isaacscript-common 31.7.3 → 31.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (108) hide show
  1. package/dist/index.rollup.d.ts +227 -151
  2. package/dist/isaacscript-common.lua +144 -14
  3. package/dist/lualib_bundle.lua +99 -3
  4. package/dist/src/classes/ModFeature.d.ts +2 -2
  5. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts +1 -1
  6. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -1
  7. package/dist/src/classes/callbacks/PostUsePillFilter.d.ts +2 -2
  8. package/dist/src/classes/callbacks/PostUsePillFilter.lua +2 -2
  9. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  10. package/dist/src/classes/features/other/CustomItemPools.d.ts +1 -1
  11. package/dist/src/classes/features/other/CustomTrapdoors.d.ts +2 -2
  12. package/dist/src/classes/features/other/DebugDisplay.d.ts +18 -18
  13. package/dist/src/classes/features/other/ModdedElementSets.d.ts +2 -2
  14. package/dist/src/classes/features/other/RunInNFrames.d.ts +14 -14
  15. package/dist/src/classes/features/other/SaveDataManager.d.ts +2 -2
  16. package/dist/src/classes/features/other/SpawnRockAltRewards.d.ts +1 -1
  17. package/dist/src/classes/features/other/StageHistory.d.ts +2 -2
  18. package/dist/src/classes/features/other/extraConsoleCommands/commands.d.ts +1 -1
  19. package/dist/src/classes/features/other/extraConsoleCommands/commands.d.ts.map +1 -1
  20. package/dist/src/classes/features/other/extraConsoleCommands/commands.lua +1 -1
  21. package/dist/src/functions/array.d.ts +4 -4
  22. package/dist/src/functions/array.lua +4 -4
  23. package/dist/src/functions/cards.d.ts +1 -1
  24. package/dist/src/functions/cards.d.ts.map +1 -1
  25. package/dist/src/functions/cards.lua +1 -1
  26. package/dist/src/functions/charge.d.ts +1 -1
  27. package/dist/src/functions/charge.lua +1 -1
  28. package/dist/src/functions/collectibles.d.ts +3 -3
  29. package/dist/src/functions/collectibles.lua +3 -3
  30. package/dist/src/functions/debugFunctions.d.ts +2 -2
  31. package/dist/src/functions/debugFunctions.lua +2 -2
  32. package/dist/src/functions/deepCopy.d.ts +2 -2
  33. package/dist/src/functions/deepCopy.lua +2 -2
  34. package/dist/src/functions/globals.d.ts +1 -1
  35. package/dist/src/functions/globals.lua +1 -1
  36. package/dist/src/functions/gridEntities.d.ts +6 -6
  37. package/dist/src/functions/gridEntities.lua +6 -6
  38. package/dist/src/functions/gridEntitiesSpecific.d.ts +22 -22
  39. package/dist/src/functions/gridEntitiesSpecific.lua +22 -22
  40. package/dist/src/functions/logEntities.d.ts +1 -1
  41. package/dist/src/functions/logEntities.lua +1 -1
  42. package/dist/src/functions/minimap.d.ts +17 -20
  43. package/dist/src/functions/minimap.d.ts.map +1 -1
  44. package/dist/src/functions/minimap.lua +17 -20
  45. package/dist/src/functions/nextStage.d.ts +2 -2
  46. package/dist/src/functions/nextStage.lua +2 -2
  47. package/dist/src/functions/pills.d.ts +2 -2
  48. package/dist/src/functions/pills.lua +2 -2
  49. package/dist/src/functions/playerHealth.d.ts +4 -4
  50. package/dist/src/functions/playerHealth.lua +4 -4
  51. package/dist/src/functions/playerIndex.d.ts +2 -3
  52. package/dist/src/functions/playerIndex.d.ts.map +1 -1
  53. package/dist/src/functions/playerIndex.lua +2 -3
  54. package/dist/src/functions/players.d.ts +5 -5
  55. package/dist/src/functions/players.lua +5 -5
  56. package/dist/src/functions/pocketItems.d.ts +5 -5
  57. package/dist/src/functions/pocketItems.lua +5 -5
  58. package/dist/src/functions/revive.d.ts +3 -3
  59. package/dist/src/functions/revive.lua +3 -3
  60. package/dist/src/functions/rooms.d.ts +7 -7
  61. package/dist/src/functions/rooms.lua +7 -7
  62. package/dist/src/functions/run.d.ts +1 -1
  63. package/dist/src/functions/run.lua +1 -1
  64. package/dist/src/functions/set.d.ts +1 -1
  65. package/dist/src/functions/set.lua +1 -1
  66. package/dist/src/functions/stage.d.ts +80 -9
  67. package/dist/src/functions/stage.d.ts.map +1 -1
  68. package/dist/src/functions/stage.lua +96 -18
  69. package/dist/src/functions/trinkets.d.ts +1 -1
  70. package/dist/src/functions/trinkets.lua +1 -1
  71. package/package.json +2 -2
  72. package/src/classes/ModFeature.ts +2 -2
  73. package/src/classes/callbacks/PostPlayerFatalDamage.ts +1 -1
  74. package/src/classes/callbacks/PostUsePillFilter.ts +2 -2
  75. package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
