isaacscript-common 31.8.1 → 31.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -8110,6 +8110,11 @@ export declare function isCharacter(player: EntityPlayer, ...characters: PlayerT
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/** Helper function to test if the provided pickup matches one of the various chest variants. */
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export declare function isChest(pickup: EntityPickup): boolean;
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/**
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* Helper function to test if the provided pickup variant matches one of the various chest variants.
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*/
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export declare function isChestVariant(pickupVariant: PickupVariant): boolean;
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/**
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* Helper function to detect if a particular player is a "child" player, meaning that they have a
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* non-undefined `EntityPlayer.Parent` field. (For example, the Strawman Keeper.)
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@@ -8634,10 +8639,16 @@ export declare function isQuestCollectible(collectibleType: CollectibleType): bo
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export declare function isRaglingDeathPatch(npc: EntityNPC): boolean;
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/**
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* Helper function to test if the provided pickup matches one of the various red heart sub
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* Helper function to test if the provided pickup matches one of the various red heart sub-types.
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*/
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export declare function isRedHeart(pickup: EntityPickup): boolean;
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/**
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* Helper function to test if the provided heart sub-type matches one of the various red heart
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* sub-types.
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*/
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export declare function isRedHeartSubType(heartSubType: HeartSubType): boolean;
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/**
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* Helper function to detect if the provided room was created by the Red Key item. Under the hood,
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* this checks for the `RoomDescriptorFlag.FLAG_RED_ROOM` flag.
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 31.
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isaacscript-common 31.10.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -39718,6 +39718,9 @@ local ____pickupVariants = require("src.functions.pickupVariants")
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local isHeart = ____pickupVariants.isHeart
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local ____pickupsSpecific = require("src.functions.pickupsSpecific")
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local getHearts = ____pickupsSpecific.getHearts
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function ____exports.isChestVariant(self, pickupVariant)
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return CHEST_PICKUP_VARIANTS:has(pickupVariant)
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end
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function ____exports.getCoinValue(self, coinSubType)
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local value = COIN_SUB_TYPE_TO_VALUE[coinSubType]
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return value or DEFAULT_COIN_VALUE
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@@ -39730,11 +39733,14 @@ function ____exports.getRedHearts(self)
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)
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end
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function ____exports.isChest(self, pickup)
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return
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return ____exports.isChestVariant(nil, pickup.Variant)
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end
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function ____exports.isRedHeart(self, pickup)
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return isHeart(nil, pickup) and RED_HEART_SUB_TYPES_SET:has(pickup.SubType)
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end
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function ____exports.isRedHeartSubType(self, heartSubType)
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return RED_HEART_SUB_TYPES_SET:has(heartSubType)
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end
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function ____exports.removeAllRedHearts(self, cap)
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local redHearts = ____exports.getRedHearts(nil)
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return removeEntities(nil, redHearts, cap)
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@@ -1,4 +1,4 @@
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import type { CoinSubType } from "isaac-typescript-definitions";
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import type { CoinSubType, HeartSubType, PickupVariant } from "isaac-typescript-definitions";
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/**
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* Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
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* sub-types.
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@@ -9,9 +9,18 @@ export declare function getRedHearts(): EntityPickupHeart[];
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/** Helper function to test if the provided pickup matches one of the various chest variants. */
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export declare function isChest(pickup: EntityPickup): boolean;
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/**
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* Helper function to test if the provided pickup matches one of the various
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* Helper function to test if the provided pickup variant matches one of the various chest variants.
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*/
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export declare function isChestVariant(pickupVariant: PickupVariant): boolean;
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/**
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* Helper function to test if the provided pickup matches one of the various red heart sub-types.
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*/
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export declare function isRedHeart(pickup: EntityPickup): boolean;
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/**
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* Helper function to test if the provided heart sub-type matches one of the various red heart
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* sub-types.
