isaacscript-common 33.4.1 → 33.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +12 -0
- package/dist/isaacscript-common.lua +9 -3
- package/dist/src/classes/features/other/ExtraConsoleCommands.d.ts +11 -0
- package/dist/src/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
- package/dist/src/classes/features/other/ExtraConsoleCommands.lua +4 -0
- package/dist/src/functions/globals.d.ts +1 -0
- package/dist/src/functions/globals.d.ts.map +1 -1
- package/dist/src/functions/globals.lua +1 -0
- package/dist/src/functions/run.d.ts +1 -1
- package/dist/src/functions/run.d.ts.map +1 -1
- package/dist/src/functions/run.lua +4 -2
- package/package.json +1 -1
- package/src/classes/features/other/ExtraConsoleCommands.ts +15 -0
- package/src/functions/globals.ts +1 -0
- package/src/functions/run.ts +4 -2
package/dist/index.rollup.d.ts
CHANGED
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@@ -4193,6 +4193,17 @@ declare class ExtraConsoleCommands extends Feature {
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* `ISCFeature.EXTRA_CONSOLE_COMMANDS`.
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*/
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removeConsoleCommand(commandName: string): void;
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/**
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* Helper function to remove all custom console commands.
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*
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* The standard library comes with [many existing console commands](ExtraConsoleCommandsList) that
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* are useful for debugging. If you want to disable all of them after this feature has already
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* been initialized, use this function.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.EXTRA_CONSOLE_COMMANDS`.
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*/
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removeAllConsoleCommands(): void;
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}
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/**
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@@ -9574,6 +9585,7 @@ export declare function logMap(this: void, map: Map<AnyNotNil, unknown>, name?:
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export declare function logMusic(this: void): void;
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/** Helper function to log any added global variables in the Isaac Lua environment. */
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export declare function logNewGlobals(): void;
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export declare function logPlayerEffects(this: void, player: EntityPlayer): void;
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@@ -1,6 +1,6 @@
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1
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--[[
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-
isaacscript-common 33.
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+
isaacscript-common 33.5.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -24401,7 +24401,6 @@ local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
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local Difficulty = ____isaac_2Dtypescript_2Ddefinitions.Difficulty
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-
local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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@@ -24409,6 +24408,8 @@ local ____constants = require("src.core.constants")
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local VectorZero = ____constants.VectorZero
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local ____constantsFirstLast = require("src.core.constantsFirstLast")
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local FIRST_CHARACTER = ____constantsFirstLast.FIRST_CHARACTER
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local ____characters = require("src.functions.characters")
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local getCharacterName = ____characters.getCharacterName
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local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local spawnSlot = ____entitiesSpecific.spawnSlot
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local ____log = require("src.functions.log")
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@@ -24439,7 +24440,8 @@ function ____exports.restart(self, character)
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error(("Restarting as a character of " .. tostring(character)) .. " would crash the game.")
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end
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local command = "restart " .. tostring(character)
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-
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local characterName = getCharacterName(nil, character)
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log((((("Restarting the run as " .. characterName) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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Isaac.ExecuteCommand(command)
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end
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function ____exports.setUnseeded(self)
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@@ -50749,6 +50751,10 @@ function ExtraConsoleCommands.prototype.removeConsoleCommand(self, commandName)
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self.commandFunctionMap:delete(commandName)
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end
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__TS__DecorateLegacy({Exported}, ExtraConsoleCommands.prototype, "removeConsoleCommand", true)
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function ExtraConsoleCommands.prototype.removeAllConsoleCommands(self)
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self.commandFunctionMap:clear()
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end
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__TS__DecorateLegacy({Exported}, ExtraConsoleCommands.prototype, "removeAllConsoleCommands", true)
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return ____exports
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end,
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["src.classes.features.other.FadeInRemover"] = function(...)
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@@ -48,5 +48,16 @@ export declare class ExtraConsoleCommands extends Feature {
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* `ISCFeature.EXTRA_CONSOLE_COMMANDS`.
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*/
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removeConsoleCommand(commandName: string): void;
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/**
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* Helper function to remove all custom console commands.
