isaacscript-common 30.4.0 → 30.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +31 -21
- package/dist/isaacscript-common.lua +57 -52
- package/dist/lualib_bundle.lua +15 -0
- package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts +4 -4
- package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
- package/dist/src/classes/features/callbackLogic/CustomGridEntities.lua +1 -1
- package/dist/src/classes/features/other/PressInput.d.ts.map +1 -1
- package/dist/src/classes/features/other/PressInput.lua +7 -8
- package/dist/src/classes/features/other/StageHistory.d.ts +2 -4
- package/dist/src/classes/features/other/StageHistory.d.ts.map +1 -1
- package/dist/src/classes/features/other/StageHistory.lua +3 -13
- package/dist/src/functions/levelGrid.d.ts +20 -13
- package/dist/src/functions/levelGrid.d.ts.map +1 -1
- package/dist/src/functions/levelGrid.lua +7 -5
- package/dist/src/functions/playerHealth.d.ts.map +1 -1
- package/dist/src/functions/playerHealth.lua +19 -24
- package/dist/src/indexLua.d.ts +185 -0
- package/dist/src/indexLua.d.ts.map +1 -0
- package/dist/src/indexLua.lua +1114 -0
- package/dist/src/interfaces/StageHistoryEntry.d.ts +7 -0
- package/dist/src/interfaces/StageHistoryEntry.d.ts.map +1 -0
- package/dist/src/interfaces/StageHistoryEntry.lua +2 -0
- package/package.json +1 -1
- package/src/classes/features/callbackLogic/CustomGridEntities.ts +9 -5
- package/src/classes/features/other/PressInput.ts +10 -8
- package/src/classes/features/other/StageHistory.ts +8 -8
- package/src/functions/levelGrid.ts +45 -20
- package/src/functions/playerHealth.ts +29 -22
- package/src/interfaces/StageHistoryEntry.ts +7 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -1844,10 +1844,10 @@ declare class CustomGridEntities extends Feature {
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.CUSTOM_GRID_ENTITIES`.
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*/
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1847
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-
getCustomGridEntities(): Array<
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1848
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-
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1849
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-
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1850
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-
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1847
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+
getCustomGridEntities(): Array<{
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1848
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gridEntity: GridEntity;
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data: GridEntityCustomData;
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+
}>;
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1851
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/**
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1852
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* Helper function to get the custom `GridEntityType` from a `GridEntity` or grid index. Returns
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* undefined if the provided `GridEntity` is not a custom grid entity, or if there was not a grid
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@@ -4279,7 +4279,7 @@ export declare function getActivePocketItemSlot(player: EntityPlayer): PocketIte
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* This is just a filtering of the results of the `getAdjacentExistingRoomGridIndexes` function. See
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* that function for more information.
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*/
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-
export declare function getAdjacentExistingRoomGridIndexes(roomGridIndex?: int): int[];
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+
export declare function getAdjacentExistingRoomGridIndexes(roomGridIndex?: int): readonly int[];
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/**
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* Helper function to get only the adjacent room grid indexes that do not exist (i.e. do not have
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@@ -4288,7 +4288,7 @@ export declare function getAdjacentExistingRoomGridIndexes(roomGridIndex?: int):
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* This is just a filtering of the results of the `getAdjacentExistingRoomGridIndexes` function. See
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* that function for more information.
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*/
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4291
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-
export declare function getAdjacentNonExistingRoomGridIndexes(roomGridIndex?: int): int[];
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export declare function getAdjacentNonExistingRoomGridIndexes(roomGridIndex?: int): readonly int[];
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/**
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* Helper function to get all of the room grid indexes that are adjacent to a given room grid index
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@@ -4305,7 +4305,7 @@ export declare function getAdjacentNonExistingRoomGridIndexes(roomGridIndex?: in
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*
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* @param roomGridIndex Optional. Default is the current room index.
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*/
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-
export declare function getAdjacentRoomGridIndexes(roomGridIndex?: int): int[];
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+
export declare function getAdjacentRoomGridIndexes(roomGridIndex?: int): readonly int[];
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/**
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* Helper function to get all of the non-dead bosses in the room.
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@@ -4382,7 +4382,7 @@ export declare function getAllPillColors(): PillColor[];
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export declare function getAllPlayers(): EntityPlayer[];
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/** Helper function to get the room safe grid index for every room on the entire floor. */
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4385
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-
export declare function getAllRoomGridIndexes(): int[];
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4385
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+
export declare function getAllRoomGridIndexes(): readonly int[];
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/**
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* Helper function to get the corresponding ambush type for the current room. Returns undefined if
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@@ -5488,7 +5488,11 @@ export declare function getNewGlobals(): ReadonlyArray<[AnyNotNil, unknown]>;
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* @returns Either a tuple of adjacent room grid index, `DoorSlot`, and new room grid index, or
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* undefined.
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*/
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5491
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-
export declare function getNewRoomCandidate(seedOrRNG?: Seed | RNG):
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+
export declare function getNewRoomCandidate(seedOrRNG?: Seed | RNG): {
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readonly adjacentRoomGridIndex: int;
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readonly doorSlot: DoorSlot;
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readonly newRoomGridIndex: int;
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5495
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+
} | undefined;
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/**
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* Helper function to iterate through the possible doors for a room and see if any of them would be
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@@ -5498,7 +5502,10 @@ export declare function getNewRoomCandidate(seedOrRNG?: Seed | RNG): [adjacentRo
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* @param roomGridIndex Optional. Default is the current room index.
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* @returns A array of tuples of `DoorSlot` and room grid index.
