isaacscript-common 30.7.0 → 30.7.1

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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 30.7.0
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+ isaacscript-common 30.7.1
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -40846,7 +40846,8 @@ function ____exports.getNextStage(self)
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  local repentanceStage = onRepentanceStage(nil)
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  local roomGridIndex = getRoomGridIndex(nil)
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  if backwardsPath then
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- return asNumber(nil, stage) - 1
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+ local nextStage = asNumber(nil, stage) - 1
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+ return nextStage == 0 and LevelStage.HOME or nextStage
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  end
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  repeat
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  local ____switch4 = roomGridIndex
@@ -1 +1 @@
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- {"version":3,"file":"nextStage.d.ts","sourceRoot":"","sources":["../../../src/functions/nextStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,UAAU,CAwFzC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,UAAQ,GAAG,SAAS,CAiF3D"}
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+ {"version":3,"file":"nextStage.d.ts","sourceRoot":"","sources":["../../../src/functions/nextStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,UAAU,CAyFzC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,UAAQ,GAAG,SAAS,CAiF3D"}
@@ -28,7 +28,8 @@ function ____exports.getNextStage(self)
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  local repentanceStage = onRepentanceStage(nil)
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  local roomGridIndex = getRoomGridIndex(nil)
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  if backwardsPath then
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- return asNumber(nil, stage) - 1
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+ local nextStage = asNumber(nil, stage) - 1
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+ return nextStage == 0 and LevelStage.HOME or nextStage
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  end
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  repeat
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  local ____switch4 = roomGridIndex
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "30.7.0",
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+ "version": "30.7.1",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -33,7 +33,8 @@ export function getNextStage(): LevelStage {
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  // First, handle the special case of being on the backwards path.
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  if (backwardsPath) {
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- return asNumber(stage) - 1;
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+ const nextStage = asNumber(stage) - 1;
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+ return nextStage === 0 ? LevelStage.HOME : nextStage;
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  }
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  // Second, handle the special case of being in a specific off-grid room.