isaacscript-common 44.0.0 → 44.1.0

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Files changed (50) hide show
  1. package/dist/index.rollup.d.ts +12 -4
  2. package/dist/isaacscript-common.lua +5334 -5211
  3. package/dist/src/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  4. package/dist/src/classes/features/other/ItemPoolDetection.lua +2 -1
  5. package/dist/src/classes/features/other/Pause.lua +2 -2
  6. package/dist/src/classes/features/other/extraConsoleCommands/commands.lua +4 -3
  7. package/dist/src/functions/characters.d.ts +9 -2
  8. package/dist/src/functions/characters.d.ts.map +1 -1
  9. package/dist/src/functions/characters.lua +13 -4
  10. package/dist/src/functions/charge.lua +2 -2
  11. package/dist/src/functions/playerCollectibles.d.ts +127 -0
  12. package/dist/src/functions/playerCollectibles.d.ts.map +1 -0
  13. package/dist/src/functions/playerCollectibles.lua +308 -0
  14. package/dist/src/functions/playerHealth.d.ts.map +1 -1
  15. package/dist/src/functions/playerHealth.lua +3 -2
  16. package/dist/src/functions/playerTrinkets.d.ts +69 -0
  17. package/dist/src/functions/playerTrinkets.d.ts.map +1 -0
  18. package/dist/src/functions/playerTrinkets.lua +160 -0
  19. package/dist/src/functions/players.d.ts +5 -166
  20. package/dist/src/functions/players.d.ts.map +1 -1
  21. package/dist/src/functions/players.lua +20 -389
  22. package/dist/src/functions/trinketGive.lua +2 -2
  23. package/dist/src/functions/trinkets.d.ts +0 -30
  24. package/dist/src/functions/trinkets.d.ts.map +1 -1
  25. package/dist/src/functions/trinkets.lua +0 -71
  26. package/dist/src/index.d.ts +2 -0
  27. package/dist/src/index.d.ts.map +1 -1
  28. package/dist/src/index.lua +16 -0
  29. package/dist/src/objects/{characterStartingCollectibles.d.ts → characterStartingCollectibleTypes.d.ts} +2 -2
  30. package/dist/src/objects/characterStartingCollectibleTypes.d.ts.map +1 -0
  31. package/dist/src/objects/{characterStartingCollectibles.lua → characterStartingCollectibleTypes.lua} +1 -1
  32. package/dist/src/objects/characterStartingTrinketTypes.d.ts +46 -0
  33. package/dist/src/objects/characterStartingTrinketTypes.d.ts.map +1 -0
  34. package/dist/src/objects/characterStartingTrinketTypes.lua +49 -0
  35. package/package.json +1 -1
  36. package/src/classes/features/other/ItemPoolDetection.ts +2 -4
  37. package/src/classes/features/other/Pause.ts +1 -1
  38. package/src/classes/features/other/extraConsoleCommands/commands.ts +3 -3
  39. package/src/functions/characters.ts +20 -4
  40. package/src/functions/charge.ts +1 -1
  41. package/src/functions/playerCollectibles.ts +372 -0
  42. package/src/functions/playerHealth.ts +2 -6
  43. package/src/functions/playerTrinkets.ts +184 -0
  44. package/src/functions/players.ts +16 -481
  45. package/src/functions/trinketGive.ts +1 -1
  46. package/src/functions/trinkets.ts +1 -84
  47. package/src/index.ts +2 -0
  48. package/src/objects/{characterStartingCollectibles.ts → characterStartingCollectibleTypes.ts} +1 -1
  49. package/src/objects/characterStartingTrinketTypes.ts +129 -0
  50. package/dist/src/objects/characterStartingCollectibles.d.ts.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"ItemPoolDetection.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ItemPoolDetection.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EACL,eAAe,EAIhB,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAahD,qBAAa,iBAAkB,SAAQ,OAAO;IAC5C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;OAKG;IAEI,yBAAyB,CAC9B,YAAY,EAAE,YAAY,GACzB,eAAe,EAAE;IAOpB;;;;;;;;;;;OAWG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;IA+DV;;;;;;;;;;;;;;;OAeG;IAEI,qBAAqB,CAC1B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;CAOX"}
1
+ {"version":3,"file":"ItemPoolDetection.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ItemPoolDetection.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EACL,eAAe,EAIhB,MAAM,8BAA8B,CAAC;AActC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAahD,qBAAa,iBAAkB,SAAQ,OAAO;IAC5C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoB;IAWtD;;;;;OAKG;IAEI,yBAAyB,CAC9B,YAAY,EAAE,YAAY,GACzB,eAAe,EAAE;IAOpB;;;;;;;;;;;OAWG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;IA+DV;;;;;;;;;;;;;;;OAeG;IAEI,qBAAqB,CAC1B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;CAOX"}
@@ -20,13 +20,14 @@ local ____ISCFeature = require("src.enums.ISCFeature")
20
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  local ISCFeature = ____ISCFeature.ISCFeature
21
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  local ____collectibleTag = require("src.functions.collectibleTag")
22
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  local collectibleHasTag = ____collectibleTag.collectibleHasTag
23
+ local ____playerCollectibles = require("src.functions.playerCollectibles")
24
+ local anyPlayerHasCollectible = ____playerCollectibles.anyPlayerHasCollectible
23
25
  local ____playerDataStructures = require("src.functions.playerDataStructures")
24
26
  local mapGetPlayer = ____playerDataStructures.mapGetPlayer
25
27
  local mapSetPlayer = ____playerDataStructures.mapSetPlayer
26
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  local ____playerIndex = require("src.functions.playerIndex")
27
29
  local getAllPlayers = ____playerIndex.getAllPlayers
