isaacscript-common 43.1.0 → 44.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +53 -43
- package/dist/isaacscript-common.lua +5368 -5246
- package/dist/src/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ItemPoolDetection.lua +2 -1
- package/dist/src/classes/features/other/Pause.lua +2 -2
- package/dist/src/classes/features/other/PlayerCollectibleTracking.d.ts +41 -0
- package/dist/src/classes/features/other/PlayerCollectibleTracking.d.ts.map +1 -0
- package/dist/src/classes/features/other/PlayerCollectibleTracking.lua +63 -0
- package/dist/src/classes/features/other/extraConsoleCommands/commands.lua +4 -3
- package/dist/src/enums/ISCFeature.d.ts +1 -1
- package/dist/src/enums/ISCFeature.d.ts.map +1 -1
- package/dist/src/enums/ISCFeature.lua +2 -2
- package/dist/src/features.d.ts +3 -3
- package/dist/src/features.d.ts.map +1 -1
- package/dist/src/features.lua +3 -3
- package/dist/src/functions/characters.d.ts +9 -2
- package/dist/src/functions/characters.d.ts.map +1 -1
- package/dist/src/functions/characters.lua +13 -4
- package/dist/src/functions/charge.lua +2 -2
- package/dist/src/functions/playerCollectibles.d.ts +127 -0
- package/dist/src/functions/playerCollectibles.d.ts.map +1 -0
- package/dist/src/functions/playerCollectibles.lua +308 -0
- package/dist/src/functions/playerHealth.d.ts.map +1 -1
- package/dist/src/functions/playerHealth.lua +3 -2
- package/dist/src/functions/playerTrinkets.d.ts +69 -0
- package/dist/src/functions/playerTrinkets.d.ts.map +1 -0
- package/dist/src/functions/playerTrinkets.lua +160 -0
- package/dist/src/functions/players.d.ts +5 -166
- package/dist/src/functions/players.d.ts.map +1 -1
- package/dist/src/functions/players.lua +20 -389
- package/dist/src/functions/trinketGive.lua +2 -2
- package/dist/src/functions/trinkets.d.ts +0 -30
- package/dist/src/functions/trinkets.d.ts.map +1 -1
- package/dist/src/functions/trinkets.lua +0 -71
- package/dist/src/index.d.ts +2 -0
- package/dist/src/index.d.ts.map +1 -1
- package/dist/src/index.lua +16 -0
- package/dist/src/objects/{characterStartingCollectibles.d.ts → characterStartingCollectibleTypes.d.ts} +2 -2
- package/dist/src/objects/characterStartingCollectibleTypes.d.ts.map +1 -0
- package/dist/src/objects/{characterStartingCollectibles.lua → characterStartingCollectibleTypes.lua} +1 -1
- package/dist/src/objects/characterStartingTrinketTypes.d.ts +46 -0
- package/dist/src/objects/characterStartingTrinketTypes.d.ts.map +1 -0
- package/dist/src/objects/characterStartingTrinketTypes.lua +49 -0
- package/package.json +1 -1
- package/src/classes/features/other/ItemPoolDetection.ts +2 -4
- package/src/classes/features/other/Pause.ts +1 -1
- package/src/classes/features/other/PlayerCollectibleTracking.ts +126 -0
- package/src/classes/features/other/extraConsoleCommands/commands.ts +3 -3
- package/src/enums/ISCFeature.ts +1 -1
- package/src/features.ts +3 -3
- package/src/functions/characters.ts +20 -4
- package/src/functions/charge.ts +1 -1
- package/src/functions/playerCollectibles.ts +372 -0
- package/src/functions/playerHealth.ts +2 -6
- package/src/functions/playerTrinkets.ts +184 -0
- package/src/functions/players.ts +16 -481
- package/src/functions/trinketGive.ts +1 -1
- package/src/functions/trinkets.ts +1 -84
- package/src/index.ts +2 -0
- package/src/objects/{characterStartingCollectibles.ts → characterStartingCollectibleTypes.ts} +1 -1
- package/src/objects/characterStartingTrinketTypes.ts +129 -0
- package/dist/src/classes/features/other/PlayerInventory.d.ts +0 -39
- package/dist/src/classes/features/other/PlayerInventory.d.ts.map +0 -1
- package/dist/src/classes/features/other/PlayerInventory.lua +0 -64
- package/dist/src/objects/characterStartingCollectibles.d.ts.map +0 -1
- package/src/classes/features/other/PlayerInventory.ts +0 -124
package/dist/index.rollup.d.ts
CHANGED
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@@ -4917,7 +4917,15 @@ export declare function getCharacters(): PlayerType[];
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*
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* Note that this will return an empty array for Eden and Tainted Eden.
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*/
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-
export declare function
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export declare function getCharacterStartingCollectibleTypes(character: PlayerType): readonly CollectibleType[];
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/**
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* Helper function to get the trinket that is granted to a particular character at the beginning of
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* a run. Returns undefined if the character does not start with a trinket.
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*
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* Note that this will return undefined for Eden and Tainted Eden.
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*/
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export declare function getCharacterStartingTrinketType(character: PlayerType): TrinketType | undefined;
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/**
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* Helper function to get the amount of charges away from the maximum charge that a particular
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@@ -6339,9 +6347,9 @@ export declare function getPlayers(performCharacterExclusions?: boolean): Entity
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export declare function getPlayersOfType(...characters: PlayerType[]): EntityPlayer[];
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/**
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* Helper function to get all of the players that
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* returns an array of players because it is possible
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* same controller index (e.g. Jacob & Esau).