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*
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* The standard library comes with [many existing console commands](ExtraConsoleCommandsList) that
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* are useful for debugging. If you want to disable all of them after this feature has already
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* been initialized, use this function.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.EXTRA_CONSOLE_COMMANDS`.
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*/
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removeAllConsoleCommands(): void;
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}
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//# sourceMappingURL=ExtraConsoleCommands.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ExtraConsoleCommands.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ExtraConsoleCommands.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD;;;;;;;;;;GAUG;AACH,qBAAa,oBAAqB,SAAQ,OAAO;IAI/C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAU;IAExC,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAG/B;IAoEJ,OAAO,CAAC,QAAQ,CAAC,UAAU,CAKzB;IAIF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIlC;IAIF,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAIrC;IAIF,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAIjC;IAIF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIlC;IAGF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAkD5B;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAWzB;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAI3B;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAYlC;IAEF;;;;;;;;;;;;OAYG;IAEI,iBAAiB,CACtB,WAAW,EAAE,MAAM,EACnB,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GACxC,IAAI;IA4BP;;;;;;;;;;OAUG;IAEI,oBAAoB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;
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{"version":3,"file":"ExtraConsoleCommands.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ExtraConsoleCommands.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD;;;;;;;;;;GAUG;AACH,qBAAa,oBAAqB,SAAQ,OAAO;IAI/C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAU;IAExC,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAG/B;IAoEJ,OAAO,CAAC,QAAQ,CAAC,UAAU,CAKzB;IAIF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIlC;IAIF,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAIrC;IAIF,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAIjC;IAIF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIlC;IAGF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAkD5B;IAGF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAWzB;IAGF,OAAO,CAAC,QAAQ,CAAC,YAAY,CAI3B;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAYlC;IAEF;;;;;;;;;;;;OAYG;IAEI,iBAAiB,CACtB,WAAW,EAAE,MAAM,EACnB,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GACxC,IAAI;IA4BP;;;;;;;;;;OAUG;IAEI,oBAAoB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAqBtD;;;;;;;;;OASG;IAEI,wBAAwB,IAAI,IAAI;CAGxC"}
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@@ -179,4 +179,8 @@ function ExtraConsoleCommands.prototype.removeConsoleCommand(self, commandName)
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self.commandFunctionMap:delete(commandName)
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end
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__TS__DecorateLegacy({Exported}, ExtraConsoleCommands.prototype, "removeConsoleCommand", true)
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function ExtraConsoleCommands.prototype.removeAllConsoleCommands(self)
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self.commandFunctionMap:clear()
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end
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__TS__DecorateLegacy({Exported}, ExtraConsoleCommands.prototype, "removeAllConsoleCommands", true)
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return ____exports
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@@ -11,6 +11,7 @@ export declare function getDefaultGlobals(): ReadonlySet<string>;
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* Returns a sorted array of key/value tuples.
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*/
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export declare function getNewGlobals(): ReadonlyArray<[AnyNotNil, unknown]>;
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/** Helper function to log any added global variables in the Isaac Lua environment. */
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export declare function logNewGlobals(): void;
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/**
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* Converts every `isaacscript-common` function that begins with "log" to a global function.
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@@ -1 +1 @@
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-
{"version":3,"file":"globals.d.ts","sourceRoot":"","sources":["../../../src/functions/globals.ts"],"names":[],"mappings":";AA6LA;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,MAAM,CAAC,CAYvD;AAMD;;;GAGG;AACH,wBAAgB,aAAa,IAAI,aAAa,CAAC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,CAcnE;AAED,wBAAgB,aAAa,IAAI,IAAI,CAapC;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,IAAI,IAAI,CAS5C;AAED;;;;GAIG;AACH,wBAAgB,2BAA2B,IAAI,IAAI,CAKlD"}
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{"version":3,"file":"globals.d.ts","sourceRoot":"","sources":["../../../src/functions/globals.ts"],"names":[],"mappings":";AA6LA;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,MAAM,CAAC,CAYvD;AAMD;;;GAGG;AACH,wBAAgB,aAAa,IAAI,aAAa,CAAC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,CAcnE;AAED,sFAAsF;AACtF,wBAAgB,aAAa,IAAI,IAAI,CAapC;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,IAAI,IAAI,CAS5C;AAED;;;;GAIG;AACH,wBAAgB,2BAA2B,IAAI,IAAI,CAKlD"}
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__TS__ArraySort(newGlobals, sortTwoDimensionalArray)
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return newGlobals
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end
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--- Helper function to log any added global variables in the Isaac Lua environment.
