isaacscript-common 30.7.1 → 30.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +14 -0
- package/dist/isaacscript-common.lua +32 -6
- package/dist/src/classes/features/other/extraConsoleCommands/commands.d.ts +2 -0
- package/dist/src/classes/features/other/extraConsoleCommands/commands.d.ts.map +1 -1
- package/dist/src/classes/features/other/extraConsoleCommands/commands.lua +8 -0
- package/dist/src/classes/features/other/extraConsoleCommands/subroutines.d.ts.map +1 -1
- package/dist/src/classes/features/other/extraConsoleCommands/subroutines.lua +2 -3
- package/dist/src/functions/gridEntities.d.ts +8 -0
- package/dist/src/functions/gridEntities.d.ts.map +1 -1
- package/dist/src/functions/gridEntities.lua +27 -2
- package/dist/src/functions/players.d.ts +5 -0
- package/dist/src/functions/players.d.ts.map +1 -1
- package/dist/src/functions/players.lua +3 -0
- package/package.json +1 -1
- package/src/classes/features/other/extraConsoleCommands/commands.ts +10 -0
- package/src/classes/features/other/extraConsoleCommands/subroutines.ts +2 -3
- package/src/functions/gridEntities.ts +29 -0
- package/src/functions/players.ts +5 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -3598,6 +3598,15 @@ export declare function doesAnyEntityExist(entityTypes: EntityType[] | readonly
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*/
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export declare function doesEntityExist(entityType?: EntityType | -1, variant?: number, subType?: number, ignoreFriendly?: boolean): boolean;
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/**
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* Helper function to check if one or more of a specific kind of grid entity is present in the
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* current room. It uses the `countEntities` helper function to determine this.
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*
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* @param gridEntityType The grid entity type to match.
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* @param variant Optional. Default is -1, which matches every variant.
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*/
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export declare function doesGridEntityExist(gridEntityType: GridEntityType, variant?: number): boolean;
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/**
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* Returns whether or not all of the player's soul-heart-type hearts are black hearts.
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*
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@@ -4667,6 +4676,11 @@ export declare function getCircleDiscretizedPoints(centerPos: Vector, radius: fl
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*/
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export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity: Entity, entities: T[], filterFunc?: (entity: T) => boolean): T | undefined;
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/**
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* Helper function to get the closest player to a certain position. Note that this will never
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* include players with a non-undefined parent, since they are not real players (e.g. the Strawman
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* Keeper).
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*/
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export declare function getClosestPlayer(position: Vector): EntityPlayer;
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/**
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@@ -1,6 +1,6 @@
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1
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--[[
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-
isaacscript-common 30.
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3
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+
isaacscript-common 30.9.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -27731,6 +27731,7 @@ return ____exports
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["src.functions.gridEntities"] = function(...)
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local __TS__StringSplit = ____lualib.__TS__StringSplit
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local Set = ____lualib.Set
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@@ -27888,6 +27889,25 @@ function ____exports.convertXMLGridEntityType(self, gridEntityXMLType, gridEntit
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end
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return {gridEntityType, variant}
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end
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function ____exports.doesGridEntityExist(self, gridEntityType, variant)
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if variant == nil then
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variant = -1
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end
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local room = game:GetRoom()
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local gridIndexes = ____exports.getAllGridIndexes(nil)
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return __TS__ArraySome(
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gridIndexes,
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function(____, gridIndex)
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local gridEntity = room:GetGridEntity(gridIndex)
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if gridEntity == nil then
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return false
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end
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local thisGridEntityType = gridEntity:GetType()
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local thisVariant = gridEntity:GetVariant()
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return gridEntityType == thisGridEntityType and (variant == -1 or variant == thisVariant)
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end
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)
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end
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function ____exports.getCollidingEntitiesWithGridEntity(self, gridEntity)
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local topLeft, bottomRight = table.unpack(____exports.getGridEntityCollisionPoints(nil, gridEntity))
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local closeEntities = Isaac.FindInRadius(gridEntity.Position, DISTANCE_OF_GRID_TILE * 2)
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@@ -27965,7 +27985,7 @@ function ____exports.getGridEntitiesInRadius(self, targetPosition, radius)
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local gridIndex = room:GetGridIndex(position)
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local gridEntity = room:GetGridEntityFromPos(position)
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if gridEntity == nil or registeredGridIndexes:has(gridIndex) then
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-
goto
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goto __continue27
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end
