isaacscript-common 4.2.4 → 4.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/enums/StageTravelEntityType.d.ts +5 -0
- package/enums/StageTravelEntityType.lua +9 -0
- package/enums/private/SaveDataKey.d.ts +0 -1
- package/enums/private/SaveDataKey.lua +0 -4
- package/features/saveDataManager/main.lua +4 -2
- package/features/stageTravel/exports.d.ts +23 -0
- package/features/stageTravel/exports.lua +44 -0
- package/features/stageTravel/stageTravel.d.ts +0 -0
- package/features/stageTravel/stageTravel.lua +0 -0
- package/features/stageTravel/trapdoor.d.ts +0 -0
- package/features/stageTravel/trapdoor.lua +0 -0
- package/functions/character.d.ts +1 -1
- package/functions/character.lua +7 -9
- package/functions/collectibleCacheFlag.lua +3 -3
- package/functions/collectibleSet.lua +6 -3
- package/functions/collectibleTag.lua +3 -3
- package/functions/collectibles.d.ts +0 -9
- package/functions/collectibles.lua +0 -9
- package/functions/playerHealth.lua +7 -19
- package/objects/characterNames.d.ts +0 -1
- package/objects/characterNames.lua +0 -1
- package/package.json +2 -2
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@@ -0,0 +1,9 @@
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local ____exports = {}
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____exports.StageTravelEntityType = {}
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____exports.StageTravelEntityType.TRAPDOOR = 0
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____exports.StageTravelEntityType[____exports.StageTravelEntityType.TRAPDOOR] = "TRAPDOOR"
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____exports.StageTravelEntityType.CRAWLSPACE = 1
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____exports.StageTravelEntityType[____exports.StageTravelEntityType.CRAWLSPACE] = "CRAWLSPACE"
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____exports.StageTravelEntityType.HEAVEN_DOOR = 2
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____exports.StageTravelEntityType[____exports.StageTravelEntityType.HEAVEN_DOOR] = "HEAVEN_DOOR"
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return ____exports
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@@ -1,11 +1,7 @@
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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____exports.SaveDataKey = {}
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____exports.SaveDataKey.PERSISTENT = "persistent"
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____exports.SaveDataKey.RUN = "run"
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____exports.SaveDataKey.LEVEL = "level"
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____exports.SaveDataKey.ROOM = "room"
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____exports.RESETTABLE_SAVE_DATA_KEYS = __TS__New(Set, {____exports.SaveDataKey.RUN, ____exports.SaveDataKey.LEVEL, ____exports.SaveDataKey.ROOM})
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return ____exports
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@@ -1,7 +1,9 @@
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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-
local postPlayerInit, preGameExit, postNewLevel, postNewRoomEarly, restoreDefaultsAll, restoreDefaults, clearAndCopyAllElements, mod, loadedDataOnThisRun
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local postPlayerInit, preGameExit, postNewLevel, postNewRoomEarly, restoreDefaultsAll, restoreDefaults, clearAndCopyAllElements, RESETTABLE_SAVE_DATA_KEYS, mod, loadedDataOnThisRun
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____cachedClasses = require("cachedClasses")
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@@ -9,7 +11,6 @@ local game = ____cachedClasses.game
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____SaveDataKey = require("enums.private.SaveDataKey")
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local RESETTABLE_SAVE_DATA_KEYS = ____SaveDataKey.RESETTABLE_SAVE_DATA_KEYS
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local SaveDataKey = ____SaveDataKey.SaveDataKey
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local ____SerializationType = require("enums.SerializationType")
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local SerializationType = ____SerializationType.SerializationType
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@@ -102,6 +103,7 @@ function clearAndCopyAllElements(self, oldTable, newTable)
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oldTable[key] = value
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end
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end
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RESETTABLE_SAVE_DATA_KEYS = __TS__New(Set, {SaveDataKey.RUN, SaveDataKey.LEVEL, SaveDataKey.ROOM})
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mod = nil
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loadedDataOnThisRun = false
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---
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/// <reference types="isaac-typescript-definitions" />
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/// <reference types="isaac-typescript-definitions" />
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/// <reference types="isaac-typescript-definitions" />
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/// <reference types="isaac-typescript-definitions" />
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/**
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* Spawn a trapdoor grid entity that will have one or more of the following custom attributes:
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*
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* - custom sprite
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* - custom opening/closing logic
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* - custom destination / logic for after the player enters
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*/
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export declare function spawnCustomTrapdoor(gridIndexOrPosition: int | Vector): GridEntity;
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/**
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* Convert an existing trapdoor into a custom trapdoor that will have one or more of the following
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* custom attributes:
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*
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* - custom sprite
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* - custom opening/closing logic
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* - custom destination / logic for after the player enters
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*/
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export declare function initCustomTrapdoor(_trapdoor: GridEntity, _shouldSpawnOpenFunc?: typeof defaultShouldSpawnOpenFunc): void;
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declare function defaultShouldSpawnOpenFunc(_entity: GridEntity | EntityEffect): boolean;
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export {};
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local ____exports = {}
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local defaultShouldSpawnOpenFunc
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local ____gridEntity = require("functions.gridEntity")
