isaacscript-common 4.3.1 → 4.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/features/extraConsoleCommands/commandsSubroutines.d.ts +1 -1
- package/features/extraConsoleCommands/commandsSubroutines.lua +1 -1
- package/features/extraConsoleCommands/init.lua +1 -1
- package/features/extraConsoleCommands/listCommands.d.ts +3 -3
- package/features/extraConsoleCommands/listCommands.lua +6 -6
- package/functions/minimap.d.ts +32 -0
- package/functions/minimap.lua +65 -0
- package/functions/nextStage.d.ts +1 -1
- package/functions/nextStage.lua +7 -1
- package/functions/rooms.d.ts +15 -5
- package/functions/rooms.lua +24 -7
- package/index.d.ts +1 -0
- package/index.lua +8 -0
- package/objects/roomTypeNames.lua +1 -1
- package/package.json +1 -1
|
@@ -5,5 +5,5 @@ export declare function devilAngel(useDevil: boolean): void;
|
|
|
5
5
|
export declare function listEntities(params: string, includeBackgroundEffects: boolean): void;
|
|
6
6
|
export declare function listGridEntities(params: string, includeWalls: boolean): void;
|
|
7
7
|
export declare function movePlayer(params: string, direction: Direction): void;
|
|
8
|
-
export declare function
|
|
8
|
+
export declare function spawnTrapdoorOrCrawlSpace(trapdoor: boolean): void;
|
|
9
9
|
export declare function warpToRoomType(roomType: RoomType): void;
|
|
@@ -98,7 +98,7 @@ function ____exports.movePlayer(self, params, direction)
|
|
|
98
98
|
local modifiedVector = vector * amount
|
|
99
99
|
player.Position = player.Position + modifiedVector
|
|
100
100
|
end
|
|
101
|
-
function ____exports.
|
|
101
|
+
function ____exports.spawnTrapdoorOrCrawlSpace(self, trapdoor)
|
|
102
102
|
local room = game:GetRoom()
|
|
103
103
|
local player = Isaac.GetPlayer()
|
|
104
104
|
local position = room:FindFreeTilePosition(player.Position, 0)
|
|
@@ -146,7 +146,7 @@ commandFunctionsMap:set("charge", commands.charge)
|
|
|
146
146
|
commandFunctionsMap:set("cleanBedroom", commands.cleanBedroom)
|
|
147
147
|
commandFunctionsMap:set("coin", commands.coin)
|
|
148
148
|
commandFunctionsMap:set("coins", commands.coins)
|
|
149
|
-
commandFunctionsMap:set("
|
|
149
|
+
commandFunctionsMap:set("crawlSpace", commands.crawlSpace)
|
|
150
150
|
commandFunctionsMap:set("d20", commands.d20)
|
|
151
151
|
commandFunctionsMap:set("d6", commands.d6)
|
|
152
152
|
commandFunctionsMap:set("damage", commands.damage)
|
|
@@ -90,8 +90,8 @@ export declare function coin(params: string): void;
|
|
|
90
90
|
* to remove coins.)
|
|
91
91
|
*/
|
|
92
92
|
export declare function coins(params: string): void;
|
|
93
|
-
/** Creates a
|
|
94
|
-
export declare function
|
|
93
|
+
/** Creates a crawl space next to the player. */
|
|
94
|
+
export declare function crawlSpace(): void;
|
|
95
95
|
/** Uses the D20. */
|
|
96
96
|
export declare function d20(): void;
|
|
97
97
|
/** Uses the D6. */
|
|
@@ -111,7 +111,7 @@ export declare function dirtyBedroom(): void;
|
|
|
111
111
|
export declare function disableCurses(): void;
|
|
112
112
|
/** Moves the player 0.5 units down. Provide a number to move a custom amount of units. */
|
|
113
113
|
export declare function down(params: string): void;
|
|
114
|
-
/** Warps to the Dungeon (i.e.
