isaacscript-common 30.12.3 → 30.12.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1037) hide show
  1. package/dist/index.rollup.d.ts +283 -283
  2. package/dist/isaacscript-common.lua +196 -214
  3. package/dist/src/classes/DefaultMap.d.ts +2 -2
  4. package/dist/src/classes/DefaultMap.d.ts.map +1 -1
  5. package/dist/src/classes/ModFeature.d.ts +4 -4
  6. package/dist/src/classes/ModFeature.d.ts.map +1 -1
  7. package/dist/src/classes/ModUpgraded.d.ts +6 -6
  8. package/dist/src/classes/ModUpgraded.d.ts.map +1 -1
  9. package/dist/src/classes/callbacks/EntityTakeDmgFilter.d.ts +2 -2
  10. package/dist/src/classes/callbacks/EntityTakeDmgFilter.d.ts.map +1 -1
  11. package/dist/src/classes/callbacks/EntityTakeDmgPlayer.d.ts +2 -2
  12. package/dist/src/classes/callbacks/EntityTakeDmgPlayer.d.ts.map +1 -1
  13. package/dist/src/classes/callbacks/InputActionFilter.d.ts +3 -3
  14. package/dist/src/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  15. package/dist/src/classes/callbacks/InputActionPlayer.d.ts +3 -3
  16. package/dist/src/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  17. package/dist/src/classes/callbacks/PostAmbushFinished.d.ts +2 -2
  18. package/dist/src/classes/callbacks/PostAmbushFinished.d.ts.map +1 -1
  19. package/dist/src/classes/callbacks/PostAmbushStarted.d.ts +2 -2
  20. package/dist/src/classes/callbacks/PostAmbushStarted.d.ts.map +1 -1
  21. package/dist/src/classes/callbacks/PostBombExploded.d.ts +2 -2
  22. package/dist/src/classes/callbacks/PostBombExploded.d.ts.map +1 -1
  23. package/dist/src/classes/callbacks/PostBombInitFilter.d.ts +2 -2
  24. package/dist/src/classes/callbacks/PostBombInitFilter.d.ts.map +1 -1
  25. package/dist/src/classes/callbacks/PostBombInitLate.d.ts +2 -2
  26. package/dist/src/classes/callbacks/PostBombInitLate.d.ts.map +1 -1
  27. package/dist/src/classes/callbacks/PostBombRenderFilter.d.ts +2 -2
  28. package/dist/src/classes/callbacks/PostBombRenderFilter.d.ts.map +1 -1
  29. package/dist/src/classes/callbacks/PostBombUpdateFilter.d.ts +2 -2
  30. package/dist/src/classes/callbacks/PostBombUpdateFilter.d.ts.map +1 -1
  31. package/dist/src/classes/callbacks/PostBoneSwing.d.ts +2 -2
  32. package/dist/src/classes/callbacks/PostBoneSwing.d.ts.map +1 -1
  33. package/dist/src/classes/callbacks/PostCollectibleEmpty.d.ts +4 -3
  34. package/dist/src/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  35. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts +3 -3
  36. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts.map +1 -1
  37. package/dist/src/classes/callbacks/PostCustomRevive.d.ts +3 -2
  38. package/dist/src/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  39. package/dist/src/classes/callbacks/PostDiceRoomActivated.d.ts +5 -4
  40. package/dist/src/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  41. package/dist/src/classes/callbacks/PostDoorRender.d.ts +2 -2
  42. package/dist/src/classes/callbacks/PostDoorRender.d.ts.map +1 -1
  43. package/dist/src/classes/callbacks/PostDoorUpdate.d.ts +2 -2
  44. package/dist/src/classes/callbacks/PostDoorUpdate.d.ts.map +1 -1
  45. package/dist/src/classes/callbacks/PostEffectInitFilter.d.ts +2 -2
  46. package/dist/src/classes/callbacks/PostEffectInitFilter.d.ts.map +1 -1
  47. package/dist/src/classes/callbacks/PostEffectInitLate.d.ts +2 -2
  48. package/dist/src/classes/callbacks/PostEffectInitLate.d.ts.map +1 -1
  49. package/dist/src/classes/callbacks/PostEffectRenderFilter.d.ts +2 -2
  50. package/dist/src/classes/callbacks/PostEffectRenderFilter.d.ts.map +1 -1
  51. package/dist/src/classes/callbacks/PostEffectStateChanged.d.ts +2 -2
  52. package/dist/src/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -1
  53. package/dist/src/classes/callbacks/PostEffectUpdateFilter.d.ts +2 -2
  54. package/dist/src/classes/callbacks/PostEffectUpdateFilter.d.ts.map +1 -1
  55. package/dist/src/classes/callbacks/PostEntityKillFilter.d.ts +2 -2
  56. package/dist/src/classes/callbacks/PostEntityKillFilter.d.ts.map +1 -1
  57. package/dist/src/classes/callbacks/PostEsauJr.d.ts +1 -1
  58. package/dist/src/classes/callbacks/PostEsauJr.d.ts.map +1 -1
  59. package/dist/src/classes/callbacks/PostFamiliarInitFilter.d.ts +2 -2
  60. package/dist/src/classes/callbacks/PostFamiliarInitFilter.d.ts.map +1 -1
  61. package/dist/src/classes/callbacks/PostFamiliarInitLate.d.ts +2 -2
  62. package/dist/src/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -1
  63. package/dist/src/classes/callbacks/PostFamiliarRenderFilter.d.ts +2 -2
  64. package/dist/src/classes/callbacks/PostFamiliarRenderFilter.d.ts.map +1 -1
  65. package/dist/src/classes/callbacks/PostFamiliarStateChanged.d.ts +2 -2
  66. package/dist/src/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -1
  67. package/dist/src/classes/callbacks/PostFamiliarUpdateFilter.d.ts +2 -2
  68. package/dist/src/classes/callbacks/PostFamiliarUpdateFilter.d.ts.map +1 -1
  69. package/dist/src/classes/callbacks/PostFirstEsauJr.d.ts +1 -1
  70. package/dist/src/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -1
  71. package/dist/src/classes/callbacks/PostFirstFlip.d.ts +1 -1
  72. package/dist/src/classes/callbacks/PostFirstFlip.d.ts.map +1 -1
  73. package/dist/src/classes/callbacks/PostFlip.d.ts +1 -1
  74. package/dist/src/classes/callbacks/PostFlip.d.ts.map +1 -1
  75. package/dist/src/classes/callbacks/PostGameEndFilter.d.ts +2 -2
  76. package/dist/src/classes/callbacks/PostGameEndFilter.d.ts.map +1 -1
  77. package/dist/src/classes/callbacks/PostGameStartedReordered.d.ts +1 -1
  78. package/dist/src/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -1
  79. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.d.ts +1 -1
  80. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -1
  81. package/dist/src/classes/callbacks/PostGreedModeWave.d.ts +2 -2
  82. package/dist/src/classes/callbacks/PostGreedModeWave.d.ts.map +1 -1
  83. package/dist/src/classes/callbacks/PostGridEntityBroken.d.ts +1 -1
  84. package/dist/src/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -1
  85. package/dist/src/classes/callbacks/PostGridEntityCollision.d.ts +1 -1
  86. package/dist/src/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  87. package/dist/src/classes/callbacks/PostGridEntityCustomBroken.d.ts +1 -1
  88. package/dist/src/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -1
  89. package/dist/src/classes/callbacks/PostGridEntityCustomCollision.d.ts +1 -1
