isaacscript-common 33.14.0 → 33.15.0

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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 33.14.0
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+ isaacscript-common 33.15.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -49,6 +49,14 @@ local function require(file, ...)
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  end
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  ____modules = {
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  ["lualib_bundle"] = function(...)
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+ local function __TS__ArrayAt(self, relativeIndex)
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+ local absoluteIndex = relativeIndex < 0 and #self + relativeIndex or relativeIndex
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+ if absoluteIndex >= 0 and absoluteIndex < #self then
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+ return self[absoluteIndex + 1]
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+ end
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+ return nil
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+ end
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+
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  local function __TS__ArrayIsArray(value)
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  return type(value) == "table" and (value[1] ~= nil or next(value) == nil)
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  end
@@ -2524,6 +2532,7 @@ local function __TS__UsingAsync(self, cb, ...)
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  end
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  return {
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+ __TS__ArrayAt = __TS__ArrayAt,
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  __TS__ArrayConcat = __TS__ArrayConcat,
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  __TS__ArrayEntries = __TS__ArrayEntries,
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  __TS__ArrayEvery = __TS__ArrayEvery,
@@ -49725,6 +49734,84 @@ function ____exports.sound(self, params)
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  end
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  sfxManager:Play(soundEffect)
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  end
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+ function ____exports.spawnCollectible(self, params)
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+ if params == "" then
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+ print("You must specify the collectible name or the number corresponding to the collectible type.")
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+ return
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+ end
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+ local collectibleTypeNumber = tonumber(params)
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+ local collectibleType
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+ if collectibleTypeNumber == nil then
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+ local match = getMapPartialMatch(nil, params, COLLECTIBLE_NAME_TO_TYPE_MAP)
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+ if match == nil then
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+ print("Unknown collectible: " .. params)
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+ return
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+ end
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+ collectibleType = match[2]
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+ else
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+ collectibleType = asCollectibleType(nil, collectibleTypeNumber)
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+ end
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+ local roomClass = game:GetRoom()
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+ local centerPos = roomClass:GetCenterPos()
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+ spawnCollectibleUnsafe(nil, collectibleType, centerPos)
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+ end
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+ function ____exports.spawnGoldenTrinket(self, params)
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+ ____exports.spawnTrinket(nil, params, true)
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+ end
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+ function ____exports.spawnTrinket(self, params, golden)
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+ if golden == nil then
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+ golden = false
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+ end
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+ if params == "" then
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+ print("You must specify the name or number corresponding to the trinket type.")
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+ return
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+ end
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+ local trinketTypeNumber = tonumber(params)
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+ local trinketType
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+ if trinketTypeNumber == nil then
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+ local match = getMapPartialMatch(nil, params, TRINKET_NAME_TO_TYPE_MAP)
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+ if match == nil then
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+ print("Unknown trinket: " .. params)
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+ return
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+ end
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+ trinketType = match[2]
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+ else
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+ trinketType = asTrinketType(nil, trinketTypeNumber)
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+ end
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+ local roomClass = game:GetRoom()
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+ local centerPos = roomClass:GetCenterPos()
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+ local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
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+ local trinketTypeToSpawn = golden and goldenTrinketType or trinketType
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+ spawnTrinketFunction(nil, trinketTypeToSpawn, centerPos)
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+ end
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+ function ____exports.spawnTrinketAt(self, params, golden)
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+ if golden == nil then
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+ golden = false
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+ end
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+ if params == "" then
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+ print("You must specify the number corresponding to the trinket type and the number corresponding to the grid tile location.")
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+ return
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+ end
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+ local args = __TS__StringSplit(params, " ")
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+ if #args ~= 2 then
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+ print("You must specify the number corresponding to the trinket type and the number corresponding to the grid tile location.")
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+ return
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+ end
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+ local trinketTypeNumber = tonumber(args[1])
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+ if trinketTypeNumber == nil or trinketTypeNumber < 0 then
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+ print("Failed to parse the trinket type of: " .. tostring(args[1]))
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+ return
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+ end
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+ local gridIndex = tonumber(args[2])
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+ if gridIndex == nil or gridIndex < 0 then
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+ print("Failed to parse the grid index of: " .. tostring(args[2]))
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+ return
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+ end
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+ local trinketType = asTrinketType(nil, trinketTypeNumber)
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+ local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
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+ local trinketTypeToSpawn = golden and goldenTrinketType or trinketType
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+ spawnTrinketFunction(nil, trinketTypeToSpawn, gridIndex)
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+ end
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  function ____exports.startingRoom(self)
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  local level = game:GetLevel()
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  local startingRoomIndex = level:GetStartingRoomIndex()
@@ -49960,6 +50047,9 @@ function ____exports.coins(self, params)
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  local player = Isaac.GetPlayer()
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  player:AddCoins(numCoins)
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  end
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+ function ____exports.collectible(self, params)
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+ ____exports.spawnCollectible(nil, params)
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+ end
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  function ____exports.crawlSpace(self)
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  spawnTrapdoorOrCrawlSpace(nil, false)
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  end
@@ -50107,6 +50197,12 @@ end
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  function ____exports.goldKey(self)
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  ____exports.goldenKey(nil)
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  end
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+ function ____exports.goldTrinket(self, params)
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+ ____exports.spawnGoldenTrinket(nil, params)
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+ end
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+ function ____exports.goldenTrinket(self, params)
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+ ____exports.spawnGoldenTrinket(nil, params)
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+ end
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  function ____exports.grid(self)
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  Isaac.ExecuteCommand("debug 11")
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  end
@@ -50482,69 +50578,34 @@ function ____exports.spam(self)
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  v.persistent.spamBloodRights = not v.persistent.spamBloodRights
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  printEnabled(nil, v.persistent.spamBloodRights, "spamming Blood Rights")
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  end
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- function ____exports.spawnCollectible(self, params)
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+ function ____exports.spawnCollectibleAt(self, params)
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  if params == "" then
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- print("You must specify the name or number corresponding to the collectible type.")
