isaacscript-common 39.6.0 → 41.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +376 -335
- package/dist/isaacscript-common.lua +430 -424
- package/dist/src/classes/features/other/FlyingDetection.lua +2 -2
- package/dist/src/classes/features/other/ItemPoolDetection.lua +2 -2
- package/dist/src/classes/features/other/ModdedElementDetection.d.ts +0 -86
- package/dist/src/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementDetection.lua +1 -57
- package/dist/src/classes/features/other/ModdedElementSets.d.ts +250 -210
- package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementSets.lua +285 -284
- package/dist/src/core/constants.d.ts +26 -2
- package/dist/src/core/constants.d.ts.map +1 -1
- package/dist/src/core/constants.lua +56 -1
- package/dist/src/core/constantsFirstLast.d.ts +5 -0
- package/dist/src/core/constantsFirstLast.d.ts.map +1 -1
- package/dist/src/core/constantsVanilla.d.ts +93 -0
- package/dist/src/core/constantsVanilla.d.ts.map +1 -0
- package/dist/src/core/constantsVanilla.lua +115 -0
- package/dist/src/core/upgradeMod.lua +3 -0
- package/dist/src/functions/cards.d.ts +0 -7
- package/dist/src/functions/cards.d.ts.map +1 -1
- package/dist/src/functions/cards.lua +0 -10
- package/dist/src/functions/characters.d.ts +1 -1
- package/dist/src/functions/characters.d.ts.map +1 -1
- package/dist/src/functions/characters.lua +6 -46
- package/dist/src/functions/collectibles.d.ts +0 -10
- package/dist/src/functions/collectibles.d.ts.map +1 -1
- package/dist/src/functions/collectibles.lua +0 -13
- package/dist/src/functions/dimensions.d.ts +0 -4
- package/dist/src/functions/dimensions.d.ts.map +1 -1
- package/dist/src/functions/dimensions.lua +2 -8
- package/dist/src/functions/pills.d.ts +0 -2
- package/dist/src/functions/pills.d.ts.map +1 -1
- package/dist/src/functions/pills.lua +0 -5
- package/dist/src/functions/rooms.lua +2 -2
- package/dist/src/functions/trinkets.d.ts +0 -9
- package/dist/src/functions/trinkets.d.ts.map +1 -1
- package/dist/src/functions/trinkets.lua +0 -12
- package/dist/src/index.d.ts +1 -0
- package/dist/src/index.d.ts.map +1 -1
- package/dist/src/index.lua +8 -0
- package/package.json +1 -1
- package/src/classes/features/other/FlyingDetection.ts +2 -2
- package/src/classes/features/other/ItemPoolDetection.ts +2 -2
- package/src/classes/features/other/ModdedElementDetection.ts +4 -156
- package/src/classes/features/other/ModdedElementSets.ts +552 -486
- package/src/core/constants.ts +69 -2
- package/src/core/constantsFirstLast.ts +5 -1
- package/src/core/constantsVanilla.ts +183 -0
- package/src/core/upgradeMod.ts +6 -1
- package/src/functions/cards.ts +1 -15
- package/src/functions/characters.ts +4 -47
- package/src/functions/collectibles.ts +1 -18
- package/src/functions/dimensions.ts +2 -10
- package/src/functions/pills.ts +0 -6
- package/src/functions/rooms.ts +3 -3
- package/src/functions/trinkets.ts +1 -17
- package/src/index.ts +1 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -949,6 +949,12 @@ export declare function addTrinketCostume(player: EntityPlayer, trinketType: Tri
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export declare const ALL_DISPLAY_FLAGS: BitFlags<number & {
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readonly __bitFlagBrand: symbol;
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} & {
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/**
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* The combination of the following flags:
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* - `DisplayFlag.VISIBLE` (1 << 0)
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* - `DisplayFlag.SHADOW` (1 << 1)
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* - `DisplayFlag.SHOW_ICON` (1 << 2)
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*/
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readonly __displayFlagBrand: symbol;
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}>;
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@@ -3584,6 +3590,12 @@ export declare function deserializeVector(vector: SerializedVector): Vector;
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/** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76). */
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export declare const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
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/**
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* An array containing every valid `Dimension`, not including `Dimension.CURRENT`. (This is derived
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* from the `NUM_DIMENSIONS` constant.)
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*/
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export declare const DIMENSIONS: readonly Dimension[];
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/**
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* Helper function to convert a direction to degrees. For example, `Direction.LEFT` (0) would return
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* 180 and `Direction.RIGHT` (2) would return 0. (This corresponds to how the
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@@ -4456,6 +4468,11 @@ declare class FlipDetection extends Feature {
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private readonly postUseItemFlip;
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}
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/**
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* An array containing every flying character. This includes non-main characters such as The Soul.
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*/
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export declare const FLYING_CHARACTERS: readonly [PlayerType.AZAZEL, PlayerType.LOST, PlayerType.SOUL, PlayerType.LOST_B, PlayerType.JACOB_2_B, PlayerType.SOUL_B];
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declare class FlyingDetection extends Feature {
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private readonly moddedElementSets;
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/**
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@@ -4690,11 +4707,6 @@ export declare function getAliveNPCs(entityType?: EntityType | -1, variant?: num
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*/
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export declare function getAllBossesSet(includeStoryBosses?: boolean): ReadonlySet<string>;
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/**
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* Helper function to get an array with every valid `Dimension` (not including `Dimension.CURRENT`).
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*/
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export declare function getAllDimensions(): Dimension[];
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-
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/**
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* Helper function to get every legal grid index for the current room.
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*
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@@ -7505,38 +7517,6 @@ export declare function getUnusedDoorSlots(): DoorSlot[];
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*/
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export declare function getUsableActiveItemSlots(player: EntityPlayer, collectibleType: CollectibleType): ActiveSlot[];
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/**
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* Helper function to get an array with every valid vanilla card sub-type.
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*
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* Note that unlike collectibles and trinkets, there are no gaps in the card types, so this is a
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* simple range from the first card type to the last vanilla card type.
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*/
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export declare function getVanillaCardTypes(): CardType[];
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-
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/**
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* Helper function to get an array that represents the range from the first collectible type to the
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* last vanilla collectible type. This will include integers that do not represent any valid
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* collectible types.
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*
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* This function is only useful when building collectible type objects. For most purposes, you
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* should use the `getVanillaCollectibleArray` or `getVanillaCollectibleSet` helper functions
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* instead (which are part of `ISCFeature.MODDED_ELEMENT_SETS`).
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*/
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export declare function getVanillaCollectibleTypeRange(): CollectibleType[];
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/** Helper function to get an array with every vanilla pill effect. */
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export declare function getVanillaPillEffects(): PillEffect[];
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-
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/**
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* Helper function to get an array that represents the range from the first trinket type to the last
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* vanilla trinket type. This will include integers that do not represent any valid trinket types.
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*
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* This function is only useful when building collectible type objects. For most purposes, you
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* should use the `getVanillaTrinketArray` or `getVanillaTrinketSet` helper functions instead (which
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* are part of `ISCFeature.MODDED_ELEMENT_SETS`).
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*/
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export declare function getVanillaTrinketTypeRange(): TrinketType[];
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-
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/**
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* Get how many hearts are currently being shown on the hearts UI.