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local spawnGrid = ____gridEntity.spawnGrid
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--- Convert an existing trapdoor into a custom trapdoor that will have one or more of the following
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-- custom attributes:
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--
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-- - custom sprite
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-- - custom opening/closing logic
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-- - custom destination / logic for after the player enters
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function ____exports.initCustomTrapdoor(self, _trapdoor, _shouldSpawnOpenFunc)
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if _shouldSpawnOpenFunc == nil then
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_shouldSpawnOpenFunc = defaultShouldSpawnOpenFunc
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end
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end
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function defaultShouldSpawnOpenFunc(self, _entity)
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local room = game:GetRoom()
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local roomFrameCount = room:GetFrameCount()
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local roomClear = room:IsClear()
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if roomFrameCount == 0 then
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if not roomClear then
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return false
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end
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end
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return false
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end
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--- Spawn a trapdoor grid entity that will have one or more of the following custom attributes:
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--
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-- - custom sprite
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-- - custom opening/closing logic
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-- - custom destination / logic for after the player enters
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function ____exports.spawnCustomTrapdoor(self, gridIndexOrPosition)
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local trapdoor = spawnGrid(nil, GridEntityType.TRAPDOOR, gridIndexOrPosition)
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if trapdoor == nil then
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error("Failed to spawn a custom trapdoor.")
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end
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____exports.initCustomTrapdoor(nil, trapdoor)
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return trapdoor
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end
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return ____exports
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File without changes
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File without changes
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File without changes
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File without changes
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package/functions/character.d.ts
CHANGED
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@@ -42,7 +42,7 @@ export declare function getCharacterDeathAnimationName(character: PlayerType): s
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* Mother's Kiss; use the `getPlayerMaxHeartContainers` helper function for that.
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*/
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export declare function getCharacterMaxHeartContainers(character: PlayerType): int;
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/** Helper function to get the name of a character. Returns "
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/** Helper function to get the name of a character. Returns "Unknown" for modded characters. */
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export declare function getCharacterName(character: PlayerType): string;
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export declare function isModdedCharacter(character: PlayerType): boolean;
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export declare function isVanillaCharacter(character: PlayerType): boolean;
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package/functions/character.lua
CHANGED
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@@ -5,7 +5,6 @@ local ____constantsFirstLast = require("constantsFirstLast")
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local LAST_VANILLA_CHARACTER = ____constantsFirstLast.LAST_VANILLA_CHARACTER
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local ____characterNames = require("objects.characterNames")
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local CHARACTER_NAMES = ____characterNames.CHARACTER_NAMES
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local DEFAULT_CHARACTER_NAME = ____characterNames.DEFAULT_CHARACTER_NAME
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local ____charactersThatStartWithAnActiveItemSet = require("sets.charactersThatStartWithAnActiveItemSet")
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local CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET = ____charactersThatStartWithAnActiveItemSet.CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET
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local ____charactersWithBlackHeartFromEternalHeartSet = require("sets.charactersWithBlackHeartFromEternalHeartSet")
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@@ -18,6 +17,9 @@ local ____charactersWithNoSoulHeartsSet = require("sets.charactersWithNoSoulHear
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local CHARACTERS_WITH_NO_SOUL_HEARTS_SET = ____charactersWithNoSoulHeartsSet.CHARACTERS_WITH_NO_SOUL_HEARTS_SET
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local ____lostStyleCharactersSet = require("sets.lostStyleCharactersSet")
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local LOST_STYLE_CHARACTERS_SET = ____lostStyleCharactersSet.LOST_STYLE_CHARACTERS_SET
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function ____exports.isModdedCharacter(self, character)
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return not ____exports.isVanillaCharacter(nil, character)
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end
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function ____exports.isVanillaCharacter(self, character)
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return character <= LAST_VANILLA_CHARACTER
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end
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end
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return 12
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end
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--- Helper function to get the name of a character. Returns "
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--- Helper function to get the name of a character. Returns "Unknown" for modded characters.