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+ print("You must specify the number corresponding to the collectible type and the number corresponding to the grid tile location.")
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  return
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  end
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- local collectibleTypeNumber = tonumber(params)
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- local collectibleType
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- if collectibleTypeNumber == nil then
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- local match = getMapPartialMatch(nil, params, COLLECTIBLE_NAME_TO_TYPE_MAP)
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- if match == nil then
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- print("Unknown collectible: " .. params)
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- return
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- end
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- collectibleType = match[2]
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- else
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- collectibleType = asCollectibleType(nil, collectibleTypeNumber)
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- end
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- local roomClass = game:GetRoom()
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- local centerPos = roomClass:GetCenterPos()
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- spawnCollectibleUnsafe(nil, collectibleType, centerPos)
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- end
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- function ____exports.spawnGoldenTrinket(self, params)
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- if params == "" then
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- print("You must specify the name or number corresponding to the trinket type.")
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+ local args = __TS__StringSplit(params, " ")
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+ if #args ~= 2 then
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+ print("You must specify the number corresponding to the collectible type and the number corresponding to the grid tile location.")
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  return
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  end
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- local trinketTypeNumber = tonumber(params)
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- local trinketType
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- if trinketTypeNumber == nil then
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- local match = getMapPartialMatch(nil, params, TRINKET_NAME_TO_TYPE_MAP)
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- if match == nil then
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- print("Unknown trinket: " .. params)
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- return
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- end
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- trinketType = match[2]
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- else
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- trinketType = asTrinketType(nil, trinketTypeNumber)
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- end
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- local roomClass = game:GetRoom()
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- local centerPos = roomClass:GetCenterPos()
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- local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
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- spawnTrinketFunction(nil, goldenTrinketType, centerPos)
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- end
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- function ____exports.spawnTrinket(self, params)
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- if params == "" then
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- print("You must specify the name or number corresponding to the trinket type.")
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+ local collectibleTypeNumber = tonumber(args[1])
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+ if collectibleTypeNumber == nil or collectibleTypeNumber < 0 then
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+ print("Failed to parse the collectible type of: " .. tostring(args[1]))
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  return
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  end
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- local trinketTypeNumber = tonumber(params)
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- local trinketType
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- if trinketTypeNumber == nil then
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- local match = getMapPartialMatch(nil, params, TRINKET_NAME_TO_TYPE_MAP)
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- if match == nil then
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- print("Unknown trinket: " .. params)
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- return
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- end
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- trinketType = match[2]
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- else
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- trinketType = asTrinketType(nil, trinketTypeNumber)
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+ local gridIndex = tonumber(args[2])
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+ if gridIndex == nil or gridIndex < 0 then
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+ print("Failed to parse the grid index of: " .. tostring(args[2]))
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+ return
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  end
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- local roomClass = game:GetRoom()
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- local centerPos = roomClass:GetCenterPos()
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- spawnTrinketFunction(nil, trinketType, centerPos)
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+ local collectibleType = asCollectibleType(nil, collectibleTypeNumber)
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+ spawnCollectibleUnsafe(nil, collectibleType, gridIndex)
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+ end
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+ function ____exports.spawnGoldTrinket(self, params)
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+ ____exports.spawnGoldenTrinket(nil, params)
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+ end
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+ function ____exports.spawnGoldenTrinketAt(self, params)
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+ ____exports.spawnTrinketAt(nil, params, true)
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  end
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  function ____exports.speed(self, params)
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  local player = Isaac.GetPlayer()
@@ -50599,6 +50660,9 @@ end
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  function ____exports.treasureRoom(self)
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  warpToRoomType(nil, RoomType.TREASURE)
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  end
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+ function ____exports.trinket(self, params)
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+ ____exports.spawnTrinket(nil, params)
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+ end
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  function ____exports.ultraSecretRoom(self)
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  warpToRoomType(nil, RoomType.ULTRA_SECRET)
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  end
@@ -1,3 +1,11 @@
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+ local function __TS__ArrayAt(self, relativeIndex)
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+ local absoluteIndex = relativeIndex < 0 and #self + relativeIndex or relativeIndex
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+ if absoluteIndex >= 0 and absoluteIndex < #self then
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+ return self[absoluteIndex + 1]
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+ end
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+ return nil
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+ end
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+
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  local function __TS__ArrayIsArray(value)
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  return type(value) == "table" and (value[1] ~= nil or next(value) == nil)
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  end
@@ -2473,6 +2481,7 @@ local function __TS__UsingAsync(self, cb, ...)