  76. package/src/classes/features/other/CustomItemPools.ts +1 -1
  77. package/src/classes/features/other/CustomTrapdoors.ts +2 -2
  78. package/src/classes/features/other/DebugDisplay.ts +18 -18
  79. package/src/classes/features/other/DisableInputs.ts +2 -2
  80. package/src/classes/features/other/ModdedElementSets.ts +2 -2
  81. package/src/classes/features/other/RunInNFrames.ts +15 -15
  82. package/src/classes/features/other/SaveDataManager.ts +2 -2
  83. package/src/classes/features/other/SpawnRockAltRewards.ts +1 -1
  84. package/src/classes/features/other/StageHistory.ts +2 -2
  85. package/src/classes/features/other/extraConsoleCommands/commands.ts +1 -1
  86. package/src/functions/array.ts +4 -4
  87. package/src/functions/cards.ts +1 -1
  88. package/src/functions/charge.ts +1 -1
  89. package/src/functions/collectibles.ts +3 -3
  90. package/src/functions/debugFunctions.ts +2 -2
  91. package/src/functions/deepCopy.ts +3 -3
  92. package/src/functions/globals.ts +1 -1
  93. package/src/functions/gridEntities.ts +6 -6
  94. package/src/functions/gridEntitiesSpecific.ts +22 -22
  95. package/src/functions/logEntities.ts +1 -1
  96. package/src/functions/minimap.ts +17 -20
  97. package/src/functions/nextStage.ts +2 -2
  98. package/src/functions/pills.ts +2 -2
  99. package/src/functions/playerHealth.ts +4 -4
  100. package/src/functions/playerIndex.ts +2 -3
  101. package/src/functions/players.ts +5 -5
  102. package/src/functions/pocketItems.ts +5 -5
  103. package/src/functions/revive.ts +3 -3
  104. package/src/functions/rooms.ts +7 -7
  105. package/src/functions/run.ts +1 -1
  106. package/src/functions/set.ts +1 -1
  107. package/src/functions/stage.ts +155 -35
  108. package/src/functions/trinkets.ts +1 -1
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 31.7.3
3
+ isaacscript-common 31.8.1
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -85,6 +85,8 @@ do
85
85
  return setmetatable({description = description}, symbolMetatable)
86
86
  end
87
87
  Symbol = {
88
+ asyncDispose = __TS__Symbol("Symbol.asyncDispose"),
89
+ dispose = __TS__Symbol("Symbol.dispose"),
88
90
  iterator = __TS__Symbol("Symbol.iterator"),
89
91
  hasInstance = __TS__Symbol("Symbol.hasInstance"),
90
92
  species = __TS__Symbol("Symbol.species"),
@@ -584,6 +586,32 @@ local function __TS__ArraySetLength(self, length)
584
586
  return length
585
587
  end
586
588
 
589
+ local __TS__Unpack = table.unpack or unpack
590
+
591
+ local function __TS__ArrayToReversed(self)
592
+ local copy = {__TS__Unpack(self)}
593
+ __TS__ArrayReverse(copy)
594
+ return copy
595
+ end
596
+
597
+ local function __TS__ArrayToSorted(self, compareFn)
598
+ local copy = {__TS__Unpack(self)}
599
+ __TS__ArraySort(copy, compareFn)
600
+ return copy
601
+ end
602
+
603
+ local function __TS__ArrayToSpliced(self, start, deleteCount, ...)
604
+ local copy = {__TS__Unpack(self)}
605
+ __TS__ArraySplice(copy, start, deleteCount, ...)
606
+ return copy
607
+ end
608
+
609
+ local function __TS__ArrayWith(self, index, value)
610
+ local copy = {__TS__Unpack(self)}
611
+ copy[index + 1] = value
612
+ return copy
613
+ end
614
+
587
615
  local function __TS__InstanceOf(obj, classTbl)
588
616
  if type(classTbl) ~= "table" then
589
617
  error("Right-hand side of 'instanceof' is not an object", 0)
@@ -616,8 +644,6 @@ local function __TS__Class(self)
616
644
  return c
617
645
  end
618
646
 
619
- local __TS__Unpack = table.unpack or unpack
620
-
621
647
  local function __TS__FunctionBind(fn, ...)
622
648
  local boundArgs = {...}
623
649
  return function(____, ...)
@@ -2433,6 +2459,70 @@ local function __TS__TypeOf(value)
2433
2459
  end
2434
2460
  end
2435
2461
 
2462
+ local function __TS__Using(self, cb, ...)
2463
+ local args = {...}
2464
+ local thrownError
2465
+ local ok, result = xpcall(
2466
+ function() return cb(
2467
+ nil,
2468
+ __TS__Unpack(args)
2469
+ ) end,
2470
+ function(err)
2471
+ thrownError = err
2472
+ return thrownError
2473
+ end
2474
+ )
2475
+ local argArray = {__TS__Unpack(args)}
2476
+ do
2477
+ local i = #argArray - 1
2478
+ while i >= 0 do
2479
+ local ____self_0 = argArray[i + 1]
2480
+ ____self_0[Symbol.dispose](____self_0)
2481
+ i = i - 1
2482
+ end
2483
+ end
2484
+ if not ok then
2485
+ error(thrownError, 0)
2486
+ end
2487
+ return result
2488
+ end
2489
+
2490
+ local function __TS__UsingAsync(self, cb, ...)