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*
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@@ -8700,7 +8680,7 @@ export declare function isFirstPlayer(player: EntityPlayer): boolean;
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*/
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export declare function isFirstSlotPocketActiveItem(player: EntityPlayer): boolean;
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export declare function isFlyingCharacter(
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export declare function isFlyingCharacter(character: PlayerType): boolean;
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/**
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* Helper function to detect if a particular player is the Found Soul player provided by the
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@@ -10010,6 +9990,12 @@ export declare function logVector(this: void, vector: Vector, name?: string, rou
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/** Helper type to match all of the lowercase keys of an object. */
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export declare type LowercaseKeys<T> = StartsWithLowercase<keyof T>;
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/**
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* An array containing every character that is selectable from the main menu (and has achievements
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* related to completing the various bosses and so on).
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*/
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export declare const MAIN_CHARACTERS: readonly [PlayerType.ISAAC, PlayerType.MAGDALENE, PlayerType.CAIN, PlayerType.JUDAS, PlayerType.BLUE_BABY, PlayerType.EVE, PlayerType.SAMSON, PlayerType.AZAZEL, PlayerType.LAZARUS, PlayerType.EDEN, PlayerType.LOST, PlayerType.LILITH, PlayerType.KEEPER, PlayerType.APOLLYON, PlayerType.FORGOTTEN, PlayerType.BETHANY, PlayerType.JACOB, PlayerType.ISAAC_B, PlayerType.MAGDALENE_B, PlayerType.CAIN_B, PlayerType.JUDAS_B, PlayerType.BLUE_BABY_B, PlayerType.EVE_B, PlayerType.SAMSON_B, PlayerType.AZAZEL_B, PlayerType.LAZARUS_B, PlayerType.EDEN_B, PlayerType.LOST_B, PlayerType.LILITH_B, PlayerType.KEEPER_B, PlayerType.APOLLYON_B, PlayerType.FORGOTTEN_B, PlayerType.BETHANY_B, PlayerType.JACOB_B];
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/**
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* Helper function for non-TypeScript users to convert all of the elements in an array to something
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* else.
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@@ -12754,27 +12740,6 @@ declare class ModdedElementDetection extends Feature {
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getLastCollectibleType(): CollectibleType;
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/**
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* Helper function to get an array that represents every modded collectible type.
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*
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* Returns an empty array if there are no modded collectible types.
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*
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* This function is only useful when building collectible type objects. For most purposes, you
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* should use the `getModdedCollectibleArray` or `getModdedCollectibleSet` helper function
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* instead.
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*
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* (This function is named differently from the `getVanillaCollectibleTypeRange` function because
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* all modded collectible types are contiguous. Thus, each value represents a real
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* `CollectibleType`.)
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*
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* not all collectibles will necessarily be present when a mod first loads (due to mod load
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* order).
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getModdedCollectibleTypes(): CollectibleType[];
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/**
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* Returns the total number of collectibles in the item config, including both vanilla and modded
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* items. If you just need the number of vanilla collectible types, use the
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getLastTrinketType(): TrinketType;
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/**
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* Helper function to get an array that represents every modded trinket type.
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*
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* Returns an empty array if there are no modded trinket types.
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*
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* This function is only useful when building trinket type objects. For most purposes, you should
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* use the `getModdedTrinketArray` or `getModdedTrinketSet` helper function instead.
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*
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* modded trinket types are contiguous. Thus, each value represents a real `TrinketType`.)
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*
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* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getModdedTrinketTypes(): TrinketType[];
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/**
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* Returns the total number of trinkets in the item config, including both vanilla and modded
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* items. If you just need the number of vanilla trinket types, use the
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getNumModdedTrinketTypes(): int;
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/**
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* Helper function to get an array with every valid card sub-type. This includes modded cards.
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*
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* not all cards will necessarily be present when a mod first loads (due to mod load order).
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getAllCardTypes(): CardType[];
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/**
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* Returns the first modded card sub-type, or undefined if there are no modded cards.
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*
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getLastCardType(): CardType;
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/**
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* Helper function to get an array with every modded card sub-type.
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*
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*
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* not all cards will necessarily be present when a mod first loads (due to mod load order).
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*
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getModdedCardTypes(): CardType[];
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/**
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* Will change depending on how many modded cards there are.
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*
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getNumModdedCardTypes(): int;
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/**
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* Helper function to get an array with every valid pill effect. This includes modded pill
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* effects.
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*
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* This function can only be called if at least one callback has been executed. This is because
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* not all pill effects will necessarily be present when a mod first loads (due to mod load
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* order).
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getAllPillEffects(): PillEffect[];
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/**
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* Returns the first modded pill effect, or undefined if there are no modded pill effects.
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*
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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getLastPillEffect(): PillEffect;
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/**
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* Helper function to get an array with every modded pill effect.
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*
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* Returns an empty array if there are no modded pill effects.
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*
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* This function can only be called if at least one callback has been executed. This is because
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* not all pill effects will necessarily be present when a mod first loads (due to mod load
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* order).
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*
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* In order to use this function, you must upgrade your mod with
|
|
12980
|
-
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
12981
|
-
*/
|
|
12982
|
-
getModdedPillEffects(): PillEffect[];
|
|
12983
12883
|
/**
|
|
12984
12884
|
* Will change depending on how many modded pill effects there are.
|
|
12985
12885
|
*
|
|
@@ -13005,37 +12905,43 @@ declare class ModdedElementDetection extends Feature {
|
|
|
13005
12905
|
getNumModdedPillEffects(): int;
|
|
13006
12906
|
}
|
|
13007
12907
|
|
|
12908
|
+
/**
|
|
12909
|
+
* A feature that lazy-inits and caches various arrays and sets that include both vanilla and modded
|
|
12910
|
+
* elements. This is useful for performance purposes (so that we do not have to reconstruct the
|
|
12911
|
+
* arrays/sets multiple times).