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  end
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  return {
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+ __TS__ArrayAt = __TS__ArrayAt,
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  __TS__ArrayConcat = __TS__ArrayConcat,
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  __TS__ArrayEntries = __TS__ArrayEntries,
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  __TS__ArrayEvery = __TS__ArrayEvery,
@@ -97,6 +97,8 @@ export declare function coin(params: string): void;
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  * to remove coins.)
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  */
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  export declare function coins(params: string): void;
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+ /** Alias for the "spawnCollectible" command. */
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+ export declare function collectible(params: string): void;
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  /** Creates a crawl space next to the player. */
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  export declare function crawlSpace(): void;
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  /** Toggles permanent Curse of the Cursed. */
@@ -165,6 +167,8 @@ export declare function goldBomb(): void;
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  export declare function goldHearts(params: string): void;
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  /** Alias for the "goldenKey" command. */
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  export declare function goldKey(): void;
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+ /** Alias for the "spawnGoldenTrinket" command. */
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+ export declare function goldTrinket(params: string): void;
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  /** Gives the player a golden bomb. */
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  export declare function goldenBomb(): void;
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  /**
@@ -174,6 +178,8 @@ export declare function goldenBomb(): void;
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  export declare function goldenHearts(params: string): void;
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  /** Gives the player a golden key. */
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  export declare function goldenKey(): void;
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+ /** Alias for the "spawnGoldenTrinket" command. */
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+ export declare function goldenTrinket(params: string): void;
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  /**
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  * Alias for the "debug 11" command. Useful for seeing the coordinates and grid index of each tile
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  * in the room.
@@ -369,10 +375,76 @@ export declare function sounds(): void;
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  * "debug 10".
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  */
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  export declare function spam(): void;
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+ /**
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+ * Spawns a collectible in the center of the room. You must specify the collectible name or the
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+ * number corresponding to the collectible type.
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+ *
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+ * For example, all of the following commands would spawn Spoon Bender:
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+ *
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+ * ```text
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+ * spawnCollectible spoon bender
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+ * spawnCollectible spoon
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+ * spawnCollectible spo
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+ * spawnCollectible 3
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+ * ```
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+ */
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  export declare function spawnCollectible(params: string): void;
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- /** Spawns a golden version of the specified trinket type. */
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+ /**
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+ * Spawns a collectible at a specific grid tile location. You must specify the number corresponding
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+ * to the collectible type and the number corresponding to the grid tile location.
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+ *
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+ * For example, this would spawn Spoon Bender in the top-left corner of a 1x1 room:
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+ *
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+ * ```text
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+ * spawnCollectibleAt 3 16
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+ * ```
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+ *
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+ * (You can use the "grid" command to toggle displaying the numerical grid indexes corresponding to
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+ * a grid tile.)
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+ */
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+ export declare function spawnCollectibleAt(params: string): void;
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+ /** Alias for the `spawnGoldenTrinket` command. */
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+ export declare function spawnGoldTrinket(params: string): void;
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+ /**
409
+ * The same thing as the `spawnTrinket` command but spawns a golden version of the specified
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+ * trinket.
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+ */
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  export declare function spawnGoldenTrinket(params: string): void;
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- export declare function spawnTrinket(params: string): void;
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+ /**
414
+ * The same thing as the `spawnTrinketAt` command but spawns a golden version of the specified
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+ * trinket.
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+ */
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+ export declare function spawnGoldenTrinketAt(params: string): void;
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+ /**
419
+ * Spawns a trinket in the center of the room. You must specify the trinket name or the number
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+ * corresponding to the trinket type.
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+ *
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+ * For example, all of the following commands would spawn the Wiggle Worm trinket:
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+ *
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+ * ```text
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+ * spawnTrinket wiggle worm
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+ * spawnTrinket wiggle
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+ * spawnTrinket wig
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+ * spawnTrinket 10
429
+ * ```
430
+ *
431
+ * Also see the `spawnGoldenTrinket` command.
432
+ */
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+ export declare function spawnTrinket(params: string, golden?: boolean): void;
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+ /**
435
+ * Spawns a trinket at a specific grid tile location. You must specify the number corresponding to
436
+ * the trinket type and the number corresponding to the grid tile location.
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+ *
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+ * For example, this would spawn Wiggle Worm in the top-left corner of a 1x1 room:
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+ *
440
+ * ```text
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+ * spawnTrinketAt 10 16
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+ * ```
443
+ *
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+ * (You can use the "grid" command to toggle displaying the numerical grid indexes corresponding to
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+ * a grid tile.)