2491
+ local args = {...}
2492
+ return __TS__AsyncAwaiter(function(____awaiter_resolve)
2493
+ local thrownError
2494
+ local ok, result = xpcall(
2495
+ function() return cb(
2496
+ nil,
2497
+ __TS__Unpack(args)
2498
+ ) end,
2499
+ function(err)
2500
+ thrownError = err
2501
+ return thrownError
2502
+ end
2503
+ )
2504
+ local argArray = {__TS__Unpack(args)}
2505
+ do
2506
+ local i = #argArray - 1
2507
+ while i >= 0 do
2508
+ if argArray[i + 1][Symbol.dispose] ~= nil then
2509
+ local ____self_0 = argArray[i + 1]
2510
+ ____self_0[Symbol.dispose](____self_0)
2511
+ end
2512
+ if argArray[i + 1][Symbol.asyncDispose] ~= nil then
2513
+ local ____self_1 = argArray[i + 1]
2514
+ __TS__Await(____self_1[Symbol.asyncDispose](____self_1))
2515
+ end
2516
+ i = i - 1
2517
+ end
2518
+ end
2519
+ if not ok then
2520
+ error(thrownError, 0)
2521
+ end
2522
+ return ____awaiter_resolve(nil, result)
2523
+ end)
2524
+ end
2525
+
2436
2526
  return {
2437
2527
  __TS__ArrayConcat = __TS__ArrayConcat,
2438
2528
  __TS__ArrayEntries = __TS__ArrayEntries,
@@ -2461,6 +2551,10 @@ return {
2461
2551
  __TS__ArrayFlat = __TS__ArrayFlat,
2462
2552
  __TS__ArrayFlatMap = __TS__ArrayFlatMap,
2463
2553
  __TS__ArraySetLength = __TS__ArraySetLength,
2554
+ __TS__ArrayToReversed = __TS__ArrayToReversed,
2555
+ __TS__ArrayToSorted = __TS__ArrayToSorted,
2556
+ __TS__ArrayToSpliced = __TS__ArrayToSpliced,
2557
+ __TS__ArrayWith = __TS__ArrayWith,
2464
2558
  __TS__AsyncAwaiter = __TS__AsyncAwaiter,
2465
2559
  __TS__Await = __TS__Await,
2466
2560
  __TS__Class = __TS__Class,
@@ -2542,7 +2636,9 @@ return {
2542
2636
  __TS__SymbolRegistryFor = __TS__SymbolRegistryFor,
2543
2637
  __TS__SymbolRegistryKeyFor = __TS__SymbolRegistryKeyFor,
2544
2638
  __TS__TypeOf = __TS__TypeOf,
2545
- __TS__Unpack = __TS__Unpack
2639
+ __TS__Unpack = __TS__Unpack,
2640
+ __TS__Using = __TS__Using,
2641
+ __TS__UsingAsync = __TS__UsingAsync
2546
2642
  }
2547
2643
  end,
2548
2644
  ["src.enums.ModCallbackCustom"] = function(...)
@@ -27117,6 +27213,9 @@ local inRange = ____utils.inRange
27117
27213
  function ____exports.isRepentanceStage(self, stageType)
27118
27214
  return stageType == StageType.REPENTANCE or stageType == StageType.REPENTANCE_B
27119
27215
  end
27216
+ function ____exports.isStageWithStoryBoss(self, stage)
27217
+ return stage == LevelStage.DEPTHS_2 or stage >= LevelStage.WOMB_2
27218
+ end
27120
27219
  function ____exports.onRepentanceStage(self)
27121
27220
  local level = game:GetLevel()
27122
27221
  local stageType = level:GetStageType()
@@ -27204,6 +27303,30 @@ function ____exports.goToStage(self, stage, stageType)
27204
27303
  local command = ("stage " .. tostring(stage)) .. stageTypeLetterSuffix
27205
27304
  Isaac.ExecuteCommand(command)
27206
27305
  end
27306
+ function ____exports.isFinalFloor(self, stage, stageType)
27307
+ return stage == LevelStage.DARK_ROOM_CHEST or stage == LevelStage.THE_VOID or stage == LevelStage.HOME or stage == LevelStage.WOMB_2 and ____exports.isRepentanceStage(nil, stageType)
27308
+ end
27309
+ function ____exports.isStageWithNaturalDevilRoom(self, effectiveStage)
27310
+ return inRange(nil, effectiveStage, LevelStage.BASEMENT_2, LevelStage.WOMB_2) and effectiveStage ~= LevelStage.BLUE_WOMB
27311
+ end
27312
+ function ____exports.isStageWithRandomBossCollectible(self, stage)
27313
+ return not ____exports.isStageWithStoryBoss(nil, stage) or stage == LevelStage.THE_VOID
27314
+ end
27315
+ function ____exports.isStageWithSecretExitToDownpour(self, stage)
27316
+ return stage == LevelStage.BASEMENT_1 or stage == LevelStage.BASEMENT_2
27317
+ end
27318
+ function ____exports.isStageWithSecretExitToMausoleum(self, stage, stageType)
27319
+ local repentanceStage = ____exports.isRepentanceStage(nil, stageType)
27320
+ return stage == LevelStage.DEPTHS_1 and not repentanceStage or stage == LevelStage.CAVES_2 and repentanceStage
27321
+ end
27322
+ function ____exports.isStageWithSecretExitToMines(self, stage, stageType)
27323
+ local repentanceStage = ____exports.isRepentanceStage(nil, stageType)