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*/
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5501
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-
export declare function getNewRoomCandidatesBesideRoom(roomGridIndex?: int):
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5505
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+
export declare function getNewRoomCandidatesBesideRoom(roomGridIndex?: int): ReadonlyArray<{
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5506
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readonly doorSlot: DoorSlot;
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readonly roomGridIndex: int;
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5508
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+
}>;
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/**
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* Helper function to search through all of the rooms on the floor for a spot to insert a brand new
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@@ -5507,11 +5514,11 @@ export declare function getNewRoomCandidatesBesideRoom(roomGridIndex?: int): Arr
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5507
5514
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* @returns A array of tuples containing the adjacent room grid index, the `DoorSlot`, and the new
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5508
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* room grid index.
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5516
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*/
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5510
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-
export declare function getNewRoomCandidatesForLevel():
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5511
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-
adjacentRoomGridIndex: int
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5512
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-
doorSlot: DoorSlot
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5513
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-
newRoomGridIndex: int
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5514
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-
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5517
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+
export declare function getNewRoomCandidatesForLevel(): ReadonlyArray<{
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5518
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+
readonly adjacentRoomGridIndex: int;
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5519
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+
readonly doorSlot: DoorSlot;
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5520
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readonly newRoomGridIndex: int;
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5521
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+
}>;
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/**
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5517
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* Helper function to get the stage that a trapdoor or heaven door would take the player to, based
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@@ -6356,7 +6363,7 @@ export declare function getRoomGridIndex(): int;
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* This function is variadic, meaning that you can specify N arguments to get the combined grid
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6357
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* indexes for N room types.
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6358
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*/
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6359
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-
export declare function getRoomGridIndexesForType(...roomTypes: RoomType[]): int[];
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6366
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+
export declare function getRoomGridIndexesForType(...roomTypes: RoomType[]): readonly int[];
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6360
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6361
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/**
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6362
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* Helper function to get the item pool type for the current room. For example, this returns
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@@ -14483,7 +14490,7 @@ export declare function roomExists(roomGridIndex: int): boolean;
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* - The bottom-left grid index of 156 is equal to coordinates of: (0, 12)
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* - The bottom-right grid index of 168 is equal to coordinates of: (12, 12)
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*/
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14486
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-
export declare function roomGridIndexToVector(roomGridIndex: int): Vector
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14493
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+
export declare function roomGridIndexToVector(roomGridIndex: int): Readonly<Vector>;
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14487
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declare class RoomHistory extends Feature {
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private postNewRoomEarly;
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@@ -16200,10 +16207,7 @@ declare class StageHistory extends Feature {
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*
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16201
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* In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
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16202
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*/
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16203
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-
getStageHistory():
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16204
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-
stage: LevelStage,
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16205
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-
stageType: StageType
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16206
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-
]>;
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16210
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+
getStageHistory(): readonly StageHistoryEntry[];
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16207
16211
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/**
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16208
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* Helper function to check if a player has previous visited a particular stage (or stage + stage
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16213
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* type combination) on this run.
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@@ -16217,6 +16221,12 @@ declare class StageHistory extends Feature {
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16217
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hasVisitedStage(stage: LevelStage, stageType?: StageType): boolean;
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16218
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}
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16219
16223
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16224
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+
/** This is used by the `StageHistory` feature. */
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16225
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+
declare interface StageHistoryEntry {
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16226
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+
readonly stage: LevelStage;
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16227
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+
readonly stageType: StageType;
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16228
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+
}
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16229
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+
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16220
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/**
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16221
16231
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* Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
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* console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
2
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3
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-
isaacscript-common 30.4.
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3
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+
isaacscript-common 30.4.2
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4
4
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5
5
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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6
6
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@@ -1491,6 +1491,20 @@ do
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1491
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end
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1492
1492
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end
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1493
1493
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1494
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+
local function __TS__NumberToFixed(self, fractionDigits)
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1495
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+
if math.abs(self) >= 1e+21 or self ~= self then
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1496
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+
return tostring(self)
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1497
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+
end
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1498
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+
local f = math.floor(fractionDigits or 0)
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1499
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+
if f < 0 or f > 99 then
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1500
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+
error("toFixed() digits argument must be between 0 and 99", 0)
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1501
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+
end
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1502
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+
return string.format(
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1503
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+
("%." .. tostring(f)) .. "f",
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1504
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+