446
+ */
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+ export declare function spawnTrinketAt(params: string, golden?: boolean): void;
376
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  /**
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449
  * Toggles a set movement speed and flight for the player. You can provide an optional argument to
378
450
  * this command in order to set the speed to a specific amount. Default is 2.0 (which is the maximum
@@ -399,6 +471,8 @@ export declare function tests(): void;
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471
  export declare function trapdoor(): void;
400
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  /** Warps to the first Treasure Room on the floor. */
401
473
  export declare function treasureRoom(): void;
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+ /** Alias for the "spawnTrinket" command. */
475
+ export declare function trinket(params: string): void;
402
476
  /** Warps to the first Ultra Secret Room on the floor. */
403
477
  export declare function ultraSecretRoom(): void;
404
478
  /** Toggles permanent Curse of the Unknown. */
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"commands.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/extraConsoleCommands/commands.ts"],"names":[],"mappings":"AAoJA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4B9C;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,6CAA6C;AAC7C,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB3C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yCAAyC;AACzC,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,oCAAoC;AACpC,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,6DAA6D;AAC7D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAUnC;AAED,2FAA2F;AAC3F,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiB9C;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,kDAAkD;AAClD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAcnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,gDAAgD;AAChD,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,oEAAoE;AACpE,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAiC5B;AAED,mDAAmD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@@ -202,6 +202,121 @@ function ____exports.sound(self, params)
202
202
  end
203
203
  sfxManager:Play(soundEffect)
204
204
  end
205
+ --- Spawns a collectible in the center of the room. You must specify the collectible name or the
206
+ -- number corresponding to the collectible type.
207
+ --
208
+ -- For example, all of the following commands would spawn Spoon Bender:
209
+ --
210
+ -- ```text
211
+ -- spawnCollectible spoon bender
212
+ -- spawnCollectible spoon
213
+ -- spawnCollectible spo
214
+ -- spawnCollectible 3
215
+ -- ```
216
+ function ____exports.spawnCollectible(self, params)
217
+ if params == "" then
218
+ print("You must specify the collectible name or the number corresponding to the collectible type.")
219
+ return
220
+ end
221
+ local collectibleTypeNumber = tonumber(params)
222
+ local collectibleType
223
+ if collectibleTypeNumber == nil then
224
+ local match = getMapPartialMatch(nil, params, COLLECTIBLE_NAME_TO_TYPE_MAP)
225
+ if match == nil then
226
+ print("Unknown collectible: " .. params)
227
+ return
228
+ end
229
+ collectibleType = match[2]
230
+ else
231
+ collectibleType = asCollectibleType(nil, collectibleTypeNumber)
232
+ end
233
+ local roomClass = game:GetRoom()
234
+ local centerPos = roomClass:GetCenterPos()
235
+ spawnCollectibleUnsafe(nil, collectibleType, centerPos)
236
+ end
237
+ --- The same thing as the `spawnTrinket` command but spawns a golden version of the specified
238
+ -- trinket.
239
+ function ____exports.spawnGoldenTrinket(self, params)
240
+ ____exports.spawnTrinket(nil, params, true)
241
+ end
242
+ --- Spawns a trinket in the center of the room. You must specify the trinket name or the number
243
+ -- corresponding to the trinket type.
244
+ --
245
+ -- For example, all of the following commands would spawn the Wiggle Worm trinket:
246
+ --
247
+ -- ```text
248
+ -- spawnTrinket wiggle worm
249
+ -- spawnTrinket wiggle
250
+ -- spawnTrinket wig
251
+ -- spawnTrinket 10
252
+ -- ```
253
+ --
254
+ -- Also see the `spawnGoldenTrinket` command.
255
+ function ____exports.spawnTrinket(self, params, golden)
256
+ if golden == nil then
257
+ golden = false
258
+ end
259
+ if params == "" then
260
+ print("You must specify the name or number corresponding to the trinket type.")
261
+ return
262
+ end
263
+ local trinketTypeNumber = tonumber(params)
264
+ local trinketType
265
+ if trinketTypeNumber == nil then
266
+ local match = getMapPartialMatch(nil, params, TRINKET_NAME_TO_TYPE_MAP)
267
+ if match == nil then
268
+ print("Unknown trinket: " .. params)
269
+ return
270
+ end
271
+ trinketType = match[2]
272
+ else
273
+ trinketType = asTrinketType(nil, trinketTypeNumber)
274
+ end
275
+ local roomClass = game:GetRoom()
276
+ local centerPos = roomClass:GetCenterPos()
277
+ local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
278
+ local trinketTypeToSpawn = golden and goldenTrinketType or trinketType
279
+ spawnTrinketFunction(nil, trinketTypeToSpawn, centerPos)
280
+ end
281
+ --- Spawns a trinket at a specific grid tile location. You must specify the number corresponding to
282
+ -- the trinket type and the number corresponding to the grid tile location.