|
|
114
|
+
/** Warps to the Dungeon (i.e. crawl space) for the floor. */
|
|
115
115
|
export declare function dungeon(): void;
|
|
116
116
|
/** Logs the player's current temporary effects to the "log.txt" file. */
|
|
117
117
|
export declare function effects(): void;
|
|
@@ -93,7 +93,7 @@ local devilAngel = ____commandsSubroutines.devilAngel
|
|
|
93
93
|
local listEntities = ____commandsSubroutines.listEntities
|
|
94
94
|
local listGridEntities = ____commandsSubroutines.listGridEntities
|
|
95
95
|
local movePlayer = ____commandsSubroutines.movePlayer
|
|
96
|
-
local
|
|
96
|
+
local spawnTrapdoorOrCrawlSpace = ____commandsSubroutines.spawnTrapdoorOrCrawlSpace
|
|
97
97
|
local warpToRoomType = ____commandsSubroutines.warpToRoomType
|
|
98
98
|
local ____v = require("features.extraConsoleCommands.v")
|
|
99
99
|
local v = ____v.default
|
|
@@ -466,9 +466,9 @@ function ____exports.coins(self, params)
|
|
|
466
466
|
local player = Isaac.GetPlayer()
|
|
467
467
|
player:AddCoins(numCoins)
|
|
468
468
|
end
|
|
469
|
-
--- Creates a
|
|
470
|
-
function ____exports.
|
|
471
|
-
|
|
469
|
+
--- Creates a crawl space next to the player.
|
|
470
|
+
function ____exports.crawlSpace(self)
|
|
471
|
+
spawnTrapdoorOrCrawlSpace(nil, false)
|
|
472
472
|
end
|
|
473
473
|
--- Uses the D20.
|
|
474
474
|
function ____exports.d20(self)
|
|
@@ -502,7 +502,7 @@ end
|
|
|
502
502
|
function ____exports.down(self, params)
|
|
503
503
|
movePlayer(nil, params, Direction.DOWN)
|
|
504
504
|
end
|
|
505
|
-
--- Warps to the Dungeon (i.e.
|
|
505
|
+
--- Warps to the Dungeon (i.e. crawl space) for the floor.
|
|
506
506
|
function ____exports.dungeon(self)
|
|
507
507
|
changeRoom(nil, GridRoom.DUNGEON)
|
|
508
508
|
end
|
|
@@ -1050,7 +1050,7 @@ function ____exports.tears(self)
|
|
|
1050
1050
|
end
|
|
1051
1051
|
--- Creates a trapdoor next to the player.
|
|
1052
1052
|
function ____exports.trapdoorCommand(self)
|
|
1053
|
-
|
|
1053
|
+
spawnTrapdoorOrCrawlSpace(nil, true)
|
|
1054
1054
|
end
|
|
1055
1055
|
--- Warps to the first Treasure Room on the floor.
|
|
1056
1056
|
function ____exports.treasure(self)
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { DisplayFlag } from "isaac-typescript-definitions";
|
|
2
|
+
/**
|
|
3
|
+
* Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
|
|
4
|
+
* that is indexed by the room's safe grid index.
|
|
5
|
+
*/
|
|
6
|
+
export declare function getFloorDisplayFlags(): Map<int, BitFlags<DisplayFlag>>;
|
|
7
|
+
/**
|
|
8
|
+
* Helper function to get a particular room's minimap display flags (e.g. whether or not it is
|
|
9
|
+
* visible and so on).
|
|
10
|
+
*
|
|
11
|
+
* @param roomGridIndex Optional. Default is the current room index.
|
|
12
|
+
*/
|
|
13
|
+
export declare function getRoomDisplayFlags(roomGridIndex?: int): BitFlags<DisplayFlag>;
|
|
14
|
+
/**
|
|
15
|
+
* Helper function to set the minimap `DisplayFlag` value for multiple rooms at once.
|
|
16
|
+
*
|
|
17
|
+
* This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
|
|
18
|
+
* the changes will be immediately visible.
|
|
19
|
+
*
|
|
20
|
+
* @param displayFlagsMap A map of the display flags that is indexed by the room's safe grid index.