self
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1505
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+
)
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1506
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+
end
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1507
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+
|
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1494
1508
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local function __TS__ObjectDefineProperty(target, key, desc)
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1495
1509
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local luaKey = type(key) == "number" and key + 1 or key
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1496
1510
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local value = rawget(target, luaKey)
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@@ -2463,6 +2477,7 @@ return {
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2463
2477
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__TS__NumberIsFinite = __TS__NumberIsFinite,
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2464
2478
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__TS__NumberIsNaN = __TS__NumberIsNaN,
|
|
2465
2479
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__TS__NumberToString = __TS__NumberToString,
|
|
2480
|
+
__TS__NumberToFixed = __TS__NumberToFixed,
|
|
2466
2481
|
__TS__ObjectAssign = __TS__ObjectAssign,
|
|
2467
2482
|
__TS__ObjectDefineProperty = __TS__ObjectDefineProperty,
|
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2468
2483
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__TS__ObjectEntries = __TS__ObjectEntries,
|
|
@@ -27924,8 +27939,6 @@ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
|
27924
27939
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local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
|
|
27925
27940
|
local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
|
|
27926
27941
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local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
|
|
27927
|
-
local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
|
|
27928
|
-
local ACTIVE_SLOT_VALUES = ____cachedEnumValues.ACTIVE_SLOT_VALUES
|
|
27929
27942
|
local ____constants = require("src.core.constants")
|
|
27930
27943
|
local MAX_PLAYER_HEART_CONTAINERS = ____constants.MAX_PLAYER_HEART_CONTAINERS
|
|
27931
27944
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local ____HealthType = require("src.enums.HealthType")
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@@ -27939,6 +27952,7 @@ local getCharacterMaxHeartContainers = ____characters.getCharacterMaxHeartContai
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|
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27939
27952
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local ____charge = require("src.functions.charge")
|
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27940
27953
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local getTotalCharge = ____charge.getTotalCharge
|
|
27941
27954
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local ____players = require("src.functions.players")
|
|
27955
|
+
local getActiveItemSlots = ____players.getActiveItemSlots
|
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27942
27956
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local isCharacter = ____players.isCharacter
|
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27943
27957
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local isKeeper = ____players.isKeeper
|
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27944
27958
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local setActiveItem = ____players.setActiveItem
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@@ -27997,18 +28011,14 @@ end
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27997
28011
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function ____exports.setPlayerHealth(self, player, playerHealth)
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27998
28012
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local character = player:GetPlayerType()
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27999
28013
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local subPlayer = player:GetSubPlayer()
|
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28000
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-
|
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28001
|
-
local
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28002
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-
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28003
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-
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28004
|
-
|
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28005
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-
|
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28006
|
-
local totalCharge = getTotalCharge(nil, player, activeSlot)
|
|
28007
|
-
setActiveItem(nil, player, CollectibleType.NULL, activeSlot)
|
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28008
|
-
alabasterBoxes[#alabasterBoxes + 1] = {activeSlot, totalCharge}
|
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28009
|
-
end
|
|
28010
|
-
end
|
|
28014
|
+
local alabasterBoxDescriptions = {}
|
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28015
|
+
local alabasterBoxActiveSlots = getActiveItemSlots(nil, player, CollectibleType.ALABASTER_BOX)
|
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28016
|
+
for ____, activeSlot in ipairs(alabasterBoxActiveSlots) do
|
|
28017
|
+
local totalCharge = getTotalCharge(nil, player, activeSlot)
|
|
28018
|
+
setActiveItem(nil, player, CollectibleType.NULL, activeSlot)
|
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28019
|
+
alabasterBoxDescriptions[#alabasterBoxDescriptions + 1] = {activeSlot = activeSlot, totalCharge = totalCharge}
|
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28011
28020
|
end
|
|
28021
|
+
____exports.removeAllPlayerHealth(nil, player)
|
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28012
28022
|
if character == PlayerType.SOUL and subPlayer ~= nil then
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28013
28023
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subPlayer:AddMaxHearts(playerHealth.maxHearts, false)
|
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28014
28024
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else
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@@ -28025,25 +28035,25 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
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28025
28035
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addAmount = 1
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28026
28036
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end
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28027
28037
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repeat
|
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28028
|
-
local
|
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28029
|
-
local
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28030
|
-
if
|
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28038
|
+
local ____switch70 = soulHeartType
|
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28039
|
+
local ____cond70 = ____switch70 == HeartSubType.SOUL
|
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28040
|
+
if ____cond70 then
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28031
28041
|
do
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28032
28042
|
player:AddSoulHearts(addAmount)
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28033
28043
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soulHeartsRemaining = soulHeartsRemaining - addAmount
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28034
28044
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break
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28035
28045
|
end
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28036
28046
|
end
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28037
|
-
|
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28038
|
-
if
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28047
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+
____cond70 = ____cond70 or ____switch70 == HeartSubType.BLACK
|
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28048
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+
if ____cond70 then
|
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28039
28049
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do
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28040
28050
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player:AddBlackHearts(addAmount)
|
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28041
28051
|
soulHeartsRemaining = soulHeartsRemaining - addAmount
|
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28042
28052
|
break
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28043
28053
|
end
|
|
28044
28054
|
end
|
|
28045
|
-
|
|
28046
|
-
if
|
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28055
|
+
____cond70 = ____cond70 or ____switch70 == HeartSubType.BONE
|
|
28056
|
+
if ____cond70 then
|
|
28047
28057
|
do
|
|
28048
28058
|
player:AddBoneHearts(addAmount)
|
|
28049
28059
|
break
|
|
@@ -28052,7 +28062,7 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
|
|
|
28052
28062
|
until true
|
|
28053
28063
|
end
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|
28054
28064
|
)
|
|
28055
|
-
player:AddRottenHearts(playerHealth.rottenHearts)
|
|
28065
|
+
player:AddRottenHearts(playerHealth.rottenHearts * 2)
|
|
28056
28066
|
if character == PlayerType.MAGDALENE_B then
|
|
28057
28067
|
____repeat(
|
|
28058
28068
|
nil,
|
|
@@ -28081,9 +28091,9 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
|
|
|
28081
28091
|
elseif character == PlayerType.BETHANY_B then
|
|
28082
28092
|
player:SetBloodCharge(playerHealth.bloodCharges)
|
|
28083
28093
|
end
|
|
28084
|
-
for ____, ____value in ipairs(
|
|
28085
|
-
local activeSlot = ____value
|
|
28086
|
-
local totalCharge = ____value
|
|
28094
|
+
for ____, ____value in ipairs(alabasterBoxDescriptions) do
|
|
28095
|
+
local activeSlot = ____value.activeSlot
|
|
28096
|
+
local totalCharge = ____value.totalCharge
|
|
28087
28097
|
setActiveItem(
|
|
28088
28098
|
nil,
|
|
28089
28099
|
player,
|
|
@@ -34182,7 +34192,7 @@ function CustomGridEntities.prototype.getCustomGridEntities(self)
|
|
|
34182
34192
|
local data = ____value[2]
|
|
34183
34193
|
local gridEntity = room:GetGridEntity(gridIndex)
|
|
34184
34194
|
if gridEntity ~= nil then
|
|
34185
|
-
customGridEntities[#customGridEntities + 1] = {gridEntity, data}
|
|
34195
|
+
customGridEntities[#customGridEntities + 1] = {gridEntity = gridEntity, data = data}
|
|
34186
34196
|
end
|
|
34187
34197
|
end
|
|
34188
34198
|
return customGridEntities
|
|
@@ -41062,6 +41072,10 @@ function ____exports.getNextStageType(self, upwards)
|
|
|
41062
41072
|
end
|
|
41063
41073
|
return calculateStageType(nil, nextStage)
|
|
41064
41074
|
end
|
|
41075
|
+
return ____exports
|
|
41076
|
+
end,
|
|
41077
|
+
["src.interfaces.StageHistoryEntry"] = function(...)