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  local ____players = require("src.functions.players")
29
- local anyPlayerHasCollectible = ____players.anyPlayerHasCollectible
30
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  local getPlayersOfType = ____players.getPlayersOfType
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  local ____utils = require("src.functions.utils")
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  local ____repeat = ____utils["repeat"]
@@ -26,10 +26,10 @@ local ____isaacAPIClass = require("src.functions.isaacAPIClass")
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  local isTear = ____isaacAPIClass.isTear
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  local ____logMisc = require("src.functions.logMisc")
28
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  local logError = ____logMisc.logError
29
+ local ____playerCollectibles = require("src.functions.playerCollectibles")
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+ local useActiveItemTemp = ____playerCollectibles.useActiveItemTemp
29
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  local ____playerIndex = require("src.functions.playerIndex")
30
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  local getAllPlayers = ____playerIndex.getAllPlayers
31
- local ____players = require("src.functions.players")
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- local useActiveItemTemp = ____players.useActiveItemTemp
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  local ____tstlClass = require("src.functions.tstlClass")
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  local getTSTLClassName = ____tstlClass.getTSTLClassName
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  local ____utils = require("src.functions.utils")
@@ -76,13 +76,14 @@ local spawnPill = ____pickupsSpecific.spawnPill
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  local spawnTrinketFunction = ____pickupsSpecific.spawnTrinket
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  local ____pills = require("src.functions.pills")
78
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  local getPillEffectName = ____pills.getPillEffectName
79
+ local ____playerCollectibles = require("src.functions.playerCollectibles")
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+ local addCollectibleCostume = ____playerCollectibles.addCollectibleCostume
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+ local removeCollectibleCostume = ____playerCollectibles.removeCollectibleCostume
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+ local useActiveItemTemp = ____playerCollectibles.useActiveItemTemp
79
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  local ____playerIndex = require("src.functions.playerIndex")
80
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  local getPlayers = ____playerIndex.getPlayers
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  local ____players = require("src.functions.players")
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- local addCollectibleCostume = ____players.addCollectibleCostume
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  local getPlayerName = ____players.getPlayerName
84
- local removeCollectibleCostume = ____players.removeCollectibleCostume
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- local useActiveItemTemp = ____players.useActiveItemTemp
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  local ____roomGrid = require("src.functions.roomGrid")
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  local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
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  local ____roomTransition = require("src.functions.roomTransition")
@@ -1,4 +1,4 @@
1
- import type { CollectibleType } from "isaac-typescript-definitions";
1
+ import type { CollectibleType, TrinketType } from "isaac-typescript-definitions";
2
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  import { PlayerType } from "isaac-typescript-definitions";
3
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  /**
4
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  * Helper function to determine if the given character can have red heart containers. Returns true
@@ -53,7 +53,14 @@ export declare function getCharacterName(character: PlayerType): string;
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  *
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  * Note that this will return an empty array for Eden and Tainted Eden.
55
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  */
56
- export declare function getCharacterStartingCollectibles(character: PlayerType): readonly CollectibleType[];
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+ export declare function getCharacterStartingCollectibleTypes(character: PlayerType): readonly CollectibleType[];
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+ /**
58
+ * Helper function to get the trinket that is granted to a particular character at the beginning of
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+ * a run. Returns undefined if the character does not start with a trinket.
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+ *
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+ * Note that this will return undefined for Eden and Tainted Eden.