  90. package/dist/src/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  91. package/dist/src/classes/callbacks/PostGridEntityCustomInit.d.ts +1 -1
  92. package/dist/src/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -1
  93. package/dist/src/classes/callbacks/PostGridEntityCustomRemove.d.ts +3 -2
  94. package/dist/src/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  95. package/dist/src/classes/callbacks/PostGridEntityCustomRender.d.ts +1 -1
  96. package/dist/src/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -1
  97. package/dist/src/classes/callbacks/PostGridEntityCustomStateChanged.d.ts +1 -1
  98. package/dist/src/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -1
  99. package/dist/src/classes/callbacks/PostGridEntityCustomUpdate.d.ts +1 -1
  100. package/dist/src/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -1
  101. package/dist/src/classes/callbacks/PostGridEntityInit.d.ts +1 -1
  102. package/dist/src/classes/callbacks/PostGridEntityInit.d.ts.map +1 -1
  103. package/dist/src/classes/callbacks/PostGridEntityRemove.d.ts +1 -1
  104. package/dist/src/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  105. package/dist/src/classes/callbacks/PostGridEntityRender.d.ts +1 -1
  106. package/dist/src/classes/callbacks/PostGridEntityRender.d.ts.map +1 -1
  107. package/dist/src/classes/callbacks/PostGridEntityStateChanged.d.ts +1 -1
  108. package/dist/src/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -1
  109. package/dist/src/classes/callbacks/PostGridEntityUpdate.d.ts +1 -1
  110. package/dist/src/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -1
  111. package/dist/src/classes/callbacks/PostHolyMantleRemoved.d.ts +2 -2
  112. package/dist/src/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -1
  113. package/dist/src/classes/callbacks/PostItemDischarge.d.ts +6 -5
  114. package/dist/src/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  115. package/dist/src/classes/callbacks/PostItemPickup.d.ts +1 -1
  116. package/dist/src/classes/callbacks/PostItemPickup.d.ts.map +1 -1
  117. package/dist/src/classes/callbacks/PostKeyboardChanged.d.ts +3 -3
  118. package/dist/src/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  119. package/dist/src/classes/callbacks/PostKnifeInitFilter.d.ts +2 -2
  120. package/dist/src/classes/callbacks/PostKnifeInitFilter.d.ts.map +1 -1
  121. package/dist/src/classes/callbacks/PostKnifeInitLate.d.ts +2 -2
  122. package/dist/src/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -1
  123. package/dist/src/classes/callbacks/PostKnifeRenderFilter.d.ts +2 -2
  124. package/dist/src/classes/callbacks/PostKnifeRenderFilter.d.ts.map +1 -1
  125. package/dist/src/classes/callbacks/PostKnifeUpdateFilter.d.ts +2 -2
  126. package/dist/src/classes/callbacks/PostKnifeUpdateFilter.d.ts.map +1 -1
  127. package/dist/src/classes/callbacks/PostLaserInitFilter.d.ts +2 -2
  128. package/dist/src/classes/callbacks/PostLaserInitFilter.d.ts.map +1 -1
  129. package/dist/src/classes/callbacks/PostLaserInitLate.d.ts +2 -2
  130. package/dist/src/classes/callbacks/PostLaserInitLate.d.ts.map +1 -1
  131. package/dist/src/classes/callbacks/PostLaserRenderFilter.d.ts +2 -2
  132. package/dist/src/classes/callbacks/PostLaserRenderFilter.d.ts.map +1 -1
  133. package/dist/src/classes/callbacks/PostLaserUpdateFilter.d.ts +2 -2
  134. package/dist/src/classes/callbacks/PostLaserUpdateFilter.d.ts.map +1 -1
  135. package/dist/src/classes/callbacks/PostNPCDeathFilter.d.ts +2 -2
  136. package/dist/src/classes/callbacks/PostNPCDeathFilter.d.ts.map +1 -1
  137. package/dist/src/classes/callbacks/PostNPCInitFilter.d.ts +2 -2
  138. package/dist/src/classes/callbacks/PostNPCInitFilter.d.ts.map +1 -1
  139. package/dist/src/classes/callbacks/PostNPCInitLate.d.ts +2 -2
  140. package/dist/src/classes/callbacks/PostNPCInitLate.d.ts.map +1 -1
  141. package/dist/src/classes/callbacks/PostNPCRenderFilter.d.ts +2 -2
  142. package/dist/src/classes/callbacks/PostNPCRenderFilter.d.ts.map +1 -1
  143. package/dist/src/classes/callbacks/PostNPCStateChanged.d.ts +3 -3
  144. package/dist/src/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -1
  145. package/dist/src/classes/callbacks/PostNPCUpdateFilter.d.ts +2 -2
  146. package/dist/src/classes/callbacks/PostNPCUpdateFilter.d.ts.map +1 -1
  147. package/dist/src/classes/callbacks/PostNewLevelReordered.d.ts +1 -1
  148. package/dist/src/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -1
  149. package/dist/src/classes/callbacks/PostNewRoomEarly.d.ts +3 -3
  150. package/dist/src/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -1
  151. package/dist/src/classes/callbacks/PostNewRoomReordered.d.ts +1 -1
  152. package/dist/src/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -1
  153. package/dist/src/classes/callbacks/PostPEffectUpdateReordered.d.ts +1 -1
  154. package/dist/src/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -1
  155. package/dist/src/classes/callbacks/PostPickupChanged.d.ts +1 -1
  156. package/dist/src/classes/callbacks/PostPickupChanged.d.ts.map +1 -1
  157. package/dist/src/classes/callbacks/PostPickupCollect.d.ts +2 -2
  158. package/dist/src/classes/callbacks/PostPickupCollect.d.ts.map +1 -1
  159. package/dist/src/classes/callbacks/PostPickupInitFilter.d.ts +2 -2
  160. package/dist/src/classes/callbacks/PostPickupInitFilter.d.ts.map +1 -1
  161. package/dist/src/classes/callbacks/PostPickupInitFirst.d.ts +2 -2
  162. package/dist/src/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -1
  163. package/dist/src/classes/callbacks/PostPickupInitLate.d.ts +2 -2
  164. package/dist/src/classes/callbacks/PostPickupInitLate.d.ts.map +1 -1
  165. package/dist/src/classes/callbacks/PostPickupRenderFilter.d.ts +2 -2
  166. package/dist/src/classes/callbacks/PostPickupRenderFilter.d.ts.map +1 -1
  167. package/dist/src/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  168. package/dist/src/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  169. package/dist/src/classes/callbacks/PostPickupStateChanged.d.ts +2 -2
  170. package/dist/src/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -1
  171. package/dist/src/classes/callbacks/PostPickupUpdateFilter.d.ts +2 -2
  172. package/dist/src/classes/callbacks/PostPickupUpdateFilter.d.ts.map +1 -1
  173. package/dist/src/classes/callbacks/PostPitRender.d.ts +2 -2
  174. package/dist/src/classes/callbacks/PostPitRender.d.ts.map +1 -1