283
+ --
284
+ -- For example, this would spawn Wiggle Worm in the top-left corner of a 1x1 room:
285
+ --
286
+ -- ```text
287
+ -- spawnTrinketAt 10 16
288
+ -- ```
289
+ --
290
+ -- (You can use the "grid" command to toggle displaying the numerical grid indexes corresponding to
291
+ -- a grid tile.)
292
+ function ____exports.spawnTrinketAt(self, params, golden)
293
+ if golden == nil then
294
+ golden = false
295
+ end
296
+ if params == "" then
297
+ print("You must specify the number corresponding to the trinket type and the number corresponding to the grid tile location.")
298
+ return
299
+ end
300
+ local args = __TS__StringSplit(params, " ")
301
+ if #args ~= 2 then
302
+ print("You must specify the number corresponding to the trinket type and the number corresponding to the grid tile location.")
303
+ return
304
+ end
305
+ local trinketTypeNumber = tonumber(args[1])
306
+ if trinketTypeNumber == nil or trinketTypeNumber < 0 then
307
+ print("Failed to parse the trinket type of: " .. tostring(args[1]))
308
+ return
309
+ end
310
+ local gridIndex = tonumber(args[2])
311
+ if gridIndex == nil or gridIndex < 0 then
312
+ print("Failed to parse the grid index of: " .. tostring(args[2]))
313
+ return
314
+ end
315
+ local trinketType = asTrinketType(nil, trinketTypeNumber)
316
+ local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
317
+ local trinketTypeToSpawn = golden and goldenTrinketType or trinketType
318
+ spawnTrinketFunction(nil, trinketTypeToSpawn, gridIndex)
319
+ end
205
320
  --- Warps to the starting room of the floor.
206
321
  function ____exports.startingRoom(self)
207
322
  local level = game:GetLevel()
@@ -482,6 +597,10 @@ function ____exports.coins(self, params)
482
597
  local player = Isaac.GetPlayer()
483
598
  player:AddCoins(numCoins)
484
599
  end
600
+ --- Alias for the "spawnCollectible" command.
601
+ function ____exports.collectible(self, params)
602
+ ____exports.spawnCollectible(nil, params)
603
+ end
485
604
  --- Creates a crawl space next to the player.
486
605
  function ____exports.crawlSpace(self)
487
606
  spawnTrapdoorOrCrawlSpace(nil, false)
@@ -659,6 +778,14 @@ end
659
778
  function ____exports.goldKey(self)
660
779
  ____exports.goldenKey(nil)
661
780
  end
781
+ --- Alias for the "spawnGoldenTrinket" command.
782
+ function ____exports.goldTrinket(self, params)
783
+ ____exports.spawnGoldenTrinket(nil, params)
784
+ end
785
+ --- Alias for the "spawnGoldenTrinket" command.
786
+ function ____exports.goldenTrinket(self, params)
787
+ ____exports.spawnGoldenTrinket(nil, params)
788
+ end
662
789
  --- Alias for the "debug 11" command. Useful for seeing the coordinates and grid index of each tile
663
790
  -- in the room.
664
791
  function ____exports.grid(self)
@@ -1123,70 +1250,48 @@ function ____exports.spam(self)
1123
1250
  v.persistent.spamBloodRights = not v.persistent.spamBloodRights
1124
1251
  printEnabled(nil, v.persistent.spamBloodRights, "spamming Blood Rights")
1125
1252
  end
1126
- function ____exports.spawnCollectible(self, params)
1253
+ --- Spawns a collectible at a specific grid tile location. You must specify the number corresponding
1254
+ -- to the collectible type and the number corresponding to the grid tile location.
1255
+ --
1256
+ -- For example, this would spawn Spoon Bender in the top-left corner of a 1x1 room:
1257
+ --
1258
+ -- ```text
1259
+ -- spawnCollectibleAt 3 16
1260
+ -- ```
1261
+ --
1262
+ -- (You can use the "grid" command to toggle displaying the numerical grid indexes corresponding to
1263
+ -- a grid tile.)
1264
+ function ____exports.spawnCollectibleAt(self, params)
1127
1265
  if params == "" then
1128
- print("You must specify the name or number corresponding to the collectible type.")
1266
+ print("You must specify the number corresponding to the collectible type and the number corresponding to the grid tile location.")
1129
1267
  return
1130
1268
  end
1131
- local collectibleTypeNumber = tonumber(params)
1132
- local collectibleType
1133
- if collectibleTypeNumber == nil then
1134
- local match = getMapPartialMatch(nil, params, COLLECTIBLE_NAME_TO_TYPE_MAP)
1135
- if match == nil then
1136
- print("Unknown collectible: " .. params)
1137
- return
1138
- end
1139
- collectibleType = match[2]
1140
- else
1141
- collectibleType = asCollectibleType(nil, collectibleTypeNumber)
1142
- end
1143
- local roomClass = game:GetRoom()
1144
- local centerPos = roomClass:GetCenterPos()
1145
- spawnCollectibleUnsafe(nil, collectibleType, centerPos)
1146
- end
1147
- --- Spawns a golden version of the specified trinket type.