27324
+ return stage == LevelStage.CAVES_1 and not repentanceStage or stage == LevelStage.BASEMENT_2 and repentanceStage
27325
+ end
27326
+ function ____exports.isStageWithShovelTrapdoors(self, stage, stageType)
27327
+ local repentanceStage = ____exports.isRepentanceStage(nil, stageType)
27328
+ return stage < LevelStage.WOMB_2 or stage == LevelStage.WOMB_2 and not repentanceStage
27329
+ end
27207
27330
  function ____exports.onAscent(self)
27208
27331
  return game:GetStateFlag(GameStateFlag.BACKWARDS_PATH)
27209
27332
  end
@@ -27233,7 +27356,8 @@ end
27233
27356
  function ____exports.onFinalFloor(self)
27234
27357
  local level = game:GetLevel()
27235
27358
  local stage = level:GetStage()
27236
- return stage == LevelStage.DARK_ROOM_CHEST or stage == LevelStage.THE_VOID or stage == LevelStage.HOME or stage == LevelStage.WOMB_2 and ____exports.onRepentanceStage(nil)
27359
+ local stageType = level:GetStageType()
27360
+ return ____exports.isFinalFloor(nil, stage, stageType)
27237
27361
  end
27238
27362
  function ____exports.onFirstFloor(self)
27239
27363
  local effectiveStage = ____exports.getEffectiveStage(nil)
@@ -27270,34 +27394,40 @@ function ____exports.onStageType(self, ...)
27270
27394
  end
27271
27395
  function ____exports.onStageWithNaturalDevilRoom(self)
27272
27396
  local effectiveStage = ____exports.getEffectiveStage(nil)
27273
- return inRange(nil, effectiveStage, LevelStage.BASEMENT_2, LevelStage.WOMB_2) and effectiveStage ~= LevelStage.BLUE_WOMB
27397
+ return ____exports.isStageWithNaturalDevilRoom(nil, effectiveStage)
27274
27398
  end
27275
27399
  function ____exports.onStageWithRandomBossCollectible(self)
27276
27400
  local level = game:GetLevel()
27277
27401
  local stage = level:GetStage()
27278
- return stage ~= LevelStage.DEPTHS_2 and stage < LevelStage.WOMB_2
27402
+ return ____exports.isStageWithRandomBossCollectible(nil, stage)
27279
27403
  end
27280
27404
  function ____exports.onStageWithSecretExitToDownpour(self)
27281
27405
  local level = game:GetLevel()
27282
27406
  local stage = level:GetStage()
27283
- return stage == LevelStage.BASEMENT_1 or stage == LevelStage.BASEMENT_2
27407
+ return ____exports.isStageWithSecretExitToDownpour(nil, stage)
27284
27408
  end
27285
27409
  function ____exports.onStageWithSecretExitToMausoleum(self)
27286
27410
  local level = game:GetLevel()
27287
27411
  local stage = level:GetStage()
27288
- local repentanceStage = ____exports.onRepentanceStage(nil)
27289
- return stage == LevelStage.DEPTHS_1 and not repentanceStage or stage == LevelStage.CAVES_2 and repentanceStage
27412
+ local stageType = level:GetStageType()
27413
+ return ____exports.isStageWithSecretExitToMausoleum(nil, stage, stageType)
27290
27414
  end
27291
27415
  function ____exports.onStageWithSecretExitToMines(self)
27292
27416
  local level = game:GetLevel()
27293
27417
  local stage = level:GetStage()
27294
- local repentanceStage = ____exports.onRepentanceStage(nil)
27295
- return stage == LevelStage.CAVES_1 and not repentanceStage or stage == LevelStage.BASEMENT_2 and repentanceStage
27418
+ local stageType = level:GetStageType()
27419
+ return ____exports.isStageWithSecretExitToMines(nil, stage, stageType)
27420
+ end
27421
+ function ____exports.onStageWithShovelTrapdoors(self)
27422
+ local level = game:GetLevel()
27423
+ local stage = level:GetStage()
27424
+ local stageType = level:GetStageType()
27425
+ return ____exports.isStageWithShovelTrapdoors(nil, stage, stageType)
27296
27426
  end
27297
- function ____exports.onStageWithShovelWorking(self)
27427
+ function ____exports.onStageWithStoryBoss(self)
27298
27428
  local level = game:GetLevel()
27299
27429
  local stage = level:GetStage()
27300
- return stage < LevelStage.WOMB_2 or stage == LevelStage.WOMB_2 and not ____exports.onRepentanceStage(nil)
27430
+ return ____exports.isStageWithStoryBoss(nil, stage)
27301
27431
  end
27302
27432
  function ____exports.setStage(self, stage, stageType, reseed)
27303
27433
  if reseed == nil then
@@ -34,6 +34,8 @@ do
34
34