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registeredGridIndexes:add(gridIndex)
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local topLeft, bottomRight = table.unpack(____exports.getGridEntityCollisionPoints(nil, gridEntity))
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@@ -27979,7 +27999,7 @@ function ____exports.getGridEntitiesInRadius(self, targetPosition, radius)
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gridEntities[#gridEntities + 1] = gridEntity
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end
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end
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-
::
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::__continue27::
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end
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end
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return gridEntities
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@@ -48921,7 +48941,7 @@ local HealthType = ____HealthType.HealthType
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local ____direction = require("src.functions.direction")
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local directionToVector = ____direction.directionToVector
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local ____gridEntities = require("src.functions.gridEntities")
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-
local
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local spawnGridEntity = ____gridEntities.spawnGridEntity
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local ____levelGrid = require("src.functions.levelGrid")
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local getRoomAdjacentGridIndexes = ____levelGrid.getRoomAdjacentGridIndexes
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local getRoomGridIndexesForType = ____levelGrid.getRoomGridIndexesForType
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@@ -49012,9 +49032,8 @@ function ____exports.spawnTrapdoorOrCrawlSpace(self, trapdoor)
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local room = game:GetRoom()
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local player = Isaac.GetPlayer()
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local position = room:FindFreeTilePosition(player.Position, 0)
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-
local gridIndex = room:GetGridIndex(position)
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local gridEntityType = trapdoor and GridEntityType.TRAPDOOR or GridEntityType.CRAWL_SPACE
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-
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spawnGridEntity(nil, gridEntityType, position)
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end
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function ____exports.warpToRoomType(self, roomType)
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local roomTypeName = ROOM_TYPE_NAMES[roomType]
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@@ -49088,6 +49107,7 @@ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
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local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
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@@ -49853,6 +49873,12 @@ function ____exports.pocket(self, params)
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local player = Isaac.GetPlayer()
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player:SetPocketActiveItem(collectibleType, ActiveSlot.POCKET)
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end
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function ____exports.poop(self)
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local roomClass = game:GetRoom()
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local player = Isaac.GetPlayer()
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local tilePosition = roomClass:FindFreeTilePosition(player.Position, 0)
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spawnGridEntity(nil, GridEntityType.POOP, tilePosition)
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end
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function ____exports.position(self)
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____exports.getPosition(nil)
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end
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@@ -281,6 +281,8 @@ export declare function planetarium(): void;
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export declare function playSound(params: string): void;
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/** Sets the player's pocket item to the specified collectible type. */
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export declare function pocket(params: string): void;
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/** Creates a poop grid entity next to the player. */
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export declare function poop(): void;
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/**
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* Gives a poop mana charge. This only affects Tainted Blue Baby. Provide a number to give a custom
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* amount of charges. (You can use negative numbers to remove charges.)
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@@ -1 +1 @@
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-
{"version":3,"file":"commands.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/extraConsoleCommands/commands.ts"],"names":[],"mappings":"
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|
+
{"version":3,"file":"commands.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/extraConsoleCommands/commands.ts"],"names":[],"mappings":"AA2IA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4B9C;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,6CAA6C;AAC7C,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB3C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,oCAAoC;AACpC,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,6DAA6D;AAC7D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAUnC;AAED,2FAA2F;AAC3F,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiB9C;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAcnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,gDAAgD;AAChD,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,oEAAoE;AACpE,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAiC5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAmB3C;AAED,qDAAqD;AACrD,wBAAgB,IAAI,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|
|
@@ -11,6 +11,7 @@ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
|
11
11
|
local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
|
|
12
12
|
local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
|
|
13
13
|
local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
|
|
14
|
+
local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
|
|
14
15
|
local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
|
|
15
16
|
local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
|
|
16
17
|
local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
|
|
@@ -920,6 +921,13 @@ function ____exports.pocket(self, params)
|
|
|
920
921
|
local player = Isaac.GetPlayer()
|
|
921
922
|
player:SetPocketActiveItem(collectibleType, ActiveSlot.POCKET)
|
|
922
923
|
end
|
|
924
|
+
--- Creates a poop grid entity next to the player.