1148
- function ____exports.spawnGoldenTrinket(self, params)
1149
- if params == "" then
1150
- print("You must specify the name or number corresponding to the trinket type.")
1269
+ local args = __TS__StringSplit(params, " ")
1270
+ if #args ~= 2 then
1271
+ print("You must specify the number corresponding to the collectible type and the number corresponding to the grid tile location.")
1151
1272
  return
1152
1273
  end
1153
- local trinketTypeNumber = tonumber(params)
1154
- local trinketType
1155
- if trinketTypeNumber == nil then
1156
- local match = getMapPartialMatch(nil, params, TRINKET_NAME_TO_TYPE_MAP)
1157
- if match == nil then
1158
- print("Unknown trinket: " .. params)
1159
- return
1160
- end
1161
- trinketType = match[2]
1162
- else
1163
- trinketType = asTrinketType(nil, trinketTypeNumber)
1164
- end
1165
- local roomClass = game:GetRoom()
1166
- local centerPos = roomClass:GetCenterPos()
1167
- local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
1168
- spawnTrinketFunction(nil, goldenTrinketType, centerPos)
1169
- end
1170
- function ____exports.spawnTrinket(self, params)
1171
- if params == "" then
1172
- print("You must specify the name or number corresponding to the trinket type.")
1274
+ local collectibleTypeNumber = tonumber(args[1])
1275
+ if collectibleTypeNumber == nil or collectibleTypeNumber < 0 then
1276
+ print("Failed to parse the collectible type of: " .. tostring(args[1]))
1173
1277
  return
1174
1278
  end
1175
- local trinketTypeNumber = tonumber(params)
1176
- local trinketType
1177
- if trinketTypeNumber == nil then
1178
- local match = getMapPartialMatch(nil, params, TRINKET_NAME_TO_TYPE_MAP)
1179
- if match == nil then
1180
- print("Unknown trinket: " .. params)
1181
- return
1182
- end
1183
- trinketType = match[2]
1184
- else
1185
- trinketType = asTrinketType(nil, trinketTypeNumber)
1279
+ local gridIndex = tonumber(args[2])
1280
+ if gridIndex == nil or gridIndex < 0 then
1281
+ print("Failed to parse the grid index of: " .. tostring(args[2]))
1282
+ return
1186
1283
  end
1187
- local roomClass = game:GetRoom()
1188
- local centerPos = roomClass:GetCenterPos()
1189
- spawnTrinketFunction(nil, trinketType, centerPos)
1284
+ local collectibleType = asCollectibleType(nil, collectibleTypeNumber)
1285
+ spawnCollectibleUnsafe(nil, collectibleType, gridIndex)
1286
+ end
1287
+ --- Alias for the `spawnGoldenTrinket` command.
1288
+ function ____exports.spawnGoldTrinket(self, params)
1289
+ ____exports.spawnGoldenTrinket(nil, params)
1290
+ end
1291
+ --- The same thing as the `spawnTrinketAt` command but spawns a golden version of the specified
1292
+ -- trinket.
1293
+ function ____exports.spawnGoldenTrinketAt(self, params)
1294
+ ____exports.spawnTrinketAt(nil, params, true)
1190
1295
  end
1191
1296
  --- Toggles a set movement speed and flight for the player. You can provide an optional argument to
1192
1297
  -- this command in order to set the speed to a specific amount. Default is 2.0 (which is the maximum
@@ -1253,6 +1358,10 @@ end
1253
1358
  function ____exports.treasureRoom(self)
1254
1359
  warpToRoomType(nil, RoomType.TREASURE)
1255
1360
  end
1361
+ --- Alias for the "spawnTrinket" command.
1362
+ function ____exports.trinket(self, params)
1363
+ ____exports.spawnTrinket(nil, params)
1364
+ end
1256
1365
  --- Warps to the first Ultra Secret Room on the floor.