|
|
21
|
+
*/
|
|
22
|
+
export declare function setDisplayFlags(displayFlagsMap: Map<int, BitFlags<DisplayFlag>>): void;
|
|
23
|
+
/** Alias for the `setDisplayFlags` function. */
|
|
24
|
+
export declare function setFloorDisplayFlags(displayFlagsMap: Map<int, BitFlags<DisplayFlag>>): void;
|
|
25
|
+
/**
|
|
26
|
+
* Helper function to set a particular room's minimap display flags (e.g. whether or not it is
|
|
27
|
+
* visible and so on).
|
|
28
|
+
*
|
|
29
|
+
* @param roomGridIndex Set to undefined to use the current room index.
|
|
30
|
+
* @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
|
|
31
|
+
*/
|
|
32
|
+
export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, displayFlags: BitFlags<DisplayFlag>): void;
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Map = ____lualib.Map
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____cachedClasses = require("cachedClasses")
|
|
7
|
+
local game = ____cachedClasses.game
|
|
8
|
+
local ____roomData = require("functions.roomData")
|
|
9
|
+
local getRoomDescriptor = ____roomData.getRoomDescriptor
|
|
10
|
+
local ____rooms = require("functions.rooms")
|
|
11
|
+
local getRoomsInGrid = ____rooms.getRoomsInGrid
|
|
12
|
+
--- Helper function to set a particular room's minimap display flags (e.g. whether or not it is
|
|
13
|
+
-- visible and so on).
|
|
14
|
+
--
|
|
15
|
+
-- @param roomGridIndex Set to undefined to use the current room index.
|
|
16
|
+
-- @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
|
|
17
|
+
function ____exports.setRoomDisplayFlags(self, roomGridIndex, displayFlags)
|
|
18
|
+
local roomDescriptor = getRoomDescriptor(nil, roomGridIndex)
|
|
19
|
+
roomDescriptor.DisplayFlags = displayFlags
|
|
20
|
+
end
|
|
21
|
+
--- Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
|
|
22
|
+
-- that is indexed by the room's safe grid index.
|
|
23
|
+
function ____exports.getFloorDisplayFlags(self)
|
|
24
|
+
local displayFlagsMap = __TS__New(Map)
|
|
25
|
+
local roomsInGrid = getRoomsInGrid(nil)
|
|
26
|
+
for ____, roomDescriptor in ipairs(roomsInGrid) do
|
|
27
|
+
displayFlagsMap:set(roomDescriptor.SafeGridIndex, roomDescriptor.DisplayFlags)
|
|
28
|
+
end
|
|
29
|
+
return displayFlagsMap
|
|
30
|
+
end
|
|
31
|
+
--- Helper function to get a particular room's minimap display flags (e.g. whether or not it is
|
|
32
|
+
-- visible and so on).
|
|
33
|
+
--
|
|
34
|
+
-- @param roomGridIndex Optional. Default is the current room index.
|
|
35
|
+
function ____exports.getRoomDisplayFlags(self, roomGridIndex)
|
|
36
|
+
local roomDescriptor = getRoomDescriptor(nil, roomGridIndex)
|
|
37
|
+
return roomDescriptor.DisplayFlags
|
|
38
|
+
end
|
|
39
|
+
--- Helper function to set the minimap `DisplayFlag` value for multiple rooms at once.
|
|
40
|
+
--
|
|
41
|
+
-- This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
|
|
42
|
+
-- the changes will be immediately visible.
|
|
43
|
+
--
|
|
44
|
+
-- @param displayFlagsMap A map of the display flags that is indexed by the room's safe grid index.