|
|
925
|
+
function ____exports.poop(self)
|
|
926
|
+
local roomClass = game:GetRoom()
|
|
927
|
+
local player = Isaac.GetPlayer()
|
|
928
|
+
local tilePosition = roomClass:FindFreeTilePosition(player.Position, 0)
|
|
929
|
+
spawnGridEntity(nil, GridEntityType.POOP, tilePosition)
|
|
930
|
+
end
|
|
923
931
|
--- Alias for the "getPosition" command.
|
|
924
932
|
function ____exports.position(self)
|
|
925
933
|
____exports.getPosition(nil)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"subroutines.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/extraConsoleCommands/subroutines.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EAIT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAkB1D,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAcrE;AAED,wBAAgB,UAAU,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAqBlD;AAED,wBAAgB,YAAY,CAC1B,MAAM,EAAE,MAAM,EACd,wBAAwB,EAAE,OAAO,GAChC,IAAI,CAYN;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI,CAY5E;AAED,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAgBrE;AAED,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,
|
|
1
|
+
{"version":3,"file":"subroutines.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/extraConsoleCommands/subroutines.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EAIT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAkB1D,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAcrE;AAED,wBAAgB,UAAU,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAqBlD;AAED,wBAAgB,YAAY,CAC1B,MAAM,EAAE,MAAM,EACd,wBAAwB,EAAE,OAAO,GAChC,IAAI,CAYN;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI,CAY5E;AAED,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAgBrE;AAED,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CASjE;AAED,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAWvD;AAED,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAuB3D"}
|
|
@@ -12,7 +12,7 @@ local HealthType = ____HealthType.HealthType
|
|
|
12
12
|
local ____direction = require("src.functions.direction")
|
|
13
13
|
local directionToVector = ____direction.directionToVector
|
|
14
14
|
local ____gridEntities = require("src.functions.gridEntities")
|
|
15
|
-
local
|
|
15
|
+
local spawnGridEntity = ____gridEntities.spawnGridEntity
|
|
16
16
|
local ____levelGrid = require("src.functions.levelGrid")
|
|
17
17
|
local getRoomAdjacentGridIndexes = ____levelGrid.getRoomAdjacentGridIndexes
|
|
18
18
|
local getRoomGridIndexesForType = ____levelGrid.getRoomGridIndexesForType
|
|
@@ -103,9 +103,8 @@ function ____exports.spawnTrapdoorOrCrawlSpace(self, trapdoor)
|
|
|
103
103
|
local room = game:GetRoom()
|
|
104
104
|
local player = Isaac.GetPlayer()
|
|
105
105
|
local position = room:FindFreeTilePosition(player.Position, 0)
|
|
106
|
-
local gridIndex = room:GetGridIndex(position)
|
|
107
106
|
local gridEntityType = trapdoor and GridEntityType.TRAPDOOR or GridEntityType.CRAWL_SPACE
|
|
108
|
-
|
|
107
|
+
spawnGridEntity(nil, gridEntityType, position)
|
|
109
108
|
end
|
|
110
109
|
function ____exports.warpToRoomType(self, roomType)
|
|
111
110
|
local roomTypeName = ROOM_TYPE_NAMES[roomType]
|
|
@@ -7,6 +7,14 @@ import { GridEntityID } from "../types/GridEntityID";
|
|
|
7
7
|
* 1000.0 in a room XML file, but `GridEntityType.ROCK` is equal to 2.
|
|
8
8
|
*/
|
|
9
9
|
export declare function convertXMLGridEntityType(gridEntityXMLType: GridEntityXMLType, gridEntityXMLVariant: int): [GridEntityType, int] | undefined;
|
|
10
|
+
/**
|
|
11
|
+
* Helper function to check if one or more of a specific kind of grid entity is present in the
|
|
12
|
+
* current room. It uses the `countEntities` helper function to determine this.
|
|
13
|
+
*
|
|
14
|
+
* @param gridEntityType The grid entity type to match.
|
|
15
|
+
* @param variant Optional. Default is -1, which matches every variant.