|
|
12912
|
+
*
|
|
12913
|
+
* The modded arrays/sets are created using the functions from
|
|
12914
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
12915
|
+
*/
|
|
13008
12916
|
declare class ModdedElementSets extends Feature {
|
|
13009
12917
|
private arraysInitialized;
|
|
13010
12918
|
private readonly allCollectibleTypesArray;
|
|
13011
12919
|
private readonly allCollectibleTypesSet;
|
|
13012
|
-
private readonly vanillaCollectibleTypesArray;
|
|
13013
|
-
private readonly vanillaCollectibleTypesSet;
|
|
13014
12920
|
private readonly moddedCollectibleTypesArray;
|
|
13015
12921
|
private readonly moddedCollectibleTypesSet;
|
|
13016
12922
|
private readonly allTrinketTypesArray;
|
|
13017
12923
|
private readonly allTrinketTypesSet;
|
|
13018
|
-
private readonly vanillaTrinketTypesArray;
|
|
13019
|
-
private readonly vanillaTrinketTypesSet;
|
|
13020
12924
|
private readonly moddedTrinketTypesArray;
|
|
13021
12925
|
private readonly moddedTrinketTypesSet;
|
|
13022
12926
|
private readonly allCardTypesArray;
|
|
13023
12927
|
private readonly allCardTypesSet;
|
|
13024
|
-
private readonly vanillaCardTypesArray;
|
|
13025
|
-
private readonly vanillaCardTypesSet;
|
|
13026
12928
|
private readonly moddedCardTypesArray;
|
|
13027
12929
|
private readonly moddedCardTypesSet;
|
|
13028
|
-
private readonly
|
|
12930
|
+
private readonly allPillEffectsArray;
|
|
12931
|
+
private readonly allPillEffectsSet;
|
|
12932
|
+
private readonly moddedPillEffectsArray;
|
|
12933
|
+
private readonly moddedPillEffectsSet;
|
|
13029
12934
|
private readonly cacheFlagToCollectibleTypesMap;
|
|
13030
12935
|
private readonly cacheFlagToTrinketTypesMap;
|
|
13031
12936
|
private flyingCollectibleTypesSet;
|
|
13032
12937
|
private readonly permanentFlyingCollectibleTypesSet;
|
|
13033
12938
|
private flyingTrinketTypesSet;
|
|
12939
|
+
private readonly tagToCollectibleTypesMap;
|
|
13034
12940
|
private readonly edenActiveCollectibleTypesSet;
|
|
13035
12941
|
private readonly edenPassiveCollectibleTypesSet;
|
|
13036
12942
|
private readonly itemConfigCardTypeToCardTypeMap;
|
|
13037
12943
|
/**
|
|
13038
|
-
* The set of
|
|
12944
|
+
* The set of card types that are not:
|
|
13039
12945
|
*
|
|
13040
12946
|
* - ItemConfigCardType.RUNE
|
|
13041
12947
|
* - ItemConfigCardType.SPECIAL_OBJECT
|
|
@@ -13043,12 +12949,10 @@ declare class ModdedElementSets extends Feature {
|
|
|
13043
12949
|
private readonly cardSet;
|
|
13044
12950
|
private readonly moddedElementDetection;
|
|
13045
12951
|
private lazyInit;
|
|
13046
|
-
private lazyInitVanillaCollectibleTypes;
|
|
13047
12952
|
private lazyInitModdedCollectibleTypes;
|
|
13048
|
-
private lazyInitVanillaTrinketTypes;
|
|
13049
12953
|
private lazyInitModdedTrinketTypes;
|
|
13050
|
-
private lazyInitVanillaCardTypes;
|
|
13051
12954
|
private lazyInitModdedCardTypes;
|
|
12955
|
+
private lazyInitModdedPillEffects;
|
|
13052
12956
|
private lazyInitTagToCollectibleTypesMap;
|
|
13053
12957
|
private lazyInitCacheFlagToCollectibleTypesMap;
|
|
13054
12958
|
private lazyInitCacheFlagToTrinketTypesMap;
|
|
@@ -13057,250 +12961,246 @@ declare class ModdedElementSets extends Feature {
|
|
|
13057
12961
|
private lazyInitEdenCollectibleTypesSet;
|
|
13058
12962
|
private lazyInitCardTypes;
|
|
13059
12963
|
/**
|
|
13060
|
-
* Returns an array containing every valid
|
|
13061
|
-
*
|
|
13062
|
-
* Use this if you need to iterate over the cards in order. If you need to do O(1) lookups, then
|
|
13063
|
-
* use the `getCardSet` helper function instead.
|
|
13064
|
-
*
|
|
13065
|
-
* This function can only be called if at least one callback has been executed. This is because
|
|
13066
|
-
* not all cards will necessarily be present when a mod first loads (due to mod load order).
|
|
13067
|
-
*
|
|
13068
|
-
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13069
|
-
*/
|
|
13070
|
-
getCardArray(): readonly CardType[];
|
|
13071
|
-
/**
|
|
13072
|
-
* Returns a set containing every valid card type in the game, including modded cards.
|
|
12964
|
+
* Returns an array containing every valid collectible type in the game, including modded
|
|
12965
|
+
* collectibles.
|
|
13073
12966
|
*
|
|
13074
|
-
* Use this if you need to
|
|
13075
|
-
* use the `
|
|
12967
|
+
* Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
|
|
12968
|
+
* then use the `getCollectibleTypesSet` helper function instead.
|
|
13076
12969
|
*
|
|
13077
12970
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13078
|
-
* not all
|
|
12971
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
12972
|
+
* order).
|
|
13079
12973
|
*
|
|
13080
12974
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13081
12975
|
*/
|
|
13082
|
-
|
|
12976
|
+
getCollectibleTypes(): readonly CollectibleType[];
|
|
13083
12977
|
/**
|
|
13084
|
-
*
|
|
12978
|
+
* Returns a set containing every valid collectible type in the game, including modded
|
|
12979
|
+
* collectibles.
|
|
13085
12980
|
*
|
|
13086
|
-
*
|
|
13087
|
-
*
|
|
12981
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
|
|
12982
|
+
* then use the `getCollectibleTypes` helper function instead.
|
|
13088
12983
|
*
|
|
13089
12984
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13090
|
-
* not all
|
|
12985
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
12986
|
+
* order).
|
|
13091
12987
|
*
|
|
13092
12988
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13093
12989
|
*/
|
|
13094
|
-
|
|
12990
|
+
getCollectibleTypeSet(): ReadonlySet<CollectibleType>;
|
|
13095
12991
|
/**
|
|
13096
|
-
* Returns an array containing every
|
|
13097
|
-
* collectibles.
|
|
12992
|
+
* Returns an array containing every modded collectible type in the game.
|
|
13098
12993
|
*
|
|
13099
12994
|
* Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
|
|
13100
|
-
* then use the `
|
|
12995
|
+
* then use the `getModdedCollectibleTypesSet` helper function instead.
|
|
13101
12996
|
*
|
|
13102
12997
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13103
|
-
* not all
|
|
12998
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13104
12999
|
* order).
|
|
13105
13000
|
*
|
|
13106
13001
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13107
13002
|
*/
|
|
13108
|
-
|
|
13003
|
+
getModdedCollectibleTypes(): readonly CollectibleType[];
|
|
13109
13004
|
/**
|
|
13110
|
-
* Returns a set containing every
|
|
13111
|
-
* collectibles.
|
|
13005
|
+
* Returns a set containing every modded collectible type in the game.
|
|
13112
13006
|
*
|
|
13113
13007
|
* Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
|
|
13114
|
-
* then use the `
|
|
13008
|
+
* then use the `getModdedCollectibleTypes` helper function instead.
|
|
13115
13009
|
*
|
|
13116
13010
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13117
|
-
* not all
|
|
13011
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13118
13012
|
* order).
|
|
13119
13013
|
*
|
|
13120
13014
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13121
13015
|
*/
|
|
13122
|
-
|
|
13016
|
+
getModdedCollectibleTypesSet(): ReadonlySet<CollectibleType>;
|
|
13123
13017
|
/**
|
|
13124
|
-
*
|
|
13125
|
-
*
|
|
13126
|
-
*
|
|
13127
|
-
* For example, to get all of the collectible types that count towards Guppy:
|
|
13018
|
+
* Iterates over every collectible in the game and returns a map containing the number of each
|
|
13019
|
+
* item that the player has.
|
|
13128
13020
|
*
|
|
13129
|
-
*
|
|
13130
|
-
* const guppyCollectibleTypes = getCollectiblesForTransformation(PlayerForm.GUPPY);
|
|
13131
|
-
* ```
|
|
13021
|
+
* Note that this will filter out non-real collectibles like Lilith's Incubus.
|
|
13132
13022
|
*
|
|
13133
13023
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13134
|
-
* not all
|
|
13024
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13135
13025
|
* order).
