isaacscript-common 31.7.2 → 31.7.3

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@@ -5696,8 +5696,8 @@ export declare function getMatchingGridEntities(gridEntityType: GridEntityType,
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  /**
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  * Helper function to get the movement actions that the specified `ControllerIndex` is currently
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- * pressing down. This returns an array because a player can technically be holding down more than
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- * one movement key at a time.
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+ * pressing down. This returns an array because a player can be holding down more than one movement
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+ * key at a time.
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  */
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  export declare function getMoveActions(controllerIndex: ControllerIndex): ButtonAction[];
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@@ -6946,8 +6946,8 @@ export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>, incl
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  /**
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  * Helper function to get the shooting actions that the specified `ControllerIndex` is currently
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- * pressing down. This returns an array because a player can technically be holding down more than
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- * one shooting key at a time.
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+ * pressing down. This returns an array because a player can be holding down more than one shooting
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+ * key at a time.
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  */
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  export declare function getShootActions(controllerIndex: ControllerIndex): ButtonAction[];
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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 31.7.2
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+ isaacscript-common 31.7.3
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -13,14 +13,14 @@ export declare const SHOOTING_ACTIONS_SET: ReadonlySet<ButtonAction>;
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  export declare function controllerToString(controller: Controller): string | undefined;
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  /**
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  * Helper function to get the movement actions that the specified `ControllerIndex` is currently
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- * pressing down. This returns an array because a player can technically be holding down more than
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- * one movement key at a time.
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+ * pressing down. This returns an array because a player can be holding down more than one movement
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+ * key at a time.
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  */
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  export declare function getMoveActions(controllerIndex: ControllerIndex): ButtonAction[];
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  /**
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  * Helper function to get the shooting actions that the specified `ControllerIndex` is currently
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- * pressing down. This returns an array because a player can technically be holding down more than
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- * one shooting key at a time.
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+ * pressing down. This returns an array because a player can be holding down more than one shooting
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+ * key at a time.
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  */
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  export declare function getShootActions(controllerIndex: ControllerIndex): ButtonAction[];
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  /**
@@ -42,8 +42,8 @@ function ____exports.controllerToString(self, controller)
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  return trimPrefix(nil, key, "BUTTON_")
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  end
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  --- Helper function to get the movement actions that the specified `ControllerIndex` is currently
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- -- pressing down. This returns an array because a player can technically be holding down more than
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- -- one movement key at a time.
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+ -- pressing down. This returns an array because a player can be holding down more than one movement
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+ -- key at a time.
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  function ____exports.getMoveActions(self, controllerIndex)
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  return __TS__ArrayFilter(
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  ____exports.MOVEMENT_ACTIONS,
@@ -51,8 +51,8 @@ function ____exports.getMoveActions(self, controllerIndex)
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  )
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  end
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  --- Helper function to get the shooting actions that the specified `ControllerIndex` is currently
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- -- pressing down. This returns an array because a player can technically be holding down more than
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- -- one shooting key at a time.
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+ -- pressing down. This returns an array because a player can be holding down more than one shooting
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+ -- key at a time.
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  function ____exports.getShootActions(self, controllerIndex)
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  return __TS__ArrayFilter(
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  ____exports.SHOOTING_ACTIONS,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "31.7.2",
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+ "version": "31.7.3",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -25,6 +25,6 @@
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  "main": "dist/src/index",
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  "types": "dist/index.rollup.d.ts",
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  "dependencies": {
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- "isaac-typescript-definitions": "^13.0.32"
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+ "isaac-typescript-definitions": "^13.0.33"
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  }
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  }
@@ -60,8 +60,8 @@ export function controllerToString(controller: Controller): string | undefined {
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  /**
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  * Helper function to get the movement actions that the specified `ControllerIndex` is currently
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- * pressing down. This returns an array because a player can technically be holding down more than
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- * one movement key at a time.
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+ * pressing down. This returns an array because a player can be holding down more than one movement
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+ * key at a time.
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  */
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  export function getMoveActions(
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  controllerIndex: ControllerIndex,
@@ -73,8 +73,8 @@ export function getMoveActions(
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  /**
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  * Helper function to get the shooting actions that the specified `ControllerIndex` is currently
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- * pressing down. This returns an array because a player can technically be holding down more than
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- * one shooting key at a time.
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+ * pressing down. This returns an array because a player can be holding down more than one shooting
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+ * key at a time.
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  */
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  export function getShootActions(
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  controllerIndex: ControllerIndex,