isaacscript-common 4.2.8 → 4.3.2

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Files changed (51) hide show
  1. package/enums/StageTravelEntityState.d.ts +4 -0
  2. package/enums/StageTravelEntityState.lua +7 -0
  3. package/enums/StageTravelState.d.ts +6 -0
  4. package/enums/StageTravelState.lua +11 -0
  5. package/features/{getCollectibleItemPoolType.d.ts → collectibleItemPoolType.d.ts} +0 -0
  6. package/features/{getCollectibleItemPoolType.lua → collectibleItemPoolType.lua} +2 -2
  7. package/features/customTrapdoor/constants.d.ts +5 -0
  8. package/features/customTrapdoor/constants.lua +7 -0
  9. package/features/customTrapdoor/exports.d.ts +37 -0
  10. package/features/customTrapdoor/exports.lua +120 -0
  11. package/features/customTrapdoor/init.d.ts +1 -0
  12. package/features/customTrapdoor/init.lua +11 -0
  13. package/features/{stageTravel → customTrapdoor}/stageTravel.d.ts +0 -0
  14. package/features/{stageTravel → customTrapdoor}/stageTravel.lua +0 -0
  15. package/features/{stageTravel → customTrapdoor}/trapdoor.d.ts +0 -0
  16. package/features/{stageTravel → customTrapdoor}/trapdoor.lua +0 -0
  17. package/features/customTrapdoor/v.d.ts +14 -0
  18. package/features/customTrapdoor/v.lua +16 -0
  19. package/features/extraConsoleCommands/commandsSubroutines.d.ts +1 -1
  20. package/features/extraConsoleCommands/commandsSubroutines.lua +1 -1
  21. package/features/extraConsoleCommands/init.lua +1 -1
  22. package/features/extraConsoleCommands/listCommands.d.ts +3 -3
  23. package/features/extraConsoleCommands/listCommands.lua +6 -6
  24. package/features/ponyDetection.d.ts +6 -1
  25. package/features/ponyDetection.lua +14 -1
  26. package/features/roomClearFrame.d.ts +11 -0
  27. package/features/roomClearFrame.lua +38 -0
  28. package/features/stageHistory.d.ts +15 -0
  29. package/features/stageHistory.lua +62 -0
  30. package/functions/gridEntity.d.ts +5 -0
  31. package/functions/gridEntity.lua +9 -0
  32. package/functions/gridEntitySpecific.d.ts +11 -6
  33. package/functions/gridEntitySpecific.lua +18 -0
  34. package/functions/log.lua +7 -1
  35. package/functions/nextStage.d.ts +18 -0
  36. package/functions/nextStage.lua +245 -0
  37. package/functions/rooms.d.ts +2 -2
  38. package/functions/rooms.lua +2 -2
  39. package/functions/stage.d.ts +10 -0
  40. package/functions/stage.lua +28 -0
  41. package/index.d.ts +9 -5
  42. package/index.lua +58 -20
  43. package/initFeatures.lua +12 -3
  44. package/interfaces/StageTravelEntityDescription.d.ts +5 -0
  45. package/interfaces/StageTravelEntityDescription.lua +2 -0
  46. package/objects/roomTypeNames.lua +1 -1
  47. package/package.json +2 -2
  48. package/enums/StageTravelEntityType.d.ts +0 -5
  49. package/enums/StageTravelEntityType.lua +0 -9
  50. package/features/stageTravel/exports.d.ts +0 -23
  51. package/features/stageTravel/exports.lua +0 -44
@@ -1,5 +0,0 @@
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- export declare enum StageTravelEntityType {
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- TRAPDOOR = 0,
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- CRAWLSPACE = 1,
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- HEAVEN_DOOR = 2
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- }
@@ -1,9 +0,0 @@
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- local ____exports = {}
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- ____exports.StageTravelEntityType = {}
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- ____exports.StageTravelEntityType.TRAPDOOR = 0
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- ____exports.StageTravelEntityType[____exports.StageTravelEntityType.TRAPDOOR] = "TRAPDOOR"
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- ____exports.StageTravelEntityType.CRAWLSPACE = 1
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- ____exports.StageTravelEntityType[____exports.StageTravelEntityType.CRAWLSPACE] = "CRAWLSPACE"
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- ____exports.StageTravelEntityType.HEAVEN_DOOR = 2
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- ____exports.StageTravelEntityType[____exports.StageTravelEntityType.HEAVEN_DOOR] = "HEAVEN_DOOR"
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- return ____exports
@@ -1,23 +0,0 @@
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- /// <reference types="isaac-typescript-definitions" />
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- /// <reference types="isaac-typescript-definitions" />
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- /// <reference types="isaac-typescript-definitions" />
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- /// <reference types="isaac-typescript-definitions" />
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- /**
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- * Spawn a trapdoor grid entity that will have one or more of the following custom attributes:
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- *
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- * - custom sprite
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- * - custom opening/closing logic
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- * - custom destination / logic for after the player enters
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- */
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- export declare function spawnCustomTrapdoor(gridIndexOrPosition: int | Vector): GridEntity;
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- /**
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- * Convert an existing trapdoor into a custom trapdoor that will have one or more of the following
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- * custom attributes:
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- *
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- * - custom sprite
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- * - custom opening/closing logic
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- * - custom destination / logic for after the player enters
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- */
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- export declare function initCustomTrapdoor(_trapdoor: GridEntity, _shouldSpawnOpenFunc?: typeof defaultShouldSpawnOpenFunc): void;
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- declare function defaultShouldSpawnOpenFunc(_entity: GridEntity | EntityEffect): boolean;
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- export {};
@@ -1,44 +0,0 @@
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- local ____exports = {}
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- local defaultShouldSpawnOpenFunc
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- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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- local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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- local ____cachedClasses = require("cachedClasses")
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- local game = ____cachedClasses.game
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- local ____gridEntity = require("functions.gridEntity")
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- local spawnGrid = ____gridEntity.spawnGrid
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- --- Convert an existing trapdoor into a custom trapdoor that will have one or more of the following
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- -- custom attributes:
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- --
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- -- - custom sprite
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- -- - custom opening/closing logic
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- -- - custom destination / logic for after the player enters
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- function ____exports.initCustomTrapdoor(self, _trapdoor, _shouldSpawnOpenFunc)
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- if _shouldSpawnOpenFunc == nil then
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- _shouldSpawnOpenFunc = defaultShouldSpawnOpenFunc
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- end
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- end
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- function defaultShouldSpawnOpenFunc(self, _entity)
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- local room = game:GetRoom()
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- local roomFrameCount = room:GetFrameCount()
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- local roomClear = room:IsClear()
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- if roomFrameCount == 0 then
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- if not roomClear then
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- return false
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- end
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- end
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- return false
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- end
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- --- Spawn a trapdoor grid entity that will have one or more of the following custom attributes:
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- --
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- -- - custom sprite
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- -- - custom opening/closing logic
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- -- - custom destination / logic for after the player enters
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- function ____exports.spawnCustomTrapdoor(self, gridIndexOrPosition)
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- local trapdoor = spawnGrid(nil, GridEntityType.TRAPDOOR, gridIndexOrPosition)
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- if trapdoor == nil then
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- error("Failed to spawn a custom trapdoor.")
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- end
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- ____exports.initCustomTrapdoor(nil, trapdoor)
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- return trapdoor
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- end
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- return ____exports