|
|
16
|
+
*/
|
|
17
|
+
export declare function doesGridEntityExist(gridEntityType: GridEntityType, variant?: number): boolean;
|
|
10
18
|
/**
|
|
11
19
|
* Helper function to get every legal grid index for the current room.
|
|
12
20
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__New = ____lualib.__TS__New
|
|
3
|
+
local __TS__ArraySome = ____lualib.__TS__ArraySome
|
|
3
4
|
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
4
5
|
local __TS__StringSplit = ____lualib.__TS__StringSplit
|
|
5
6
|
local Set = ____lualib.Set
|
|
@@ -184,6 +185,30 @@ function ____exports.convertXMLGridEntityType(self, gridEntityXMLType, gridEntit
|
|
|
184
185
|
end
|
|
185
186
|
return {gridEntityType, variant}
|
|
186
187
|
end
|
|
188
|
+
--- Helper function to check if one or more of a specific kind of grid entity is present in the
|
|
189
|
+
-- current room. It uses the `countEntities` helper function to determine this.
|
|
190
|
+
--
|
|
191
|
+
-- @param gridEntityType The grid entity type to match.
|
|
192
|
+
-- @param variant Optional. Default is -1, which matches every variant.
|
|
193
|
+
function ____exports.doesGridEntityExist(self, gridEntityType, variant)
|
|
194
|
+
if variant == nil then
|
|
195
|
+
variant = -1
|
|
196
|
+
end
|
|
197
|
+
local room = game:GetRoom()
|
|
198
|
+
local gridIndexes = ____exports.getAllGridIndexes(nil)
|
|
199
|
+
return __TS__ArraySome(
|
|
200
|
+
gridIndexes,
|
|
201
|
+
function(____, gridIndex)
|
|
202
|
+
local gridEntity = room:GetGridEntity(gridIndex)
|
|
203
|
+
if gridEntity == nil then
|
|
204
|
+
return false
|
|
205
|
+
end
|
|
206
|
+
local thisGridEntityType = gridEntity:GetType()
|
|
207
|
+
local thisVariant = gridEntity:GetVariant()
|
|
208
|
+
return gridEntityType == thisGridEntityType and (variant == -1 or variant == thisVariant)
|
|
209
|
+
end
|
|
210
|
+
)
|
|
211
|
+
end
|
|
187
212
|
--- Gets the entities that have a hitbox that overlaps with any part of the square that the grid
|
|
188
213
|
-- entity is on.
|
|
189
214
|
--
|
|
@@ -296,7 +321,7 @@ function ____exports.getGridEntitiesInRadius(self, targetPosition, radius)
|
|
|
296
321
|
local gridIndex = room:GetGridIndex(position)
|
|
297
322
|
local gridEntity = room:GetGridEntityFromPos(position)
|
|
298
323
|
if gridEntity == nil or registeredGridIndexes:has(gridIndex) then
|
|
299
|
-
goto
|
|
324
|
+
goto __continue27
|
|
300
325
|
end
|
|
301
326
|
registeredGridIndexes:add(gridIndex)
|
|
302
327
|
local topLeft, bottomRight = table.unpack(____exports.getGridEntityCollisionPoints(nil, gridEntity))
|
|
@@ -310,7 +335,7 @@ function ____exports.getGridEntitiesInRadius(self, targetPosition, radius)
|
|
|
310
335
|
gridEntities[#gridEntities + 1] = gridEntity
|
|
311
336
|
end
|
|
312
337
|
end
|
|
313
|
-
::
|
|
338
|
+
::__continue27::
|
|
314
339
|
end
|
|
315
340
|
end
|
|
316
341
|
return gridEntities
|
|
@@ -70,6 +70,11 @@ export declare function getActiveItemSlots(player: EntityPlayer, collectibleType
|
|
|
70
70
|
export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPlayer | float): float;
|
|
71
71
|
/** Helper function to get an array containing the characters of all of the current players. */
|
|
72
72
|
export declare function getCharacters(): PlayerType[];
|
|
73
|
+
/**
|
|
74
|
+
* Helper function to get the closest player to a certain position. Note that this will never
|
|
75
|
+
* include players with a non-undefined parent, since they are not real players (e.g. the Strawman
|
|
76
|
+
* Keeper).
