isaacscript-common 33.10.0 → 33.11.0

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@@ -8600,6 +8600,15 @@ export declare function isMinibossRoomOf(roomData: RoomConfig, minibossID: Minib
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  */
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  export declare function isMirrorRoom(roomData: RoomConfig): boolean;
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+ /**
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+ * Helper function to check if a tear hit an enemy. A tear is considered to be missed if it hit the
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+ * ground, a wall, or a grid entity.
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+ *
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+ * Under the hood, this function uses the `Entity.IsDead` method to determine this. (Tears will not
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+ * die if they hit an enemy, but they will die if they hit a wall or object.)
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+ */
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+ export declare function isMissedTear(tear: EntityTear): boolean;
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+
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  /** Returns true for any card or rune added by a mod. */
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  export declare function isModdedCardType(cardType: CardType): boolean;
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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 33.10.0
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+ isaacscript-common 33.11.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -30871,6 +30871,9 @@ function ____exports.addTearsStat(self, player, tearsStat)
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  local newMaxFireDelay = ____exports.getFireDelay(nil, newTearsStat)
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  player.MaxFireDelay = newMaxFireDelay
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  end
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+ function ____exports.isMissedTear(self, tear)
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+ return tear:IsDead()
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+ end
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  function ____exports.isTearFromFamiliar(self, tear, familiarVariant, subType)
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  if tear.FrameCount == 0 then
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  error("Failed to check if the given tear was from a player since the tear's frame count was equal to 0. (The \"isTearFromFamiliar\" function must only be used in the \"POST_TEAR_INIT_VERY_LATE\" callback or on frame 1 and onwards.)")
@@ -31,6 +31,14 @@ export declare function getFireDelay(tearsStat: float): float;
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  * this function.
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  */
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  export declare function getTearsStat(fireDelay: float): float;
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+ /**
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+ * Helper function to check if a tear hit an enemy. A tear is considered to be missed if it hit the
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+ * ground, a wall, or a grid entity.
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+ *
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+ * Under the hood, this function uses the `Entity.IsDead` method to determine this. (Tears will not
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+ * die if they hit an enemy, but they will die if they hit a wall or object.)
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+ */
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+ export declare function isMissedTear(tear: EntityTear): boolean;
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  /**
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  * Helper function to check if a given tear is from a familiar (as opposed to e.g. a player). This
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  * is determined by looking at the parent.
@@ -1 +1 @@
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- {"version":3,"file":"tears.d.ts","sourceRoot":"","sources":["../../../src/functions/tears.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAEpE;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,KAAK,GAAG,IAAI,CAKzE;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,KAAK,GAAG,KAAK,CAEpD;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,KAAK,GAAG,KAAK,CAEpD;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,UAAU,EAChB,eAAe,CAAC,EAAE,eAAe,EACjC,OAAO,CAAC,EAAE,GAAG,GACZ,OAAO,CAuBT;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAgB1D"}
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+ {"version":3,"file":"tears.d.ts","sourceRoot":"","sources":["../../../src/functions/tears.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAEpE;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,KAAK,GAAG,IAAI,CAKzE;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,KAAK,GAAG,KAAK,CAEpD;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,KAAK,GAAG,KAAK,CAEpD;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAEtD;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,UAAU,EAChB,eAAe,CAAC,EAAE,eAAe,EACjC,OAAO,CAAC,EAAE,GAAG,GACZ,OAAO,CAuBT;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAgB1D"}
@@ -34,6 +34,14 @@ function ____exports.addTearsStat(self, player, tearsStat)
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  local newMaxFireDelay = ____exports.getFireDelay(nil, newTearsStat)
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  player.MaxFireDelay = newMaxFireDelay
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  end
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+ --- Helper function to check if a tear hit an enemy. A tear is considered to be missed if it hit the
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+ -- ground, a wall, or a grid entity.
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+ --
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+ -- Under the hood, this function uses the `Entity.IsDead` method to determine this. (Tears will not
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+ -- die if they hit an enemy, but they will die if they hit a wall or object.)
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+ function ____exports.isMissedTear(self, tear)
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+ return tear:IsDead()
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+ end
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  --- Helper function to check if a given tear is from a familiar (as opposed to e.g. a player). This
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  -- is determined by looking at the parent.
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  --
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "33.10.0",
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+ "version": "33.11.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -44,6 +44,17 @@ export function getTearsStat(fireDelay: float): float {
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  return 30 / (fireDelay + 1);
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  }
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+ /**
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+ * Helper function to check if a tear hit an enemy. A tear is considered to be missed if it hit the
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+ * ground, a wall, or a grid entity.
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+ *
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+ * Under the hood, this function uses the `Entity.IsDead` method to determine this. (Tears will not
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+ * die if they hit an enemy, but they will die if they hit a wall or object.)
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+ */
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+ export function isMissedTear(tear: EntityTear): boolean {
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+ return tear.IsDead();
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+ }
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+
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  /**
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  * Helper function to check if a given tear is from a familiar (as opposed to e.g. a player). This
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  * is determined by looking at the parent.