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function ____exports.getCharacterName(self, character)
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if ____exports.
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return "
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if ____exports.isModdedCharacter(nil, character) then
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return "Unknown"
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end
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return characterName == nil and DEFAULT_CHARACTER_NAME or characterName
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end
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function ____exports.isModdedCharacter(self, character)
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return not ____exports.isVanillaCharacter(nil, character)
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return CHARACTER_NAMES[character]
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end
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return ____exports
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local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
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local ____cachedClasses = require("cachedClasses")
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local itemConfig = ____cachedClasses.itemConfig
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local
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local
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local ____collectibleSet = require("functions.collectibleSet")
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local getCollectibleArray = ____collectibleSet.getCollectibleArray
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local ____enums = require("functions.enums")
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local getEnumValues = ____enums.getEnumValues
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local ____flag = require("functions.flag")
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local function initCacheFlagMap(self)
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for ____, cacheFlag in ipairs(getEnumValues(nil, CacheFlag)) do
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local collectiblesSet = __TS__New(Set)
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for ____, collectibleType in ipairs(
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for ____, collectibleType in ipairs(getCollectibleArray(nil)) do
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if ____exports.collectibleHasCacheFlag(nil, collectibleType, cacheFlag) then
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collectiblesSet:add(collectibleType)
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end
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local ____cachedClasses = require("cachedClasses")
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local itemConfig = ____cachedClasses.itemConfig
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local ____constantsFirstLast = require("constantsFirstLast")
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local FIRST_COLLECTIBLE_TYPE = ____constantsFirstLast.FIRST_COLLECTIBLE_TYPE
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local LAST_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_COLLECTIBLE_TYPE
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local LAST_VANILLA_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_VANILLA_COLLECTIBLE_TYPE
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local
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local
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local ____utils = require("functions.utils")
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local irange = ____utils.irange
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local ALL_COLLECTIBLES_ARRAY = {}
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local VANILLA_COLLECTIBLES_ARRAY = {}
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local MODDED_COLLECTIBLES_ARRAY = {}
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if #ALL_COLLECTIBLES_ARRAY ~= 0 then
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return
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end
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local collectibleTypeRange = irange(nil, FIRST_COLLECTIBLE_TYPE, LAST_COLLECTIBLE_TYPE)
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for ____, collectibleType in ipairs(collectibleTypeRange) do
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do
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local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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if itemConfigItem == nil then
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local ItemConfigTag = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTag
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local ____cachedClasses = require("cachedClasses")
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local itemConfig = ____cachedClasses.itemConfig
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local
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local
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local ____collectibleSet = require("functions.collectibleSet")
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local getCollectibleArray = ____collectibleSet.getCollectibleArray
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local ____enums = require("functions.enums")
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local getEnumValues = ____enums.getEnumValues
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local ____flag = require("functions.flag")
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__TS__New(Set)
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end
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for ____, collectibleType in ipairs(
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for ____, collectibleType in ipairs(getCollectibleArray(nil)) do
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for ____, itemConfigTag in ipairs(getEnumValues(nil, ItemConfigTag)) do
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if not ____exports.collectibleHasTag(nil, collectibleType, itemConfigTag) then
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* ```
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*/
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export declare function getCollectibleTags(collectibleType: CollectibleType): BitFlags<ItemConfigTag>;
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/**
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* Helper function to get an array that represents the range from the first collectible type to the
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* last collectible type. This will include integers that do not represent any valid collectible
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* types.