|
|
41078
|
+
local ____exports = {}
|
|
41065
41079
|
return ____exports
|
|
41066
41080
|
end,
|
|
41067
41081
|
["src.classes.features.other.StageHistory"] = function(...)
|
|
@@ -41104,7 +41118,7 @@ function StageHistory.prototype.____constructor(self)
|
|
|
41104
41118
|
local stage = level:GetStage()
|
|
41105
41119
|
local stageType = level:GetStageType()
|
|
41106
41120
|
local ____v_run_stageHistory_0 = v.run.stageHistory
|
|
41107
|
-
____v_run_stageHistory_0[#____v_run_stageHistory_0 + 1] = {stage, stageType}
|
|
41121
|
+
____v_run_stageHistory_0[#____v_run_stageHistory_0 + 1] = {stage = stage, stageType = stageType}
|
|
41108
41122
|
end
|
|
41109
41123
|
self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_LEVEL_REORDERED, self.postNewLevelReordered}}
|
|
41110
41124
|
end
|
|
@@ -41243,22 +41257,12 @@ function StageHistory.prototype.hasVisitedStage(self, stage, stageType)
|
|
|
41243
41257
|
if stageType == nil then
|
|
41244
41258
|
return __TS__ArraySome(
|
|
41245
41259
|
v.run.stageHistory,
|
|
41246
|
-
function(____,
|
|
41247
|
-
local previousStage
|
|
41248
|
-
previousStage = ____bindingPattern0[1]
|
|
41249
|
-
return previousStage == stage
|
|
41250
|
-
end
|
|
41260
|
+
function(____, stageHistoryEntry) return stageHistoryEntry.stage == stage end
|
|
41251
41261
|
)
|
|
41252
41262
|
end
|
|
41253
41263
|
return __TS__ArraySome(
|
|
41254
41264
|
v.run.stageHistory,
|
|
41255
|
-
function(____,
|
|
41256
|
-
local previousStageType
|
|
41257
|
-
local previousStage
|
|
41258
|
-
previousStage = ____bindingPattern0[1]
|
|
41259
|
-
previousStageType = ____bindingPattern0[2]
|
|
41260
|
-
return previousStage == stage and previousStageType == stageType
|
|
41261
|
-
end
|
|
41265
|
+
function(____, stageHistoryEntry) return stageHistoryEntry.stage == stage and stageHistoryEntry.stageType == stageType end
|
|
41262
41266
|
)
|
|
41263
41267
|
end
|
|
41264
41268
|
__TS__Decorate({Exported}, StageHistory.prototype, "getNextStageTypeWithHistory", true)
|
|
@@ -47236,7 +47240,7 @@ function ____exports.getNewRoomCandidatesBesideRoom(self, roomGridIndex)
|
|
|
47236
47240
|
if not ____exports.isDeadEnd(nil, adjacentRoomGridIndex) then
|
|
47237
47241
|
goto __continue17
|
|
47238
47242
|
end
|
|
47239
|
-
roomCandidates[#roomCandidates + 1] = {doorSlot, adjacentRoomGridIndex}
|
|
47243
|
+
roomCandidates[#roomCandidates + 1] = {doorSlot = doorSlot, roomGridIndex = adjacentRoomGridIndex}
|
|
47240
47244
|
end
|
|
47241
47245
|
::__continue17::
|
|
47242
47246
|
end
|
|
@@ -47252,9 +47256,9 @@ function ____exports.getNewRoomCandidatesForLevel(self)
|
|
|
47252
47256
|
for ____, room in ipairs(normalRooms) do
|
|
47253
47257
|
local newRoomCandidatesBesideRoom = ____exports.getNewRoomCandidatesBesideRoom(nil, room.SafeGridIndex)
|
|
47254
47258
|
for ____, ____value in ipairs(newRoomCandidatesBesideRoom) do
|
|
47255
|
-
local doorSlot = ____value
|
|
47256
|
-
local
|
|
47257
|
-
newRoomCandidates[#newRoomCandidates + 1] = {room.SafeGridIndex, doorSlot, newRoomGridIndex}
|
|
47259
|
+
local doorSlot = ____value.doorSlot
|
|
47260
|
+
local roomGridIndex = ____value.roomGridIndex
|
|
47261
|
+
newRoomCandidates[#newRoomCandidates + 1] = {adjacentRoomGridIndex = room.SafeGridIndex, doorSlot = doorSlot, newRoomGridIndex = roomGridIndex}
|
|
47258
47262
|
end
|
|
47259
47263
|
end
|
|
47260
47264
|
return newRoomCandidates
|
|
@@ -47408,7 +47412,9 @@ function ____exports.newRoom(self, seedOrRNG)
|
|
|
47408
47412
|
if newRoomCandidate == nil then
|
|
47409
47413
|
return nil
|
|
47410
47414
|
end
|
|
47411
|
-
local adjacentRoomGridIndex
|
|
47415
|
+
local adjacentRoomGridIndex = newRoomCandidate.adjacentRoomGridIndex
|
|
47416
|
+
local doorSlot = newRoomCandidate.doorSlot
