isaacscript-common 32.1.0 → 32.2.0

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@@ -6685,7 +6685,7 @@ export declare function getRoomName(roomGridIndex?: int): string;
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  *
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  * Room descriptors without any data are assumed to be non-existent and are not included.
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  *
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- * - If you want just the rooms inside of the grid, use the `getRoomsInGrid` helper function.
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+ * - If you want just the rooms inside of the grid, use the `getRoomsInsideGrid` helper function.
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  * - If you want just the rooms outside of the grid, use the `getRoomsOutsideGrid` helper function.
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  *
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  * @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 32.1.0
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+ isaacscript-common 32.2.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -3151,6 +3151,14 @@ do
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  end
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  end
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  end
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+ do
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+ local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.DebugCommand")
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+ for ____exportKey, ____exportValue in pairs(____export) do
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+ if ____exportKey ~= "default" then
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+ ____exports[____exportKey] = ____exportValue
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+ end
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+ end
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+ end
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  do
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  local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.Difficulty")
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  for ____exportKey, ____exportValue in pairs(____export) do
@@ -15010,6 +15018,38 @@ ____exports.Difficulty.GREED = 2
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  ____exports.Difficulty[____exports.Difficulty.GREED] = "GREED"
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  ____exports.Difficulty.GREEDIER = 3
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  ____exports.Difficulty[____exports.Difficulty.GREEDIER] = "GREEDIER"
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+ return ____exports
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+ end,
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+ ["lua_modules.isaac-typescript-definitions.dist.src.enums.DebugCommand"] = function(...)
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+ local ____exports = {}
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+ --- The values accepted by the `debug` console command.
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+ ____exports.DebugCommand = {}
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+ ____exports.DebugCommand.ENTITY_POSITIONS = 1
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+ ____exports.DebugCommand[____exports.DebugCommand.ENTITY_POSITIONS] = "ENTITY_POSITIONS"
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+ ____exports.DebugCommand.GRID_COST = 2
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+ ____exports.DebugCommand[____exports.DebugCommand.GRID_COST] = "GRID_COST"
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+ ____exports.DebugCommand.INFINITE_HP = 3
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+ ____exports.DebugCommand[____exports.DebugCommand.INFINITE_HP] = "INFINITE_HP"
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+ ____exports.DebugCommand.HIGH_DAMAGE = 4
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+ ____exports.DebugCommand[____exports.DebugCommand.HIGH_DAMAGE] = "HIGH_DAMAGE"
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+ ____exports.DebugCommand.SHOW_ROOM_INFO = 5
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+ ____exports.DebugCommand[____exports.DebugCommand.SHOW_ROOM_INFO] = "SHOW_ROOM_INFO"
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+ ____exports.DebugCommand.SHOW_HITSPHERES = 6
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+ ____exports.DebugCommand[____exports.DebugCommand.SHOW_HITSPHERES] = "SHOW_HITSPHERES"
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+ ____exports.DebugCommand.SHOW_DAMAGE_VALUES = 7
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+ ____exports.DebugCommand[____exports.DebugCommand.SHOW_DAMAGE_VALUES] = "SHOW_DAMAGE_VALUES"
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+ ____exports.DebugCommand.INFINITE_ITEM_CHARGES = 8
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+ ____exports.DebugCommand[____exports.DebugCommand.INFINITE_ITEM_CHARGES] = "INFINITE_ITEM_CHARGES"
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+ ____exports.DebugCommand.HIGH_LUCK = 9
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+ ____exports.DebugCommand[____exports.DebugCommand.HIGH_LUCK] = "HIGH_LUCK"
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+ ____exports.DebugCommand.QUICK_KILL = 10
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+ ____exports.DebugCommand[____exports.DebugCommand.QUICK_KILL] = "QUICK_KILL"
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+ ____exports.DebugCommand.GRID_INFO = 11
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+ ____exports.DebugCommand[____exports.DebugCommand.GRID_INFO] = "GRID_INFO"
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+ ____exports.DebugCommand.PLAYER_ITEM_INFO = 12
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+ ____exports.DebugCommand[____exports.DebugCommand.PLAYER_ITEM_INFO] = "PLAYER_ITEM_INFO"
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+ ____exports.DebugCommand.SHOW_GRID_COLLISION_POINTS = 13
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+ ____exports.DebugCommand[____exports.DebugCommand.SHOW_GRID_COLLISION_POINTS] = "SHOW_GRID_COLLISION_POINTS"
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  return ____exports
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  end,
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  ["lua_modules.isaac-typescript-definitions.dist.src.enums.CopyableIsaacAPIClassType"] = function(...)
@@ -65,7 +65,7 @@ export declare function getRoomTypeName(roomType: RoomType): string;
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  *
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  * Room descriptors without any data are assumed to be non-existent and are not included.
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  *
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- * - If you want just the rooms inside of the grid, use the `getRoomsInGrid` helper function.
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+ * - If you want just the rooms inside of the grid, use the `getRoomsInsideGrid` helper function.
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  * - If you want just the rooms outside of the grid, use the `getRoomsOutsideGrid` helper function.
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  *
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  * @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
@@ -312,7 +312,7 @@ end
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  --
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  -- Room descriptors without any data are assumed to be non-existent and are not included.
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  --
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- -- - If you want just the rooms inside of the grid, use the `getRoomsInGrid` helper function.
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+ -- - If you want just the rooms inside of the grid, use the `getRoomsInsideGrid` helper function.
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  -- - If you want just the rooms outside of the grid, use the `getRoomsOutsideGrid` helper function.
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  --
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  -- @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "32.1.0",
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+ "version": "32.2.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -25,6 +25,6 @@
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  "main": "dist/src/index",
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  "types": "dist/index.rollup.d.ts",
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  "dependencies": {
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- "isaac-typescript-definitions": "^15.1.0"
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+ "isaac-typescript-definitions": "^15.2.0"
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  }
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  }
@@ -189,7 +189,7 @@ export function getRoomTypeName(roomType: RoomType): string {
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  *
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  * Room descriptors without any data are assumed to be non-existent and are not included.
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  *
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- * - If you want just the rooms inside of the grid, use the `getRoomsInGrid` helper function.
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+ * - If you want just the rooms inside of the grid, use the `getRoomsInsideGrid` helper function.
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  * - If you want just the rooms outside of the grid, use the `getRoomsOutsideGrid` helper function.
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  *
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  * @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),