|
|
13136
13026
|
*
|
|
13137
13027
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13138
13028
|
*/
|
|
13139
|
-
|
|
13029
|
+
getPlayerCollectibleMap(player: EntityPlayer): Map<CollectibleType, int>;
|
|
13140
13030
|
/**
|
|
13141
|
-
* Returns
|
|
13142
|
-
* collectibles.
|
|
13031
|
+
* Returns an array containing every modded trinket type in the game.
|
|
13143
13032
|
*
|
|
13144
|
-
*
|
|
13145
|
-
*
|
|
13146
|
-
* order).
|
|
13033
|
+
* Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups,
|
|
13034
|
+
* then use the `getModdedTrinketTypesSet` helper function instead.
|
|
13147
13035
|
*
|
|
13148
13036
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13149
|
-
* not all
|
|
13037
|
+
* not all trinket types will necessarily be present when a mod first loads (due to mod load
|
|
13150
13038
|
* order).
|
|
13151
13039
|
*
|
|
13152
13040
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13153
13041
|
*/
|
|
13154
|
-
|
|
13042
|
+
getTrinketTypes(): readonly TrinketType[];
|
|
13155
13043
|
/**
|
|
13156
|
-
* Returns a set containing every
|
|
13157
|
-
*
|
|
13158
|
-
* For example, to get all of the collectible types that count as offensive for the purposes of
|
|
13159
|
-
* Tainted Lost:
|
|
13044
|
+
* Returns a set containing every modded trinket type in the game.
|
|
13160
13045
|
*
|
|
13161
|
-
*
|
|
13162
|
-
*
|
|
13163
|
-
* ```
|
|
13046
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order,
|
|
13047
|
+
* then use the `getModdedTrinketTypes` helper function instead.
|
|
13164
13048
|
*
|
|
13165
13049
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13166
|
-
* not all
|
|
13050
|
+
* not all trinket types will necessarily be present when a mod first loads (due to mod load
|
|
13167
13051
|
* order).
|
|
13168
13052
|
*
|
|
13169
13053
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13170
13054
|
*/
|
|
13171
|
-
|
|
13055
|
+
getTrinketTypesSet(): ReadonlySet<TrinketType>;
|
|
13172
13056
|
/**
|
|
13173
|
-
* Returns
|
|
13174
|
-
*
|
|
13057
|
+
* Returns an array containing every modded trinket type in the game.
|
|
13058
|
+
*
|
|
13059
|
+
* Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups,
|
|
13060
|
+
* then use the `getModdedTrinketTypesSet` helper function instead.
|
|
13175
13061
|
*
|
|
13176
13062
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13177
|
-
* not all
|
|
13063
|
+
* not all trinket types will necessarily be present when a mod first loads (due to mod load
|
|
13178
13064
|
* order).
|
|
13179
13065
|
*
|
|
13180
13066
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13181
13067
|
*/
|
|
13182
|
-
|
|
13068
|
+
getModdedTrinketTypes(): readonly TrinketType[];
|
|
13183
13069
|
/**
|
|
13184
|
-
* Returns a set containing every
|
|
13185
|
-
*
|
|
13070
|
+
* Returns a set containing every modded trinket type in the game.
|
|
13071
|
+
*
|
|
13072
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order,
|
|
13073
|
+
* then use the `getModdedTrinketTypes` helper function instead.
|
|
13186
13074
|
*
|
|
13187
13075
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13188
|
-
* not all
|
|
13076
|
+
* not all trinket types will necessarily be present when a mod first loads (due to mod load
|
|
13189
13077
|
* order).
|
|
13190
13078
|
*
|
|
13191
13079
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13192
13080
|
*/
|
|
13193
|
-
|
|
13081
|
+
getModdedTrinketTypesSet(): ReadonlySet<TrinketType>;
|
|
13194
13082
|
/**
|
|
13195
|
-
* Returns
|
|
13196
|
-
* that have `CacheFlag.FLYING` set in the "items.xml" file.
|
|
13083
|
+
* Returns an array containing every valid card type in the game, including modded cards.
|
|
13197
13084
|
*
|
|
13198
|
-
*
|
|
13199
|
-
*
|
|
13085
|
+
* Use this if you need to iterate over the cards in order. If you need to do O(1) lookups, then
|
|
13086
|
+
* use the `getCardTypesSet` helper function instead.
|
|
13200
13087
|
*
|
|
13201
13088
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13202
|
-
* not all
|
|
13203
|
-
* order).
|
|
13089
|
+
* not all card types will necessarily be present when a mod first loads (due to mod load order).
|
|
13204
13090
|
*
|
|
13205
13091
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13206
|
-
*
|
|
13207
|
-
* @param includeConditionalItems Whether collectibles that only grant flight conditionally should
|
|
13208
|
-
* be included in the set (like Empty Vessel).
|
|
13209
13092
|
*/
|
|
13210
|
-
|
|
13093
|
+
getCardTypes(): readonly CardType[];
|
|
13211
13094
|
/**
|
|
13212
|
-
* Returns a set
|
|
13213
|
-
*
|
|
13095
|
+
* Returns a set containing every valid card type in the game, including modded cards.
|
|
13096
|
+
*
|
|
13097
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the cards in order, then
|
|
13098
|
+
* use the `getCardTypes` helper function instead.
|
|
13214
13099
|
*
|
|
13215
13100
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13216
|
-
* not all
|
|
13101
|
+
* not all card types will necessarily be present when a mod first loads (due to mod load order).
|
|
13217
13102
|
*
|
|
13218
13103
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13219
13104
|
*/
|
|
13220
|
-
|
|
13105
|
+
getCardTypesSet(): ReadonlySet<CardType>;
|
|
13221
13106
|
/**
|
|
13222
13107
|
* Returns an array containing every modded card type in the game.
|
|
13223
13108
|
*
|
|
13224
13109
|
* Use this if you need to iterate over the cards in order. If you need to do O(1) lookups, then
|
|
13225
|
-
* use the `
|
|
13110
|
+
* use the `getModdedCardTypesSet` helper function instead.
|
|
13226
13111
|
*
|
|
13227
13112
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13228
|
-
* not all
|
|
13113
|
+
* not all card types will necessarily be present when a mod first loads (due to mod load order).
|
|
13229
13114
|
*
|
|
13230
13115
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13231
13116
|
*/
|
|
13232
|
-
|
|
13117
|
+
getModdedCardTypes(): readonly CardType[];
|
|
13233
13118
|
/**
|
|
13234
13119
|
* Returns a set containing every modded card type in the game.
|
|
13235
13120
|
*
|
|
13236
13121
|
* Use this if you need to do O(1) lookups. If you need to iterate over the cards in order, then
|
|
13237
|
-
* use the `
|
|
13122
|
+
* use the `getModdedCardTypes` helper function instead.
|
|
13238
13123
|
*
|
|
13239
13124
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13240
|
-
* not all
|
|
13125
|
+
* not all card types will necessarily be present when a mod first loads (due to mod load order).
|
|
13241
13126
|
*
|
|
13242
13127
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13243
13128
|
*/
|
|
13244
|
-
|
|
13129
|
+
getModdedCardTypesSet(): ReadonlySet<CardType>;
|
|
13245
13130
|
/**
|
|
13246
|
-
* Returns an array containing every
|
|
13131
|
+
* Returns an array containing every valid pill effect in the game, including modded pill effects.