|
|
47417
|
+
local newRoomGridIndex = newRoomCandidate.newRoomGridIndex
|
|
47412
47418
|
level:MakeRedRoomDoor(adjacentRoomGridIndex, doorSlot)
|
|
47413
47419
|
local roomDescriptor = getRoomDescriptor(nil, newRoomGridIndex)
|
|
47414
47420
|
roomDescriptor.Flags = removeFlag(nil, roomDescriptor.Flags, RoomDescriptorFlag.RED_ROOM)
|
|
@@ -50369,7 +50375,7 @@ local ____playerIndex = require("src.functions.playerIndex")
|
|
|
50369
50375
|
local getPlayerIndex = ____playerIndex.getPlayerIndex
|
|
50370
50376
|
local ____Feature = require("src.classes.private.Feature")
|
|
50371
50377
|
local Feature = ____Feature.Feature
|
|
50372
|
-
local v = {run = {
|
|
50378
|
+
local v = {run = {buttonActionPairs = {}}}
|
|
50373
50379
|
____exports.PressInput = __TS__Class()
|
|
50374
50380
|
local PressInput = ____exports.PressInput
|
|
50375
50381
|
PressInput.name = "PressInput"
|
|
@@ -50387,12 +50393,11 @@ function PressInput.prototype.____constructor(self)
|
|
|
50387
50393
|
end
|
|
50388
50394
|
local playerIndex = getPlayerIndex(nil, player)
|
|
50389
50395
|
do
|
|
50390
|
-
local i = #v.run.
|
|
50396
|
+
local i = #v.run.buttonActionPairs - 1
|
|
50391
50397
|
while i >= 0 do
|
|
50392
|
-
local
|
|
50393
|
-
|
|
50394
|
-
|
|
50395
|
-
__TS__ArraySplice(v.run.buttonActionTuples, i)
|
|
50398
|
+
local pair = v.run.buttonActionPairs[i + 1]
|
|
50399
|
+
if pair.playerIndex == playerIndex and pair.buttonAction == buttonAction then
|
|
50400
|
+
__TS__ArraySplice(v.run.buttonActionPairs, i)
|
|
50396
50401
|
return true
|
|
50397
50402
|
end
|
|
50398
50403
|
i = i - 1
|
|
@@ -50404,8 +50409,8 @@ function PressInput.prototype.____constructor(self)
|
|
|
50404
50409
|
end
|
|
50405
50410
|
function PressInput.prototype.pressInput(self, player, buttonAction)
|
|
50406
50411
|
local playerIndex = getPlayerIndex(nil, player)
|
|
50407
|
-
local
|
|
50408
|
-
|
|
50412
|
+
local ____v_run_buttonActionPairs_0 = v.run.buttonActionPairs
|
|
50413
|
+
____v_run_buttonActionPairs_0[#____v_run_buttonActionPairs_0 + 1] = {playerIndex = playerIndex, buttonAction = buttonAction}
|
|
50409
50414
|
end
|
|
50410
50415
|
__TS__Decorate({Exported}, PressInput.prototype, "pressInput", true)
|
|
50411
50416
|
return ____exports
|
package/dist/lualib_bundle.lua
CHANGED
|
@@ -1440,6 +1440,20 @@ do
|
|
|
1440
1440
|
end
|
|
1441
1441
|
end
|
|
1442
1442
|
|
|
1443
|
+
local function __TS__NumberToFixed(self, fractionDigits)
|
|
1444
|
+
if math.abs(self) >= 1e+21 or self ~= self then
|
|
1445
|
+
return tostring(self)
|
|
1446
|
+
end
|
|
1447
|
+
local f = math.floor(fractionDigits or 0)
|
|
1448
|
+
if f < 0 or f > 99 then
|
|
1449
|
+
error("toFixed() digits argument must be between 0 and 99", 0)
|
|
1450
|
+
end
|
|
1451
|
+
return string.format(
|
|
1452
|
+
("%." .. tostring(f)) .. "f",
|
|
1453
|
+
self
|
|
1454
|
+
)
|
|
1455
|
+
end
|
|
1456
|
+
|
|
1443
1457
|
local function __TS__ObjectDefineProperty(target, key, desc)
|
|
1444
1458
|
local luaKey = type(key) == "number" and key + 1 or key
|
|
1445
1459
|
local value = rawget(target, luaKey)
|
|
@@ -2412,6 +2426,7 @@ return {
|
|
|
2412
2426
|
__TS__NumberIsFinite = __TS__NumberIsFinite,
|
|
2413
2427
|
__TS__NumberIsNaN = __TS__NumberIsNaN,
|
|
2414
2428
|
__TS__NumberToString = __TS__NumberToString,
|
|
2429
|
+
__TS__NumberToFixed = __TS__NumberToFixed,
|
|
2415
2430
|
__TS__ObjectAssign = __TS__ObjectAssign,
|
|
2416
2431
|
__TS__ObjectDefineProperty = __TS__ObjectDefineProperty,
|
|
2417
2432
|
__TS__ObjectEntries = __TS__ObjectEntries,
|
|
@@ -112,10 +112,10 @@ export declare class CustomGridEntities extends Feature {
|
|
|
112
112
|
* In order to use this function, you must upgrade your mod with
|
|
113
113
|
* `ISCFeature.CUSTOM_GRID_ENTITIES`.
