isaacscript-common 30.4.4 → 30.4.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/isaacscript-common.lua +59 -12
- package/dist/src/classes/callbacks/PostPurchase.d.ts +5 -0
- package/dist/src/classes/callbacks/PostPurchase.d.ts.map +1 -1
- package/dist/src/classes/callbacks/PostPurchase.lua +32 -2
- package/dist/src/classes/features/other/CustomStages.d.ts.map +1 -1
- package/dist/src/classes/features/other/CustomStages.lua +26 -9
- package/dist/src/indexLua.d.ts +186 -0
- package/dist/src/indexLua.d.ts.map +1 -0
- package/dist/src/indexLua.lua +1114 -0
- package/package.json +1 -1
- package/src/classes/callbacks/PostPurchase.ts +65 -1
- package/src/classes/features/other/CustomStages.ts +24 -3
package/package.json
CHANGED
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@@ -1,3 +1,10 @@
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1
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+
import {
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CardType,
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CollectibleType,
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ModCallback,
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PillEffect,
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} from "isaac-typescript-definitions";
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import { game } from "../../core/cachedClasses";
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import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
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import { getPickups } from "../../functions/entitiesSpecific";
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import {
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@@ -19,6 +26,7 @@ const v = {
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playersHoldingItemOnLastFrameMap: new DefaultMap<PlayerIndex, boolean>(
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false,
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),
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playersUsedItemOnFrame: new DefaultMap<PlayerIndex, int>(0),
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},
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};
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@@ -28,6 +36,17 @@ export class PostPurchase extends CustomCallback<T> {
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constructor() {
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super();
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this.callbacksUsed = [
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// 3
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[ModCallback.POST_USE_ITEM, this.postUseItem],
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// 5
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[ModCallback.POST_USE_CARD, this.postUseCard],
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// 10
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[ModCallback.POST_USE_PILL, this.postUsePill],
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];
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+
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this.customCallbacksUsed = [
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[
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ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
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@@ -51,6 +70,28 @@ export class PostPurchase extends CustomCallback<T> {
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);
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};
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// ModCallback.POST_USE_ITEM (3)
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private postUseItem = (
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_collectibleType: CollectibleType,
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_rng: RNG,
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player: EntityPlayer,
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): boolean | undefined => {
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markUsedItemOnThisFrame(player);
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return undefined;
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};
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// ModCallback.POST_USE_CARD (5)
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private postUseCard = (_cardType: CardType, player: EntityPlayer) => {
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markUsedItemOnThisFrame(player);
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return undefined;
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};
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// ModCallback.POST_USE_PILL (10)
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private postUsePill = (_pillEffect: PillEffect, player: EntityPlayer) => {
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markUsedItemOnThisFrame(player);
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return undefined;
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};
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// ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
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private postPEffectUpdateReordered = (player: EntityPlayer) => {
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const isHoldingItem = player.IsHoldingItem();
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@@ -64,11 +105,29 @@ export class PostPurchase extends CustomCallback<T> {
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isHoldingItem,
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);
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-
if
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// Assume that if the player did not use an active item, card, or pill recently, then they
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// purchased an item.
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if (
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!wasHoldingItemOnLastFrame &&
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isHoldingItem &&
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!this.playerUsedItemRecently(player)
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) {
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this.playerPickedUpNewItem(player);
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}
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};
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private playerUsedItemRecently(player: EntityPlayer): boolean {
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const gameFrameCount = game.GetFrameCount();
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const usedCollectibleOnFrame = defaultMapGetPlayer(
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v.room.playersUsedItemOnFrame,
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player,
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);
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return (
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gameFrameCount === usedCollectibleOnFrame ||
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gameFrameCount === usedCollectibleOnFrame + 1
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);
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}
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private playerPickedUpNewItem(player: EntityPlayer) {
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const pickups = getPickups();
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const disappearingPickup = pickups.find(
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@@ -79,3 +138,8 @@ export class PostPurchase extends CustomCallback<T> {
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}
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}
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}
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function markUsedItemOnThisFrame(player: EntityPlayer) {
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const gameFrameCount = game.GetFrameCount();
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mapSetPlayer(v.room.playersUsedItemOnFrame, player, gameFrameCount);
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}
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@@ -26,6 +26,7 @@ import { removeUrnRewards } from "../../../functions/rockAlt";
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import {
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getRoomDataForTypeVariant,
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getRoomsInsideGrid,
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inRoomType,
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} from "../../../functions/rooms";
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import { getMusicForStage } from "../../../functions/sound";
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import { setStage } from "../../../functions/stage";
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@@ -203,6 +204,17 @@ export class CustomStages extends Feature {
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streakTextPostRender();
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versusScreenPostRender(this.pause, this.disableAllSound);
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// Fix the bug where the music will stop after loading a new room. (This does not work if placed
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// in the `POST_NEW_ROOM_REORDERED` callback or the `POST_UPDATE` callback.)
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if (customStage.music !== undefined) {
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const currentMusic = musicManager.GetCurrentMusicID();
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const music = Isaac.GetMusicIdByName(customStage.music);
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if (currentMusic === music) {
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musicManager.Resume();
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musicManager.UpdateVolume();
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}
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}
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};
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// ModCallback.POST_CURSE_EVAL (12)
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@@ -293,6 +305,16 @@ export class CustomStages extends Feature {
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this.pause,
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this.runInNFrames,
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);
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// Fix the bug where music from special rooms (like the "Boss Over" music) will persist for the
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// rest of the floor.
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if (customStage.music !== undefined && inRoomType(RoomType.DEFAULT)) {
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const music = Isaac.GetMusicIdByName(customStage.music);
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const currentMusic = musicManager.GetCurrentMusicID();
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if (currentMusic !== music) {
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musicManager.Fadein(music);
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}
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}
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};
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/** Pick a custom room for each vanilla room. */
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@@ -501,10 +523,9 @@ export class CustomStages extends Feature {
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: customStageMusic;
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this.runInNFrames.runInNRenderFrames(() => {
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// By default, the `MusicManager.Play` method will play the music at max volume (1.0), which
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// is around twice as loud as the vanilla music plays.
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musicManager.Enable();
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musicManager.
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musicManager.Play(music);
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musicManager.UpdateVolume();
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}, MUSIC_DELAY_RENDER_FRAMES);
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// We must reload the current room in order for the `Level.SetStage` method to take effect.
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