|
|
13247
13132
|
*
|
|
13248
|
-
* Use this if you need to iterate over the
|
|
13249
|
-
* then use the `
|
|
13133
|
+
* Use this if you need to iterate over the pill effects in order. If you need to do O(1) lookups,
|
|
13134
|
+
* then use the `getPillEffectSet` helper function instead.
|
|
13250
13135
|
*
|
|
13251
13136
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13252
|
-
* not all
|
|
13137
|
+
* not all pill effects will necessarily be present when a mod first loads (due to mod load
|
|
13253
13138
|
* order).
|
|
13254
13139
|
*
|
|
13255
13140
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13256
13141
|
*/
|
|
13257
|
-
|
|
13142
|
+
getPillEffects(): readonly PillEffect[];
|
|
13258
13143
|
/**
|
|
13259
|
-
* Returns a set containing every
|
|
13144
|
+
* Returns a set containing every valid pill effect in the game, including modded pill effects.
|
|
13260
13145
|
*
|
|
13261
|
-
* Use this if you need to do O(1) lookups. If you need to iterate over the
|
|
13262
|
-
* then use the `
|
|
13146
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the pill effects in order,
|
|
13147
|
+
* then use the `getPillEffects` helper function instead.
|
|
13263
13148
|
*
|
|
13264
13149
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13265
|
-
* not all
|
|
13150
|
+
* not all pill effects will necessarily be present when a mod first loads (due to mod load
|
|
13266
13151
|
* order).
|
|
13267
13152
|
*
|
|
13268
13153
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13269
13154
|
*/
|
|
13270
|
-
|
|
13155
|
+
getPillEffectsSet(): ReadonlySet<PillEffect>;
|
|
13271
13156
|
/**
|
|
13272
|
-
* Returns an array containing every modded
|
|
13157
|
+
* Returns an array containing every modded pill effect in the game.
|
|
13273
13158
|
*
|
|
13274
|
-
* Use this if you need to iterate over the
|
|
13275
|
-
* then use the `
|
|
13159
|
+
* Use this if you need to iterate over the pill effects in order. If you need to do O(1) lookups,
|
|
13160
|
+
* then use the `getModdedPillEffectsSet` helper function instead.
|
|
13276
13161
|
*
|
|
13277
13162
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13278
|
-
* not all
|
|
13163
|
+
* not all pill effects will necessarily be present when a mod first loads (due to mod load
|
|
13164
|
+
* order).
|
|
13279
13165
|
*
|
|
13280
13166
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13281
13167
|
*/
|
|
13282
|
-
|
|
13168
|
+
getModdedPillEffects(): readonly PillEffect[];
|
|
13283
13169
|
/**
|
|
13284
|
-
* Returns a set containing every modded
|
|
13170
|
+
* Returns a set containing every modded pill effect in the game.
|
|
13285
13171
|
*
|
|
13286
|
-
* Use this if you need to do O(1) lookups. If you need to iterate over the
|
|
13287
|
-
* then use the `
|
|
13172
|
+
* Use this if you need to do O(1) lookups. If you need to iterate over the pill effects in order,
|
|
13173
|
+
* then use the `getModdedPillEffects` helper function instead.
|
|
13288
13174
|
*
|
|
13289
13175
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13290
|
-
* not all
|
|
13176
|
+
* not all pill effects will necessarily be present when a mod first loads (due to mod load
|
|
13177
|
+
* order).
|
|
13291
13178
|
*
|
|
13292
13179
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13293
13180
|
*/
|
|
13294
|
-
|
|
13181
|
+
getModdedPillEffectsSet(): ReadonlySet<PillEffect>;
|
|
13295
13182
|
/**
|
|
13296
|
-
*
|
|
13297
|
-
*
|
|
13183
|
+
* Returns a set containing every collectible type with the given cache flag, including modded
|
|
13184
|
+
* collectibles.
|
|
13298
13185
|
*
|
|
13299
|
-
*
|
|
13186
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13187
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13188
|
+
* order).
|
|
13300
13189
|
*
|
|
13301
13190
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13302
13191
|
*/
|
|
13303
|
-
|
|
13192
|
+
getCollectibleTypesWithCacheFlag(cacheFlag: CacheFlag): ReadonlySet<CollectibleType>;
|
|
13193
|
+
/**
|
|
13194
|
+
* Returns a set containing every trinket type with the given cache flag, including modded
|
|
13195
|
+
* trinkets.
|
|
13196
|
+
*
|
|
13197
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13198
|
+
* not all trinket types will necessarily be present when a mod first loads (due to mod load
|
|
13199
|
+
* order).
|
|
13200
|
+
*
|
|
13201
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13202
|
+
*/
|
|
13203
|
+
getTrinketsTypesWithCacheFlag(cacheFlag: CacheFlag): ReadonlySet<TrinketType>;
|
|
13304
13204
|
/**
|
|
13305
13205
|
* Returns an array containing every collectible type that the player has that matches the
|
|
13306
13206
|
* provided `CacheFlag`.
|
|
@@ -13320,187 +13220,226 @@ declare class ModdedElementSets extends Feature {
|
|
|
13320
13220
|
* Lilith's Incubus.
|
|
13321
13221
|
*
|
|
13322
13222
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13323
|
-
* not all
|
|
13223
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13324
13224
|
* order).
|
|
13325
13225
|
*
|
|
13326
13226
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13327
13227
|
*/
|
|
13328
13228
|
getPlayerCollectiblesWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): CollectibleType[];
|
|
13329
|
-
/**
|
|
13330
|
-
* Returns the number of items that a player has towards a particular transformation.
|
|
13331
|
-
*
|
|
13332
|
-
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13333
|
-
*/
|
|
13334
|
-
getPlayerCollectiblesWithTag(player: EntityPlayer, itemConfigTag: ItemConfigTag): CollectibleType[];
|
|
13335
|
-
/**
|
|
13336
|
-
* Returns the number of items that a player has towards a particular transformation.
|
|
13337
|
-
*
|
|
13338
|
-
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13339
|
-
*/
|
|
13340
|
-
getPlayerCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): CollectibleType[];
|
|
13341
13229
|
/**
|
|
13342
13230
|
* Returns a map containing every trinket type that the player has that matches the provided
|
|
13343
13231
|
* `CacheFlag`. The values of the map correspond to the multiplier for that trinket.
|
|
13344
13232
|
*
|
|
13345
13233
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13346
|
-
* not all
|
|
13234
|
+
* not all trinket types will necessarily be present when a mod first loads (due to mod load
|
|
13235
|
+
* order).
|
|
13347
13236
|
*
|
|
13348
13237
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13349
13238
|
*/
|
|
13350
13239
|
getPlayerTrinketsWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): Map<TrinketType, int>;
|
|
13351
13240
|
/**
|
|
13352
|
-
*
|
|
13241
|
+
* Returns a set of all of the collectibles that grant flight. This is derived from collectibles
|
|
13242
|
+
* that have `CacheFlag.FLYING` set in the "items.xml" file.
|
|
13353
13243
|
*
|
|
13354
|
-
*
|
|
13355
|
-
*
|
|
13356
|
-
*
|
|
13244
|
+
* Vanilla collectibles that only grant flight conditionally are manually pruned. Collectibles
|
|
13245
|
+
* such as Empty Vessel should be checked for via the `hasFlyingTemporaryEffect` function.