  175. package/dist/src/classes/callbacks/PostPitUpdate.d.ts +2 -2
  176. package/dist/src/classes/callbacks/PostPitUpdate.d.ts.map +1 -1
  177. package/dist/src/classes/callbacks/PostPlayerChangeHealth.d.ts +3 -3
  178. package/dist/src/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -1
  179. package/dist/src/classes/callbacks/PostPlayerChangeStat.d.ts +4 -4
  180. package/dist/src/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -1
  181. package/dist/src/classes/callbacks/PostPlayerChangeType.d.ts +3 -3
  182. package/dist/src/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -1
  183. package/dist/src/classes/callbacks/PostPlayerCollectibleAdded.d.ts +1 -1
  184. package/dist/src/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -1
  185. package/dist/src/classes/callbacks/PostPlayerCollectibleRemoved.d.ts +1 -1
  186. package/dist/src/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -1
  187. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts +3 -3
  188. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -1
  189. package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts +2 -2
  190. package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -1
  191. package/dist/src/classes/callbacks/PostPlayerInitLate.d.ts +2 -2
  192. package/dist/src/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -1
  193. package/dist/src/classes/callbacks/PostPlayerRenderReordered.d.ts +1 -1
  194. package/dist/src/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -1
  195. package/dist/src/classes/callbacks/PostPlayerUpdateReordered.d.ts +1 -1
  196. package/dist/src/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -1
  197. package/dist/src/classes/callbacks/PostPoopRender.d.ts +2 -2
  198. package/dist/src/classes/callbacks/PostPoopRender.d.ts.map +1 -1
  199. package/dist/src/classes/callbacks/PostPoopUpdate.d.ts +2 -2
  200. package/dist/src/classes/callbacks/PostPoopUpdate.d.ts.map +1 -1
  201. package/dist/src/classes/callbacks/PostPressurePlateRender.d.ts +2 -2
  202. package/dist/src/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -1
  203. package/dist/src/classes/callbacks/PostPressurePlateUpdate.d.ts +2 -2
  204. package/dist/src/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -1
  205. package/dist/src/classes/callbacks/PostProjectileInitFilter.d.ts +2 -2
  206. package/dist/src/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -1
  207. package/dist/src/classes/callbacks/PostProjectileInitLate.d.ts +2 -2
  208. package/dist/src/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -1
  209. package/dist/src/classes/callbacks/PostProjectileKill.d.ts +4 -4
  210. package/dist/src/classes/callbacks/PostProjectileKill.d.ts.map +1 -1
  211. package/dist/src/classes/callbacks/PostProjectileRenderFilter.d.ts +2 -2
  212. package/dist/src/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -1
  213. package/dist/src/classes/callbacks/PostProjectileUpdateFilter.d.ts +2 -2
  214. package/dist/src/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -1
  215. package/dist/src/classes/callbacks/PostPurchase.d.ts +5 -5
  216. package/dist/src/classes/callbacks/PostPurchase.d.ts.map +1 -1
  217. package/dist/src/classes/callbacks/PostRockRender.d.ts +2 -2
  218. package/dist/src/classes/callbacks/PostRockRender.d.ts.map +1 -1
  219. package/dist/src/classes/callbacks/PostRockUpdate.d.ts +2 -2
  220. package/dist/src/classes/callbacks/PostRockUpdate.d.ts.map +1 -1
  221. package/dist/src/classes/callbacks/PostRoomClearChanged.d.ts +4 -3
  222. package/dist/src/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  223. package/dist/src/classes/callbacks/PostSacrifice.d.ts +1 -1
  224. package/dist/src/classes/callbacks/PostSacrifice.d.ts.map +1 -1
  225. package/dist/src/classes/callbacks/PostSlotAnimationChanged.d.ts +1 -1
  226. package/dist/src/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -1
  227. package/dist/src/classes/callbacks/PostSlotCollision.d.ts +2 -2
  228. package/dist/src/classes/callbacks/PostSlotCollision.d.ts.map +1 -1
  229. package/dist/src/classes/callbacks/PostSlotDestroyed.d.ts +1 -1
  230. package/dist/src/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -1
  231. package/dist/src/classes/callbacks/PostSlotInit.d.ts +1 -1
  232. package/dist/src/classes/callbacks/PostSlotInit.d.ts.map +1 -1
  233. package/dist/src/classes/callbacks/PostSlotRender.d.ts +1 -1
  234. package/dist/src/classes/callbacks/PostSlotRender.d.ts.map +1 -1
  235. package/dist/src/classes/callbacks/PostSlotUpdate.d.ts +1 -1
  236. package/dist/src/classes/callbacks/PostSlotUpdate.d.ts.map +1 -1
  237. package/dist/src/classes/callbacks/PostSpikesRender.d.ts +2 -2
  238. package/dist/src/classes/callbacks/PostSpikesRender.d.ts.map +1 -1
  239. package/dist/src/classes/callbacks/PostSpikesUpdate.d.ts +2 -2
  240. package/dist/src/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -1
  241. package/dist/src/classes/callbacks/PostTNTRender.d.ts +2 -2
  242. package/dist/src/classes/callbacks/PostTNTRender.d.ts.map +1 -1
  243. package/dist/src/classes/callbacks/PostTNTUpdate.d.ts +2 -2
  244. package/dist/src/classes/callbacks/PostTNTUpdate.d.ts.map +1 -1
  245. package/dist/src/classes/callbacks/PostTearInitFilter.d.ts +2 -2
  246. package/dist/src/classes/callbacks/PostTearInitFilter.d.ts.map +1 -1
  247. package/dist/src/classes/callbacks/PostTearInitLate.d.ts +2 -2
  248. package/dist/src/classes/callbacks/PostTearInitLate.d.ts.map +1 -1
  249. package/dist/src/classes/callbacks/PostTearInitVeryLate.d.ts +2 -2
  250. package/dist/src/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -1
  251. package/dist/src/classes/callbacks/PostTearKill.d.ts +4 -4
  252. package/dist/src/classes/callbacks/PostTearKill.d.ts.map +1 -1
  253. package/dist/src/classes/callbacks/PostTearRenderFilter.d.ts +2 -2
  254. package/dist/src/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -1
  255. package/dist/src/classes/callbacks/PostTearUpdateFilter.d.ts +2 -2
  256. package/dist/src/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -1
  257. package/dist/src/classes/callbacks/PostTransformation.d.ts +5 -4
  258. package/dist/src/classes/callbacks/PostTransformation.d.ts.map +1 -1
  259. package/dist/src/classes/callbacks/PostTrinketBreak.d.ts +3 -3
  260. package/dist/src/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  261. package/dist/src/classes/callbacks/PostUsePillFilter.d.ts +5 -5
