isaacscript-common 30.12.4 → 30.12.5

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@@ -7556,23 +7556,6 @@ export declare function inGenesisRoom(): boolean;
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  */
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  export declare function inHomeCloset(): boolean;
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- /**
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- * Initializes an array with all of the elements containing the specified default value.
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- *
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- * The provided default value will be copied with the `deepCopy` function before adding it to the
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- * new array. Thus, you can initialize an array of arrays, or an array of maps, and so on. (If the
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- * `deepCopy` function was not used, then all of the array elements would just be references to the
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- * same underlying data structure.)
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- *
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- * For example:
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- *
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- * ```ts
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- * const arrayWithZeroes = initArray(0, 10); // Has 10 elements of 0.
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- * const arrayWithArrays = initArray([0], 20); // Has 20 elements of an array with a 0 in it.
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- * ```
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- */
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- export declare function initArray<T>(defaultValue: T, size: int): T[];
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-
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  /**
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  * Helper function to instantiate an array of mod features all at once. Use this function if your
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  * mod uses the pattern of expressing mod features as `ModFeature` classes.
@@ -13045,6 +13028,23 @@ export declare const NEW_FLOOR_STARTING_POSITION_NORMAL_MODE: Readonly<Vector>;
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  */
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  export declare const NEW_RUN_PLAYER_STARTING_POSITION: Readonly<Vector>;
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+ /**
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+ * Initializes an array with all of the elements containing the specified default value.
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+ *
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+ * The provided default value will be copied with the `deepCopy` function before adding it to the
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+ * new array. Thus, you can initialize an array of arrays, or an array of maps, and so on. (If the
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+ * `deepCopy` function was not used, then all of the array elements would just be references to the
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+ * same underlying data structure.)
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+ *
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+ * For example:
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+ *
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+ * ```ts
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+ * const arrayWithZeroes = newArray(0, 10); // Has 10 elements of 0.
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+ * const arrayWithArrays = newArray([0], 20); // Has 20 elements of an array with a 0 in it.
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+ * ```
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+ */
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+ export declare function newArray<T>(defaultValue: T, size: int): T[];
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+
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  /**
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  * Constructor for a `ChargeBarSprites` object. For more information, see the `renderChargeBar`
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  * helper function.