isaacscript-common 4.4.0 → 4.5.0
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package/functions/stage.d.ts
CHANGED
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@@ -36,6 +36,16 @@ export declare function onDarkRoom(): boolean;
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export declare function onFinalFloor(): boolean;
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export declare function onRepentanceStage(): boolean;
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export declare function onSheol(): boolean;
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39
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/**
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* Helper function to warp to a new stage/level.
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*
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* @param stage The stage number to warp to.
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* @param stageType The stage type to warp to.
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* @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
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* this to true if you are warping to the same stage but a different stage type (or
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* else the floor layout will be identical to the old floor).
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*/
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export declare function setStage(stage: LevelStage, stageType: StageType, reseed?: boolean): void;
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/**
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* Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
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* console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
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package/functions/stage.lua
CHANGED
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@@ -4,6 +4,8 @@ local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local ____stageTypeSuffixes = require("objects.stageTypeSuffixes")
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local STAGE_TYPE_SUFFIXES = ____stageTypeSuffixes.STAGE_TYPE_SUFFIXES
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local ____stageTypeToLetter = require("objects.stageTypeToLetter")
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local STAGE_TYPE_TO_LETTER = ____stageTypeToLetter.STAGE_TYPE_TO_LETTER
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function ____exports.isRepentanceStage(self, stageType)
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@@ -111,4 +113,22 @@ function ____exports.onSheol(self)
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local stageType = level:GetStageType()
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return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.ORIGINAL
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end
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--- Helper function to warp to a new stage/level.
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--
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-- @param stage The stage number to warp to.
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-- @param stageType The stage type to warp to.
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-- @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
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-- this to true if you are warping to the same stage but a different stage type (or
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-- else the floor layout will be identical to the old floor).
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function ____exports.setStage(self, stage, stageType, reseed)
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if reseed == nil then
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reseed = false
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end
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local stageTypeSuffix = STAGE_TYPE_SUFFIXES[stageType]
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local command = ("stage " .. tostring(stage)) .. stageTypeSuffix
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Isaac.ExecuteCommand(command)
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if reseed then
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Isaac.ExecuteCommand("reseed")
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end
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end
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return ____exports
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@@ -0,0 +1,12 @@
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1
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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____exports.STAGE_TYPE_SUFFIXES = {
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[StageType.ORIGINAL] = "",
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[StageType.WRATH_OF_THE_LAMB] = "a",
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[StageType.AFTERBIRTH] = "b",
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[StageType.GREED_MODE] = "",
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[StageType.REPENTANCE] = "c",
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[StageType.REPENTANCE_B] = "d"
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}
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return ____exports
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