isaacscript-common 4.8.1 → 4.9.1

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@@ -706,7 +706,7 @@ export declare enum ModCallbackCustom {
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  * what it was on the previous frame.
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  *
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  * When registering the callback, takes an optional second argument that will make the callback
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- * only fire if the player matches the `CollectibleType` provided.
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+ * only fire if the collectible matches the `CollectibleType` provided.
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  *
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  * ```ts
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  * function postPlayerCollectibleAdded(
@@ -721,7 +721,7 @@ export declare enum ModCallbackCustom {
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  * what it was on the previous frame.
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  *
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  * When registering the callback, takes an optional second argument that will make the callback
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- * only fire if the player matches the `CollectibleType` provided.
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+ * only fire if the collectible matches the `CollectibleType` provided.
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  *
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  * ```ts
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  * function postPlayerCollectibleRemoved(
@@ -63,7 +63,6 @@ export declare function emptyArray<T>(array: T[]): void;
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  * For example, if this function is provided an array containing 1, 2, and 3, then it will return an
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  * array containing the following arrays:
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  *
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- * - []
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  * - [1]
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  * - [2]
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  * - [3]
@@ -75,11 +74,12 @@ export declare function emptyArray<T>(array: T[]): void;
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  * From: https://github.com/firstandthird/combinations/blob/master/index.js
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  *
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  * @param array The array to get the combinations of.
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+ * @param includeEmptyArray Whether or not to include an empty array in the combinations.
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  * @param min Optional. The minimum number of elements to include in each combination. Default is 1.
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  * @param max Optional. The maximum number of elements to include in each combination. Default is
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  * the length of the array.
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  */
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- export declare function getArrayCombinations<T>(array: T[] | readonly T[], min?: int, max?: int): ReadonlyArray<readonly T[]>;
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+ export declare function getArrayCombinations<T>(array: T[] | readonly T[], includeEmptyArray: boolean, min?: int, max?: int): ReadonlyArray<readonly T[]>;
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  /**
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  * Helper function to get an array containing the indexes of an array.
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  *
@@ -214,7 +214,6 @@ end
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  -- For example, if this function is provided an array containing 1, 2, and 3, then it will return an
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  -- array containing the following arrays:
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  --
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- -- - []
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  -- - [1]
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  -- - [2]
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  -- - [3]
@@ -226,10 +225,11 @@ end
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  -- From: https://github.com/firstandthird/combinations/blob/master/index.js
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  --
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  -- @param array The array to get the combinations of.
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+ -- @param includeEmptyArray Whether or not to include an empty array in the combinations.
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  -- @param min Optional. The minimum number of elements to include in each combination. Default is 1.
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  -- @param max Optional. The maximum number of elements to include in each combination. Default is
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  -- the length of the array.
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- function ____exports.getArrayCombinations(self, array, min, max)
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+ function ____exports.getArrayCombinations(self, array, includeEmptyArray, min, max)
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  if min == nil or min <= 0 then
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  min = 1
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  end
@@ -276,7 +276,9 @@ function ____exports.getArrayCombinations(self, array, min, max)
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  if #array == max then
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  all[#all + 1] = array
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  end
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- __TS__ArrayUnshift(all, {})
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+ if includeEmptyArray then
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+ __TS__ArrayUnshift(all, {})
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+ end
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  return all
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  end
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  --- Helper function to get an array containing the indexes of an array.
@@ -1,4 +1,11 @@
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  import { DisplayFlag } from "isaac-typescript-definitions";
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+ /**
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+ * Helper function to set the value of `DisplayFlag` for every room on the floor to 0.
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+ *
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+ * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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+ * the changes will be immediately visible.
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+ */
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+ export declare function clearFloorDisplayFlags(): void;
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  /**
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  * Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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  * that is indexed by the room's safe grid index.
@@ -3,6 +3,8 @@ local Map = ____lualib.Map
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  local __TS__New = ____lualib.__TS__New
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  local __TS__Iterator = ____lualib.__TS__Iterator
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  local ____exports = {}
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+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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+ local DisplayFlagZero = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlagZero
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  local ____cachedClasses = require("cachedClasses")
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  local game = ____cachedClasses.game
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  local ____roomData = require("functions.roomData")
@@ -18,6 +20,17 @@ function ____exports.setRoomDisplayFlags(self, roomGridIndex, displayFlags)
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  local roomDescriptor = getRoomDescriptor(nil, roomGridIndex)
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  roomDescriptor.DisplayFlags = displayFlags
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  end
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+ --- Helper function to set the value of `DisplayFlag` for every room on the floor to 0.
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+ --
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+ -- This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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+ -- the changes will be immediately visible.
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+ function ____exports.clearFloorDisplayFlags(self)
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+ local level = game:GetLevel()
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+ for ____, room in ipairs(getRoomsInGrid(nil)) do
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+ room.DisplayFlags = DisplayFlagZero
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+ end
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+ level:UpdateVisibility()
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+ end
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  --- Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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  -- that is indexed by the room's safe grid index.