|
|
13246
|
+
*
|
|
13247
|
+
* Under the hood, this is determined by looking at the collectibles that have `CacheFlag.FLYING`
|
|
13248
|
+
* and excluding the ones that have `CacheFlag.ALL`. (None of the collectibles with
|
|
13249
|
+
* `CacheFlag.ALL` grant flying, including all of the 3 Dollar Bill collectibles and all of the
|
|
13250
|
+
* Birthright effects.)
|
|
13251
|
+
*
|
|
13252
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13253
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13254
|
+
* order).
|
|
13357
13255
|
*
|
|
13358
13256
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13359
13257
|
*
|
|
13360
|
-
* @param
|
|
13361
|
-
*
|
|
13362
|
-
* @param exceptions Optional. An array of cards to not select.
|
|
13258
|
+
* @param includeConditionalItems Whether collectibles that only grant flight conditionally should
|
|
13259
|
+
* be included in the set (like Empty Vessel).
|
|
13363
13260
|
*/
|
|
13364
|
-
|
|
13261
|
+
getFlyingCollectibleTypes(includeConditionalItems: boolean): ReadonlySet<CollectibleType>;
|
|
13365
13262
|
/**
|
|
13366
|
-
*
|
|
13263
|
+
* Returns a set of all of the trinkets that grant flight. (All vanilla trinkets that grant flight
|
|
13264
|
+
* do so conditionally, like Bat Wing and Azazel's Stump.)
|
|
13367
13265
|
*
|
|
13368
|
-
*
|
|
13266
|
+
* Under the hood, this is determined by looking at the trinkets that have `CacheFlag.FLYING` and
|
|
13267
|
+
* excluding the ones that have `CacheFlag.ALL`. (None of the trinket with `CacheFlag.ALL` grant
|
|
13268
|
+
* flying except for Azazel's Stump.)
|
|
13369
13269
|
*
|
|
13370
|
-
*
|
|
13371
|
-
*
|
|
13372
|
-
*
|
|
13373
|
-
*
|
|
13374
|
-
*
|
|
13270
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13271
|
+
* not all trinket types will necessarily be present when a mod first loads (due to mod load
|
|
13272
|
+
* order).
|
|
13273
|
+
*
|
|
13274
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13375
13275
|
*/
|
|
13376
|
-
|
|
13276
|
+
getFlyingTrinketTypes(): ReadonlySet<TrinketType>;
|
|
13377
13277
|
/**
|
|
13378
|
-
*
|
|
13379
|
-
* of Isaac, etc.). This will never return a Rune Shard.
|
|
13278
|
+
* Returns a set containing every collectible type with the given tag.
|
|
13380
13279
|
*
|
|
13381
|
-
*
|
|
13280
|
+
* For example, to get all of the collectible types that count as offensive for the purposes of
|
|
13281
|
+
* Tainted Lost:
|
|
13382
13282
|
*
|
|
13383
|
-
*
|
|
13384
|
-
*
|
|
13385
|
-
*
|
|
13283
|
+
* ```ts
|
|
13284
|
+
* const offensiveCollectibleTypes = getCollectibleTypesWithTag(ItemConfigTag.OFFENSIVE);
|
|
13285
|
+
* ```
|
|
13286
|
+
*
|
|
13287
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13288
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13289
|
+
* order).
|
|
13290
|
+
*
|
|
13291
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13386
13292
|
*/
|
|
13387
|
-
|
|
13293
|
+
getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag): ReadonlySet<CollectibleType>;
|
|
13388
13294
|
/**
|
|
13389
|
-
* Returns
|
|
13295
|
+
* Returns the number of items that a player has towards a particular transformation.
|
|
13390
13296
|
*
|
|
13391
13297
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13392
|
-
* not all
|
|
13298
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13393
13299
|
* order).
|
|
13394
13300
|
*
|
|
13395
13301
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13396
|
-
*
|
|
13397
|
-
* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
|
|
13398
|
-
* the `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
13399
|
-
* @param exceptions Optional. An array of runes to not select.
|
|
13400
13302
|
*/
|
|
13401
|
-
|
|
13303
|
+
getPlayerCollectiblesWithTag(player: EntityPlayer, itemConfigTag: ItemConfigTag): CollectibleType[];
|
|
13402
13304
|
/**
|
|
13403
|
-
*
|
|
13305
|
+
* Helper function to get all of the collectible types in the game that count towards a particular
|
|
13306
|
+
* transformation.
|
|
13307
|
+
*
|
|
13308
|
+
* For example, to get all of the collectible types that count towards Guppy:
|
|
13309
|
+
*
|
|
13310
|
+
* ```ts
|
|
13311
|
+
* const guppyCollectibleTypes = getCollectiblesForTransformation(PlayerForm.GUPPY);
|
|
13312
|
+
* ```
|
|
13404
13313
|
*
|
|
13405
13314
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13406
|
-
* not all
|
|
13315
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13407
13316
|
* order).
|
|
13408
13317
|
*
|
|
13409
13318
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13410
|
-
*
|
|
13411
|
-
* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
|
|
13412
|
-
* the `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
13413
|
-
* @param exceptions Optional. An array of runes to not select.
|
|
13414
13319
|
*/
|
|
13415
|
-
|
|
13320
|
+
getCollectibleTypesForTransformation(playerForm: PlayerForm): ReadonlySet<CollectibleType>;
|
|
13416
13321
|
/**
|
|
13417
|
-
* Returns
|
|
13418
|
-
*
|
|
13419
|
-
* Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups,
|
|
13420
|
-
* then use the `getModdedTrinketSet` helper function instead.
|
|
13322
|
+
* Returns the number of items that a player has towards a particular transformation.
|
|
13421
13323
|
*
|
|
13422
13324
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13423
|
-
* not all
|
|
13325
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13326
|
+
* order).
|
|
13424
13327
|
*
|
|
13425
13328
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13426
13329
|
*/
|
|
13427
|
-
|
|
13330
|
+
getPlayerCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): CollectibleType[];
|
|
13428
13331
|
/**
|
|
13429
|
-
* Returns a set containing every
|
|
13332
|
+
* Returns a set containing every valid passive item that can be randomly granted to Eden as a
|
|
13333
|
+
* starting item.
|
|
13430
13334
|
*
|
|
13431
|
-
*
|
|
13432
|
-
* then use the `getModdedTrinketArray` helper function instead.
|
|
13335
|
+
* Under the hood, this is determined by looking at the "noeden" tag in "items_metadata.xml".
|
|
13433
13336
|
*
|
|
13434
13337
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13435
|
-
* not all
|
|
13338
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13339
|
+
* order).
|
|
13436
13340
|
*
|
|
13437
13341
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13438
13342
|
*/
|
|
13439
|
-
|
|
13343
|
+
getEdenActiveCollectibleTypes(): ReadonlySet<CollectibleType>;
|
|
13440
13344
|
/**
|
|
13441
|
-
* Returns a set containing every
|
|
13442
|
-
*
|
|
13345
|
+
* Returns a set containing every valid passive item that can be randomly granted to Eden as a
|
|
13346
|
+
* starting item.
|
|
13347
|
+
*
|
|
13348
|
+
* Under the hood, this is determined by looking at the "noeden" tag in "items_metadata.xml".
|
|
13443
13349
|
*
|
|
13444
13350
|
* This function can only be called if at least one callback has been executed. This is because
|
|
13445
|
-
* not all
|
|
13351
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13352
|
+
* order).