|
|
45
|
+
function ____exports.setDisplayFlags(self, displayFlagsMap)
|
|
46
|
+
local level = game:GetLevel()
|
|
47
|
+
for ____, ____value in __TS__Iterator(displayFlagsMap:entries()) do
|
|
48
|
+
local roomGridIndex = ____value[1]
|
|
49
|
+
local displayFlags = ____value[2]
|
|
50
|
+
if MinimapAPI == nil then
|
|
51
|
+
____exports.setRoomDisplayFlags(nil, roomGridIndex, displayFlags)
|
|
52
|
+
else
|
|
53
|
+
local roomDescriptor = MinimapAPI:GetRoomByIdx(roomGridIndex)
|
|
54
|
+
if roomDescriptor ~= nil then
|
|
55
|
+
roomDescriptor.DisplayFlags = displayFlags
|
|
56
|
+
end
|
|
57
|
+
end
|
|
58
|
+
end
|
|
59
|
+
level:UpdateVisibility()
|
|
60
|
+
end
|
|
61
|
+
--- Alias for the `setDisplayFlags` function.
|
|
62
|
+
function ____exports.setFloorDisplayFlags(self, displayFlagsMap)
|
|
63
|
+
____exports.setDisplayFlags(nil, displayFlagsMap)
|
|
64
|
+
end
|
|
65
|
+
return ____exports
|
package/functions/nextStage.d.ts
CHANGED
|
@@ -13,6 +13,6 @@ export declare function getNextStage(): LevelStage;
|
|
|
13
13
|
* based on the current stage, room, and game state flags.
|
|
14
14
|
*
|
|
15
15
|
* @param upwards Whether or not the player should go up to Cathedral in the case of being on Womb
|
|
16
|
-
* 2.
|
|
16
|
+
* 2. Default is false.
|
|
17
17
|
*/
|
|
18
18
|
export declare function getNextStageType(upwards?: boolean): StageType;
|
package/functions/nextStage.lua
CHANGED
|
@@ -200,7 +200,7 @@ end
|
|
|
200
200
|
-- based on the current stage, room, and game state flags.
|
|
201
201
|
--
|
|
202
202
|
-- @param upwards Whether or not the player should go up to Cathedral in the case of being on Womb
|
|
203
|
-
-- 2.
|
|
203
|
+
-- 2. Default is false.
|
|
204
204
|
function ____exports.getNextStageType(self, upwards)
|
|
205
205
|
if upwards == nil then
|
|
206
206
|
upwards = false
|
|
@@ -240,6 +240,12 @@ function ____exports.getNextStageType(self, upwards)
|
|
|
240
240
|
end
|
|
241
241
|
return StageType.WRATH_OF_THE_LAMB
|
|
242
242
|
end
|
|
243
|
+
if nextStage == LevelStage.THE_VOID then
|
|
244
|
+
return StageType.ORIGINAL
|
|
245
|
+
end
|
|
246
|
+
if nextStage == LevelStage.HOME then
|
|
247
|
+
return StageType.ORIGINAL
|
|
248
|
+
end
|
|
243
249
|
return calculateStageType(nil, nextStage)
|
|
244
250
|
end
|
|
245
251
|
return ____exports
|
package/functions/rooms.d.ts
CHANGED
|
@@ -49,15 +49,25 @@ export declare function getRoomShapeNeighborGridIndexDeltas(roomShape: RoomShape
|
|
|
49
49
|
*/
|
|
50
50
|
export declare function getRoomTypeName(roomType: RoomType): string;
|
|
51
51
|
/**
|
|
52
|
-
* Helper function to get the room descriptor for every room on the level
|
|
53
|
-
* method to accomplish this. Rooms without data are assumed to be
|
|
54
|
-
* the list.
|
|
52
|
+
* Helper function to get the room descriptor for every room on the level, including off-grid rooms.
|
|
53
|
+
* Uses the `Level.GetRooms` method to accomplish this. Rooms without data are assumed to be
|
|
54
|
+
* non-existent and are not added to the list.
|
|
55
55
|
*
|
|
56
56
|
* @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
|
|
57
57
|
* extra-dimensional rooms are automatically be generated and can be
|
|
58
58
|
* seen when you iterate over the `RoomList`. Default is false.
|
|
59
59
|
*/
|
|
60
60
|
export declare function getRooms(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
|
|
61
|
+
/**
|
|
62
|
+
* Helper function to get the room descriptor for every room on the level except for rooms that are
|
|
63
|
+
* not on the grid. Uses the `Level.GetRooms` method to accomplish this. Rooms without data are
|
|
64
|
+
* assumed to be non-existent and are not added to the list.