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+ */
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+ export declare function getCharacterStartingTrinketType(character: PlayerType): TrinketType | undefined;
57
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  export declare function isFlyingCharacter(character: PlayerType): boolean;
58
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  /**
59
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  * Helper function to check if the provided character is one of the characters that are selectable
@@ -1 +1 @@
1
- {"version":3,"file":"characters.d.ts","sourceRoot":"","sources":["../../../src/functions/characters.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAiB1D;;;;;GAKG;AACH,wBAAgB,yBAAyB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAExE;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAEzE;AAED;;;GAGG;AACH,wBAAgB,8BAA8B,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAE7E;AAED;;;;GAIG;AACH,wBAAgB,uCAAuC,CACrD,SAAS,EAAE,UAAU,GACpB,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,6BAA6B,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAE5E;AAED,8EAA8E;AAC9E,wBAAgB,4BAA4B,CAC1C,SAAS,EAAE,UAAU,EACrB,iBAAiB,UAAQ,GACxB,KAAK,CAMP;AAED;;;;GAIG;AACH,wBAAgB,8BAA8B,CAAC,SAAS,EAAE,UAAU,GAAG,MAAM,CAU5E;AAED;;;;GAIG;AACH,wBAAgB,8BAA8B,CAAC,SAAS,EAAE,UAAU,GAAG,GAAG,CAsBzE;AAED,+FAA+F;AAC/F,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,UAAU,GAAG,MAAM,CAM9D;AAED;;;;;GAKG;AACH,wBAAgB,gCAAgC,CAC9C,SAAS,EAAE,UAAU,GACpB,SAAS,eAAe,EAAE,CAE5B;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAEhE;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAE9D;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAEhE;AAED,wBAAgB,kBAAkB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAEjE"}
1
+ {"version":3,"file":"characters.d.ts","sourceRoot":"","sources":["../../../src/functions/characters.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EACf,WAAW,EACZ,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAkB1D;;;;;GAKG;AACH,wBAAgB,yBAAyB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAExE;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAEzE;AAED;;;GAGG;AACH,wBAAgB,8BAA8B,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAE7E;AAED;;;;GAIG;AACH,wBAAgB,uCAAuC,CACrD,SAAS,EAAE,UAAU,GACpB,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,6BAA6B,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAE5E;AAED,8EAA8E;AAC9E,wBAAgB,4BAA4B,CAC1C,SAAS,EAAE,UAAU,EACrB,iBAAiB,UAAQ,GACxB,KAAK,CAMP;AAED;;;;GAIG;AACH,wBAAgB,8BAA8B,CAAC,SAAS,EAAE,UAAU,GAAG,MAAM,CAU5E;AAED;;;;GAIG;AACH,wBAAgB,8BAA8B,CAAC,SAAS,EAAE,UAAU,GAAG,GAAG,CAsBzE;AAED,+FAA+F;AAC/F,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,UAAU,GAAG,MAAM,CAM9D;AAED;;;;;GAKG;AACH,wBAAgB,oCAAoC,CAClD,SAAS,EAAE,UAAU,GACpB,SAAS,eAAe,EAAE,CAE5B;AAED;;;;;GAKG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,UAAU,GACpB,WAAW,GAAG,SAAS,CAEzB;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAEhE;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAE9D;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAEhE;AAED,wBAAgB,kBAAkB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAEjE"}
@@ -12,8 +12,10 @@ local ____characterDamageMultipliers = require("src.objects.characterDamageMulti
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  local CHARACTER_DAMAGE_MULTIPLIERS = ____characterDamageMultipliers.CHARACTER_DAMAGE_MULTIPLIERS
13
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  local ____characterNames = require("src.objects.characterNames")
14
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  local CHARACTER_NAMES = ____characterNames.CHARACTER_NAMES
15
- local ____characterStartingCollectibles = require("src.objects.characterStartingCollectibles")
16
- local CHARACTER_STARTING_COLLECTIBLES = ____characterStartingCollectibles.CHARACTER_STARTING_COLLECTIBLES
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+ local ____characterStartingCollectibleTypes = require("src.objects.characterStartingCollectibleTypes")
16
+ local CHARACTER_STARTING_COLLECTIBLE_TYPES = ____characterStartingCollectibleTypes.CHARACTER_STARTING_COLLECTIBLE_TYPES
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+ local ____characterStartingTrinketTypes = require("src.objects.characterStartingTrinketTypes")
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+ local CHARACTER_STARTING_TRINKET_TYPE = ____characterStartingTrinketTypes.CHARACTER_STARTING_TRINKET_TYPE
17
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  local ____charactersThatStartWithAnActiveItemSet = require("src.sets.charactersThatStartWithAnActiveItemSet")
18
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  local CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET = ____charactersThatStartWithAnActiveItemSet.CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET
19
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  local ____charactersWithBlackHeartFromEternalHeartSet = require("src.sets.charactersWithBlackHeartFromEternalHeartSet")
@@ -118,8 +120,15 @@ end
118
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  -- beginning of a run.
119
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  --
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  -- Note that this will return an empty array for Eden and Tainted Eden.