  return setmetatable({description = description}, symbolMetatable)
35
35
  end
36
36
  Symbol = {
37
+ asyncDispose = __TS__Symbol("Symbol.asyncDispose"),
38
+ dispose = __TS__Symbol("Symbol.dispose"),
37
39
  iterator = __TS__Symbol("Symbol.iterator"),
38
40
  hasInstance = __TS__Symbol("Symbol.hasInstance"),
39
41
  species = __TS__Symbol("Symbol.species"),
@@ -533,6 +535,32 @@ local function __TS__ArraySetLength(self, length)
533
535
  return length
534
536
  end
535
537
 
538
+ local __TS__Unpack = table.unpack or unpack
539
+
540
+ local function __TS__ArrayToReversed(self)
541
+ local copy = {__TS__Unpack(self)}
542
+ __TS__ArrayReverse(copy)
543
+ return copy
544
+ end
545
+
546
+ local function __TS__ArrayToSorted(self, compareFn)
547
+ local copy = {__TS__Unpack(self)}
548
+ __TS__ArraySort(copy, compareFn)
549
+ return copy
550
+ end
551
+
552
+ local function __TS__ArrayToSpliced(self, start, deleteCount, ...)
553
+ local copy = {__TS__Unpack(self)}
554
+ __TS__ArraySplice(copy, start, deleteCount, ...)
555
+ return copy
556
+ end
557
+
558
+ local function __TS__ArrayWith(self, index, value)
559
+ local copy = {__TS__Unpack(self)}
560
+ copy[index + 1] = value
561
+ return copy
562
+ end
563
+
536
564
  local function __TS__InstanceOf(obj, classTbl)
537
565
  if type(classTbl) ~= "table" then
538
566
  error("Right-hand side of 'instanceof' is not an object", 0)
@@ -565,8 +593,6 @@ local function __TS__Class(self)
565
593
  return c
566
594
  end
567
595
 
568
- local __TS__Unpack = table.unpack or unpack
569
-
570
596
  local function __TS__FunctionBind(fn, ...)
571
597
  local boundArgs = {...}
572
598
  return function(____, ...)
@@ -2382,6 +2408,70 @@ local function __TS__TypeOf(value)
2382
2408
  end
2383
2409
  end
2384
2410
 
2411
+ local function __TS__Using(self, cb, ...)
2412
+ local args = {...}
2413
+ local thrownError
2414
+ local ok, result = xpcall(
2415
+ function() return cb(
2416
+ nil,
2417
+ __TS__Unpack(args)
2418
+ ) end,
2419
+ function(err)
2420
+ thrownError = err
2421
+ return thrownError
2422
+ end
2423
+ )
2424
+ local argArray = {__TS__Unpack(args)}
2425
+ do
2426
+ local i = #argArray - 1
2427
+ while i >= 0 do
2428
+ local ____self_0 = argArray[i + 1]
2429
+ ____self_0[Symbol.dispose](____self_0)
2430
+ i = i - 1
2431
+ end
2432
+ end
2433
+ if not ok then
2434
+ error(thrownError, 0)
2435
+ end
2436
+ return result
2437
+ end
2438
+
2439
+ local function __TS__UsingAsync(self, cb, ...)
2440
+ local args = {...}
2441
+ return __TS__AsyncAwaiter(function(____awaiter_resolve)
2442
+ local thrownError
2443
+ local ok, result = xpcall(
2444
+ function() return cb(
2445
+ nil,
2446
+ __TS__Unpack(args)
2447
+ ) end,
2448
+ function(err)
2449
+ thrownError = err
2450
+ return thrownError
2451
+ end
2452
+ )
2453
+ local argArray = {__TS__Unpack(args)}
2454
+ do
2455
+ local i = #argArray - 1
2456
+ while i >= 0 do
2457
+ if argArray[i + 1][Symbol.dispose] ~= nil then
2458
+ local ____self_0 = argArray[i + 1]
2459
+ ____self_0[Symbol.dispose](____self_0)
2460
+ end
2461
+ if argArray[i + 1][Symbol.asyncDispose] ~= nil then
2462
+ local ____self_1 = argArray[i + 1]
2463
+ __TS__Await(____self_1[Symbol.asyncDispose](____self_1))
2464
+ end
2465
+ i = i - 1
2466
+ end
2467
+ end
2468
+ if not ok then
2469
+ error(thrownError, 0)
2470
+ end
2471
+ return ____awaiter_resolve(nil, result)
2472
+ end)
2473
+ end
2474
+
2385
2475
  return {
2386
2476
  __TS__ArrayConcat = __TS__ArrayConcat,
2387
2477
  __TS__ArrayEntries = __TS__ArrayEntries,
@@ -2410,6 +2500,10 @@ return {
2410
2500
  __TS__ArrayFlat = __TS__ArrayFlat,
2411
2501
  __TS__ArrayFlatMap = __TS__ArrayFlatMap,
2412
2502
  __TS__ArraySetLength = __TS__ArraySetLength,
2503
+ __TS__ArrayToReversed = __TS__ArrayToReversed,
2504
+ __TS__ArrayToSorted = __TS__ArrayToSorted,
2505
+ __TS__ArrayToSpliced = __TS__ArrayToSpliced,
2506
+ __TS__ArrayWith = __TS__ArrayWith,
2413
2507
  __TS__AsyncAwaiter = __TS__AsyncAwaiter,
2414
2508
  __TS__Await = __TS__Await,
2415
2509
  __TS__Class = __TS__Class,
@@ -2491,5 +2585,7 @@ return {
2491
2585