  262. package/dist/src/classes/callbacks/PostUsePillFilter.d.ts.map +1 -1
  263. package/dist/src/classes/callbacks/PreBerserkDeath.d.ts +1 -1
  264. package/dist/src/classes/callbacks/PreBerserkDeath.d.ts.map +1 -1
  265. package/dist/src/classes/callbacks/PreBombCollisionFilter.d.ts +2 -2
  266. package/dist/src/classes/callbacks/PreBombCollisionFilter.d.ts.map +1 -1
  267. package/dist/src/classes/callbacks/PreCustomRevive.d.ts +1 -1
  268. package/dist/src/classes/callbacks/PreCustomRevive.d.ts.map +1 -1
  269. package/dist/src/classes/callbacks/PreEntitySpawnFilter.d.ts +3 -3
  270. package/dist/src/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  271. package/dist/src/classes/callbacks/PreFamiliarCollisionFilter.d.ts +2 -2
  272. package/dist/src/classes/callbacks/PreFamiliarCollisionFilter.d.ts.map +1 -1
  273. package/dist/src/classes/callbacks/PreGetPedestal.d.ts +2 -2
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  879. package/src/classes/features/other/PressInput.ts +4 -7
  880. package/src/classes/features/other/PreventChildEntities.ts +1 -1
  881. package/src/classes/features/other/PreventCollectibleRotation.ts +9 -9
  882. package/src/classes/features/other/PreventGridEntityRespawn.ts +5 -6
  883. package/src/classes/features/other/RoomClearFrame.ts +1 -1
  884. package/src/classes/features/other/RoomHistory.ts +2 -2
  885. package/src/classes/features/other/RunInNFrames.ts +6 -5
  886. package/src/classes/features/other/RunNextRoom.ts +1 -1
  887. package/src/classes/features/other/SaveDataManager.ts +18 -19
  888. package/src/classes/features/other/SpawnCollectible.ts +6 -3
  889. package/src/classes/features/other/SpawnRockAltRewards.ts +2 -2
  890. package/src/classes/features/other/StageHistory.ts +2 -2
  891. package/src/classes/features/other/StartAmbush.ts +2 -2
  892. package/src/classes/features/other/TaintedLazarusPlayers.ts +1 -1
  893. package/src/classes/features/other/customStages/backdrop.ts +2 -6
  894. package/src/classes/features/other/customStages/gridEntities.ts +3 -6
  895. package/src/classes/features/other/customStages/shadows.ts +1 -1
  896. package/src/classes/features/other/customStages/streakText.ts +1 -1
  897. package/src/classes/features/other/customStages/utils.ts +1 -1
  898. package/src/classes/features/other/customStages/v.ts +2 -2
  899. package/src/classes/features/other/customStages/versusScreen.ts +4 -4
  900. package/src/classes/features/other/debugDisplay/DebugDisplayBomb.ts +1 -1
  901. package/src/classes/features/other/debugDisplay/DebugDisplayDoor.ts +1 -1
  902. package/src/classes/features/other/debugDisplay/DebugDisplayEffect.ts +1 -1
  903. package/src/classes/features/other/debugDisplay/DebugDisplayFamiliar.ts +1 -1
  904. package/src/classes/features/other/debugDisplay/DebugDisplayKnife.ts +1 -1
  905. package/src/classes/features/other/debugDisplay/DebugDisplayLaser.ts +1 -1
  906. package/src/classes/features/other/debugDisplay/DebugDisplayNPC.ts +1 -1
  907. package/src/classes/features/other/debugDisplay/DebugDisplayPickup.ts +1 -1
  908. package/src/classes/features/other/debugDisplay/DebugDisplayPit.ts +1 -1
  909. package/src/classes/features/other/debugDisplay/DebugDisplayPlayer.ts +1 -1
  910. package/src/classes/features/other/debugDisplay/DebugDisplayPoop.ts +1 -1
  911. package/src/classes/features/other/debugDisplay/DebugDisplayPressurePlate.ts +1 -1
  912. package/src/classes/features/other/debugDisplay/DebugDisplayProjectile.ts +1 -1
  913. package/src/classes/features/other/debugDisplay/DebugDisplayRock.ts +1 -1
  914. package/src/classes/features/other/debugDisplay/DebugDisplaySlot.ts +1 -1
  915. package/src/classes/features/other/debugDisplay/DebugDisplaySpikes.ts +1 -1
  916. package/src/classes/features/other/debugDisplay/DebugDisplayTNT.ts +1 -1
  917. package/src/classes/features/other/debugDisplay/DebugDisplayTear.ts +1 -1
  918. package/src/classes/features/other/extraConsoleCommands/commands.ts +9 -7
  919. package/src/classes/features/other/extraConsoleCommands/subroutines.ts +1 -2
  920. package/src/classes/features/other/extraConsoleCommands/v.ts +1 -1
  921. package/src/classes/features/other/saveDataManager/glowingHourGlass.ts +2 -2
  922. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +2 -2
  923. package/src/classes/features/other/saveDataManager/restoreDefaults.ts +1 -1
  924. package/src/classes/features/other/saveDataManager/saveToDisk.ts +1 -1
  925. package/src/classes/private/CustomCallback.ts +7 -7
  926. package/src/classes/private/Feature.ts +4 -4
  927. package/src/core/constants.ts +5 -3
  928. package/src/core/upgradeMod.ts +3 -3
  929. package/src/decorators.ts +1 -1
  930. package/src/enums/private/GridEntityTypeCustom.ts +1 -1
  931. package/src/features.ts +3 -3
  932. package/src/functions/array.ts +3 -3
  933. package/src/functions/arrayLua.ts +3 -1
  934. package/src/functions/benchmark.ts +2 -2
  935. package/src/functions/bitSet128.ts +1 -1
  936. package/src/functions/bosses.ts +2 -5
  937. package/src/functions/cards.ts +2 -1
  938. package/src/functions/challenges.ts +2 -2
  939. package/src/functions/characters.ts +3 -2
  940. package/src/functions/chargeBar.ts +1 -1
  941. package/src/functions/collectibleTag.ts +2 -1
  942. package/src/functions/collectibles.ts +5 -3
  943. package/src/functions/color.ts +1 -1
  944. package/src/functions/curses.ts +1 -1
  945. package/src/functions/debugFunctions.ts +1 -0
  946. package/src/functions/decorators.ts +5 -5
  947. package/src/functions/deepCopy.ts +2 -2
  948. package/src/functions/direction.ts +2 -1
  949. package/src/functions/doors.ts +6 -4
  950. package/src/functions/easing.ts +4 -4
  951. package/src/functions/entities.ts +6 -5
  952. package/src/functions/entitiesSpecific.ts +2 -2
  953. package/src/functions/enums.ts +1 -1
  954. package/src/functions/familiars.ts +2 -2
  955. package/src/functions/globals.ts +6 -4
  956. package/src/functions/gridEntities.ts +4 -6
  957. package/src/functions/gridEntitiesSpecific.ts +1 -1
  958. package/src/functions/hex.ts +5 -5
  959. package/src/functions/itemPool.ts +2 -2
  960. package/src/functions/jsonRoom.ts +3 -6
  961. package/src/functions/kColor.ts +1 -1
  962. package/src/functions/level.ts +1 -1
  963. package/src/functions/levelGrid.ts +4 -6
  964. package/src/functions/logEntities.ts +19 -19
  965. package/src/functions/logMisc.ts +14 -12
  966. package/src/functions/map.ts +1 -1