121
- function ____exports.getCharacterStartingCollectibles(self, character)
122
- return CHARACTER_STARTING_COLLECTIBLES[character]
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+ function ____exports.getCharacterStartingCollectibleTypes(self, character)
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+ return CHARACTER_STARTING_COLLECTIBLE_TYPES[character]
125
+ end
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+ --- Helper function to get the trinket that is granted to a particular character at the beginning of
127
+ -- a run. Returns undefined if the character does not start with a trinket.
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+ --
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+ -- Note that this will return undefined for Eden and Tainted Eden.
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+ function ____exports.getCharacterStartingTrinketType(self, character)
131
+ return CHARACTER_STARTING_TRINKET_TYPE[character]
123
132
  end
124
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  function ____exports.isFlyingCharacter(self, character)
125
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  return FLYING_CHARACTERS_SET:has(character)
@@ -14,10 +14,10 @@ local sfxManager = ____cachedClasses.sfxManager
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  local ____collectibles = require("src.functions.collectibles")
15
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  local getCollectibleChargeType = ____collectibles.getCollectibleChargeType
16
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  local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
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+ local ____playerCollectibles = require("src.functions.playerCollectibles")
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+ local getActiveItemSlots = ____playerCollectibles.getActiveItemSlots
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  local ____playerIndex = require("src.functions.playerIndex")
18
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  local getPlayers = ____playerIndex.getPlayers
19
- local ____players = require("src.functions.players")
20
- local getActiveItemSlots = ____players.getActiveItemSlots
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  local ____roomShape = require("src.functions.roomShape")
22
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  local getRoomShapeCharges = ____roomShape.getRoomShapeCharges
23
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  --- Helper function to add a charge to the player's active item. Will flash the HUD and play the
@@ -0,0 +1,127 @@
1
+ import { ActiveSlot, CollectibleType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to add one or more collectibles to a player.
4
+ *
5
+ * This function is variadic, meaning that you can supply as many collectible types as you want to
6
+ * add.
7
+ */
8
+ export declare function addCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): void;
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+ export declare function addCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
10
+ /**
11
+ * Helper function to check to see if any player has a particular collectible.
12
+ *
13
+ * @param collectibleType The collectible type to check for.
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+ * @param ignoreModifiers If set to true, only counts collectibles the player actually owns and
15
+ * ignores effects granted by items like Zodiac, 3 Dollar Bill and Lemegeton.
16
+ * Default is false.
17
+ */
18
+ export declare function anyPlayerHasCollectible(collectibleType: CollectibleType, ignoreModifiers?: boolean): boolean;
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+ /**
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+ * Helper function to find the active slots that the player has the corresponding collectible type
21
+ * in. Returns an empty array if the player does not have the collectible in any active slot.
22
+ */
23
+ export declare function getActiveItemSlots(player: EntityPlayer, collectibleType: CollectibleType): ActiveSlot[];
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+ /**
25
+ * Helper function to return the total amount of collectibles that a player has that match the
26
+ * collectible type(s) provided.
27
+ *
28
+ * This function is variadic, meaning that you can specify N collectible types.
29
+ *
30
+ * Note that this will filter out non-real collectibles like Lilith's Incubus.
31
+ */
32
+ export declare function getPlayerCollectibleCount(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): int;
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+ /**
34
+ * Helper function to get only the players that have a certain collectible.
35
+ *
36
+ * This function is variadic, meaning that you can supply as many collectible types as you want to
37
+ * check for. It only returns the players that have all of the collectibles.
38
+ */
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+ export declare function getPlayersWithCollectible(...collectibleTypes: CollectibleType[]): EntityPlayer[];
40
+ /**
41
+ * Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
42
+ * Onion and player 2 has 2 Sad Onions, then this function would return 3.
43
+ *
44
+ * Note that this will filter out non-real collectibles like Lilith's Incubus.
45
+ */
46
+ export declare function getTotalPlayerCollectibles(collectibleType: CollectibleType): int;
47
+ /**
48
+ * Helper function to check to see if a player has one or more collectibles.
49
+ *
50
+ * This function is variadic, meaning that you can supply as many collectible types as you want to
51
+ * check for. Returns true if the player has any of the supplied collectible types.
52
+ *
53
+ * This function always passes `false` to the `ignoreModifiers` argument.
54
+ */
55
+ export declare function hasCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): boolean;
56
+ /**
57
+ * Helper function to check to see if a player has a specific collectible in one or more active
58
+ * slots.
59
+ *
60
+ * This function is variadic, meaning that you can specify as many active slots as you want to check
61
+ * for. This function will return true if the collectible type is located in any of the active slots
62
+ * provided.
63
+ */
64
+ export declare function hasCollectibleInActiveSlot(player: EntityPlayer, collectibleType: CollectibleType, ...activeSlots: ActiveSlot[]): boolean;
65
+ /**
66
+ * Returns whether the player can hold an additional active item, beyond what they are currently
67
+ * carrying. This takes the Schoolbag into account.