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  function ____exports.getFloorDisplayFlags(self)
@@ -40,5 +40,8 @@ export declare function getRandomFloat(min: int, max: int, seedOrRNG?: Seed | RN
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  * @param max The upper bound for the random number (inclusive).
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  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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  * `RNG.Next` method will be called. Default is `getRandomSeed()`.
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+ * @param exceptions Optional. An array of elements that will be skipped over when getting the
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+ * random integer. For example, a min of 1, a max of 4, and an exceptions array of
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+ * `[2]` would cause the function to return either 1, 3, or 4.
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  */
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- export declare function getRandomInt(min: int, max: int, seedOrRNG?: Seed | RNG): int;
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+ export declare function getRandomInt(min: int, max: int, seedOrRNG?: Seed | RNG, exceptions?: int[] | readonly int[]): int;
@@ -1,3 +1,6 @@
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+ local ____lualib = require("lualib_bundle")
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+ local Set = ____lualib.Set
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+ local __TS__New = ____lualib.__TS__New
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  local ____exports = {}
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  local ____rng = require("functions.rng")
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  local getRandomSeed = ____rng.getRandomSeed
@@ -54,10 +57,16 @@ end
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  -- @param max The upper bound for the random number (inclusive).
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  -- @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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  -- `RNG.Next` method will be called. Default is `getRandomSeed()`.
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- function ____exports.getRandomInt(self, min, max, seedOrRNG)
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+ -- @param exceptions Optional. An array of elements that will be skipped over when getting the
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+ -- random integer. For example, a min of 1, a max of 4, and an exceptions array of
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+ -- `[2]` would cause the function to return either 1, 3, or 4.
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+ function ____exports.getRandomInt(self, min, max, seedOrRNG, exceptions)
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  if seedOrRNG == nil then
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  seedOrRNG = getRandomSeed(nil)
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  end
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+ if exceptions == nil then
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+ exceptions = {}
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+ end
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  local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
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  if min > max then
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  local oldMin = min
@@ -65,6 +74,13 @@ function ____exports.getRandomInt(self, min, max, seedOrRNG)
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  min = oldMax
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  max = oldMin
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  end
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- return rng:RandomInt(max - min + 1) + min
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+ local exceptionsSet = __TS__New(Set, exceptions)
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+ local randomInt
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+ repeat
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+ do
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+ randomInt = rng:RandomInt(max - min + 1) + min
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+ end
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+ until exceptionsSet:has(randomInt)
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+ return randomInt
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  end
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  return ____exports
@@ -46,8 +46,11 @@ export declare function getRandomSetElement<T>(set: Set<T> | ReadonlySet<T>, see
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  * - [1, 3]
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  * - [2, 3]
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  * - [1, 2, 3]
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+ *
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+ * @param set The set to get the combinations of.
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+ * @param includeEmptyArray Whether or not to include an empty array in the combinations.
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  */
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- export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>): ReadonlyArray<ReadonlySet<T>>;
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+ export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>, includeEmptyArray: boolean): ReadonlyArray<ReadonlySet<T>>;
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  /**
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  * Helper function to get a sorted array based on the contents of a set.
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  *
package/functions/set.lua CHANGED
@@ -96,9 +96,12 @@ end
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  -- - [1, 3]
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  -- - [2, 3]
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  -- - [1, 2, 3]
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- function ____exports.getSetCombinations(self, set)
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+ --
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+ -- @param set The set to get the combinations of.
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+ -- @param includeEmptyArray Whether or not to include an empty array in the combinations.
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+ function ____exports.getSetCombinations(self, set, includeEmptyArray)
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  local values = ____exports.getSortedSetValues(nil, set)
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- local combinations = getArrayCombinations(nil, values)
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+ local combinations = getArrayCombinations(nil, values, includeEmptyArray)
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  return __TS__ArrayMap(
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  combinations,
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  function(____, array) return __TS__New(Set, array) end
@@ -6,8 +6,8 @@ ____exports.OPPOSITE_DOOR_SLOTS = {
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  [DoorSlot.LEFT_0] = DoorSlot.RIGHT_0,
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  [DoorSlot.UP_0] = DoorSlot.DOWN_0,
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  [DoorSlot.RIGHT_0] = DoorSlot.LEFT_0,
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- [DoorSlot.LEFT_1] = DoorSlot.RIGHT_1,
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  [DoorSlot.DOWN_0] = DoorSlot.UP_0,
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+ [DoorSlot.LEFT_1] = DoorSlot.RIGHT_1,
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  [DoorSlot.UP_1] = DoorSlot.DOWN_1,
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  [DoorSlot.RIGHT_1] = DoorSlot.LEFT_1,
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  [DoorSlot.DOWN_1] = DoorSlot.UP_1
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "4.8.1",
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+ "version": "4.9.1",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -22,6 +22,6 @@
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  "main": "index",
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  "types": "index.d.ts",
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  "dependencies": {
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- "isaac-typescript-definitions": "^3.0.15"
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+ "isaac-typescript-definitions": "^3.0.17"
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  }
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  }