  967. package/src/functions/math.ts +1 -1
  968. package/src/functions/merge.ts +1 -1
  969. package/src/functions/minimap.ts +2 -1
  970. package/src/functions/modFeatures.ts +2 -2
  971. package/src/functions/npcDataStructures.ts +1 -1
  972. package/src/functions/pickups.ts +2 -2
  973. package/src/functions/pickupsSpecific.ts +2 -2
  974. package/src/functions/pills.ts +8 -10
  975. package/src/functions/playerCenter.ts +2 -4
  976. package/src/functions/playerDataStructures.ts +2 -2
  977. package/src/functions/playerHealth.ts +4 -4
  978. package/src/functions/playerIndex.ts +1 -1
  979. package/src/functions/playerStats.ts +1 -1
  980. package/src/functions/players.ts +12 -7
  981. package/src/functions/pocketItems.ts +3 -2
  982. package/src/functions/rng.ts +1 -1
  983. package/src/functions/rockAlt.ts +1 -1
  984. package/src/functions/roomData.ts +1 -1
  985. package/src/functions/roomGrid.ts +1 -1
  986. package/src/functions/roomShape.ts +3 -2
  987. package/src/functions/roomShapeWalls.ts +1 -1
  988. package/src/functions/rooms.ts +7 -5
  989. package/src/functions/serialization.ts +3 -3
  990. package/src/functions/sound.ts +1 -1
  991. package/src/functions/stage.ts +4 -6
  992. package/src/functions/tears.ts +1 -1
  993. package/src/functions/transformations.ts +2 -5
  994. package/src/functions/trinketGive.ts +1 -1
  995. package/src/functions/trinkets.ts +2 -2
  996. package/src/functions/tstlClass.ts +4 -4
  997. package/src/functions/types.ts +1 -1
  998. package/src/functions/utils.ts +1 -1
  999. package/src/functions/vector.ts +1 -1
  1000. package/src/functions/weighted.ts +2 -4
  1001. package/src/interfaces/Corner.ts +1 -1
  1002. package/src/interfaces/CustomStageTSConfig.ts +1 -4
  1003. package/src/interfaces/GridEntityCustomData.ts +1 -1
  1004. package/src/interfaces/PlayerHealth.ts +1 -1
  1005. package/src/interfaces/PlayerStats.ts +2 -2
  1006. package/src/interfaces/PocketItemDescription.ts +2 -2
  1007. package/src/interfaces/RoomDescription.ts +1 -1
  1008. package/src/interfaces/SaveData.ts +2 -1
  1009. package/src/interfaces/StageHistoryEntry.ts +1 -1
  1010. package/src/interfaces/TrinketSituation.ts +1 -1
  1011. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -8
  1012. package/src/interfaces/private/CustomStage.ts +2 -2
  1013. package/src/interfaces/private/CustomTrapdoorDescription.ts +1 -1
  1014. package/src/interfaces/private/ModUpgradedInterface.ts +3 -3
  1015. package/src/maps/collectibleDescriptionMap.ts +1 -1
  1016. package/src/maps/collectibleNameToTypeMap.ts +1 -1
  1017. package/src/maps/collectibleTypeToNameMap.ts +1 -1
  1018. package/src/maps/defaultPlayerStatMap.ts +1 -1
  1019. package/src/maps/trinketDescriptionMap.ts +1 -1
  1020. package/src/maps/trinketNameToTypeMap.ts +1 -1
  1021. package/src/maps/trinketTypeToNameMap.ts +1 -1
  1022. package/src/objects/characterDamageMultipliers.ts +28 -28
  1023. package/src/objects/isaacAPIClassTypeToFunctions.ts +5 -5
  1024. package/src/objects/roomShapeCorners.ts +1 -1
  1025. package/src/shouldFire.ts +9 -9
  1026. package/src/types/ConversionHeartSubType.ts +1 -1
  1027. package/src/types/Decrement.ts +1 -1
  1028. package/src/types/FunctionTuple.ts +1 -1
  1029. package/src/types/Increment.ts +1 -1
  1030. package/src/types/LowercaseKeys.ts +1 -1
  1031. package/src/types/PickingUpItem.ts +2 -5
  1032. package/src/types/PossibleStatType.ts +1 -1
  1033. package/src/types/Range.ts +2 -2
  1034. package/src/types/TupleWithMaxLength.ts +1 -1
  1035. package/src/types/UppercaseKeys.ts +1 -1
  1036. package/src/types/private/CallbackTuple.ts +4 -4
  1037. package/src/types/private/ModUpgradedWithFeatures.ts +7 -7
@@ -3,82 +3,82 @@
3
3
  /// <reference types="lua-types/5.3" />
4
4
 
5
5
  import { ActiveSlot } from 'isaac-typescript-definitions';
6
- import { BackdropType } from 'isaac-typescript-definitions';
7
- import { BatterySubType } from 'isaac-typescript-definitions';
8
- import { BombSubType } from 'isaac-typescript-definitions';
9
- import { BombVariant } from 'isaac-typescript-definitions';
10
- import { BossID } from 'isaac-typescript-definitions';
6
+ import type { BackdropType } from 'isaac-typescript-definitions';
7
+ import type { BatterySubType } from 'isaac-typescript-definitions';
8
+ import type { BombSubType } from 'isaac-typescript-definitions';
9
+ import type { BombVariant } from 'isaac-typescript-definitions';
10
+ import type { BossID } from 'isaac-typescript-definitions';
11
11
  import { ButtonAction } from 'isaac-typescript-definitions';
12
12
  import { CacheFlag } from 'isaac-typescript-definitions';
13
13
  import { CallbackPriority } from 'isaac-typescript-definitions/dist/src/enums/CallbackPriority';
14
14
  import { CardType } from 'isaac-typescript-definitions';
15
- import { Challenge } from 'isaac-typescript-definitions';
16
- import { CoinSubType } from 'isaac-typescript-definitions';
17
- import { CollectiblePedestalType } from 'isaac-typescript-definitions';
15
+ import type { Challenge } from 'isaac-typescript-definitions';
16
+ import type { CoinSubType } from 'isaac-typescript-definitions';
17
+ import type { CollectiblePedestalType } from 'isaac-typescript-definitions';
18
18
  import { CollectibleType } from 'isaac-typescript-definitions';
19
19
  import { Controller } from 'isaac-typescript-definitions';
20
20
  import { ControllerIndex } from 'isaac-typescript-definitions';
21
21
  import { CopyableIsaacAPIClassType } from 'isaac-typescript-definitions';
22
22
  import { CrawlSpaceVariant } from 'isaac-typescript-definitions';
23
23
  import { DamageFlag } from 'isaac-typescript-definitions';
24
- import { DiceFloorSubType } from 'isaac-typescript-definitions';
24
+ import type { DiceFloorSubType } from 'isaac-typescript-definitions';
25
25
  import { Dimension } from 'isaac-typescript-definitions';
26
26
  import { Direction } from 'isaac-typescript-definitions';
27
27
  import { DisplayFlag } from 'isaac-typescript-definitions';
28
28
  import { DoorSlot } from 'isaac-typescript-definitions';
29
- import { DoorSlotFlag } from 'isaac-typescript-definitions';
29
+ import type { DoorSlotFlag } from 'isaac-typescript-definitions';
30
30
  import { DoorVariant } from 'isaac-typescript-definitions';
31
- import { EffectVariant } from 'isaac-typescript-definitions';
31
+ import type { EffectVariant } from 'isaac-typescript-definitions';
32
32
  import { EntityFlag } from 'isaac-typescript-definitions';