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*
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* This function is only useful when building collectible type objects. For most purposes, you
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* should use the `getCollectibleSet` helper function instead.
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*/
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export declare function getCollectibleTypeRange(): CollectibleType[];
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/**
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* Helper function to get an array that represents the all modded collectible types.
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*
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local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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return itemConfigItem == nil and ItemConfigTagZero or itemConfigItem.Tags
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end
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--- Helper function to get an array that represents the range from the first collectible type to the
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-- last collectible type. This will include integers that do not represent any valid collectible
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-- types.
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--
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-- This function is only useful when building collectible type objects. For most purposes, you
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-- should use the `getCollectibleSet` helper function instead.
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function ____exports.getCollectibleTypeRange(self)
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return irange(nil, FIRST_COLLECTIBLE_TYPE, LAST_COLLECTIBLE_TYPE)
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end
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--- Helper function to get an array that represents the all modded collectible types.
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--
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-- This function is only useful when building collectible type objects. For most purposes, you
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@@ -20,10 +20,7 @@ local getPlayerBlackHearts = ____player.getPlayerBlackHearts
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20
20
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local getPlayerHearts = ____player.getPlayerHearts
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21
21
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local getPlayerSoulHearts = ____player.getPlayerSoulHearts
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22
22
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local isCharacter = ____player.isCharacter
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23
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-
local isKeeper = ____player.isKeeper
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24
23
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local setActiveItem = ____player.setActiveItem
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25
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-
local ____utils = require("functions.utils")
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26
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-
local ____repeat = ____utils["repeat"]
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27
24
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function ____exports.removeAllPlayerHealth(self, player)
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28
25
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local goldenHearts = player:GetGoldenHearts()
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29
26
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local eternalHearts = player:GetEternalHearts()
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@@ -89,24 +86,15 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
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89
86
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end
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90
87
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end
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91
88
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)
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92
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-
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93
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-
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94
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-
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89
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+
player:AddRottenHearts(playerHealth.rottenHearts)
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90
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+
if character == PlayerType.MAGDALENE_B then
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91
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+
local effectiveHearts = playerHealth.hearts / 2
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92
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+
player:AddHearts(effectiveHearts)
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95
93
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else
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96
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-
player:
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97
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-
____repeat(
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98
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-
nil,
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99
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-
playerHealth.hearts,
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100
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-
function()
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|
101
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-
player:AddHearts(1)
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|
102
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-
if character == PlayerType.MAGDALENE_B then
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|
103
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-
player:AddHearts(-1)
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|
104
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-
end
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|
105
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-
end
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|
106
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-
)
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|
107
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-
player:AddGoldenHearts(playerHealth.goldenHearts)
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|
108
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-
player:AddBrokenHearts(playerHealth.brokenHearts)
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|
94
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+
player:AddHearts(playerHealth.hearts)
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|
109
95
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end
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|
96
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+
player:AddGoldenHearts(playerHealth.goldenHearts)
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|
97
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+
player:AddBrokenHearts(playerHealth.brokenHearts)
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|
110
98
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if character == PlayerType.BETHANY then
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|
111
99
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player:SetSoulCharge(playerHealth.soulCharges)
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112
100
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elseif character == PlayerType.BETHANY_B then
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@@ -1,7 +1,6 @@
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1
1
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local ____exports = {}
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2
2
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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3
3
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local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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4
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-
____exports.DEFAULT_CHARACTER_NAME = "Unknown"
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5
4
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____exports.CHARACTER_NAMES = {
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6
5
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[PlayerType.POSSESSOR] = "Possessor",
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7
6
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[PlayerType.ISAAC] = "Isaac",
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "isaacscript-common",
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3
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-
"version": "4.2.
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3
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+
"version": "4.2.8",
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4
4
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"description": "Helper functions and features for IsaacScript mods.",
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5
5
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"keywords": [
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6
6
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"isaac",
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@@ -22,6 +22,6 @@
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|
22
22
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"main": "index",
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|
23
23
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"types": "index.d.ts",
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|
24
24
|
"dependencies": {
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|
25
|
-
"isaac-typescript-definitions": "^3.0.
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|
25
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+
"isaac-typescript-definitions": "^3.0.12"
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|
26
26
|
}
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|
27
27
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}
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