isaacscript-common 33.5.0 → 33.6.0

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@@ -9585,6 +9585,7 @@ export declare function logMap(this: void, map: Map<AnyNotNil, unknown>, name?:
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  export declare function logMusic(this: void): void;
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+ /** Helper function to log any added global variables in the Isaac Lua environment. */
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  export declare function logNewGlobals(): void;
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  export declare function logPlayerEffects(this: void, player: EntityPlayer): void;
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 33.5.0
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+ isaacscript-common 33.6.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -24401,7 +24401,6 @@ local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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  local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
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  local Difficulty = ____isaac_2Dtypescript_2Ddefinitions.Difficulty
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- local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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  local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
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  local ____cachedClasses = require("src.core.cachedClasses")
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  local game = ____cachedClasses.game
@@ -24409,6 +24408,8 @@ local ____constants = require("src.core.constants")
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  local VectorZero = ____constants.VectorZero
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  local ____constantsFirstLast = require("src.core.constantsFirstLast")
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  local FIRST_CHARACTER = ____constantsFirstLast.FIRST_CHARACTER
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+ local ____characters = require("src.functions.characters")
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+ local getCharacterName = ____characters.getCharacterName
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  local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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  local spawnSlot = ____entitiesSpecific.spawnSlot
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  local ____log = require("src.functions.log")
@@ -24439,7 +24440,8 @@ function ____exports.restart(self, character)
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  error(("Restarting as a character of " .. tostring(character)) .. " would crash the game.")
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  end
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  local command = "restart " .. tostring(character)
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- log((((("Restarting the run as PlayerType." .. PlayerType[character]) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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+ local characterName = getCharacterName(nil, character)
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+ log((((("Restarting the run as " .. characterName) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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  Isaac.ExecuteCommand(command)
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  end
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  function ____exports.setUnseeded(self)
@@ -11,6 +11,7 @@ export declare function getDefaultGlobals(): ReadonlySet<string>;
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  * Returns a sorted array of key/value tuples.
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  */
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  export declare function getNewGlobals(): ReadonlyArray<[AnyNotNil, unknown]>;
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+ /** Helper function to log any added global variables in the Isaac Lua environment. */
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  export declare function logNewGlobals(): void;
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  /**
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  * Converts every `isaacscript-common` function that begins with "log" to a global function.
@@ -1 +1 @@
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- {"version":3,"file":"globals.d.ts","sourceRoot":"","sources":["../../../src/functions/globals.ts"],"names":[],"mappings":";AA6LA;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,MAAM,CAAC,CAYvD;AAMD;;;GAGG;AACH,wBAAgB,aAAa,IAAI,aAAa,CAAC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,CAcnE;AAED,wBAAgB,aAAa,IAAI,IAAI,CAapC;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,IAAI,IAAI,CAS5C;AAED;;;;GAIG;AACH,wBAAgB,2BAA2B,IAAI,IAAI,CAKlD"}
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+ {"version":3,"file":"globals.d.ts","sourceRoot":"","sources":["../../../src/functions/globals.ts"],"names":[],"mappings":";AA6LA;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,MAAM,CAAC,CAYvD;AAMD;;;GAGG;AACH,wBAAgB,aAAa,IAAI,aAAa,CAAC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,CAcnE;AAED,sFAAsF;AACtF,wBAAgB,aAAa,IAAI,IAAI,CAapC;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,IAAI,IAAI,CAS5C;AAED;;;;GAIG;AACH,wBAAgB,2BAA2B,IAAI,IAAI,CAKlD"}
@@ -227,6 +227,7 @@ function ____exports.getNewGlobals(self)
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  __TS__ArraySort(newGlobals, sortTwoDimensionalArray)
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  return newGlobals
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  end
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+ --- Helper function to log any added global variables in the Isaac Lua environment.
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  function ____exports.logNewGlobals(self)
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  local newGlobals = ____exports.getNewGlobals(nil)
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  log("List of added global variables in the Isaac environment:")
@@ -1,4 +1,4 @@
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- import { PlayerType } from "isaac-typescript-definitions";
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+ import type { PlayerType } from "isaac-typescript-definitions";
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  /**
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  * Helper function to see if the current run can unlock achievements. For example, if playing on a
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  * set seed or in a victory lap, achievements are disabled.
@@ -1 +1 @@
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- {"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAOtC;;;GAGG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAKrC;AAED;;;;GAIG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAiBpD;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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+ {"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAa/D;;;GAGG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAKrC;AAED;;;;GAIG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
@@ -2,7 +2,6 @@ local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
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  local Difficulty = ____isaac_2Dtypescript_2Ddefinitions.Difficulty
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- local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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  local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
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  local ____cachedClasses = require("src.core.cachedClasses")
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  local game = ____cachedClasses.game
@@ -10,6 +9,8 @@ local ____constants = require("src.core.constants")
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  local VectorZero = ____constants.VectorZero
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  local ____constantsFirstLast = require("src.core.constantsFirstLast")
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  local FIRST_CHARACTER = ____constantsFirstLast.FIRST_CHARACTER
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+ local ____characters = require("src.functions.characters")
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+ local getCharacterName = ____characters.getCharacterName
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  local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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  local spawnSlot = ____entitiesSpecific.spawnSlot
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  local ____log = require("src.functions.log")
@@ -52,7 +53,8 @@ function ____exports.restart(self, character)
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  error(("Restarting as a character of " .. tostring(character)) .. " would crash the game.")
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  end
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  local command = "restart " .. tostring(character)
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- log((((("Restarting the run as PlayerType." .. PlayerType[character]) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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+ local characterName = getCharacterName(nil, character)
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+ log((((("Restarting the run as " .. characterName) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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  Isaac.ExecuteCommand(command)
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  end
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  --- Helper function to change the run status to that of an unseeded run with a new random seed.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "33.5.0",
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+ "version": "33.6.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -25,6 +25,6 @@
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  "main": "dist/src/index",
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  "types": "dist/index.rollup.d.ts",
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  "dependencies": {
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- "isaac-typescript-definitions": "^16.0.0"
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+ "isaac-typescript-definitions": "^16.1.0"
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  }
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  }
@@ -231,6 +231,7 @@ export function getNewGlobals(): ReadonlyArray<[AnyNotNil, unknown]> {
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  return newGlobals;
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  }
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+ /** Helper function to log any added global variables in the Isaac Lua environment. */
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  export function logNewGlobals(): void {
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  const newGlobals = getNewGlobals();
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@@ -1,12 +1,13 @@
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+ import type { PlayerType } from "isaac-typescript-definitions";
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  import {
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  Challenge,
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  Difficulty,
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- PlayerType,
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  SlotVariant,
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  } from "isaac-typescript-definitions";
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  import { game } from "../core/cachedClasses";
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  import { VectorZero } from "../core/constants";
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  import { FIRST_CHARACTER } from "../core/constantsFirstLast";
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+ import { getCharacterName } from "./characters";
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  import { spawnSlot } from "./entitiesSpecific";
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  import { log } from "./log";
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@@ -70,8 +71,9 @@ export function restart(character?: PlayerType): void {
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  }
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  const command = `restart ${character}`;
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+ const characterName = getCharacterName(character);
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  log(
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- `Restarting the run as PlayerType.${PlayerType[character]} (${character}) with a console command of: ${command}`,
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+ `Restarting the run as ${characterName} (${character}) with a console command of: ${command}`,
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  );
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  Isaac.ExecuteCommand(command);
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  }