33
33
  import { EntityType } from 'isaac-typescript-definitions';
34
- import { FamiliarVariant } from 'isaac-typescript-definitions';
34
+ import type { FamiliarVariant } from 'isaac-typescript-definitions';
35
35
  import { GridCollisionClass } from 'isaac-typescript-definitions';
36
36
  import { GridEntityType } from 'isaac-typescript-definitions';
37
- import { GridEntityXMLType } from 'isaac-typescript-definitions';
38
- import { HeartSubType } from 'isaac-typescript-definitions';
39
- import { InputHook } from 'isaac-typescript-definitions';
37
+ import type { GridEntityXMLType } from 'isaac-typescript-definitions';
38
+ import type { HeartSubType } from 'isaac-typescript-definitions';
39
+ import type { InputHook } from 'isaac-typescript-definitions';
40
40
  import { ItemConfigCardType } from 'isaac-typescript-definitions';
41
41
  import { ItemConfigChargeType } from 'isaac-typescript-definitions';
42
- import { ItemConfigPillEffectClass } from 'isaac-typescript-definitions';
43
- import { ItemConfigPillEffectType } from 'isaac-typescript-definitions';
42
+ import type { ItemConfigPillEffectClass } from 'isaac-typescript-definitions';
43
+ import type { ItemConfigPillEffectType } from 'isaac-typescript-definitions';
44
44
  import { ItemConfigTag } from 'isaac-typescript-definitions';
45
45
  import { ItemPoolType } from 'isaac-typescript-definitions';
46
46
  import { ItemType } from 'isaac-typescript-definitions';
47
47
  import { Keyboard } from 'isaac-typescript-definitions';
48
- import { KeySubType } from 'isaac-typescript-definitions';
49
- import { KnifeVariant } from 'isaac-typescript-definitions';
50
- import { LaserVariant } from 'isaac-typescript-definitions';
51
- import { LevelCurse } from 'isaac-typescript-definitions';
48
+ import type { KeySubType } from 'isaac-typescript-definitions';
49
+ import type { KnifeVariant } from 'isaac-typescript-definitions';
50
+ import type { LaserVariant } from 'isaac-typescript-definitions';
51
+ import type { LevelCurse } from 'isaac-typescript-definitions';
52
52
  import { LevelStage } from 'isaac-typescript-definitions';
53
- import { MinibossID } from 'isaac-typescript-definitions';
53
+ import type { MinibossID } from 'isaac-typescript-definitions';
54
54
  import { ModCallback } from 'isaac-typescript-definitions';
55
- import { Music } from 'isaac-typescript-definitions';
56
- import { NPCState } from 'isaac-typescript-definitions';
55
+ import type { Music } from 'isaac-typescript-definitions';
56
+ import type { NPCState } from 'isaac-typescript-definitions';
57
57
  import { PickupPrice } from 'isaac-typescript-definitions';
58
- import { PickupVariant } from 'isaac-typescript-definitions';
58
+ import type { PickupVariant } from 'isaac-typescript-definitions';
59
59
  import { PillColor } from 'isaac-typescript-definitions';
60
60
  import { PillEffect } from 'isaac-typescript-definitions';
61
61
  import { PitVariant } from 'isaac-typescript-definitions';
62
62
  import { PlayerForm } from 'isaac-typescript-definitions';
63
63
  import { PlayerType } from 'isaac-typescript-definitions';
64
- import { PlayerVariant } from 'isaac-typescript-definitions';
65
- import { PocketItemSlot } from 'isaac-typescript-definitions';
64
+ import type { PlayerVariant } from 'isaac-typescript-definitions';
65
+ import type { PocketItemSlot } from 'isaac-typescript-definitions';
66
66
  import { PoopGridEntityVariant } from 'isaac-typescript-definitions';
67
67
  import { PressurePlateVariant } from 'isaac-typescript-definitions';
68
68
  import { ProjectileFlag } from 'isaac-typescript-definitions';
69
69
  import { ProjectilesMode } from 'isaac-typescript-definitions';
70
- import { ProjectileVariant } from 'isaac-typescript-definitions';
70
+ import type { ProjectileVariant } from 'isaac-typescript-definitions';
71
71
  import { RockVariant } from 'isaac-typescript-definitions';
72
72
  import { RoomShape } from 'isaac-typescript-definitions';
73
73
  import { RoomTransitionAnim } from 'isaac-typescript-definitions';
74
74
  import { RoomType } from 'isaac-typescript-definitions';
75
- import { SackSubType } from 'isaac-typescript-definitions';
76
- import { SlotVariant } from 'isaac-typescript-definitions';
77
- import { StageID } from 'isaac-typescript-definitions';
75
+ import type { SackSubType } from 'isaac-typescript-definitions';
76
+ import type { SlotVariant } from 'isaac-typescript-definitions';
77
+ import type { StageID } from 'isaac-typescript-definitions';
78
78
  import { StageType } from 'isaac-typescript-definitions';
79
79
  import { TearFlag } from 'isaac-typescript-definitions';
80
- import { TearVariant } from 'isaac-typescript-definitions';
81
- import { TrapdoorVariant } from 'isaac-typescript-definitions';
80
+ import type { TearVariant } from 'isaac-typescript-definitions';
81
+ import type { TrapdoorVariant } from 'isaac-typescript-definitions';
82
82
  import { TrinketType } from 'isaac-typescript-definitions';
83
83
  import { UseFlag } from 'isaac-typescript-definitions';
84
84
 
@@ -1343,9 +1343,9 @@ export declare function characterCanTakeFreeDevilDeals(character: PlayerType): b
1343
1343
  export declare function characterGetsBlackHeartFromEternalHeart(character: PlayerType): boolean;
1344
1344
 
1345
1345
  declare class CharacterHealthConversion extends Feature {
1346
- private characterHealthReplacementMap;
1347
- private prePickupCollisionHeart;
1348
- private postPEffectUpdateReordered;
1346
+ private readonly characterHealthReplacementMap;
1347
+ private readonly prePickupCollisionHeart;
1348
+ private readonly postPEffectUpdateReordered;
1349
1349
  /**
1350
1350
  * Helper function to make a character that has the same health mechanic as Blue Baby (red heart
1351
1351
  * containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
@@ -1368,8 +1368,8 @@ export declare function characterStartsWithActiveItem(character: PlayerType): bo
1368
1368
 
1369
1369
  /** Easily create custom characters that have base stats different from that of Isaac. */
1370
1370
  declare class CharacterStats extends Feature {
1371
- private charactersStatMap;
1372
- private evaluateCache;
1371
+ private readonly charactersStatMap;
1372
+ private readonly evaluateCache;
1373
1373
  /**
1374
1374
  * Helper function to manage the stats for a vanilla or custom character. Call this function once
1375
1375
  * at the beginning of your mod to declare the starting stats.