68
+ *
69
+ * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
70
+ * items. (Only Tainted Forgotten can pick up items.)
71
+ */
72
+ export declare function hasOpenActiveItemSlot(player: EntityPlayer): boolean;
73
+ /**
74
+ * Helper function to check if the active slot of a particular player is empty.
75
+ *
76
+ * @param player The player to check.
77
+ * @param activeSlot Optional. The active slot to check. Default is `ActiveSlot.PRIMARY`.
78
+ */
79
+ export declare function isActiveSlotEmpty(player: EntityPlayer, activeSlot?: ActiveSlot): boolean;
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+ /**
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+ * Helper function to remove all of the active items from a player. This includes the Schoolbag item
82
+ * and any pocket actives.
83
+ */
84
+ export declare function removeAllActiveItems(player: EntityPlayer): void;
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+ /**
86
+ * Helper function to remove one or more collectibles to a player.
87
+ *
88
+ * This function is variadic, meaning that you can supply as many collectible types as you want to
89
+ * remove.
90
+ */
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+ export declare function removeCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): void;
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+ /**
93
+ * Helper function to remove a collectible costume from a player. Use this helper function to avoid
94
+ * having to request the collectible from the item config.
95
+ */
96
+ export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
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+ /**
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+ * Helper function to remove one or more collectibles from all players. If any player has more than
99
+ * one copy of the item, then all copies of it will be removed.
100
+ *
101
+ * This function is variadic, meaning that you can specify as many collectibles as you want to
102
+ * remove.
103
+ */
104
+ export declare function removeCollectibleFromAllPlayers(...collectibleTypes: CollectibleType[]): void;
105
+ /**
106
+ * Helper function to set an active collectible to a particular slot. This has different behavior
107
+ * than calling the `player.AddCollectible` method with the `activeSlot` argument, because this
108
+ * function will not shift existing items into the Schoolbag and it handles
109
+ * `ActiveSlot.SLOT_POCKET2`.
110
+ *
111
+ * Note that if an item is set to `ActiveSlot.SLOT_POCKET2`, it will disappear after being used and
112
+ * will be automatically removed upon entering a new room.
113
+ *
114
+ * @param player The player to give the item to.
115
+ * @param collectibleType The collectible type of the item to give.
116
+ * @param activeSlot Optional. The slot to set. Default is `ActiveSlot.PRIMARY`.
117
+ * @param charge Optional. The argument of charges to set. If not specified, the item will be set
118
+ * with maximum charges.
119
+ * @param keepInPools Optional. Whether to remove the item from pools. Default is false.
120
+ */
121
+ export declare function setActiveItem(player: EntityPlayer, collectibleType: CollectibleType, activeSlot?: ActiveSlot, charge?: int, keepInPools?: boolean): void;
122
+ /**
123
+ * Helper function to use an active item without showing an animation, keeping the item, or adding
124
+ * any costumes.
125
+ */
126
+ export declare function useActiveItemTemp(player: EntityPlayer, collectibleType: CollectibleType): void;
127
+ //# sourceMappingURL=playerCollectibles.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playerCollectibles.d.ts","sourceRoot":"","sources":["../../../src/functions/playerCollectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,eAAe,EAEhB,MAAM,8BAA8B,CAAC;AAStC;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAMT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,UAAU,EAAE,CAKd;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,GAAG,CAQL;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,YAAY,EAAE,CAQhB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAQL;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,OAAO,CAIT;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAOT;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAiBnE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,UAAU,aAAqB,GAC9B,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAa/D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAQN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,UAAU,aAAqB,EAC/B,MAAM,CAAC,EAAE,GAAG,EACZ,WAAW,UAAQ,GAClB,IAAI,CA6DN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAEN"}
@@ -0,0 +1,308 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ArraySome = ____lualib.__TS__ArraySome
3
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
4
+ local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
5
+ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
6
+ local __TS__New = ____lualib.__TS__New
7
+ local ____exports = {}
8
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
+ local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
10
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
11
+ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
12
+ local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
13
+ local ACTIVE_SLOT_VALUES = ____cachedEnumValues.ACTIVE_SLOT_VALUES
14
+ local ____cachedClasses = require("src.core.cachedClasses")
15
+ local game = ____cachedClasses.game
16
+ local itemConfig = ____cachedClasses.itemConfig
17
+ local ____ReadonlySet = require("src.types.ReadonlySet")
18
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
19
+ local ____array = require("src.functions.array")
20
+ local sumArray = ____array.sumArray
21
+ local ____collectibles = require("src.functions.collectibles")
22
+ local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
23
+ local ____playerIndex = require("src.functions.playerIndex")
24
+ local getAllPlayers = ____playerIndex.getAllPlayers
25
+ local getPlayers = ____playerIndex.getPlayers
26
+ local ____players = require("src.functions.players")
27
+ local isCharacter = ____players.isCharacter
28
+ --- Helper function to add one or more collectibles to a player.
