isaacscript-common 4.8.2 → 4.9.0
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- package/functions/minimap.d.ts +7 -0
- package/functions/minimap.lua +13 -0
- package/package.json +1 -1
package/functions/minimap.d.ts
CHANGED
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@@ -1,4 +1,11 @@
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import { DisplayFlag } from "isaac-typescript-definitions";
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/**
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* Helper function to set the value of `DisplayFlag` for every room on the floor to 0.
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*
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* This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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* the changes will be immediately visible.
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*/
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export declare function clearFloorDisplayFlags(): void;
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/**
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* Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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* that is indexed by the room's safe grid index.
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package/functions/minimap.lua
CHANGED
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@@ -3,6 +3,8 @@ local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local __TS__Iterator = ____lualib.__TS__Iterator
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local DisplayFlagZero = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlagZero
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local ____roomData = require("functions.roomData")
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@@ -18,6 +20,17 @@ function ____exports.setRoomDisplayFlags(self, roomGridIndex, displayFlags)
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local roomDescriptor = getRoomDescriptor(nil, roomGridIndex)
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roomDescriptor.DisplayFlags = displayFlags
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end
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--- Helper function to set the value of `DisplayFlag` for every room on the floor to 0.
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--
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-- This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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-- the changes will be immediately visible.
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function ____exports.clearFloorDisplayFlags(self)
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local level = game:GetLevel()
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for ____, room in ipairs(getRoomsInGrid(nil)) do
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room.DisplayFlags = DisplayFlagZero
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end
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level:UpdateVisibility()
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end
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--- Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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-- that is indexed by the room's safe grid index.
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function ____exports.getFloorDisplayFlags(self)
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