isaacscript-common 33.12.0 → 33.12.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +21 -0
- package/dist/isaacscript-common.lua +3 -3
- package/dist/src/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
- package/dist/src/classes/features/other/saveDataManager/loadFromDisk.lua +1 -1
- package/dist/src/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
- package/dist/src/classes/features/other/saveDataManager/saveToDisk.lua +1 -1
- package/dist/src/functions/direction.d.ts +21 -0
- package/dist/src/functions/direction.d.ts.map +1 -1
- package/dist/src/functions/direction.lua +11 -0
- package/package.json +1 -1
- package/src/classes/features/other/SaveDataManager.ts +1 -1
- package/src/classes/features/other/saveDataManager/loadFromDisk.ts +3 -1
- package/src/classes/features/other/saveDataManager/saveToDisk.ts +3 -1
- package/src/functions/direction.ts +21 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -3558,12 +3558,29 @@ export declare function deserializeVector(vector: SerializedVector): Vector;
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/** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76). */
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export declare const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
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/**
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* Helper function to convert a direction to degrees. For example, `Direction.LEFT` (0) would return
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* 180 and `Direction.RIGHT` (2) would return 0. (This corresponds to how the
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* `Vector.GetAngleDegrees` method works.)
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*/
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export declare function directionToDegrees(direction: Direction): int;
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/**
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* Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
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* (0) would return `ButtonAction.LEFT` (0).
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*/
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export declare function directionToMoveAction(direction: Direction): ButtonAction | undefined;
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/**
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* Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
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* (0) would return `ButtonAction.SHOOT_LEFT` (4).
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*/
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export declare function directionToShootAction(direction: Direction): ButtonAction | undefined;
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/**
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* Helper function to convert a direction to a `Vector`. For example, `Direction.LEFT` (0) would
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* convert to `Vector(-1, 0).
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*/
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export declare function directionToVector(direction: Direction): Readonly<Vector>;
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declare class DisableAllSound extends Feature {
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@@ -5105,6 +5122,10 @@ export declare function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefine
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*/
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export declare function getDimension(): Dimension;
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/**
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* Helper function to get the lowercase name of a direction. For example, `Direction.LEFT` (0) would
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* return "left".
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*/
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export declare function getDirectionName(direction: Direction): string | undefined;
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/**
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 33.12.
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+
isaacscript-common 33.12.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -37332,7 +37332,7 @@ function ____exports.loadFromDisk(self, mod, oldSaveData, classConstructors)
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end,
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SAVE_DATA_MANAGER_DEBUG
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)
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log("The save data manager loaded data from the \"save#.dat\" file.
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log("The save data manager loaded data from the \"save#.dat\" file for mod: " .. mod.Name)
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end
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return ____exports
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end,
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@@ -37452,7 +37452,7 @@ function ____exports.saveToDisk(self, mod, saveDataMap, saveDataConditionalFuncM
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local allSaveData = getAllSaveDataToWriteToDisk(nil, saveDataMap, saveDataConditionalFuncMap)
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local jsonString = jsonEncode(nil, allSaveData)
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mod:SaveData(jsonString)
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log("The save data manager wrote data to the \"save#.dat\" file.
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log("The save data manager wrote data to the \"save#.dat\" file for mod: " .. mod.Name)
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end
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return ____exports
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end,
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"loadFromDisk.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/saveDataManager/loadFromDisk.ts"],"names":[],"mappings":";;AAMA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,iCAAiC,CAAC;AAChE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,4BAA4B,CAAC;AAK3D,wBAAgB,YAAY,CAC1B,GAAG,EAAE,GAAG,EACR,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,EACrC,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,GAC1C,IAAI,
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{"version":3,"file":"loadFromDisk.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/saveDataManager/loadFromDisk.ts"],"names":[],"mappings":";;AAMA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,iCAAiC,CAAC;AAChE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,4BAA4B,CAAC;AAK3D,wBAAgB,YAAY,CAC1B,GAAG,EAAE,GAAG,EACR,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,EACrC,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,GAC1C,IAAI,CAwDN"}
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@@ -73,6 +73,6 @@ function ____exports.loadFromDisk(self, mod, oldSaveData, classConstructors)
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end,
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SAVE_DATA_MANAGER_DEBUG
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)
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log("The save data manager loaded data from the \"save#.dat\" file.