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* Helper function to get all of the players that are using keyboard (i.e.
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* `ControllerIndex.KEYBOARD`). This function returns an array of players because it is possible
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* that there is more than one player with the same controller index (e.g. Jacob & Esau).
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*
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* Note that this function includes players with a non-undefined parent like e.g. the Strawman
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* Keeper.
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@@ -8335,7 +8343,7 @@ export declare enum ISCFeature {
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PAUSE = 37,
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PERSISTENT_ENTITIES = 38,
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PICKUP_INDEX_CREATION = 39,
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-
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PLAYER_COLLECTIBLE_TRACKING = 40,
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PONY_DETECTION = 41,
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PRESS_INPUT = 42,
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PREVENT_CHILD_ENTITIES = 43,
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@@ -8400,7 +8408,7 @@ declare interface ISCFeatureToClass {
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[ISCFeature.PAUSE]: Pause;
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[ISCFeature.PERSISTENT_ENTITIES]: PersistentEntities;
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[ISCFeature.PICKUP_INDEX_CREATION]: PickupIndexCreation;
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[ISCFeature.
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[ISCFeature.PLAYER_COLLECTIBLE_TRACKING]: PlayerCollectibleTracking;
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[ISCFeature.PONY_DETECTION]: PonyDetection;
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[ISCFeature.PRESS_INPUT]: PressInput;
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[ISCFeature.PREVENT_CHILD_ENTITIES]: PreventChildEntities;
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@@ -14248,6 +14256,45 @@ declare class PlayerCollectibleDetection extends Feature {
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private checkActiveItemsChanged;
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}
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declare class PlayerCollectibleTracking extends Feature {
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private readonly postPlayerCollectibleAdded;
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private readonly postPlayerCollectibleRemoved;
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/**
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* Helper function to get all of the collectible types that the player has gotten so far on this
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* run, in order.
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*
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* In the case of items given on the first frame of the run or the case where the player rerolls
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* their build in the middle of the run (e.g. with D4), the order of the collectible types will
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* not correspond to the order that the items were actually given to the player. In this case, the
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* order will be from the lowest `CollectibleType` to the highest.
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*
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* Under the hood, this feature works by tracking the number of collectibles that a player has on
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* every frame. Thus, in a situation where a collectible was both added and removed to the player
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* on the same frame, the amount of total collectibles would stay the same, and the collectible
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* types would not be updated. In vanilla, this situation would never happen, but another mod
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* might do this for some reason. (With that said, the next time that a collectible is normally
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* added or removed, it would trigger a re-scan, and the previous changes would be picked up.)
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.PLAYER_COLLECTIBLE_TRACKING`.
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*
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* @param player The player to get the collectible types for.
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* @param includeActiveCollectibles Optional. If true, will include all active collectibles.
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* Default is true.
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*/
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getPlayerCollectibleTypes(player: EntityPlayer, includeActiveCollectibles?: boolean): readonly CollectibleType[];
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/**
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* Helper function to get the last passive collectible type that the player picked up. In most
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* cases, this will be the passive that would be removed if the player used Clicker.
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*
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* Returns undefined if the player does not have any passive collectibles.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.PLAYER_COLLECTIBLE_TRACKING`.
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*/
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getPlayerLastPassiveCollectibleType(player: EntityPlayer): CollectibleType | undefined;
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}
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/**
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* Helper function to remove all of a player's black hearts and add the corresponding amount of soul
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* hearts.
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@@ -14303,43 +14350,6 @@ export declare type PlayerIndex = int & {
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readonly __playerIndexBrand: symbol;
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};
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-
declare class PlayerInventory extends Feature {
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private readonly postCollectibleAdded;
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private readonly postCollectibleRemoved;
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/**
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* Helper function to get all of the collectibles that the player has gotten so far on this run,
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* in order.
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*
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* In the case of inventory initialization or the case where the player rerolls their build in the
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* middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
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* that the items were actually given to the player. In this case, the inventory will be in the
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* order of the lowest `CollectibleType` to the highest.
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*
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* Under the hood, the inventory tracking works by tracking the number of collectibles that a
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* player has on every frame. Thus, in a situation where a collectible was both added and removed
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* to the player on the same frame, the amount of total collectibles would stay the same, and the
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* inventory would not be updated. In vanilla, this situation would never happen, but another mod
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* might do this for some reason. (With that said, the next time that a collectible is normally
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* added or removed, it would trigger a re-scan, and the previous changes would be picked up.)
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.PLAYER_INVENTORY`.
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*
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* @param player The player to get the inventory for.
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* @param includeActiveCollectibles Optional. If true, will include all active collectibles.
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* Default is true.
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*/
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getPlayerInventory(player: EntityPlayer, includeActiveCollectibles?: boolean): CollectibleType[];
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/**
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* Helper function to get the last passive collectible that the player picked up. In most cases,
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* this will be the passive that is removed when the player would use Clicker.
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*
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* Returns undefined if the player does not have any passive collectibles.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.PLAYER_INVENTORY`.
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*/
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getPlayerLastPassiveCollectible(player: EntityPlayer): CollectibleType | undefined;
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}
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-
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declare class PlayerReorderedCallbacks extends Feature {
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v: {
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run: {
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