@@ -1542,8 +1542,8 @@ export declare function collectibleHasCacheFlag(collectibleOrCollectibleType: En
1542
1542
  export declare function collectibleHasTag(collectibleType: CollectibleType, tag: ItemConfigTag): boolean;
1543
1543
 
1544
1544
  declare class CollectibleItemPoolType extends Feature {
1545
- private pickupIndexCreation;
1546
- private postPickupInitCollectible;
1545
+ private readonly pickupIndexCreation;
1546
+ private readonly postPickupInitCollectible;
1547
1547
  /**
1548
1548
  * Helper function to get the item pool type that a given collectible came from. Since there is no
1549
1549
  * native method in the API to get this, we listen in the `POST_PICKUP_INIT` callback for
@@ -1756,9 +1756,9 @@ declare abstract class CustomCallback<T extends ModCallbackCustom> extends Featu
1756
1756
  }
1757
1757
 
1758
1758
  declare class CustomGridEntities extends Feature {
1759
- private runInNFrames;
1760
- private preUseItemWeNeedToGoDeeper;
1761
- private postNewRoomReordered;
1759
+ private readonly runInNFrames;
1760
+ private readonly preUseItemWeNeedToGoDeeper;
1761
+ private readonly postNewRoomReordered;
1762
1762
  /**
1763
1763
  * Helper function to spawn a custom grid entity. Custom grid entities are persistent in that they
1764
1764
  * will reappear if the player leaves and re-enters the room. (It will be manually respawned in
@@ -1894,14 +1894,14 @@ declare class CustomHotkeys extends Feature {
1894
1894
  * The keys are the keyboard keys that trigger the hotkey. The values are the functions that
1895
1895
  * contain the arbitrary code to run.
1896
1896
  */
1897
- private staticHotkeyFunctionMap;
1897
+ private readonly staticHotkeyFunctionMap;
1898
1898
  /**
1899
1899
  * The keys are the functions that determine what the hotkey key is. The values are the functions
1900
1900
  * that contain the arbitrary code to run.
1901
1901
  */
1902
- private dynamicHotkeyFunctionMap;
1903
- private keyPressedMap;
1904
- private postRender;
1902
+ private readonly dynamicHotkeyFunctionMap;
1903
+ private readonly keyPressedMap;
1904
+ private readonly postRender;
1905
1905
  private checkIfTriggered;
1906
1906
  /**
1907
1907
  * Helper function to run arbitrary code when you press and release a specific keyboard key.
@@ -1958,7 +1958,7 @@ declare class CustomHotkeys extends Feature {
1958
1958
  }
1959
1959
 
1960
1960
  declare class CustomItemPools extends Feature {
1961
- private postGameStartedReorderedFalse;
1961
+ private readonly postGameStartedReorderedFalse;
1962
1962
  /**
1963
1963
  * Helper function to register a custom item pool. Use this function once when your mod first
1964
1964
  * loads to declare the items that you want to be in the item pools. Then, in the middle of a run,
@@ -2016,9 +2016,9 @@ declare class CustomItemPools extends Feature {
2016
2016
 
2017
2017
  declare class CustomPickups extends Feature {
2018
2018
  /** Indexed by entity ID. */
2019
- private customPickupFunctionsMap;
2020
- private prePickupCollision;
2021
- private postEffectRenderPickupEffect;
2019
+ private readonly customPickupFunctionsMap;
2020
+ private readonly prePickupCollision;
2021
+ private readonly postEffectRenderPickupEffect;
2022
2022
  /**
2023
2023
  * Helper function to register a custom pickup with the IsaacScript standard library. Use this
2024
2024
  * feature for custom pickups that are intended to be picked up by the player, like bombs and
@@ -2056,17 +2056,17 @@ declare class CustomRevive extends Feature {
2056
2056
  dyingPlayerIndex: PlayerIndex | null;
2057
2057
  };
2058
2058
  };
2059
- private preCustomRevive;
2060
- private postCustomRevive;
2061
- private runInNFrames;
2059
+ private readonly preCustomRevive;
2060
+ private readonly postCustomRevive;
2061
+ private readonly runInNFrames;
2062
2062
  constructor(preCustomRevive: PreCustomRevive, postCustomRevive: PostCustomRevive, runInNFrames: RunInNFrames);
2063
- private postRender;
2064
- private postFamiliarInitOneUp;
2065
- private postNewRoomReordered;
2066
- private postPEffectUpdateReordered;
2063
+ private readonly postRender;
2064
+ private readonly postFamiliarInitOneUp;
2065
+ private readonly postNewRoomReordered;
2066
+ private readonly postPEffectUpdateReordered;
2067
2067
  private checkWaitingForItemAnimation;
2068
- private postPlayerFatalDamage;
2069
- private preBerserkDeath;
2068
+ private readonly postPlayerFatalDamage;
2069
+ private readonly preBerserkDeath;
2070
2070
  /**
2071
2071
  * The player is about to die, which will immediately delete the save data for the run. To prevent
2072
2072
  * this from happening, we grant the 1-Up item.