1257
1366
  function ____exports.ultraSecretRoom(self)
1258
1367
  warpToRoomType(nil, RoomType.ULTRA_SECRET)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "33.14.0",
3
+ "version": "33.15.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -9,6 +9,8 @@ eslint "sort-exports/sort-exports": [
9
9
  ],
10
10
  */
11
11
 
12
+ /* eslint "require-jsdoc": "error" */
13
+
12
14
  /**
13
15
  * __DOCS_LINE_THAT_WILL_BE_AUTOMATICALLY_REMOVED__
14
16
  *
@@ -506,6 +508,11 @@ export function coins(params: string): void {
506
508
  player.AddCoins(numCoins);
507
509
  }
508
510
 
511
+ /** Alias for the "spawnCollectible" command. */
512
+ export function collectible(params: string): void {
513
+ spawnCollectible(params);
514
+ }
515
+
509
516
  /** Creates a crawl space next to the player. */
510
517
  export function crawlSpace(): void {
511
518
  spawnTrapdoorOrCrawlSpace(false);
@@ -747,6 +754,11 @@ export function goldKey(): void {
747
754
  goldenKey();
748
755
  }
749
756
 
757
+ /** Alias for the "spawnGoldenTrinket" command. */
758
+ export function goldTrinket(params: string): void {
759
+ spawnGoldenTrinket(params);
760
+ }
761
+
750
762
  /** Gives the player a golden bomb. */
751
763
  export function goldenBomb(): void {
752
764
  const player = Isaac.GetPlayer();
@@ -767,6 +779,11 @@ export function goldenKey(): void {
767
779
  player.AddGoldenKey();
768
780
  }
769
781
 
782
+ /** Alias for the "spawnGoldenTrinket" command. */
783
+ export function goldenTrinket(params: string): void {
784
+ spawnGoldenTrinket(params);
785
+ }
786
+
770
787
  /**
771
788
  * Alias for the "debug 11" command. Useful for seeing the coordinates and grid index of each tile
772
789
  * in the room.
@@ -1415,10 +1432,23 @@ export function spam(): void {
1415
1432
  printEnabled(v.persistent.spamBloodRights, "spamming Blood Rights");
1416
1433
  }
1417
1434
 
1435
+ /**
1436
+ * Spawns a collectible in the center of the room. You must specify the collectible name or the
1437
+ * number corresponding to the collectible type.
1438
+ *
1439
+ * For example, all of the following commands would spawn Spoon Bender:
1440
+ *
1441
+ * ```text
1442
+ * spawnCollectible spoon bender
1443
+ * spawnCollectible spoon
1444
+ * spawnCollectible spo
1445
+ * spawnCollectible 3
1446
+ * ```
1447
+ */
1418
1448
  export function spawnCollectible(params: string): void {
1419
1449
  if (params === "") {
1420
1450
  print(
1421
- "You must specify the name or number corresponding to the collectible type.",
1451
+ "You must specify the collectible name or the number corresponding to the collectible type.",
1422
1452
  );
1423
1453
  return;
1424
1454
  }
@@ -1442,8 +1472,88 @@ export function spawnCollectible(params: string): void {
1442
1472
  spawnCollectibleUnsafe(collectibleType, centerPos);
1443
1473
  }
1444
1474
 
1445
- /** Spawns a golden version of the specified trinket type. */
1475
+ /**
1476
+ * Spawns a collectible at a specific grid tile location. You must specify the number corresponding
1477
+ * to the collectible type and the number corresponding to the grid tile location.
1478
+ *
1479
+ * For example, this would spawn Spoon Bender in the top-left corner of a 1x1 room:
1480
+ *
1481
+ * ```text
1482
+ * spawnCollectibleAt 3 16
1483
+ * ```
1484
+ *
1485
+ * (You can use the "grid" command to toggle displaying the numerical grid indexes corresponding to
1486
+ * a grid tile.)
1487
+ */
1488
+ export function spawnCollectibleAt(params: string): void {
1489
+ if (params === "") {
1490
+ print(
1491
+ "You must specify the number corresponding to the collectible type and the number corresponding to the grid tile location.",
1492
+ );
1493
+ return;
1494
+ }
1495
+
1496
+ const args = params.split(" ");
1497
+ if (args.length !== 2) {
1498
+ print(
1499
+ "You must specify the number corresponding to the collectible type and the number corresponding to the grid tile location.",
1500
+ );
1501
+ return;
1502
+ }
1503
+
1504
+ const collectibleTypeNumber = tonumber(args[0]);
1505
+ if (collectibleTypeNumber === undefined || collectibleTypeNumber < 0) {
1506
+ print(`Failed to parse the collectible type of: ${args[0]}`);
1507
+ return;
1508
+ }
1509
+
1510
+ const gridIndex = tonumber(args[1]);
1511
+ if (gridIndex === undefined || gridIndex < 0) {
1512
+ print(`Failed to parse the grid index of: ${args[1]}`);
1513
+ return;
1514
+ }
1515
+
1516
+ const collectibleType = asCollectibleType(collectibleTypeNumber);
1517
+ spawnCollectibleUnsafe(collectibleType, gridIndex);
1518
+ }
1519
+
1520
+ /** Alias for the `spawnGoldenTrinket` command. */
1521
+ export function spawnGoldTrinket(params: string): void {
1522
+ spawnGoldenTrinket(params);
1523
+ }
1524
+
1525
+ /**
1526
+ * The same thing as the `spawnTrinket` command but spawns a golden version of the specified
1527
+ * trinket.
1528
+ */
1446
1529
  export function spawnGoldenTrinket(params: string): void {
1530
+ spawnTrinket(params, true);
1531
+ }
1532
+
1533
+ /**
1534
+ * The same thing as the `spawnTrinketAt` command but spawns a golden version of the specified
1535
+ * trinket.