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log("The save data manager loaded data from the \"save#.dat\" file for mod: " .. mod.Name)
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end
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return ____exports
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"saveToDisk.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/saveDataManager/saveToDisk.ts"],"names":[],"mappings":";;AAKA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,iCAAiC,CAAC;AAGhE,wBAAgB,UAAU,CACxB,GAAG,EAAE,GAAG,EACR,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,EACrC,0BAA0B,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,OAAO,CAAC,GACxD,IAAI,
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1
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{"version":3,"file":"saveToDisk.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/saveDataManager/saveToDisk.ts"],"names":[],"mappings":";;AAKA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,iCAAiC,CAAC;AAGhE,wBAAgB,UAAU,CACxB,GAAG,EAAE,GAAG,EACR,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,EACrC,0BAA0B,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,OAAO,CAAC,GACxD,IAAI,CAUN"}
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@@ -41,6 +41,6 @@ function ____exports.saveToDisk(self, mod, saveDataMap, saveDataConditionalFuncM
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local allSaveData = getAllSaveDataToWriteToDisk(nil, saveDataMap, saveDataConditionalFuncMap)
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local jsonString = jsonEncode(nil, allSaveData)
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mod:SaveData(jsonString)
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log("The save data manager wrote data to the \"save#.dat\" file.
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log("The save data manager wrote data to the \"save#.dat\" file for mod: " .. mod.Name)
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end
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return ____exports
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@@ -8,9 +8,30 @@ import { Direction } from "isaac-typescript-definitions";
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* works.)
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*/
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export declare function angleToDirection(angleDegrees: int): Direction;
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/**
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* Helper function to convert a direction to degrees. For example, `Direction.LEFT` (0) would return
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* 180 and `Direction.RIGHT` (2) would return 0. (This corresponds to how the
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* `Vector.GetAngleDegrees` method works.)
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*/
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export declare function directionToDegrees(direction: Direction): int;
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/**
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* Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
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* (0) would return `ButtonAction.LEFT` (0).
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*/
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export declare function directionToMoveAction(direction: Direction): ButtonAction | undefined;
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/**
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* Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
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* (0) would return `ButtonAction.SHOOT_LEFT` (4).
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*/
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export declare function directionToShootAction(direction: Direction): ButtonAction | undefined;
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/**
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* Helper function to convert a direction to a `Vector`. For example, `Direction.LEFT` (0) would
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* convert to `Vector(-1, 0).
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*/
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export declare function directionToVector(direction: Direction): Readonly<Vector>;
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/**
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* Helper function to get the lowercase name of a direction. For example, `Direction.LEFT` (0) would
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* return "left".
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*/
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export declare function getDirectionName(direction: Direction): string | undefined;
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//# sourceMappingURL=direction.d.ts.map
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@@ -1 +1 @@
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-
{"version":3,"file":"direction.d.ts","sourceRoot":"","sources":["../../../src/functions/direction.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAOzD;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,GAAG,GAAG,SAAS,CAwB7D;AAED,wBAAgB,kBAAkB,CAAC,SAAS,EAAE,SAAS,GAAG,GAAG,CAE5D;AAED,wBAAgB,qBAAqB,CACnC,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAE1B;AAED,wBAAgB,sBAAsB,CACpC,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAE1B;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,QAAQ,CAAC,MAAM,CAAC,CAExE;AAED,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAEzE"}
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{"version":3,"file":"direction.d.ts","sourceRoot":"","sources":["../../../src/functions/direction.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAOzD;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,GAAG,GAAG,SAAS,CAwB7D;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,SAAS,EAAE,SAAS,GAAG,GAAG,CAE5D;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAE1B;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAE1B;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,QAAQ,CAAC,MAAM,CAAC,CAExE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAEzE"}
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@@ -36,18 +36,29 @@ function ____exports.angleToDirection(self, angleDegrees)
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end
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return Direction.RIGHT
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end
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--- Helper function to convert a direction to degrees. For example, `Direction.LEFT` (0) would return
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-- 180 and `Direction.RIGHT` (2) would return 0. (This corresponds to how the
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-- `Vector.GetAngleDegrees` method works.)