  __TS__SymbolRegistryFor = __TS__SymbolRegistryFor,
2492
2586
  __TS__SymbolRegistryKeyFor = __TS__SymbolRegistryKeyFor,
2493
2587
  __TS__TypeOf = __TS__TypeOf,
2494
- __TS__Unpack = __TS__Unpack
2588
+ __TS__Unpack = __TS__Unpack,
2589
+ __TS__Using = __TS__Using,
2590
+ __TS__UsingAsync = __TS__UsingAsync
2495
2591
  }
@@ -46,7 +46,7 @@ export declare class ModFeature {
46
46
  *
47
47
  * ```ts
48
48
  * <T extends boolean>(
49
- * vanilla: T, // Whether or not this is a vanilla or custom callback.
49
+ * vanilla: T, // Whether this is a vanilla or custom callback.
50
50
  * modCallback: T extends true ? ModCallback : ModCallbackCustom,
51
51
  * ...callbackArgs: unknown[] // This would be e.g. `pickup: EntityPickup` for the `POST_PICKUP_INIT` callback.
52
52
  * ) => boolean;
@@ -54,7 +54,7 @@ export declare class ModFeature {
54
54
  */
55
55
  protected shouldCallbackMethodsFire: (<T extends boolean>(vanilla: T, modCallback: T extends true ? ModCallback : ModCallbackCustom, ...callbackArgs: unknown[]) => boolean) | null;
56
56
  /**
57
- * Whether or not the feature has registered its callbacks yet.
57
+ * Whether the feature has registered its callbacks yet.
58
58
  *
59
59
  * This will almost always be equal to true unless you explicitly passed `false` to the second
60
60
  * argument of the constructor.
@@ -5,7 +5,7 @@ import { CustomCallback } from "../private/CustomCallback";
5
5
  export declare class PostPlayerFatalDamage extends CustomCallback<ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE> {
6
6
  v: {
7
7
  run: {
8
- /** Needed to detect if Glass Cannon will kill the player or not. */
8
+ /** Needed to detect if Glass Cannon will kill the player. */
9
9
  playersLastDamageGameFrame: Map<PlayerIndex, int>;
10
10
  };
11
11
  };
@@ -1 +1 @@
1
- {"version":3,"file":"PostPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerFatalDamage.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAWlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAS3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;YANf,oEAAoE;;;MAMhD;;IAetB,UAAmB,UAAU,0BAAoB;IAEjD;;;OAGG;IAGH,OAAO,CAAC,QAAQ,CAAC,eAAe,CA8B9B;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAyClC;CACH"}
1
+ {"version":3,"file":"PostPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerFatalDamage.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAWlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAS3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;YANf,6DAA6D;;;MAMzC;;IAetB,UAAmB,UAAU,0BAAoB;IAEjD;;;OAGG;IAGH,OAAO,CAAC,QAAQ,CAAC,eAAe,CA8B9B;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAyClC;CACH"}
@@ -6,8 +6,8 @@ import { CustomCallback } from "../private/CustomCallback";
6
6
  /**
7
7
  * The vanilla `POST_USE_PILL` callback does not pass the `PillColor` of the used pill. We can
8
8
  * resolve pill effect to pill color by using the `ItemPool.GetPillEffect` method. However, this
9
- * does not tell us whether or not the pill used was a horse pill. Thus, we must keep track of the
10
- * pills that the player is holding on every frame to account for this.
9
+ * does not tell us whether the pill used was a horse pill. Thus, we must keep track of the pills
10
+ * that the player is holding on every frame to account for this.
11
11
  *
12
12
  * In some cases, pills can be used without a corresponding pocket item slot, like in the case of
13
13
  * the reverse Temperance card. In this case, we fall back to looking up the color using the
@@ -28,8 +28,8 @@ local v = {run = {
28
28
  }}
29
29
  --- The vanilla `POST_USE_PILL` callback does not pass the `PillColor` of the used pill. We can
30
30
  -- resolve pill effect to pill color by using the `ItemPool.GetPillEffect` method. However, this
31
- -- does not tell us whether or not the pill used was a horse pill. Thus, we must keep track of the
32
- -- pills that the player is holding on every frame to account for this.
31
+ -- does not tell us whether the pill used was a horse pill. Thus, we must keep track of the pills
32
+ -- that the player is holding on every frame to account for this.
