isaacscript-common 4.2.4 → 4.2.5

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@@ -7,8 +7,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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  local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
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  local ____cachedClasses = require("cachedClasses")
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  local itemConfig = ____cachedClasses.itemConfig
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- local ____collectibles = require("functions.collectibles")
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- local getCollectibleTypeRange = ____collectibles.getCollectibleTypeRange
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+ local ____collectibleSet = require("functions.collectibleSet")
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+ local getCollectibleArray = ____collectibleSet.getCollectibleArray
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  local ____enums = require("functions.enums")
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  local getEnumValues = ____enums.getEnumValues
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  local ____flag = require("functions.flag")
@@ -29,7 +29,7 @@ local CACHE_FLAG_TO_COLLECTIBLES_MAP = __TS__New(Map)
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  local function initCacheFlagMap(self)
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  for ____, cacheFlag in ipairs(getEnumValues(nil, CacheFlag)) do
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  local collectiblesSet = __TS__New(Set)
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- for ____, collectibleType in ipairs(getCollectibleTypeRange(nil)) do
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+ for ____, collectibleType in ipairs(getCollectibleArray(nil)) do
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  if ____exports.collectibleHasCacheFlag(nil, collectibleType, cacheFlag) then
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  collectiblesSet:add(collectibleType)
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  end
@@ -6,9 +6,11 @@ local ____exports = {}
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  local ____cachedClasses = require("cachedClasses")
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  local itemConfig = ____cachedClasses.itemConfig
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  local ____constantsFirstLast = require("constantsFirstLast")
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+ local FIRST_COLLECTIBLE_TYPE = ____constantsFirstLast.FIRST_COLLECTIBLE_TYPE
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+ local LAST_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_COLLECTIBLE_TYPE
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  local LAST_VANILLA_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_VANILLA_COLLECTIBLE_TYPE
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- local ____collectibles = require("functions.collectibles")
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- local getCollectibleTypeRange = ____collectibles.getCollectibleTypeRange
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+ local ____utils = require("functions.utils")
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+ local irange = ____utils.irange
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  local ALL_COLLECTIBLES_ARRAY = {}
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  local VANILLA_COLLECTIBLES_ARRAY = {}
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  local MODDED_COLLECTIBLES_ARRAY = {}
@@ -19,7 +21,8 @@ local function initCollectibleArraysAndSets(self)
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  if #ALL_COLLECTIBLES_ARRAY ~= 0 then
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  return
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  end
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- for ____, collectibleType in ipairs(getCollectibleTypeRange(nil)) do
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+ local collectibleTypeRange = irange(nil, FIRST_COLLECTIBLE_TYPE, LAST_COLLECTIBLE_TYPE)
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+ for ____, collectibleType in ipairs(collectibleTypeRange) do
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  do
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  local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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  if itemConfigItem == nil then
@@ -8,8 +8,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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  local ItemConfigTag = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTag
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  local ____cachedClasses = require("cachedClasses")
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  local itemConfig = ____cachedClasses.itemConfig
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- local ____collectibles = require("functions.collectibles")
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- local getCollectibleTypeRange = ____collectibles.getCollectibleTypeRange
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+ local ____collectibleSet = require("functions.collectibleSet")
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+ local getCollectibleArray = ____collectibleSet.getCollectibleArray
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  local ____enums = require("functions.enums")
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  local getEnumValues = ____enums.getEnumValues
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  local ____flag = require("functions.flag")
@@ -33,7 +33,7 @@ local function initTagMap(self)
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  __TS__New(Set)
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  )
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  end
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- for ____, collectibleType in ipairs(getCollectibleTypeRange(nil)) do
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+ for ____, collectibleType in ipairs(getCollectibleArray(nil)) do
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  for ____, itemConfigTag in ipairs(getEnumValues(nil, ItemConfigTag)) do
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  do
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  if not ____exports.collectibleHasTag(nil, collectibleType, itemConfigTag) then
@@ -106,15 +106,6 @@ export declare function getCollectibleQuality(collectibleType: CollectibleType):
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  * ```
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  */
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  export declare function getCollectibleTags(collectibleType: CollectibleType): BitFlags<ItemConfigTag>;
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- /**
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- * Helper function to get an array that represents the range from the first collectible type to the
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- * last collectible type. This will include integers that do not represent any valid collectible
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- * types.
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- *
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- * This function is only useful when building collectible type objects. For most purposes, you
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- * should use the `getCollectibleSet` helper function instead.
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- */
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- export declare function getCollectibleTypeRange(): CollectibleType[];
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  /**
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  * Helper function to get an array that represents the all modded collectible types.
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  *
@@ -311,15 +311,6 @@ function ____exports.getCollectibleTags(self, collectibleType)
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  local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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  return itemConfigItem == nil and ItemConfigTagZero or itemConfigItem.Tags
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  end
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- --- Helper function to get an array that represents the range from the first collectible type to the
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- -- last collectible type. This will include integers that do not represent any valid collectible
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- -- types.
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- --
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- -- This function is only useful when building collectible type objects. For most purposes, you
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- -- should use the `getCollectibleSet` helper function instead.
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- function ____exports.getCollectibleTypeRange(self)
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- return irange(nil, FIRST_COLLECTIBLE_TYPE, LAST_COLLECTIBLE_TYPE)
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- end
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  --- Helper function to get an array that represents the all modded collectible types.
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  --
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  -- This function is only useful when building collectible type objects. For most purposes, you
@@ -20,10 +20,7 @@ local getPlayerBlackHearts = ____player.getPlayerBlackHearts
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  local getPlayerHearts = ____player.getPlayerHearts
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  local getPlayerSoulHearts = ____player.getPlayerSoulHearts
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  local isCharacter = ____player.isCharacter
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- local isKeeper = ____player.isKeeper
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  local setActiveItem = ____player.setActiveItem
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- local ____utils = require("functions.utils")
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- local ____repeat = ____utils["repeat"]
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  function ____exports.removeAllPlayerHealth(self, player)
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  local goldenHearts = player:GetGoldenHearts()
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  local eternalHearts = player:GetEternalHearts()
@@ -89,24 +86,15 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
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  end
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  end
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  )
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- if isKeeper(nil, player) then
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- local numCoinsToHeal = playerHealth.hearts / 2
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- player:AddCoins(numCoinsToHeal)
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+ player:AddRottenHearts(playerHealth.rottenHearts)
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+ if character == PlayerType.MAGDALENE_B then
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+ local effectiveHearts = playerHealth.hearts / 2
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+ player:AddHearts(effectiveHearts)
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  else
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- player:AddRottenHearts(playerHealth.rottenHearts)
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- ____repeat(
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- nil,
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- playerHealth.hearts,
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- function()
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- player:AddHearts(1)
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- if character == PlayerType.MAGDALENE_B then
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- player:AddHearts(-1)
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- end
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- end
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- )
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- player:AddGoldenHearts(playerHealth.goldenHearts)
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- player:AddBrokenHearts(playerHealth.brokenHearts)
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+ player:AddHearts(playerHealth.hearts)
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  end
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+ player:AddGoldenHearts(playerHealth.goldenHearts)
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+ player:AddBrokenHearts(playerHealth.brokenHearts)
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  if character == PlayerType.BETHANY then
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  player:SetSoulCharge(playerHealth.soulCharges)
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  elseif character == PlayerType.BETHANY_B then
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "4.2.4",
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+ "version": "4.2.5",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",