|
|
65
|
+
*
|
|
66
|
+
* @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
|
|
67
|
+
* extra-dimensional rooms are automatically be generated and can be
|
|
68
|
+
* seen when you iterate over the `RoomList`. Default is false.
|
|
69
|
+
*/
|
|
70
|
+
export declare function getRoomsInGrid(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
|
|
61
71
|
/**
|
|
62
72
|
* Helper function to get the room descriptor for every room on the level in a specific dimension.
|
|
63
73
|
* Uses the `Level.GetRooms` method to accomplish this. Rooms without data are assumed to be
|
|
@@ -79,11 +89,11 @@ export declare function inBeastRoom(): boolean;
|
|
|
79
89
|
*/
|
|
80
90
|
export declare function inBossRoomOf(bossID: BossID): boolean;
|
|
81
91
|
/**
|
|
82
|
-
* Helper function for determining whether the current room is a
|
|
92
|
+
* Helper function for determining whether the current room is a crawl space. Use this function over
|
|
83
93
|
* comparing to `RoomType.DUNGEON` or `GridRoom.DUNGEON_IDX` since there is a special case of the
|
|
84
94
|
* player being in a boss fight that take place in a dungeon.
|
|
85
95
|
*/
|
|
86
|
-
export declare function
|
|
96
|
+
export declare function inCrawlSpace(): boolean;
|
|
87
97
|
/**
|
|
88
98
|
* We cannot use the standard code in the `inDimension` function for this purpose since it is bugged
|
|
89
99
|
* with the Death Certificate area.
|
package/functions/rooms.lua
CHANGED
|
@@ -67,9 +67,9 @@ local irange = ____utils.irange
|
|
|
67
67
|
function ____exports.getRoomShapeNeighborGridIndexDeltas(self, roomShape)
|
|
68
68
|
return {__TS__Spread(ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA[roomShape]:values())}
|
|
69
69
|
end
|
|
70
|
-
--- Helper function to get the room descriptor for every room on the level
|
|
71
|
-
-- method to accomplish this. Rooms without data are assumed to be
|
|
72
|
-
-- the list.
|
|
70
|
+
--- Helper function to get the room descriptor for every room on the level, including off-grid rooms.
|
|
71
|
+
-- Uses the `Level.GetRooms` method to accomplish this. Rooms without data are assumed to be
|
|
72
|
+
-- non-existent and are not added to the list.
|
|
73
73
|
--
|
|
74
74
|
-- @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
|
|
75
75
|
-- extra-dimensional rooms are automatically be generated and can be
|
|
@@ -209,6 +209,23 @@ end
|
|
|
209
209
|
function ____exports.getRoomTypeName(self, roomType)
|
|
210
210
|
return ROOM_TYPE_NAMES[roomType]
|
|
211
211
|
end
|
|
212
|
+
--- Helper function to get the room descriptor for every room on the level except for rooms that are
|
|
213
|
+
-- not on the grid. Uses the `Level.GetRooms` method to accomplish this. Rooms without data are
|
|
214
|
+
-- assumed to be non-existent and are not added to the list.
|
|
215
|
+
--
|
|
216
|
+
-- @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
|
|
217
|
+
-- extra-dimensional rooms are automatically be generated and can be
|
|
218
|
+
-- seen when you iterate over the `RoomList`. Default is false.
|
|
219
|
+
function ____exports.getRoomsInGrid(self, includeExtraDimensionalRooms)
|
|
220
|
+
if includeExtraDimensionalRooms == nil then
|
|
221
|
+
includeExtraDimensionalRooms = false
|
|
222
|
+
end
|
|
223
|
+
local rooms = ____exports.getRooms(nil, includeExtraDimensionalRooms)
|
|
224
|
+
return __TS__ArrayFilter(
|
|
225
|
+
rooms,
|
|
226
|
+
function(____, roomDescriptor) return roomDescriptor.SafeGridIndex >= 0 end
|
|
227
|
+
)
|
|
228
|
+
end
|
|
212
229
|
--- Helper function to get the room descriptor for every room on the level in a specific dimension.