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function ____exports.logNewGlobals(self)
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local newGlobals = ____exports.getNewGlobals(nil)
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log("List of added global variables in the Isaac environment:")
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-
import { PlayerType } from "isaac-typescript-definitions";
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import type { PlayerType } from "isaac-typescript-definitions";
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/**
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* Helper function to see if the current run can unlock achievements. For example, if playing on a
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* set seed or in a victory lap, achievements are disabled.
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@@ -1 +1 @@
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-
{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,
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{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAa/D;;;GAGG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAKrC;AAED;;;;GAIG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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@@ -2,7 +2,6 @@ local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
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local Difficulty = ____isaac_2Dtypescript_2Ddefinitions.Difficulty
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-
local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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@@ -10,6 +9,8 @@ local ____constants = require("src.core.constants")
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local VectorZero = ____constants.VectorZero
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local ____constantsFirstLast = require("src.core.constantsFirstLast")
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local FIRST_CHARACTER = ____constantsFirstLast.FIRST_CHARACTER
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local ____characters = require("src.functions.characters")
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local getCharacterName = ____characters.getCharacterName
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local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local spawnSlot = ____entitiesSpecific.spawnSlot
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local ____log = require("src.functions.log")
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@@ -52,7 +53,8 @@ function ____exports.restart(self, character)
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error(("Restarting as a character of " .. tostring(character)) .. " would crash the game.")
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end
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local command = "restart " .. tostring(character)
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-
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local characterName = getCharacterName(nil, character)
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log((((("Restarting the run as " .. characterName) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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Isaac.ExecuteCommand(command)
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end
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--- Helper function to change the run status to that of an unseeded run with a new random seed.
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package/package.json
CHANGED
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@@ -314,4 +314,19 @@ export class ExtraConsoleCommands extends Feature {
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this.commandFunctionMap.delete(commandName);
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}
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/**
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* Helper function to remove all custom console commands.
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*
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* The standard library comes with [many existing console commands](ExtraConsoleCommandsList) that
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* are useful for debugging. If you want to disable all of them after this feature has already
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* been initialized, use this function.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.EXTRA_CONSOLE_COMMANDS`.
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*/
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@Exported
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public removeAllConsoleCommands(): void {
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this.commandFunctionMap.clear();
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}
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}
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package/src/functions/globals.ts
CHANGED
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@@ -231,6 +231,7 @@ export function getNewGlobals(): ReadonlyArray<[AnyNotNil, unknown]> {
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return newGlobals;
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}
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/** Helper function to log any added global variables in the Isaac Lua environment. */
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export function logNewGlobals(): void {
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const newGlobals = getNewGlobals();
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package/src/functions/run.ts
CHANGED
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import type { PlayerType } from "isaac-typescript-definitions";
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import {
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Challenge,
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Difficulty,
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PlayerType,
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SlotVariant,
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} from "isaac-typescript-definitions";
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import { game } from "../core/cachedClasses";
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import { VectorZero } from "../core/constants";
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import { FIRST_CHARACTER } from "../core/constantsFirstLast";
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import { getCharacterName } from "./characters";
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import { spawnSlot } from "./entitiesSpecific";
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import { log } from "./log";
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@@ -70,8 +71,9 @@ export function restart(character?: PlayerType): void {
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}
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const command = `restart ${character}`;
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const characterName = getCharacterName(character);
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log(
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-
`Restarting the run as
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+
`Restarting the run as ${characterName} (${character}) with a console command of: ${command}`,
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);
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Isaac.ExecuteCommand(command);
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}
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