1536
+ */
1537
+ export function spawnGoldenTrinketAt(params: string): void {
1538
+ spawnTrinketAt(params, true);
1539
+ }
1540
+
1541
+ /**
1542
+ * Spawns a trinket in the center of the room. You must specify the trinket name or the number
1543
+ * corresponding to the trinket type.
1544
+ *
1545
+ * For example, all of the following commands would spawn the Wiggle Worm trinket:
1546
+ *
1547
+ * ```text
1548
+ * spawnTrinket wiggle worm
1549
+ * spawnTrinket wiggle
1550
+ * spawnTrinket wig
1551
+ * spawnTrinket 10
1552
+ * ```
1553
+ *
1554
+ * Also see the `spawnGoldenTrinket` command.
1555
+ */
1556
+ export function spawnTrinket(params: string, golden = false): void {
1447
1557
  if (params === "") {
1448
1558
  print(
1449
1559
  "You must specify the name or number corresponding to the trinket type.",
@@ -1468,34 +1578,55 @@ export function spawnGoldenTrinket(params: string): void {
1468
1578
  const roomClass = game.GetRoom();
1469
1579
  const centerPos = roomClass.GetCenterPos();
1470
1580
  const goldenTrinketType = getGoldenTrinketType(trinketType);
1471
- spawnTrinketFunction(goldenTrinketType, centerPos);
1581
+ const trinketTypeToSpawn = golden ? goldenTrinketType : trinketType;
1582
+ spawnTrinketFunction(trinketTypeToSpawn, centerPos);
1472
1583
  }
1473
1584
 
1474
- export function spawnTrinket(params: string): void {
1585
+ /**
1586
+ * Spawns a trinket at a specific grid tile location. You must specify the number corresponding to
1587
+ * the trinket type and the number corresponding to the grid tile location.
1588
+ *
1589
+ * For example, this would spawn Wiggle Worm in the top-left corner of a 1x1 room:
1590
+ *
1591
+ * ```text
1592
+ * spawnTrinketAt 10 16
1593
+ * ```
1594
+ *
1595
+ * (You can use the "grid" command to toggle displaying the numerical grid indexes corresponding to
1596
+ * a grid tile.)
1597
+ */
1598
+ export function spawnTrinketAt(params: string, golden = false): void {
1475
1599
  if (params === "") {
1476
1600
  print(
1477
- "You must specify the name or number corresponding to the trinket type.",
1601
+ "You must specify the number corresponding to the trinket type and the number corresponding to the grid tile location.",
1478
1602
  );
1479
1603
  return;
1480
1604
  }
1481
1605
 
1482
- const trinketTypeNumber = tonumber(params);
1483
- let trinketType: TrinketType;
1484
- if (trinketTypeNumber === undefined) {
1485
- const match = getMapPartialMatch(params, TRINKET_NAME_TO_TYPE_MAP);
1486
- if (match === undefined) {
1487
- print(`Unknown trinket: ${params}`);
1488
- return;
1489
- }
1606
+ const args = params.split(" ");
1607
+ if (args.length !== 2) {
1608
+ print(
1609
+ "You must specify the number corresponding to the trinket type and the number corresponding to the grid tile location.",
1610
+ );
1611
+ return;
1612
+ }
1490
1613
 
1491
- trinketType = match[1];
1492
- } else {
1493
- trinketType = asTrinketType(trinketTypeNumber);
1614
+ const trinketTypeNumber = tonumber(args[0]);
1615
+ if (trinketTypeNumber === undefined || trinketTypeNumber < 0) {
1616
+ print(`Failed to parse the trinket type of: ${args[0]}`);
1617
+ return;
1494
1618
  }
1495
1619
 
1496
- const roomClass = game.GetRoom();
1497
- const centerPos = roomClass.GetCenterPos();
1498
- spawnTrinketFunction(trinketType, centerPos);
1620
+ const gridIndex = tonumber(args[1]);
1621
+ if (gridIndex === undefined || gridIndex < 0) {
1622
+ print(`Failed to parse the grid index of: ${args[1]}`);
1623
+ return;
1624
+ }
1625
+
1626
+ const trinketType = asTrinketType(trinketTypeNumber);
1627
+ const goldenTrinketType = getGoldenTrinketType(trinketType);
1628
+ const trinketTypeToSpawn = golden ? goldenTrinketType : trinketType;
1629
+ spawnTrinketFunction(trinketTypeToSpawn, gridIndex);
1499
1630
  }
1500
1631
 
1501
1632
  /**
@@ -1593,6 +1724,11 @@ export function treasureRoom(): void {
1593
1724
  warpToRoomType(RoomType.TREASURE);
1594
1725
  }
1595
1726
 
1727
+ /** Alias for the "spawnTrinket" command. */
1728
+ export function trinket(params: string): void {
1729
+ spawnTrinket(params);
1730
+ }
1731
+
1596
1732
  /** Warps to the first Ultra Secret Room on the floor. */
1597
1733
  export function ultraSecretRoom(): void {
1598
1734
  warpToRoomType(RoomType.ULTRA_SECRET);