|
|
213
230
|
-- Uses the `Level.GetRooms` method to accomplish this. Rooms without data are assumed to be
|
|
214
231
|
-- non-existent and are not added to the list.
|
|
@@ -253,10 +270,10 @@ function ____exports.inBossRoomOf(self, bossID)
|
|
|
253
270
|
local roomSubType = getRoomSubType(nil)
|
|
254
271
|
return roomType == RoomType.BOSS and roomStageID == StageID.SPECIAL_ROOMS and roomSubType == bossID
|
|
255
272
|
end
|
|
256
|
-
--- Helper function for determining whether the current room is a
|
|
273
|
+
--- Helper function for determining whether the current room is a crawl space. Use this function over
|
|
257
274
|
-- comparing to `RoomType.DUNGEON` or `GridRoom.DUNGEON_IDX` since there is a special case of the
|
|
258
275
|
-- player being in a boss fight that take place in a dungeon.
|
|
259
|
-
function ____exports.
|
|
276
|
+
function ____exports.inCrawlSpace(self)
|
|
260
277
|
local room = game:GetRoom()
|
|
261
278
|
local roomType = room:GetType()
|
|
262
279
|
local roomSubType = getRoomSubType(nil)
|
|
@@ -430,12 +447,12 @@ function ____exports.setRoomCleared(self)
|
|
|
430
447
|
for ____, door in ipairs(getDoors(nil)) do
|
|
431
448
|
do
|
|
432
449
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
433
|
-
goto
|
|
450
|
+
goto __continue69
|
|
434
451
|
end
|
|
435
452
|
openDoorFast(nil, door)
|
|
436
453
|
door.ExtraVisible = false
|
|
437
454
|
end
|
|
438
|
-
::
|
|
455
|
+
::__continue69::
|
|
439
456
|
end
|
|
440
457
|
sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
|
|
441
458
|
game:ShakeScreen(0)
|
package/index.d.ts
CHANGED
|
@@ -77,6 +77,7 @@ export * from "./functions/log";
|
|
|
77
77
|
export * from "./functions/map";
|
|
78
78
|
export * from "./functions/math";
|
|
79
79
|
export * from "./functions/mergeTests";
|
|
80
|
+
export * from "./functions/minimap";
|
|
80
81
|
export * from "./functions/nextStage";
|
|
81
82
|
export * from "./functions/npc";
|
|
82
83
|
export * from "./functions/pickups";
|
package/index.lua
CHANGED
|
@@ -612,6 +612,14 @@ do
|
|
|
612
612
|
end
|
|
613
613
|
end
|
|
614
614
|
end
|
|
615
|
+
do
|
|
616
|
+
local ____export = require("functions.minimap")
|
|
617
|
+
for ____exportKey, ____exportValue in pairs(____export) do
|
|
618
|
+
if ____exportKey ~= "default" then
|
|
619
|
+
____exports[____exportKey] = ____exportValue
|
|
620
|
+
end
|
|
621
|
+
end
|
|
622
|
+
end
|
|
615
623
|
do
|
|
616
624
|
local ____export = require("functions.nextStage")
|
|
617
625
|
for ____exportKey, ____exportValue in pairs(____export) do
|
|
@@ -19,7 +19,7 @@ ____exports.ROOM_TYPE_NAMES = {
|
|
|
19
19
|
[RoomType.SACRIFICE] = "Sacrifice Room",
|
|
20
20
|
[RoomType.DEVIL] = "Devil Room",
|
|
21
21
|
[RoomType.ANGEL] = "Angel Room",
|
|
22
|
-
[RoomType.DUNGEON] = "
|
|
22
|
+
[RoomType.DUNGEON] = "Crawl Space",
|
|
23
23
|
[RoomType.BOSS_RUSH] = "Boss Rush",
|
|
24
24
|
[RoomType.CLEAN_BEDROOM] = "Clean Bedroom",
|
|
25
25
|
[RoomType.DIRTY_BEDROOM] = "Dirty Bedroom",
|