|
|
114
114
|
*/
|
|
115
|
-
getCustomGridEntities(): Array<
|
|
116
|
-
gridEntity: GridEntity
|
|
117
|
-
data: GridEntityCustomData
|
|
118
|
-
|
|
115
|
+
getCustomGridEntities(): Array<{
|
|
116
|
+
gridEntity: GridEntity;
|
|
117
|
+
data: GridEntityCustomData;
|
|
118
|
+
}>;
|
|
119
119
|
/**
|
|
120
120
|
* Helper function to get the custom `GridEntityType` from a `GridEntity` or grid index. Returns
|
|
121
121
|
* undefined if the provided `GridEntity` is not a custom grid entity, or if there was not a grid
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CustomGridEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomGridEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAatC,OAAO,EAAE,oBAAoB,EAAE,MAAM,0CAA0C,CAAC;AAEhF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAiBhD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,YAAY,CAAe;IA0BnC,OAAO,CAAC,0BAA0B,CA+ChC;IAGF,OAAO,CAAC,oBAAoB,CA4B1B;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+EG;IAEI,qBAAqB,CAC1B,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU;IA8Cb;;;;;;;;;;;;;;;;;OAiBG;IAEI,sBAAsB,CAC3B,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS;IAuCzB;;;;;;OAMG;IAEI,qBAAqB,IAAI,KAAK,
|
|
1
|
+
{"version":3,"file":"CustomGridEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomGridEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAatC,OAAO,EAAE,oBAAoB,EAAE,MAAM,0CAA0C,CAAC;AAEhF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAiBhD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,YAAY,CAAe;IA0BnC,OAAO,CAAC,0BAA0B,CA+ChC;IAGF,OAAO,CAAC,oBAAoB,CA4B1B;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+EG;IAEI,qBAAqB,CAC1B,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU;IA8Cb;;;;;;;;;;;;;;;;;OAiBG;IAEI,sBAAsB,CAC3B,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS;IAuCzB;;;;;;OAMG;IAEI,qBAAqB,IAAI,KAAK,CAAC;QACpC,UAAU,EAAE,UAAU,CAAC;QACvB,IAAI,EAAE,oBAAoB,CAAC;KAC5B,CAAC;IAuBF;;;;;;;OAOG;IAEI,uBAAuB,CAC5B,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS;IAyB7B;;;;;;OAMG;IAEI,kBAAkB,CAAC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GAAG,OAAO;CAM5E"}
|
|
@@ -193,7 +193,7 @@ function CustomGridEntities.prototype.getCustomGridEntities(self)
|
|
|
193
193
|
local data = ____value[2]
|
|
194
194
|
local gridEntity = room:GetGridEntity(gridIndex)
|
|
195
195
|
if gridEntity ~= nil then
|
|
196
|
-
customGridEntities[#customGridEntities + 1] = {gridEntity, data}
|
|
196
|
+
customGridEntities[#customGridEntities + 1] = {gridEntity = gridEntity, data = data}
|
|
197
197
|
end
|
|
198
198
|
end
|
|
199
199
|
return customGridEntities
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PressInput.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PressInput.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAItC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;
|
|
1
|
+
{"version":3,"file":"PressInput.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PressInput.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAItC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAWhD,qBAAa,UAAW,SAAQ,OAAO;IAoBrC,OAAO,CAAC,iBAAiB,CA8BvB;IAEF;;;;;;OAMG;IAEI,UAAU,CAAC,MAAM,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,GAAG,IAAI;CAI1E"}
|
|
@@ -13,7 +13,7 @@ local ____playerIndex = require("src.functions.playerIndex")
|
|
|
13
13
|
local getPlayerIndex = ____playerIndex.getPlayerIndex
|
|
14
14
|
local ____Feature = require("src.classes.private.Feature")
|
|
15
15
|
local Feature = ____Feature.Feature
|
|
16
|
-
local v = {run = {
|
|
16
|
+
local v = {run = {buttonActionPairs = {}}}
|
|
17
17
|
____exports.PressInput = __TS__Class()
|
|
18
18
|
local PressInput = ____exports.PressInput
|
|
19
19
|
PressInput.name = "PressInput"
|
|
@@ -31,12 +31,11 @@ function PressInput.prototype.____constructor(self)
|
|
|
31
31
|
end
|
|
32
32
|
local playerIndex = getPlayerIndex(nil, player)
|
|
33
33
|
do
|
|
34
|
-
local i = #v.run.
|
|
34
|
+
local i = #v.run.buttonActionPairs - 1
|
|
35
35
|
while i >= 0 do
|
|
36
|
-
local
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
__TS__ArraySplice(v.run.buttonActionTuples, i)
|
|
36
|
+
local pair = v.run.buttonActionPairs[i + 1]
|
|
37
|
+
if pair.playerIndex == playerIndex and pair.buttonAction == buttonAction then
|
|
38
|
+
__TS__ArraySplice(v.run.buttonActionPairs, i)
|
|
40
39
|
return true
|
|
41
40
|
end
|
|
42
41
|
i = i - 1
|
|
@@ -48,8 +47,8 @@ function PressInput.prototype.____constructor(self)
|
|
|
48
47
|
end
|
|
49
48
|
function PressInput.prototype.pressInput(self, player, buttonAction)
|
|
50
49
|
local playerIndex = getPlayerIndex(nil, player)
|
|
51
|
-
local
|
|
52
|
-
|
|
50
|
+
local ____v_run_buttonActionPairs_0 = v.run.buttonActionPairs
|
|
51
|
+
____v_run_buttonActionPairs_0[#____v_run_buttonActionPairs_0 + 1] = {playerIndex = playerIndex, buttonAction = buttonAction}
|
|
53
52
|
end
|
|
54
53
|
__TS__Decorate({Exported}, PressInput.prototype, "pressInput", true)
|
|
55
54
|
return ____exports
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { LevelStage, StageType } from "isaac-typescript-definitions";
|
|
2
|
+
import { StageHistoryEntry } from "../../../interfaces/StageHistoryEntry";
|
|
2
3
|
import { Feature } from "../../private/Feature";
|
|
3
4
|
export declare class StageHistory extends Feature {
|
|
4
5
|
private postNewLevelReordered;
|
|
@@ -32,10 +33,7 @@ export declare class StageHistory extends Feature {
|
|
|
32
33
|
*
|
|
33
34
|
* In order to use this function, you must upgrade your mod with `ISCFeature.STAGE_HISTORY`.