29
+ --
30
+ -- This function is variadic, meaning that you can supply as many collectible types as you want to
31
+ -- add.
32
+ function ____exports.addCollectible(self, player, ...)
33
+ local collectibleTypes = {...}
34
+ for ____, collectibleType in ipairs(collectibleTypes) do
35
+ player:AddCollectible(collectibleType)
36
+ end
37
+ end
38
+ function ____exports.addCollectibleCostume(self, player, collectibleType)
39
+ local itemConfigItem = itemConfig:GetCollectible(collectibleType)
40
+ if itemConfigItem == nil then
41
+ return
42
+ end
43
+ player:AddCostume(itemConfigItem, false)
44
+ end
45
+ --- Helper function to check to see if any player has a particular collectible.
46
+ --
47
+ -- @param collectibleType The collectible type to check for.
48
+ -- @param ignoreModifiers If set to true, only counts collectibles the player actually owns and
49
+ -- ignores effects granted by items like Zodiac, 3 Dollar Bill and Lemegeton.
50
+ -- Default is false.
51
+ function ____exports.anyPlayerHasCollectible(self, collectibleType, ignoreModifiers)
52
+ local players = getAllPlayers(nil)
53
+ return __TS__ArraySome(
54
+ players,
55
+ function(____, player) return player:HasCollectible(collectibleType, ignoreModifiers) end
56
+ )
57
+ end
58
+ --- Helper function to find the active slots that the player has the corresponding collectible type
59
+ -- in. Returns an empty array if the player does not have the collectible in any active slot.
60
+ function ____exports.getActiveItemSlots(self, player, collectibleType)
61
+ return __TS__ArrayFilter(
62
+ ACTIVE_SLOT_VALUES,
63
+ function(____, activeSlot)
64
+ local activeItem = player:GetActiveItem(activeSlot)
65
+ return activeItem == collectibleType
66
+ end
67
+ )
68
+ end
69
+ --- Helper function to return the total amount of collectibles that a player has that match the
70
+ -- collectible type(s) provided.
71
+ --
72
+ -- This function is variadic, meaning that you can specify N collectible types.
73
+ --
74
+ -- Note that this will filter out non-real collectibles like Lilith's Incubus.
75
+ function ____exports.getPlayerCollectibleCount(self, player, ...)
76
+ local collectibleTypes = {...}
77
+ local numCollectibles = 0
78
+ for ____, collectibleType in ipairs(collectibleTypes) do
79
+ numCollectibles = numCollectibles + player:GetCollectibleNum(collectibleType, true)
80
+ end
81
+ return numCollectibles
82
+ end
83
+ --- Helper function to get only the players that have a certain collectible.
84
+ --
85
+ -- This function is variadic, meaning that you can supply as many collectible types as you want to
86
+ -- check for. It only returns the players that have all of the collectibles.
87
+ function ____exports.getPlayersWithCollectible(self, ...)
88
+ local collectibleTypes = {...}
89
+ local players = getPlayers(nil)
90
+ return __TS__ArrayFilter(
91
+ players,
92
+ function(____, player) return __TS__ArrayEvery(
93
+ collectibleTypes,
94
+ function(____, collectibleType) return player:HasCollectible(collectibleType) end
95
+ ) end
96
+ )
97
+ end
98
+ --- Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
99
+ -- Onion and player 2 has 2 Sad Onions, then this function would return 3.
100
+ --
101
+ -- Note that this will filter out non-real collectibles like Lilith's Incubus.
102
+ function ____exports.getTotalPlayerCollectibles(self, collectibleType)
103
+ local players = getPlayers(nil)
104
+ local numCollectiblesArray = __TS__ArrayMap(
105
+ players,
106
+ function(____, player) return player:GetCollectibleNum(collectibleType, true) end
107
+ )
108
+ return sumArray(nil, numCollectiblesArray)
109
+ end
110
+ --- Helper function to check to see if a player has one or more collectibles.
111
+ --
112
+ -- This function is variadic, meaning that you can supply as many collectible types as you want to
113
+ -- check for. Returns true if the player has any of the supplied collectible types.
114
+ --
115
+ -- This function always passes `false` to the `ignoreModifiers` argument.
116
+ function ____exports.hasCollectible(self, player, ...)
117
+ local collectibleTypes = {...}
118
+ return __TS__ArraySome(
119
+ collectibleTypes,
120
+ function(____, collectibleType) return player:HasCollectible(collectibleType) end
121
+ )
122
+ end
123
+ --- Helper function to check to see if a player has a specific collectible in one or more active
124
+ -- slots.
125
+ --
126
+ -- This function is variadic, meaning that you can specify as many active slots as you want to check
127
+ -- for. This function will return true if the collectible type is located in any of the active slots
128
+ -- provided.