|
|
77
|
+
*/
|
|
73
78
|
export declare function getClosestPlayer(position: Vector): EntityPlayer;
|
|
74
79
|
/**
|
|
75
80
|
* Helper function to get an array of temporary effects for a player. This is helpful so that you
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAEV,eAAe,EACf,eAAe,EAEf,UAAU,EACV,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAkBtC;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAKT;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,WAAW,EACxB,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAIxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,UAAU,EAAE,CAKd;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAiB/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,EAAE,CAatE;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAS7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAe9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAK1B;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,GAAG,CAQL;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAO5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAKrD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,YAAY,EAAE,CAOhB;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,GAAG,YAAY,EAAE,WAAW,EAAE,GAC7B,YAAY,EAAE,CAKhB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAQL;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,OAAO,CAIT;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAMT;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAiBnE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,UAAU,aAAqB,GAC9B,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAIT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIpD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAI3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAItD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIpD;AAaD,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAa/D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAalE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAQN;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,UAAU,aAAqB,EAC/B,MAAM,CAAC,EAAE,GAAG,EACZ,WAAW,UAAQ,GAClB,IAAI,CA6DN;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAEN"}
|
|
1
|
+
{"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAEV,eAAe,EACf,eAAe,EAEf,UAAU,EACV,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAkBtC;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAKT;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,WAAW,EACxB,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAIxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,UAAU,EAAE,CAKd;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAiB/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,EAAE,CAatE;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAS7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAe9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAK1B;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,GAAG,CAQL;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAO5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAKrD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,YAAY,EAAE,CAOhB;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,GAAG,YAAY,EAAE,WAAW,EAAE,GAC7B,YAAY,EAAE,CAKhB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAQL;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,OAAO,CAIT;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAMT;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAiBnE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,UAAU,aAAqB,GAC9B,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAIT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIpD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAI3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAItD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIpD;AAaD,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAa/D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAalE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAQN;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,UAAU,aAAqB,EAC/B,MAAM,CAAC,EAAE,GAAG,EACZ,WAAW,UAAQ,GAClB,IAAI,CA6DN;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAEN"}
|
|
@@ -180,6 +180,9 @@ function ____exports.getAzazelBrimstoneDistance(self, playerOrTearHeight)
|
|
|
180
180
|
local tearHeight = isNumber(nil, playerOrTearHeight) and playerOrTearHeight or playerOrTearHeight.TearHeight
|
|
181
181
|
return 32 - 2.5 * tearHeight
|
|
182
182
|
end
|
|
183
|
+
--- Helper function to get the closest player to a certain position. Note that this will never
|
|
184
|
+
-- include players with a non-undefined parent, since they are not real players (e.g. the Strawman
|
|
185
|
+
-- Keeper).
|
|
183
186
|
function ____exports.getClosestPlayer(self, position)
|
|
184
187
|
local closestPlayer
|
|
185
188
|
local closestDistance = math.huge
|
package/package.json
CHANGED
|
@@ -38,6 +38,7 @@ import {
|
|
|
38
38
|
Direction,
|
|
39
39
|
DisplayFlag,
|
|
40
40
|
GameStateFlag,
|
|
41
|
+
GridEntityType,
|
|
41
42
|
GridRoom,
|
|
42
43
|
LevelStage,
|
|
43
44
|
PillColor,
|
|
@@ -1098,6 +1099,15 @@ export function pocket(params: string): void {
|
|
|
1098
1099
|
player.SetPocketActiveItem(collectibleType, ActiveSlot.POCKET);
|
|
1099
1100
|
}
|
|
1100
1101
|
|
|
1102
|
+
/** Creates a poop grid entity next to the player. */
|
|
1103
|
+
export function poop(): void {
|
|
1104
|
+
const roomClass = game.GetRoom();
|
|
1105
|
+
const player = Isaac.GetPlayer();
|
|
1106
|
+
const tilePosition = roomClass.FindFreeTilePosition(player.Position, 0);
|
|
1107
|
+
|
|
1108
|
+
spawnGridEntity(GridEntityType.POOP, tilePosition);
|
|
1109
|
+
}
|
|
1110
|
+
|
|
1101
1111
|
/**
|
|
1102
1112
|
* Gives a poop mana charge. This only affects Tainted Blue Baby. Provide a number to give a custom
|
|
1103
1113
|
* amount of charges. (You can use negative numbers to remove charges.)