|
|
13446
13353
|
*
|
|
13447
13354
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13448
13355
|
*/
|
|
13449
|
-
|
|
13356
|
+
getEdenPassiveCollectibleTypes(): ReadonlySet<CollectibleType>;
|
|
13450
13357
|
/**
|
|
13451
|
-
* Returns
|
|
13358
|
+
* Returns a random active collectible type that that is a valid starting item for Eden.
|
|
13452
13359
|
*
|
|
13453
|
-
*
|
|
13454
|
-
*
|
|
13360
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13361
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13362
|
+
* order).
|
|
13455
13363
|
*
|
|
13456
13364
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13365
|
+
*
|
|
13366
|
+
* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
|
|
13367
|
+
* the `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
13368
|
+
* @param exceptions Optional. An array of runes to not select.
|
|
13457
13369
|
*/
|
|
13458
|
-
|
|
13370
|
+
getRandomEdenActiveCollectibleType(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
|
|
13459
13371
|
/**
|
|
13460
|
-
* Returns a
|
|
13372
|
+
* Returns a random passive collectible type that that is a valid starting item for Eden.
|
|
13461
13373
|
*
|
|
13462
|
-
*
|
|
13463
|
-
*
|
|
13374
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13375
|
+
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
|
13376
|
+
* order).
|
|
13464
13377
|
*
|
|
13465
13378
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13379
|
+
*
|
|
13380
|
+
* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
|
|
13381
|
+
* the `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
13382
|
+
* @param exceptions Optional. An array of runes to not select.
|
|
13466
13383
|
*/
|
|
13467
|
-
|
|
13384
|
+
getRandomEdenPassiveCollectibleType(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
|
|
13468
13385
|
/**
|
|
13469
|
-
*
|
|
13386
|
+
* Helper function to get a set of card types matching the `ItemConfigCardType`.
|
|
13470
13387
|
*
|
|
13471
|
-
*
|
|
13472
|
-
*
|
|
13388
|
+
* This function is variadic, meaning that you can you can specify N card types to get a set
|
|
13389
|
+
* containing cards that match any of the specified types.
|
|
13390
|
+
*
|
|
13391
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13392
|
+
* not all card types will necessarily be present when a mod first loads (due to mod load order).
|
|
13473
13393
|
*
|
|
13474
13394
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13475
13395
|
*/
|
|
13476
|
-
|
|
13396
|
+
getCardTypesOfType(...itemConfigCardTypes: ItemConfigCardType[]): Set<CardType>;
|
|
13477
13397
|
/**
|
|
13478
|
-
*
|
|
13398
|
+
* Helper function to get a random card type that matches the provided `ItemConfigCardType`.
|
|
13479
13399
|
*
|
|
13480
|
-
*
|
|
13481
|
-
*
|
|
13400
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13401
|
+
* not all card types will necessarily be present when a mod first loads (due to mod load order).
|
|
13482
13402
|
*
|
|
13483
13403
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13404
|
+
*
|
|
13405
|
+
* @param itemConfigCardType The item config card type that represents the pool of cards to select
|
|
13406
|
+
* from.
|
|
13407
|
+
* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
|
|
13408
|
+
* the `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
13409
|
+
* @param exceptions Optional. An array of cards to not select.
|
|
13484
13410
|
*/
|
|
13485
|
-
|
|
13411
|
+
getRandomCardTypeOfType(itemConfigCardType: ItemConfigCardType, seedOrRNG?: Seed | RNG, exceptions?: CardType[]): CardType;
|
|
13486
13412
|
/**
|
|
13487
|
-
*
|
|
13413
|
+
* Has an equal chance of returning any card (e.g. Fool, Reverse Fool, Wild Card, etc.).
|
|
13488
13414
|
*
|
|
13489
|
-
*
|
|
13490
|
-
*
|
|
13415
|
+
* This will not return:
|
|
13416
|
+
* - any runes
|
|
13417
|
+
* - any objects like Dice Shard
|
|
13418
|
+
*
|
|
13419
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13420
|
+
* not all card types will necessarily be present when a mod first loads (due to mod load order).
|
|
13491
13421
|
*
|
|
13492
13422
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13423
|
+
*
|
|
13424
|
+
* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
|
|
13425
|
+
* the `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
13426
|
+
* @param exceptions Optional. An array of cards to not select.
|
|
13493
13427
|
*/
|
|
13494
|
-
|
|
13428
|
+
getRandomCard(seedOrRNG?: Seed | RNG, exceptions?: CardType[]): CardType;
|
|
13495
13429
|
/**
|
|
13496
|
-
*
|
|
13430
|
+
* Has an equal chance of returning any rune (e.g. Rune of Hagalaz, Blank Rune, Black Rune, Soul
|
|
13431
|
+
* of Isaac, etc.). This will never return a Rune Shard.
|
|
13497
13432
|
*
|
|
13498
|
-
*
|
|
13499
|
-
*
|
|
13433
|
+
* This function can only be called if at least one callback has been executed. This is because
|
|
13434
|
+
* not all card types will necessarily be present when a mod first loads (due to mod load order).
|
|
13500
13435
|
*
|
|
13501
13436
|
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
13437
|
+
*
|
|
13438
|
+
* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
|
|
13439
|
+
* the `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
13440
|
+
* @param exceptions Optional. An array of runes to not select.
|
|
13502
13441
|
*/
|
|
13503
|
-
|
|
13442
|
+
getRandomRune(seedOrRNG?: Seed | RNG, exceptions?: CardType[]): CardType;
|
|
13504
13443
|
}
|
|
13505
13444
|
|
|
13506
13445
|
/**
|
|
@@ -13878,6 +13817,10 @@ declare class NoSirenSteal extends Feature {
|
|
|
13878
13817
|
setFamiliarNoSirenSteal(familiarVariant: FamiliarVariant, familiarSubType?: int): void;
|
|
13879
13818
|
}
|
|
13880
13819
|
|
|
13820
|
+
/**
|
|
13821
|
+
* The number of dimensions, not including `Dimension.CURRENT`. (This is derived from the
|
|
13822
|
+
* `Dimension` enum.)
|
|
13823
|
+
*/
|
|
13881
13824
|
export declare const NUM_DIMENSIONS: number;
|
|
13882
13825
|
|
|
13883
13826
|
export declare const NUM_NORMAL_PILL_COLORS: number;
|
|
@@ -13886,7 +13829,7 @@ export declare const NUM_NORMAL_PILL_COLORS: number;
|
|
|
13886
13829
|
* The pill pool for each run is comprised of one effect for each unique pill color (minus gold and
|
|
13887
13830
|
* horse pills.)
|
|
13888
13831
|
*/
|
|
13889
|
-
export declare const
|
|
13832
|
+
export declare const NUM_PILL_COLORS_IN_POOL: number;
|
|
13890
13833
|
|
|
13891
13834
|
/** Calculated from the `Card` enum. `Card.NULL` is not included. */
|
|
13892
13835
|
export declare const NUM_VANILLA_CARD_TYPES: number;
|
|
@@ -17740,6 +17683,104 @@ export declare function validateEnumContiguous<T>(transpiledEnumName: string, tr
|
|
|
17740
17683
|
*/
|
|
17741
17684
|
export declare function validateInterfaceMatchesEnum<T extends Record<Enum, unknown>, Enum extends string | number>(): void;
|
|
17742
17685
|
|
|
17686
|
+
/**
|
|
17687
|
+
* An array that represents the range from the first vanilla card type to the last vanilla card
|
|
17688
|
+
* type.