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function ____exports.directionToDegrees(self, direction)
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return DIRECTION_TO_DEGREES[direction]
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end
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--- Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
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-- (0) would return `ButtonAction.LEFT` (0).
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function ____exports.directionToMoveAction(self, direction)
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return DIRECTION_TO_MOVE_ACTION[direction]
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end
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--- Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
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-- (0) would return `ButtonAction.SHOOT_LEFT` (4).
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function ____exports.directionToShootAction(self, direction)
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return DIRECTION_TO_SHOOT_ACTION[direction]
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end
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--- Helper function to convert a direction to a `Vector`. For example, `Direction.LEFT` (0) would
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-- convert to `Vector(-1, 0).
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function ____exports.directionToVector(self, direction)
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return DIRECTION_TO_VECTOR[direction]
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end
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--- Helper function to get the lowercase name of a direction. For example, `Direction.LEFT` (0) would
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-- return "left".
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function ____exports.getDirectionName(self, direction)
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return DIRECTION_NAMES[direction]
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end
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package/package.json
CHANGED
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@@ -463,7 +463,7 @@ export class SaveDataManager extends Feature {
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for (const tstlClass of tstlClasses) {
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const { name } = tstlClass;
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assertDefined(
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// Since we are accepting untrusted user input, this might
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// Since we are accepting untrusted user input, this might not be a real TSTL class.
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name as string | undefined,
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"Failed to register a class with the save data manager due to not being able to derive the name of the class.",
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);
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@@ -67,7 +67,9 @@ export function loadFromDisk(
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SAVE_DATA_MANAGER_DEBUG,
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);
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log(
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log(
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`The save data manager loaded data from the "save#.dat" file for mod: ${mod.Name}`,
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);
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}
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function readSaveDatFile(mod: Mod) {
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@@ -17,7 +17,9 @@ export function saveToDisk(
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);
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const jsonString = jsonEncode(allSaveData);
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mod.SaveData(jsonString);
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log(
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log(
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`The save data manager wrote data to the "save#.dat" file for mod: ${mod.Name}`,
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);
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}
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function getAllSaveDataToWriteToDisk(
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return Direction.RIGHT;
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}
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/**
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* Helper function to convert a direction to degrees. For example, `Direction.LEFT` (0) would return
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* 180 and `Direction.RIGHT` (2) would return 0. (This corresponds to how the
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* `Vector.GetAngleDegrees` method works.)
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*/
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export function directionToDegrees(direction: Direction): int {
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return DIRECTION_TO_DEGREES[direction];
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}
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/**
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* Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
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* (0) would return `ButtonAction.LEFT` (0).
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*/
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export function directionToMoveAction(
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direction: Direction,
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): ButtonAction | undefined {
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return DIRECTION_TO_MOVE_ACTION[direction];
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}
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/**
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* Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
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* (0) would return `ButtonAction.SHOOT_LEFT` (4).
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*/
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export function directionToShootAction(
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direction: Direction,
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): ButtonAction | undefined {
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return DIRECTION_TO_SHOOT_ACTION[direction];
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}
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/**
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* Helper function to convert a direction to a `Vector`. For example, `Direction.LEFT` (0) would
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* convert to `Vector(-1, 0).
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*/
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export function directionToVector(direction: Direction): Readonly<Vector> {
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return DIRECTION_TO_VECTOR[direction];
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}
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/**
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* Helper function to get the lowercase name of a direction. For example, `Direction.LEFT` (0) would
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* return "left".
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82
|
+
*/
|
|
62
83
|
export function getDirectionName(direction: Direction): string | undefined {
|
|
63
84
|
return DIRECTION_NAMES[direction];
|
|
64
85
|
}
|