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*/
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export declare function isRedHeartSubType(heartSubType: HeartSubType): boolean;
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/**
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* Helper function to remove all of the red heart pickup entities in the room.
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*
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@@ -1 +1 @@
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{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,
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{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,WAAW,EACX,YAAY,EACZ,aAAa,EACd,MAAM,8BAA8B,CAAC;AAWtC;;;GAGG;AACH,wBAAgB,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,GAAG,CAK1D;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,IAAI,iBAAiB,EAAE,CAGlD;AAED,gGAAgG;AAChG,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,cAAc,CAAC,aAAa,EAAE,aAAa,GAAG,OAAO,CAEpE;AAED;;GAEG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAExD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAErE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,iBAAiB,EAAE,CAGjE"}
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@@ -14,6 +14,10 @@ local ____pickupVariants = require("src.functions.pickupVariants")
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local isHeart = ____pickupVariants.isHeart
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local ____pickupsSpecific = require("src.functions.pickupsSpecific")
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local getHearts = ____pickupsSpecific.getHearts
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--- Helper function to test if the provided pickup variant matches one of the various chest variants.
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function ____exports.isChestVariant(self, pickupVariant)
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return CHEST_PICKUP_VARIANTS:has(pickupVariant)
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end
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--- Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
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-- sub-types.
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function ____exports.getCoinValue(self, coinSubType)
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@@ -30,12 +34,17 @@ function ____exports.getRedHearts(self)
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end
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--- Helper function to test if the provided pickup matches one of the various chest variants.
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function ____exports.isChest(self, pickup)
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return
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return ____exports.isChestVariant(nil, pickup.Variant)
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end
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--- Helper function to test if the provided pickup matches one of the various red heart sub
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--- Helper function to test if the provided pickup matches one of the various red heart sub-types.
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function ____exports.isRedHeart(self, pickup)
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return isHeart(nil, pickup) and RED_HEART_SUB_TYPES_SET:has(pickup.SubType)
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end
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--- Helper function to test if the provided heart sub-type matches one of the various red heart
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-- sub-types.
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function ____exports.isRedHeartSubType(self, heartSubType)
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return RED_HEART_SUB_TYPES_SET:has(heartSubType)
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end
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--- Helper function to remove all of the red heart pickup entities in the room.
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--
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-- @param cap Optional. If specified, will only remove the given amount of hearts.
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package/package.json
CHANGED
package/src/functions/pickups.ts
CHANGED
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import type {
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import type {
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CoinSubType,
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HeartSubType,
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PickupVariant,
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} from "isaac-typescript-definitions";
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import {
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COIN_SUB_TYPE_TO_VALUE,
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DEFAULT_COIN_VALUE,
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@@ -28,16 +32,31 @@ export function getRedHearts(): EntityPickupHeart[] {
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/** Helper function to test if the provided pickup matches one of the various chest variants. */
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export function isChest(pickup: EntityPickup): boolean {
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return
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return isChestVariant(pickup.Variant);
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}
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/**
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* Helper function to test if the provided pickup matches one of the various
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* Helper function to test if the provided pickup variant matches one of the various chest variants.
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*/
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export function isChestVariant(pickupVariant: PickupVariant): boolean {
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return CHEST_PICKUP_VARIANTS.has(pickupVariant);
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}
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/**
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* Helper function to test if the provided pickup matches one of the various red heart sub-types.
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*/
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export function isRedHeart(pickup: EntityPickup): boolean {
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return isHeart(pickup) && RED_HEART_SUB_TYPES_SET.has(pickup.SubType);
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}
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/**
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* Helper function to test if the provided heart sub-type matches one of the various red heart
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* sub-types.
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*/
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export function isRedHeartSubType(heartSubType: HeartSubType): boolean {
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return RED_HEART_SUB_TYPES_SET.has(heartSubType);
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}
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/**
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* Helper function to remove all of the red heart pickup entities in the room.
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*
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