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*/
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getStageHistory():
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stage: LevelStage,
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stageType: StageType
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]>;
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+
getStageHistory(): readonly StageHistoryEntry[];
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/**
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* Helper function to check if a player has previous visited a particular stage (or stage + stage
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* type combination) on this run.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"StageHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/StageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,YAAa,SAAQ,OAAO;IAcvC,OAAO,CAAC,qBAAqB,CAM3B;IAEF;;;;;;;;;;;;OAYG;IAEI,2BAA2B,CAAC,OAAO,UAAQ,GAAG,SAAS;IAiG9D;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,UAAU;IA8H5C;;;;OAIG;IAEI,eAAe,IAAI,
|
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1
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+
{"version":3,"file":"StageHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/StageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC,OAAO,EAAE,iBAAiB,EAAE,MAAM,uCAAuC,CAAC;AAC1E,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,YAAa,SAAQ,OAAO;IAcvC,OAAO,CAAC,qBAAqB,CAM3B;IAEF;;;;;;;;;;;;OAYG;IAEI,2BAA2B,CAAC,OAAO,UAAQ,GAAG,SAAS;IAiG9D;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,UAAU;IA8H5C;;;;OAIG;IAEI,eAAe,IAAI,SAAS,iBAAiB,EAAE;IAItD;;;;;;;;;OASG;IAEI,eAAe,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO;CAa1E"}
|
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@@ -37,7 +37,7 @@ function StageHistory.prototype.____constructor(self)
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local stage = level:GetStage()
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local stageType = level:GetStageType()
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local ____v_run_stageHistory_0 = v.run.stageHistory
|
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-
____v_run_stageHistory_0[#____v_run_stageHistory_0 + 1] = {stage, stageType}
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+
____v_run_stageHistory_0[#____v_run_stageHistory_0 + 1] = {stage = stage, stageType = stageType}
|
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end
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_LEVEL_REORDERED, self.postNewLevelReordered}}
|
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end
|
|
@@ -176,22 +176,12 @@ function StageHistory.prototype.hasVisitedStage(self, stage, stageType)
|
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if stageType == nil then
|
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return __TS__ArraySome(
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v.run.stageHistory,
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-
function(____,
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local previousStage
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previousStage = ____bindingPattern0[1]
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return previousStage == stage
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end
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+
function(____, stageHistoryEntry) return stageHistoryEntry.stage == stage end
|
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)
|
|
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end
|
|
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return __TS__ArraySome(
|
|
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v.run.stageHistory,
|
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|
-
function(____,
|
|
189
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-
local previousStageType
|
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-
local previousStage
|
|
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|
-
previousStage = ____bindingPattern0[1]
|
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192
|
-
previousStageType = ____bindingPattern0[2]
|
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return previousStage == stage and previousStageType == stageType
|
|
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|
-
end
|
|
184
|
+
function(____, stageHistoryEntry) return stageHistoryEntry.stage == stage and stageHistoryEntry.stageType == stageType end
|
|
195
185
|
)
|
|
196
186
|
end
|
|
197
187
|
__TS__Decorate({Exported}, StageHistory.prototype, "getNextStageTypeWithHistory", true)
|
|
@@ -13,7 +13,7 @@ import { DoorSlot, RoomShape, RoomType } from "isaac-typescript-definitions";
|
|
|
13
13
|
* This is just a filtering of the results of the `getAdjacentExistingRoomGridIndexes` function. See
|
|
14
14
|
* that function for more information.
|
|
15
15
|
*/
|
|
16
|
-
export declare function getAdjacentExistingRoomGridIndexes(roomGridIndex?: int): int[];
|
|
16
|
+
export declare function getAdjacentExistingRoomGridIndexes(roomGridIndex?: int): readonly int[];
|
|
17
17
|
/**
|
|
18
18
|
* Helper function to get only the adjacent room grid indexes that do not exist (i.e. do not have
|
|
19
19
|
* room data).
|
|
@@ -21,7 +21,7 @@ export declare function getAdjacentExistingRoomGridIndexes(roomGridIndex?: int):
|
|
|
21
21
|
* This is just a filtering of the results of the `getAdjacentExistingRoomGridIndexes` function. See
|
|
22
22
|
* that function for more information.
|
|
23
23
|
*/
|
|
24
|
-
export declare function getAdjacentNonExistingRoomGridIndexes(roomGridIndex?: int): int[];
|
|
24
|
+
export declare function getAdjacentNonExistingRoomGridIndexes(roomGridIndex?: int): readonly int[];
|
|
25
25
|
/**
|
|
26
26
|
* Helper function to get all of the room grid indexes that are adjacent to a given room grid index
|
|
27
27
|
* (even if those room grid indexes do not have any rooms in them).