|
|
17689
|
+
*
|
|
17690
|
+
* This function is only useful when building card type objects. For most purposes, you should use
|
|
17691
|
+
* the `VANILLA_CARD_TYPES` or `VANILLA_CARD_TYPES_SET` constants instead.
|
|
17692
|
+
*/
|
|
17693
|
+
export declare const VANILLA_CARD_TYPE_RANGE: readonly int[];
|
|
17694
|
+
|
|
17695
|
+
/**
|
|
17696
|
+
* An array that contains every valid vanilla card type, as verified by the `ItemConfig.GetCard`
|
|
17697
|
+
* method. Vanilla card types are contiguous, but we validate every entry to double check.
|
|
17698
|
+
*
|
|
17699
|
+
* If you need to do O(1) lookups, use the `VANILLA_CARD_TYPES_SET` constant instead.
|
|
17700
|
+
*/
|
|
17701
|
+
export declare const VANILLA_CARD_TYPES: readonly CardType[];
|
|
17702
|
+
|
|
17703
|
+
/**
|
|
17704
|
+
* A set that contains every valid vanilla card type, as verified by the `ItemConfig.GetCard`
|
|
17705
|
+
* method. Vanilla card types are contiguous, but we validate every entry to double check.
|
|
17706
|
+
*/
|
|
17707
|
+
export declare const VANILLA_CARD_TYPES_SET: ReadonlySet<CardType>;
|
|
17708
|
+
|
|
17709
|
+
/**
|
|
17710
|
+
* An array that represents the range from the first vanilla collectible type to the last vanilla
|
|
17711
|
+
* collectible type. This will include integers that do not represent any valid collectible types.
|
|
17712
|
+
*
|
|
17713
|
+
* This function is only useful when building collectible type objects. For most purposes, you
|
|
17714
|
+
* should use the `VANILLA_COLLECTIBLE_TYPES` or `VANILLA_COLLECTIBLE_TYPES_SET` constants instead.
|
|
17715
|
+
*/
|
|
17716
|
+
export declare const VANILLA_COLLECTIBLE_TYPE_RANGE: readonly int[];
|
|
17717
|
+
|
|
17718
|
+
/**
|
|
17719
|
+
* An array that contains every valid vanilla collectible type, as verified by the
|
|
17720
|
+
* `ItemConfig.GetCollectible` method. Vanilla collectible types are not contiguous, so every valid
|
|
17721
|
+
* must be verified. (There are several gaps, e.g. 666.)
|
|
17722
|
+
*
|
|
17723
|
+
* If you need to do O(1) lookups, use the `VANILLA_COLLECTIBLE_TYPES_SET` constant instead.
|
|
17724
|
+
*/
|
|
17725
|
+
export declare const VANILLA_COLLECTIBLE_TYPES: readonly CollectibleType[];
|
|
17726
|
+
|
|
17727
|
+
/**
|
|
17728
|
+
* A set that contains every valid vanilla collectible type, as verified by the
|
|
17729
|
+
* `ItemConfig.GetCollectible` method. Vanilla collectible types are not contiguous, so every valid
|
|
17730
|
+
* must be verified. (There are several gaps, e.g. 666.)
|
|
17731
|
+
*/
|
|
17732
|
+
export declare const VANILLA_COLLECTIBLE_TYPES_SET: ReadonlySet<CollectibleType>;
|
|
17733
|
+
|
|
17734
|
+
/**
|
|
17735
|
+
* An array that represents the range from the first vanilla pill effect to the last vanilla pill
|
|
17736
|
+
* effect.
|
|
17737
|
+
*
|
|
17738
|
+
* This function is only useful when building pill effect objects. For most purposes, you should use
|
|
17739
|
+
* the `VANILLA_PILL_EFFECTS` or `VANILLA_PILL_EFFECTS_SET` constants instead.
|
|
17740
|
+
*/
|
|
17741
|
+
export declare const VANILLA_PILL_EFFECT_RANGE: readonly int[];
|
|
17742
|
+
|
|
17743
|
+
/**
|
|
17744
|
+
* An array that contains every valid vanilla pill effect, as verified by the
|
|
17745
|
+
* `ItemConfig.GetPillEffect` method. Vanilla pill effects are contiguous, but we validate every
|
|
17746
|
+
* entry to double check.
|
|
17747
|
+
*
|
|
17748
|
+
* If you need to do O(1) lookups, use the `VANILLA_PILL_EFFECT_SET` constant instead.
|
|
17749
|
+
*/
|
|
17750
|
+
export declare const VANILLA_PILL_EFFECTS: readonly PillEffect[];
|
|
17751
|
+
|
|
17752
|
+
/**
|
|
17753
|
+
* A set that contains every valid vanilla pill effect, as verified by the
|
|
17754
|
+
* `ItemConfig.GetPillEffect` method. Vanilla pill effects are contiguous, but we validate every
|
|
17755
|
+
* entry to double check.
|
|
17756
|
+
*/
|
|
17757
|
+
export declare const VANILLA_PILL_EFFECTS_SET: ReadonlySet<PillEffect>;
|
|
17758
|
+
|
|
17759
|
+
/**
|
|
17760
|
+
* An array that represents the range from the first vanilla trinket type to the last vanilla
|
|
17761
|
+
* trinket type. This will include integers that do not represent any valid trinket types.
|
|
17762
|
+
*
|
|
17763
|
+
* This function is only useful when building trinket type objects. For most purposes, you should
|
|
17764
|
+
* use the `VANILLA_TRINKET_TYPES` or `VANILLA_TRINKET_TYPES_SET` constants instead.
|
|
17765
|
+
*/
|
|
17766
|
+
export declare const VANILLA_TRINKET_TYPE_RANGE: readonly int[];
|
|
17767
|
+
|
|
17768
|
+
/**
|
|
17769
|
+
* An array that contains every valid vanilla trinket type, as verified by the
|
|
17770
|
+
* `ItemConfig.GetTrinket` method. Vanilla trinket types are not contiguous, so every valid must be
|
|
17771
|
+
* verified. (The only gap is 47 for `POLAROID_OBSOLETE`.)
|
|
17772
|
+
*
|
|
17773
|
+
* If you need to do O(1) lookups, use the `VANILLA_TRINKET_TYPES_SET` constant instead.
|
|
17774
|
+
*/
|
|
17775
|
+
export declare const VANILLA_TRINKET_TYPES: readonly TrinketType[];
|
|
17776
|
+
|
|
17777
|
+
/**
|
|
17778
|
+
* A set that contains every valid vanilla trinket type, as verified by the `ItemConfig.GetTrinket`
|
|
17779
|
+
* method. Vanilla trinket types are not contiguous, so every valid must be verified. (The only gap
|
|
17780
|
+
* is 47 for `POLAROID_OBSOLETE`.)
|
|
17781
|
+
*/
|
|
17782
|
+
export declare const VANILLA_TRINKET_TYPES_SET: ReadonlySet<TrinketType>;
|
|
17783
|
+
|
|
17743
17784
|
/**
|
|
17744
17785
|
* Helper function to compare two vectors for equality.
|
|
17745
17786
|
*
|