33
33
  --
34
34
  -- In some cases, pills can be used without a corresponding pocket item slot, like in the case of
35
35
  -- the reverse Temperance card. In this case, we fall back to looking up the color using the
@@ -95,7 +95,7 @@ export declare class CustomGridEntities extends Feature {
95
95
  * @param gridIndexOrPositionOrGridEntity You can specify the custom grid entity to remove by
96
96
  * providing the grid index, the room position, or the grid entity
97
97
  * itself.
98
- * @param updateRoom Optional. Whether or not to update the room after the grid entity is removed.
98
+ * @param updateRoom Optional. Whether to update the room after the grid entity is removed.
99
99
  * Default is true. This is generally a good idea because if the room is not
100
100
  * updated, you will be unable to spawn another grid entity on the same tile
101
101
  * until a frame has passed. However, doing this is expensive, since it involves
@@ -49,7 +49,7 @@ export declare class CustomItemPools extends Feature {
49
49
  * In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_ITEM_POOLS`.
50
50
  *
51
51
  * @param itemPoolTypeCustom An integer representing the custom item pool to use.
52
- * @param decrease Optional. Whether or not to remove the selected collectible from the item pool.
52
+ * @param decrease Optional. Whether to remove the selected collectible from the item pool.
53
53
  * Default is true.
54
54
  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided,
55
55
  * the `RNG.Next` method will be called. Default is `getRandomSeed()`.
@@ -92,8 +92,8 @@ export declare class CustomTrapdoors extends Feature {
92
92
  * @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor
93
93
  * anm2 of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file
94
94
  * must have animations called "Opened", "Closed", and "Open Animation".
95
- * @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
96
- * behavior will be used that emulates a vanilla trapdoor.
95
+ * @param spawnOpen Optional. Whether to spawn the trapdoor in an open state. By default, behavior
96
+ * will be used that emulates a vanilla trapdoor.
97
97
  */
98
98
  spawnCustomTrapdoor(gridIndexOrPosition: int | Vector, destinationName?: string, destinationStage?: LevelStage, destinationStageType?: StageType, anm2Path?: string, spawnOpen?: boolean): GridEntity;
99
99
  }
@@ -251,7 +251,7 @@ export declare class DebugDisplay extends Feature {
251
251
  *
252
252
  * @param force Optional. A boolean that represents the value to force the display to. For
253
253
  * example, you can specify true to always make the display turn on, regardless of
254
- * whether or not it is already on.
254
+ * whether it is already on.
255
255
  */
256
256
  togglePlayerDisplay(force?: boolean): void;
257
257
  /**
@@ -261,7 +261,7 @@ export declare class DebugDisplay extends Feature {
261
261
  *
262
262
  * @param force Optional. A boolean that represents the value to force the display to. For
263
263
  * example, you can specify true to always make the display turn on, regardless of
264
- * whether or not it is already on.
264
+ * whether it is already on.
265
265
  */
266
266
  toggleTearDisplay(force?: boolean): void;
267
267
  /**
@@ -272,7 +272,7 @@ export declare class DebugDisplay extends Feature {
272
272
  *
273
273
  * @param force Optional. A boolean that represents the value to force the display to. For
274
274
  * example, you can specify true to always make the display turn on, regardless of
275
- * whether or not it is already on.
275
+ * whether it is already on.
276
276
  */
277
277
  toggleFamiliarDisplay(force?: boolean): void;
278
278
  /**
@@ -282,7 +282,7 @@ export declare class DebugDisplay extends Feature {
282
282
  *
283
283
  * @param force Optional. A boolean that represents the value to force the display to. For
284
284
  * example, you can specify true to always make the display turn on, regardless of
285
- * whether or not it is already on.
285
+ * whether it is already on.
286
286
  */
287
287
  toggleBombDisplay(force?: boolean): void;
288
288
  /**
@@ -292,7 +292,7 @@ export declare class DebugDisplay extends Feature {
292
292
  *
293
293
  * @param force Optional. A boolean that represents the value to force the display to. For
294
294
  * example, you can specify true to always make the display turn on, regardless of
295
- * whether or not it is already on.
295
+ * whether it is already on.
296
296
  */
297
297
  togglePickupDisplay(force?: boolean): void;
298
298
  /**
@@ -302,7 +302,7 @@ export declare class DebugDisplay extends Feature {
302
302
  *
303
303
  * @param force Optional. A boolean that represents the value to force the display to. For
304
304
  * example, you can specify true to always make the display turn on, regardless of
305
- * whether or not it is already on.
305
+ * whether it is already on.
306
306
  */
307
307
  toggleSlotDisplay(force?: boolean): void;
308
308
  /**
@@ -312,7 +312,7 @@ export declare class DebugDisplay extends Feature {
312
312
  *
313
313
  * @param force Optional. A boolean that represents the value to force the display to. For
314
314
  * example, you can specify true to always make the display turn on, regardless of
315
- * whether or not it is already on.
315
+ * whether it is already on.