|
|
@@ -8,7 +8,7 @@ import {
|
|
|
8
8
|
import { game } from "../../../../core/cachedClasses";
|
|
9
9
|
import { HealthType } from "../../../../enums/HealthType";
|
|
10
10
|
import { directionToVector } from "../../../../functions/direction";
|
|
11
|
-
import {
|
|
11
|
+
import { spawnGridEntity } from "../../../../functions/gridEntities";
|
|
12
12
|
import {
|
|
13
13
|
getRoomAdjacentGridIndexes,
|
|
14
14
|
getRoomGridIndexesForType,
|
|
@@ -116,12 +116,11 @@ export function spawnTrapdoorOrCrawlSpace(trapdoor: boolean): void {
|
|
|
116
116
|
const room = game.GetRoom();
|
|
117
117
|
const player = Isaac.GetPlayer();
|
|
118
118
|
const position = room.FindFreeTilePosition(player.Position, 0);
|
|
119
|
-
const gridIndex = room.GetGridIndex(position);
|
|
120
119
|
const gridEntityType = trapdoor
|
|
121
120
|
? GridEntityType.TRAPDOOR
|
|
122
121
|
: GridEntityType.CRAWL_SPACE;
|
|
123
122
|
|
|
124
|
-
|
|
123
|
+
spawnGridEntity(gridEntityType, position);
|
|
125
124
|
}
|
|
126
125
|
|
|
127
126
|
export function warpToRoomType(roomType: RoomType): void {
|
|
@@ -79,6 +79,35 @@ export function convertXMLGridEntityType(
|
|
|
79
79
|
return [gridEntityType, variant];
|
|
80
80
|
}
|
|
81
81
|
|
|
82
|
+
/**
|
|
83
|
+
* Helper function to check if one or more of a specific kind of grid entity is present in the
|
|
84
|
+
* current room. It uses the `countEntities` helper function to determine this.
|
|
85
|
+
*
|
|
86
|
+
* @param gridEntityType The grid entity type to match.
|
|
87
|
+
* @param variant Optional. Default is -1, which matches every variant.
|
|
88
|
+
*/
|
|
89
|
+
export function doesGridEntityExist(
|
|
90
|
+
gridEntityType: GridEntityType,
|
|
91
|
+
variant = -1,
|
|
92
|
+
): boolean {
|
|
93
|
+
const room = game.GetRoom();
|
|
94
|
+
const gridIndexes = getAllGridIndexes();
|
|
95
|
+
|
|
96
|
+
return gridIndexes.some((gridIndex) => {
|
|
97
|
+
const gridEntity = room.GetGridEntity(gridIndex);
|
|
98
|
+
if (gridEntity === undefined) {
|
|
99
|
+
return false;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
const thisGridEntityType = gridEntity.GetType();
|
|
103
|
+
const thisVariant = gridEntity.GetVariant();
|
|
104
|
+
return (
|
|
105
|
+
gridEntityType === thisGridEntityType &&
|
|
106
|
+
(variant === -1 || variant === thisVariant)
|
|
107
|
+
);
|
|
108
|
+
});
|
|
109
|
+
}
|
|
110
|
+
|
|
82
111
|
/**
|
|
83
112
|
* Helper function to get every legal grid index for the current room.
|
|
84
113
|
*
|
package/src/functions/players.ts
CHANGED
|
@@ -197,6 +197,11 @@ export function getCharacters(): PlayerType[] {
|
|
|
197
197
|
return players.map((player) => player.GetPlayerType());
|
|
198
198
|
}
|
|
199
199
|
|
|
200
|
+
/**
|
|
201
|
+
* Helper function to get the closest player to a certain position. Note that this will never
|
|
202
|
+
* include players with a non-undefined parent, since they are not real players (e.g. the Strawman
|
|
203
|
+
* Keeper).
|
|
204
|
+
*/
|
|
200
205
|
export function getClosestPlayer(position: Vector): EntityPlayer {
|
|
201
206
|
let closestPlayer: EntityPlayer | undefined;
|
|
202
207
|
let closestDistance = math.huge;
|