|
|
@@ -37,9 +37,9 @@ export declare function getAdjacentNonExistingRoomGridIndexes(roomGridIndex?: in
|
|
|
37
37
|
*
|
|
38
38
|
* @param roomGridIndex Optional. Default is the current room index.
|
|
39
39
|
*/
|
|
40
|
-
export declare function getAdjacentRoomGridIndexes(roomGridIndex?: int): int[];
|
|
40
|
+
export declare function getAdjacentRoomGridIndexes(roomGridIndex?: int): readonly int[];
|
|
41
41
|
/** Helper function to get the room safe grid index for every room on the entire floor. */
|
|
42
|
-
export declare function getAllRoomGridIndexes(): int[];
|
|
42
|
+
export declare function getAllRoomGridIndexes(): readonly int[];
|
|
43
43
|
/**
|
|
44
44
|
* Helper function to pick a random valid spot on the floor to insert a brand new room. Note that
|
|
45
45
|
* some floors will not have any valid spots. If this is the case, this function will return
|
|
@@ -50,7 +50,11 @@ export declare function getAllRoomGridIndexes(): int[];
|
|
|
50
50
|
* @returns Either a tuple of adjacent room grid index, `DoorSlot`, and new room grid index, or
|
|
51
51
|
* undefined.
|
|
52
52
|
*/
|
|
53
|
-
export declare function getNewRoomCandidate(seedOrRNG?: Seed | RNG):
|
|
53
|
+
export declare function getNewRoomCandidate(seedOrRNG?: Seed | RNG): {
|
|
54
|
+
readonly adjacentRoomGridIndex: int;
|
|
55
|
+
readonly doorSlot: DoorSlot;
|
|
56
|
+
readonly newRoomGridIndex: int;
|
|
57
|
+
} | undefined;
|
|
54
58
|
/**
|
|
55
59
|
* Helper function to iterate through the possible doors for a room and see if any of them would be
|
|
56
60
|
* a valid spot to insert a brand new room on the floor. (Any potential new rooms cannot be
|
|
@@ -59,7 +63,10 @@ export declare function getNewRoomCandidate(seedOrRNG?: Seed | RNG): [adjacentRo
|
|
|
59
63
|
* @param roomGridIndex Optional. Default is the current room index.
|
|
60
64
|
* @returns A array of tuples of `DoorSlot` and room grid index.
|
|
61
65
|
*/
|
|
62
|
-
export declare function getNewRoomCandidatesBesideRoom(roomGridIndex?: int):
|
|
66
|
+
export declare function getNewRoomCandidatesBesideRoom(roomGridIndex?: int): ReadonlyArray<{
|
|
67
|
+
readonly doorSlot: DoorSlot;
|
|
68
|
+
readonly roomGridIndex: int;
|
|
69
|
+
}>;
|
|
63
70
|
/**
|
|
64
71
|
* Helper function to search through all of the rooms on the floor for a spot to insert a brand new
|
|
65
72
|
* room.
|
|
@@ -67,11 +74,11 @@ export declare function getNewRoomCandidatesBesideRoom(roomGridIndex?: int): Arr
|
|
|
67
74
|
* @returns A array of tuples containing the adjacent room grid index, the `DoorSlot`, and the new
|
|
68
75
|
* room grid index.
|
|
69
76
|
*/
|
|
70
|
-
export declare function getNewRoomCandidatesForLevel():
|
|
71
|
-
adjacentRoomGridIndex: int
|
|
72
|
-
doorSlot: DoorSlot
|
|
73
|
-
newRoomGridIndex: int
|
|
74
|
-
|
|
77
|
+
export declare function getNewRoomCandidatesForLevel(): ReadonlyArray<{
|
|
78
|
+
readonly adjacentRoomGridIndex: int;
|
|
79
|
+
readonly doorSlot: DoorSlot;
|
|
80
|
+
readonly newRoomGridIndex: int;
|
|
81
|
+
}>;
|
|
75
82
|
/**
|
|
76
83
|
* Helper function to get the grid indexes of all the rooms connected to the given room index,
|
|
77
84
|
* taking the shape of the room into account. (This will only include rooms with valid data.)
|
|
@@ -102,7 +109,7 @@ export declare function getRoomDescriptorsForType(...roomTypes: RoomType[]): Roo
|
|
|
102
109
|
* This function is variadic, meaning that you can specify N arguments to get the combined grid
|
|
103
110
|
* indexes for N room types.
|
|
104
111
|
*/
|
|
105
|
-
export declare function getRoomGridIndexesForType(...roomTypes: RoomType[]): int[];
|
|
112
|
+
export declare function getRoomGridIndexesForType(...roomTypes: RoomType[]): readonly int[];
|
|
106
113
|
/**
|
|
107
114
|
* Helper function to get only the adjacent room grid indexes for a room shape that exist (i.e. have
|
|
108
115
|
* room data).
|
|
@@ -199,7 +206,7 @@ export declare function roomExists(roomGridIndex: int): boolean;
|
|
|
199
206
|
* - The bottom-left grid index of 156 is equal to coordinates of: (0, 12)
|
|
200
207
|
* - The bottom-right grid index of 168 is equal to coordinates of: (12, 12)
|
|
201
208
|
*/
|
|
202
|
-
export declare function roomGridIndexToVector(roomGridIndex: int): Vector
|
|
209
|
+
export declare function roomGridIndexToVector(roomGridIndex: int): Readonly<Vector>;
|
|
203
210
|
/**
|
|
204
211
|
* Helper function to convert a room grid index expressed as a vector back into an integer.
|
|
205
212
|
*
|