316
316
  */
317
317
  toggleLaserDisplay(force?: boolean): void;
318
318
  /**
@@ -322,7 +322,7 @@ export declare class DebugDisplay extends Feature {
322
322
  *
323
323
  * @param force Optional. A boolean that represents the value to force the display to. For
324
324
  * example, you can specify true to always make the display turn on, regardless of
325
- * whether or not it is already on.
325
+ * whether it is already on.
326
326
  */
327
327
  toggleKnifeDisplay(force?: boolean): void;
328
328
  /**
@@ -333,7 +333,7 @@ export declare class DebugDisplay extends Feature {
333
333
  *
334
334
  * @param force Optional. A boolean that represents the value to force the display to. For
335
335
  * example, you can specify true to always make the display turn on, regardless of
336
- * whether or not it is already on.
336
+ * whether it is already on.
337
337
  */
338
338
  toggleProjectileDisplay(force?: boolean): void;
339
339
  /**
@@ -343,7 +343,7 @@ export declare class DebugDisplay extends Feature {
343
343
  *
344
344
  * @param force Optional. A boolean that represents the value to force the display to. For
345
345
  * example, you can specify true to always make the display turn on, regardless of
346
- * whether or not it is already on.
346
+ * whether it is already on.
347
347
  */
348
348
  toggleEffectDisplay(force?: boolean): void;
349
349
  /**
@@ -353,7 +353,7 @@ export declare class DebugDisplay extends Feature {
353
353
  *
354
354
  * @param force Optional. A boolean that represents the value to force the display to. For
355
355
  * example, you can specify true to always make the display turn on, regardless of
356
- * whether or not it is already on.
356
+ * whether it is already on.
357
357
  */
358
358
  toggleNPCDisplay(force?: boolean): void;
359
359
  /**
@@ -363,7 +363,7 @@ export declare class DebugDisplay extends Feature {
363
363
  *
364
364
  * @param force Optional. A boolean that represents the value to force the display to. For
365
365
  * example, you can specify true to always make the display turn on, regardless of
366
- * whether or not it is already on.
366
+ * whether it is already on.
367
367
  */
368
368
  toggleRockDisplay(force?: boolean): void;
369
369
  /**
@@ -373,7 +373,7 @@ export declare class DebugDisplay extends Feature {
373
373
  *
374
374
  * @param force Optional. A boolean that represents the value to force the display to. For
375
375
  * example, you can specify true to always make the display turn on, regardless of
376
- * whether or not it is already on.
376
+ * whether it is already on.
377
377
  */
378
378
  togglePitDisplay(force?: boolean): void;
379
379
  /**
@@ -383,7 +383,7 @@ export declare class DebugDisplay extends Feature {
383
383
  *
384
384
  * @param force Optional. A boolean that represents the value to force the display to. For
385
385
  * example, you can specify true to always make the display turn on, regardless of
386
- * whether or not it is already on.
386
+ * whether it is already on.
387
387
  */
388
388
  toggleSpikesDisplay(force?: boolean): void;
389
389
  /**
@@ -393,7 +393,7 @@ export declare class DebugDisplay extends Feature {
393
393
  *
394
394
  * @param force Optional. A boolean that represents the value to force the display to. For
395
395
  * example, you can specify true to always make the display turn on, regardless of
396
- * whether or not it is already on.
396
+ * whether it is already on.
397
397
  */
398
398
  toggleTNTDisplay(force?: boolean): void;
399
399
  /**
@@ -403,7 +403,7 @@ export declare class DebugDisplay extends Feature {
403
403
  *
404
404
  * @param force Optional. A boolean that represents the value to force the display to. For
405
405
  * example, you can specify true to always make the display turn on, regardless of
406
- * whether or not it is already on.
406
+ * whether it is already on.
407
407
  */
408
408
  togglePoopDisplay(force?: boolean): void;
409
409
  /**
@@ -413,7 +413,7 @@ export declare class DebugDisplay extends Feature {
413
413
  *
414
414
  * @param force Optional. A boolean that represents the value to force the display to. For
415
415
  * example, you can specify true to always make the display turn on, regardless of
416
- * whether or not it is already on.
416
+ * whether it is already on.
417
417
  */
418
418
  toggleDoorDisplay(force?: boolean): void;
419
419
  /**
@@ -424,7 +424,7 @@ export declare class DebugDisplay extends Feature {
424
424
  *
425
425
  * @param force Optional. A boolean that represents the value to force the display to. For
426
426
  * example, you can specify true to always make the display turn on, regardless of
427
- * whether or not it is already on.
427
+ * whether it is already on.
428
428
  */
429
429
  togglePressurePlateDisplay(force?: boolean): void;
430
430
  }
@@ -197,8 +197,8 @@ export declare class ModdedElementSets extends Feature {
197
197
  *
198
198
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
199
199
  *
200
- * @param includeConditionalItems Whether or not collectibles that only grant flight conditionally
201
- * should be included in the set (like Empty Vessel).
200
+ * @param includeConditionalItems Whether collectibles that only grant flight conditionally should
201
+ * be included in the set (like Empty Vessel).
202
202
  */
203
203
  getFlyingCollectibles(includeConditionalItems: boolean): ReadonlySet<CollectibleType>;
204
204
  /**