isaacscript-common 35.0.1 → 35.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -15160,8 +15160,11 @@ export declare function removeCollectibleFromAllPlayers(...collectibleTypes: Col
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* this function is not necessary when removing items from players. For example, when you remove a
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* collectible with the `EntityPlayer.RemoveCollectible` method, a proper message is sent to the log
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* the item tracker will automatically remove it.
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*
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* This function is variadic, meaning that you can pass as many collectible types as you want to
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* remove.
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*/
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-
export declare function removeCollectibleFromItemTracker(
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export declare function removeCollectibleFromItemTracker(...collectibleTypes: CollectibleType[]): void;
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/**
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* Helper function to remove one or more collectibles from all item pools.
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 35.0
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isaacscript-common 35.1.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -35182,9 +35182,12 @@ local REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND = "REBIRTH_ITEM_TRACKER_WRITE_T
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function ____exports.rebirthItemTrackerWriteToFile(self, msg)
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Isaac.DebugString((REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND .. " ") .. msg)
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end
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function ____exports.removeCollectibleFromItemTracker(self,
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local
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-
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function ____exports.removeCollectibleFromItemTracker(self, ...)
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local collectibleTypes = {...}
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for ____, collectibleType in ipairs(collectibleTypes) do
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local collectibleName = getCollectibleName(nil, collectibleType)
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Isaac.DebugString(((("Removing collectible " .. tostring(collectibleType)) .. " (") .. collectibleName) .. ") on player 0 (Player)")
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end
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end
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return ____exports
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end,
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@@ -24,6 +24,9 @@ export declare function rebirthItemTrackerWriteToFile(msg: string): void;
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* this function is not necessary when removing items from players. For example, when you remove a
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* collectible with the `EntityPlayer.RemoveCollectible` method, a proper message is sent to the log
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* the item tracker will automatically remove it.
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*
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* This function is variadic, meaning that you can pass as many collectible types as you want to
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* remove.
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*/
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export declare function removeCollectibleFromItemTracker(
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export declare function removeCollectibleFromItemTracker(...collectibleTypes: CollectibleType[]): void;
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//# sourceMappingURL=external.d.ts.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"external.d.ts","sourceRoot":"","sources":["../../../src/functions/external.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAMpE;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAI/D;AAED
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{"version":3,"file":"external.d.ts","sourceRoot":"","sources":["../../../src/functions/external.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAMpE;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAI/D;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,gCAAgC,CAC9C,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAUN"}
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@@ -21,8 +21,14 @@ end
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-- this function is not necessary when removing items from players. For example, when you remove a
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-- collectible with the `EntityPlayer.RemoveCollectible` method, a proper message is sent to the log
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-- the item tracker will automatically remove it.
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-
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-
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-
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--
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-- This function is variadic, meaning that you can pass as many collectible types as you want to
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-- remove.
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function ____exports.removeCollectibleFromItemTracker(self, ...)
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local collectibleTypes = {...}
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for ____, collectibleType in ipairs(collectibleTypes) do
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local collectibleName = getCollectibleName(nil, collectibleType)
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Isaac.DebugString(((("Removing collectible " .. tostring(collectibleType)) .. " (") .. collectibleName) .. ") on player 0 (Player)")
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end
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end
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return ____exports
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package/package.json
CHANGED
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@@ -35,15 +35,20 @@ export function rebirthItemTrackerWriteToFile(msg: string): void {
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* this function is not necessary when removing items from players. For example, when you remove a
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* collectible with the `EntityPlayer.RemoveCollectible` method, a proper message is sent to the log
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* the item tracker will automatically remove it.
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*
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* This function is variadic, meaning that you can pass as many collectible types as you want to
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* remove.
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*/
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export function removeCollectibleFromItemTracker(
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-
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...collectibleTypes: CollectibleType[]
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): void {
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const
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for (const collectibleType of collectibleTypes) {
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const collectibleName = getCollectibleName(collectibleType);
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-
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-
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// This cannot use the "log" function since the prefix will prevent the Rebirth Item Tracker
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// from recognizing the message.
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Isaac.DebugString(
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`Removing collectible ${collectibleType} (${collectibleName}) on player 0 (Player)`,
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);
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}
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}
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