isaacscript-common 30.6.0 → 30.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +7 -0
- package/dist/isaacscript-common.lua +5 -1
- package/dist/src/classes/features/other/DisableInputs.d.ts +7 -0
- package/dist/src/classes/features/other/DisableInputs.d.ts.map +1 -1
- package/dist/src/classes/features/other/DisableInputs.lua +4 -0
- package/package.json +1 -1
- package/src/classes/features/other/DisableInputs.ts +15 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -3457,6 +3457,13 @@ declare class DisableInputs extends Feature {
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private isActionTriggered;
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private getActionValue;
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private getReturnValue;
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/**
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* Helper function to check if the `ISCFeature.DISABLE_INPUTS` feature is turned on in some
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* capacity.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.DISABLE_INPUTS`.
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*/
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areInputsEnabled(): boolean;
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/**
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* Helper function to enable all inputs. Use this function to set things back to normal after
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* having used one of the other helper functions to disable inputs.
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 30.6.
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+
isaacscript-common 30.6.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -40622,6 +40622,9 @@ function DisableInputs.prototype.getReturnValue(self, buttonAction, booleanCallb
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end
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return nil
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end
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+
function DisableInputs.prototype.areInputsEnabled(self)
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return v.run.disableInputs.size == 0 and v.run.enableAllInputsWithBlacklistMap.size == 0 and v.run.disableAllInputsWithWhitelistMap.size == 0
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end
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function DisableInputs.prototype.enableAllInputs(self, key)
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v.run.disableAllInputsWithWhitelistMap:delete(key)
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v.run.enableAllInputsWithBlacklistMap:delete(key)
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@@ -40654,6 +40657,7 @@ function DisableInputs.prototype.disableShootingInputs(self, key)
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local shootActions = getShootActions(nil)
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self:enableAllInputsExceptFor(key, shootActions)
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end
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+
__TS__Decorate({Exported}, DisableInputs.prototype, "areInputsEnabled", true)
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__TS__Decorate({Exported}, DisableInputs.prototype, "enableAllInputs", true)
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__TS__Decorate({Exported}, DisableInputs.prototype, "disableInputs", true)
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__TS__Decorate({Exported}, DisableInputs.prototype, "disableAllInputs", true)
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@@ -5,6 +5,13 @@ export declare class DisableInputs extends Feature {
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private isActionTriggered;
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private getActionValue;
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private getReturnValue;
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/**
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* Helper function to check if the `ISCFeature.DISABLE_INPUTS` feature is turned on in some
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* capacity.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.DISABLE_INPUTS`.
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*/
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areInputsEnabled(): boolean;
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/**
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* Helper function to enable all inputs. Use this function to set things back to normal after
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* having used one of the other helper functions to disable inputs.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"DisableInputs.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DisableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAItC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA4BhD,qBAAa,aAAc,SAAQ,OAAO;IAiCxC,OAAO,CAAC,eAAe,CAIsB;IAG7C,OAAO,CAAC,iBAAiB,CAIoB;IAG7C,OAAO,CAAC,cAAc,CAIwB;IAE9C,OAAO,CAAC,cAAc;IAwBtB;;;;;;;;;;OAUG;IAEI,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAKzC;;;;;;;;;;;;;;;OAeG;IAEI,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,aAAa,EAAE,YAAY,EAAE,GAAG,IAAI;IAKzE;;;;;;;;;;;;OAYG;IAEI,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAK1C;;;;;;;;;;;;;OAaG;IAEI,wBAAwB,CAC7B,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI;IAKP;;;;;;;;;;;;;OAaG;IAEI,yBAAyB,CAC9B,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI;IAKP;;;;;;;;;;;;;OAaG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAK/C;;;;;;;;;;;;OAYG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;CAIhD"}
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{"version":3,"file":"DisableInputs.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DisableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAItC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA4BhD,qBAAa,aAAc,SAAQ,OAAO;IAiCxC,OAAO,CAAC,eAAe,CAIsB;IAG7C,OAAO,CAAC,iBAAiB,CAIoB;IAG7C,OAAO,CAAC,cAAc,CAIwB;IAE9C,OAAO,CAAC,cAAc;IAwBtB;;;;;OAKG;IAEI,gBAAgB,IAAI,OAAO;IAQlC;;;;;;;;;;OAUG;IAEI,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAKzC;;;;;;;;;;;;;;;OAeG;IAEI,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,aAAa,EAAE,YAAY,EAAE,GAAG,IAAI;IAKzE;;;;;;;;;;;;OAYG;IAEI,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAK1C;;;;;;;;;;;;;OAaG;IAEI,wBAAwB,CAC7B,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI;IAKP;;;;;;;;;;;;;OAaG;IAEI,yBAAyB,CAC9B,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI;IAKP;;;;;;;;;;;;;OAaG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAK/C;;;;;;;;;;;;OAYG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;CAIhD"}
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@@ -61,6 +61,9 @@ function DisableInputs.prototype.getReturnValue(self, buttonAction, booleanCallb
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end
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return nil
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end
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function DisableInputs.prototype.areInputsEnabled(self)
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return v.run.disableInputs.size == 0 and v.run.enableAllInputsWithBlacklistMap.size == 0 and v.run.disableAllInputsWithWhitelistMap.size == 0
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end
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function DisableInputs.prototype.enableAllInputs(self, key)
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v.run.disableAllInputsWithWhitelistMap:delete(key)
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v.run.enableAllInputsWithBlacklistMap:delete(key)
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@@ -93,6 +96,7 @@ function DisableInputs.prototype.disableShootingInputs(self, key)
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local shootActions = getShootActions(nil)
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self:enableAllInputsExceptFor(key, shootActions)
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end
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__TS__Decorate({Exported}, DisableInputs.prototype, "areInputsEnabled", true)
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__TS__Decorate({Exported}, DisableInputs.prototype, "enableAllInputs", true)
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__TS__Decorate({Exported}, DisableInputs.prototype, "disableInputs", true)
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__TS__Decorate({Exported}, DisableInputs.prototype, "disableAllInputs", true)
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package/package.json
CHANGED
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@@ -111,6 +111,21 @@ export class DisableInputs extends Feature {
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return undefined;
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}
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/**
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* Helper function to check if the `ISCFeature.DISABLE_INPUTS` feature is turned on in some
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* capacity.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.DISABLE_INPUTS`.
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*/
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@Exported
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public areInputsEnabled(): boolean {
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return (
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v.run.disableInputs.size === 0 &&
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v.run.enableAllInputsWithBlacklistMap.size === 0 &&
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v.run.disableAllInputsWithWhitelistMap.size === 0
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);
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}
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/**
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* Helper function to enable all inputs. Use this function to set things back to normal after
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* having used one of the other helper functions to disable inputs.
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