129
+ function ____exports.hasCollectibleInActiveSlot(self, player, collectibleType, ...)
130
+ local activeSlots = {...}
131
+ local matchingActiveSlotsSet = __TS__New(ReadonlySet, activeSlots)
132
+ local activeItemSlots = ____exports.getActiveItemSlots(nil, player, collectibleType)
133
+ return __TS__ArraySome(
134
+ activeItemSlots,
135
+ function(____, activeSlot) return matchingActiveSlotsSet:has(activeSlot) end
136
+ )
137
+ end
138
+ --- Returns whether the player can hold an additional active item, beyond what they are currently
139
+ -- carrying. This takes the Schoolbag into account.
140
+ --
141
+ -- If the player is the Tainted Soul, this always returns false, since that character cannot pick up
142
+ -- items. (Only Tainted Forgotten can pick up items.)
143
+ function ____exports.hasOpenActiveItemSlot(self, player)
144
+ if isCharacter(nil, player, PlayerType.SOUL_B) then
145
+ return false
146
+ end
147
+ local activeItemPrimary = player:GetActiveItem(ActiveSlot.PRIMARY)
148
+ local activeItemSecondary = player:GetActiveItem(ActiveSlot.SECONDARY)
149
+ local hasSchoolbag = player:HasCollectible(CollectibleType.SCHOOLBAG)
150
+ if hasSchoolbag then
151
+ return activeItemPrimary == CollectibleType.NULL or activeItemSecondary == CollectibleType.NULL
152
+ end
153
+ return activeItemPrimary == CollectibleType.NULL
154
+ end
155
+ --- Helper function to check if the active slot of a particular player is empty.
156
+ --
157
+ -- @param player The player to check.
158
+ -- @param activeSlot Optional. The active slot to check. Default is `ActiveSlot.PRIMARY`.
159
+ function ____exports.isActiveSlotEmpty(self, player, activeSlot)
160
+ if activeSlot == nil then
161
+ activeSlot = ActiveSlot.PRIMARY
162
+ end
163
+ local activeCollectibleType = player:GetActiveItem(activeSlot)
164
+ return activeCollectibleType == CollectibleType.NULL
165
+ end
166
+ --- Helper function to remove all of the active items from a player. This includes the Schoolbag item
167
+ -- and any pocket actives.
168
+ function ____exports.removeAllActiveItems(self, player)
169
+ for ____, activeSlot in ipairs(ACTIVE_SLOT_VALUES) do
170
+ do
171
+ local collectibleType = player:GetActiveItem(activeSlot)
172
+ if collectibleType == CollectibleType.NULL then
173
+ goto __continue28
174
+ end
175
+ local stillHasCollectible
176
+ repeat
177
+ do
178
+ player:RemoveCollectible(collectibleType)
179
+ stillHasCollectible = player:HasCollectible(collectibleType)
180
+ end
181
+ until not stillHasCollectible
182
+ end
183
+ ::__continue28::
184
+ end
185
+ end
186
+ --- Helper function to remove one or more collectibles to a player.
187
+ --
188
+ -- This function is variadic, meaning that you can supply as many collectible types as you want to
189
+ -- remove.
190
+ function ____exports.removeCollectible(self, player, ...)
191
+ local collectibleTypes = {...}
192
+ for ____, collectibleType in ipairs(collectibleTypes) do
193
+ player:RemoveCollectible(collectibleType)
194
+ end
195
+ end
196
+ --- Helper function to remove a collectible costume from a player. Use this helper function to avoid
197
+ -- having to request the collectible from the item config.
198
+ function ____exports.removeCollectibleCostume(self, player, collectibleType)
199
+ local itemConfigItem = itemConfig:GetCollectible(collectibleType)
200
+ if itemConfigItem == nil then
201
+ return
202
+ end
203
+ player:RemoveCostume(itemConfigItem)
204
+ end
205
+ --- Helper function to remove one or more collectibles from all players. If any player has more than
206
+ -- one copy of the item, then all copies of it will be removed.
207
+ --
208
+ -- This function is variadic, meaning that you can specify as many collectibles as you want to
209
+ -- remove.
210
+ function ____exports.removeCollectibleFromAllPlayers(self, ...)
211
+ local collectibleTypes = {...}
212
+ for ____, player in ipairs(getAllPlayers(nil)) do
213
+ for ____, collectibleType in ipairs(collectibleTypes) do
214
+ while player:HasCollectible(collectibleType, true) do
215
+ player:RemoveCollectible(collectibleType)
216
+ end
217
+ end
218
+ end
219
+ end
220
+ --- Helper function to set an active collectible to a particular slot. This has different behavior
221
+ -- than calling the `player.AddCollectible` method with the `activeSlot` argument, because this
222
+ -- function will not shift existing items into the Schoolbag and it handles
223
+ -- `ActiveSlot.SLOT_POCKET2`.
224
+ --
225
+ -- Note that if an item is set to `ActiveSlot.SLOT_POCKET2`, it will disappear after being used and
226
+ -- will be automatically removed upon entering a new room.
227
+ --
228
+ -- @param player The player to give the item to.
229
+ -- @param collectibleType The collectible type of the item to give.
230
+ -- @param activeSlot Optional. The slot to set. Default is `ActiveSlot.PRIMARY`.
231
+ -- @param charge Optional. The argument of charges to set. If not specified, the item will be set
232
+ -- with maximum charges.
233
+ -- @param keepInPools Optional. Whether to remove the item from pools. Default is false.
234
+ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, charge, keepInPools)
235
+ if activeSlot == nil then
236
+ activeSlot = ActiveSlot.PRIMARY
237
+ end
238
+ if keepInPools == nil then
239
+ keepInPools = false
240
+ end
241
+ local itemPool = game:GetItemPool()
242
+ local primaryCollectibleType = player:GetActiveItem(ActiveSlot.PRIMARY)
243
+ local primaryCharge = player:GetActiveCharge(ActiveSlot.PRIMARY)
244
+ local secondaryCollectibleType = player:GetActiveItem(ActiveSlot.SECONDARY)
245
+ if charge == nil then
246
+ charge = getCollectibleMaxCharges(nil, collectibleType)
247
+ end
248
+ if not keepInPools then
249
+ itemPool:RemoveCollectible(collectibleType)
250
+ end
251
+ repeat
252
+ local ____switch46 = activeSlot
253
+ local ____cond46 = ____switch46 == ActiveSlot.PRIMARY
254
+ if ____cond46 then
255
+ do
256
+ if primaryCollectibleType ~= CollectibleType.NULL then
257
+ player:RemoveCollectible(primaryCollectibleType)
258
+ end
259
+ player:AddCollectible(collectibleType, charge, false)
260
+ break
261
+ end
262
+ end
263
+ ____cond46 = ____cond46 or ____switch46 == ActiveSlot.SECONDARY
264
+ if ____cond46 then
265
+ do
266
+ if primaryCollectibleType ~= CollectibleType.NULL then
267
+ player:RemoveCollectible(primaryCollectibleType)
268
+ end
269
+ if secondaryCollectibleType ~= CollectibleType.NULL then
270
+ player:RemoveCollectible(secondaryCollectibleType)
271
+ end
272
+ player:AddCollectible(secondaryCollectibleType, charge, false)
273
+ if primaryCollectibleType ~= CollectibleType.NULL then
274
+ player:AddCollectible(primaryCollectibleType, primaryCharge, false)
275
+ end
276
+ break
277
+ end
278
+ end
279
+ ____cond46 = ____cond46 or ____switch46 == ActiveSlot.POCKET
280
+ if ____cond46 then
281
+ do
282
+ player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
283
+ player:SetActiveCharge(charge, activeSlot)
284
+ break
285
+ end
286
+ end
287
+ ____cond46 = ____cond46 or ____switch46 == ActiveSlot.POCKET_SINGLE_USE
288
+ if ____cond46 then
289
+ do
290
+ player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
291
+ break
292
+ end
293
+ end
294
+ until true
295
+ end
296
+ --- Helper function to use an active item without showing an animation, keeping the item, or adding
297
+ -- any costumes.
298
+ function ____exports.useActiveItemTemp(self, player, collectibleType)
299
+ player:UseActiveItem(
300
+ collectibleType,
301
+ false,
302
+ false,
303
+ true,
304
+ false,
305
+ -1
306
+ )
307
+ end
308
+ return ____exports
@@ -1 +1 @@
1
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1
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@@ -20,11 +20,12 @@ local ____characters = require("src.functions.characters")
20
20
  local getCharacterMaxHeartContainers = ____characters.getCharacterMaxHeartContainers
21
21
  local ____charge = require("src.functions.charge")
22
22
  local getTotalCharge = ____charge.getTotalCharge
23
+ local ____playerCollectibles = require("src.functions.playerCollectibles")
24
+ local getActiveItemSlots = ____playerCollectibles.getActiveItemSlots
25
+ local setActiveItem = ____playerCollectibles.setActiveItem
23
26
  local ____players = require("src.functions.players")
24
- local getActiveItemSlots = ____players.getActiveItemSlots
25
27
  local isCharacter = ____players.isCharacter
26
28
  local isKeeper = ____players.isKeeper
27
- local setActiveItem = ____players.setActiveItem
28
29
  local ____utils = require("src.functions.utils")
29
30
  local ____repeat = ____utils["repeat"]
30
31
  --- Returns the number of black hearts that the player has, excluding any soul hearts. For example,