@@ -2171,25 +2171,25 @@ export declare interface CustomStageRoomMetadata {
2171
2171
 
2172
2172
  declare class CustomStages extends Feature {
2173
2173
  /** Indexed by custom stage name. */
2174
- private customStagesMap;
2174
+ private readonly customStagesMap;
2175
2175
  /** Indexed by room variant. */
2176
- private customStageCachedRoomData;
2177
- private customGridEntities;
2178
- private customTrapdoors;
2179
- private disableAllSound;
2180
- private gameReorderedCallbacks;
2181
- private pause;
2182
- private runInNFrames;
2176
+ private readonly customStageCachedRoomData;
2177
+ private readonly customGridEntities;
2178
+ private readonly customTrapdoors;
2179
+ private readonly disableAllSound;
2180
+ private readonly gameReorderedCallbacks;
2181
+ private readonly pause;
2182
+ private readonly runInNFrames;
2183
2183
  private initCustomStageMetadata;
2184
2184
  private initRoomTypeMap;
2185
2185
  private initCustomTrapdoorDestination;
2186
- private goToCustomStage;
2187
- private postRender;
2188
- private postCurseEval;
2189
- private getShaderParams;
2190
- private postGridEntityBrokenRockAlt;
2191
- private postGridEntityInit;
2192
- private postNewRoomReordered;
2186
+ private readonly goToCustomStage;
2187
+ private readonly postRender;
2188
+ private readonly postCurseEval;
2189
+ private readonly getShaderParams;
2190
+ private readonly postGridEntityBrokenRockAlt;
2191
+ private readonly postGridEntityInit;
2192
+ private readonly postNewRoomReordered;
2193
2193
  /** Pick a custom room for each vanilla room. */
2194
2194
  private setStageRoomsData;
2195
2195
  /**
@@ -2672,22 +2672,22 @@ export declare interface CustomStageTSConfig {
2672
2672
 
2673
2673
  declare class CustomTrapdoors extends Feature {
2674
2674
  /** Indexed by custom trapdoor ID. */
2675
- private destinationFuncMap;
2675
+ private readonly destinationFuncMap;
2676
2676
  /**
2677
2677
  * In order to represent a black sprite, we just use the first frame of the boss versus screen
2678
2678
  * animation. However, we must lazy load the sprite in order to prevent issues with mods that
2679
2679
  * replace the vanilla files. (For some reason, loading the sprites will cause the overwrite to no
2680
2680
  * longer apply on the second and subsequent runs.)
2681
2681
  */
2682
- private blackSprite;
2683
- private customGridEntities;
2684
- private disableInputs;
2685
- private ponyDetection;
2686
- private roomClearFrame;
2687
- private runInNFrames;
2688
- private runNextRoom;
2689
- private stageHistory;
2690
- private postRender;
2682
+ private readonly blackSprite;
2683
+ private readonly customGridEntities;
2684
+ private readonly disableInputs;
2685
+ private readonly ponyDetection;
2686
+ private readonly roomClearFrame;
2687
+ private readonly runInNFrames;
2688
+ private readonly runNextRoom;
2689
+ private readonly stageHistory;
2690
+ private readonly postRender;
2691
2691
  private checkAllPlayersJumpComplete;
2692
2692
  private checkPixelationToBlackComplete;
2693
2693
  private goToCustomTrapdoorDestination;
@@ -2695,7 +2695,7 @@ declare class CustomTrapdoors extends Feature {
2695
2695
  private checkSecondPixelationHalfWay;
2696
2696
  private checkAllPlayersLayingDownComplete;
2697
2697
  private drawBlackSprite;
2698
- private postGridEntityCustomUpdateTrapdoor;
2698
+ private readonly postGridEntityCustomUpdateTrapdoor;
2699
2699
  private checkCustomTrapdoorOpenClose;
2700
2700
  private shouldTrapdoorOpen;
2701
2701
  private isPlayerCloseAfterBoss;
@@ -2703,7 +2703,7 @@ declare class CustomTrapdoors extends Feature {
2703
2703
  private playerTouchedCustomTrapdoor;
2704
2704
  private startDelayedJump;
2705
2705
  private adjustPlayerPositionToTrapdoor;
2706
- private postPEffectUpdateReordered;
2706
+ private readonly postPEffectUpdateReordered;
2707
2707
  private checkJumpComplete;
2708
2708
  private shouldTrapdoorSpawnOpen;
2709
2709
  private logStateChanged;
@@ -2769,25 +2769,25 @@ declare class CustomTrapdoors extends Feature {
2769
2769
  }
2770
2770
 
2771
2771
  declare class DebugDisplay extends Feature {
2772
- private mod;
2773
- private player;
2774
- private tear;
2775
- private familiar;
2776
- private bomb;
2777
- private pickup;
2778
- private slot;
2779
- private laser;
2780
- private knife;
2781
- private projectile;
2782
- private effect;
2783
- private npc;
2784
- private rock;
2785
- private pit;
2786
- private spikes;
2787
- private tnt;
2788
- private poop;
2789
- private door;
2790
- private pressurePlate;
2772
+ private readonly mod;
2773
+ private readonly player;
2774
+ private readonly tear;
2775
+ private readonly familiar;
2776
+ private readonly bomb;
2777
+ private readonly pickup;
2778
+ private readonly slot;
2779
+ private readonly laser;
2780
+ private readonly knife;
2781
+ private readonly projectile;
2782
+ private readonly effect;
2783
+ private readonly npc;
2784
+ private readonly rock;
2785
+ private readonly pit;
2786
+ private readonly spikes;
2787
+ private readonly tnt;
2788
+ private readonly poop;
2789
+ private readonly door;
2790
+ private readonly pressurePlate;
2791
2791
  /**
2792
2792
  * If the "togglePlayerDisplay" function is called, text will be drawn on the screen next to each
2793
2793
  * player. Use this function to specify a callback function that returns the string that should be
@@ -3312,8 +3312,8 @@ export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
3312
3312
  * the reference to the factory function.
3313
3313
  */
3314
3314
  export declare class DefaultMap<Key, Value, Args extends unknown[] = []> extends Map<Key, Value> {
3315
- private defaultValue;
3316
- private defaultValueFactory;
3315
+ private readonly defaultValue;
3316
+ private readonly defaultValueFactory;
3317
3317
  /**
3318
3318
  * See the main `DefaultMap` documentation:
3319
3319
  * https://isaacscript.github.io/isaacscript-common/other/classes/DefaultMap
@@ -3424,8 +3424,8 @@ export declare function defaultMapSetPlayer<V>(map: Map<PlayerIndex, V>, player:
3424
3424
  export declare function deleteSetsFromSet<T>(mainSet: Set<T>, ...setsToRemove: Array<Set<T> | ReadonlySet<T>>): void;
3425
3425
 
3426
3426
  declare class DeployJSONRoom extends Feature {
3427
- private preventGridEntityRespawn;
3428
- private spawnCollectible;
3427
+ private readonly preventGridEntityRespawn;
3428
+ private readonly spawnCollectible;
3429
3429
  private spawnAllEntities;
3430
3430
  private spawnNormalEntityForJSONRoom;
3431
3431
  /**
@@ -3525,7 +3525,7 @@ export declare function directionToVector(direction: Direction): Readonly<Vector
3525
3525
 
3526
3526
  declare class DisableAllSound extends Feature {
3527
3527
  private musicWasEnabled;
3528
- private postRender;
3528
+ private readonly postRender;
3529
3529
  /**
3530
3530
  * Helper function to stop muting all sound effects and music.
3531
3531
  *
@@ -3555,9 +3555,9 @@ declare class DisableAllSound extends Feature {
3555
3555
  }
3556
3556
 
3557
3557
  declare class DisableInputs extends Feature {
3558
- private isActionPressed;
3559
- private isActionTriggered;
3560
- private getActionValue;
3558
+ private readonly isActionPressed;
3559
+ private readonly isActionTriggered;
3560
+ private readonly getActionValue;
3561
3561
  private getReturnValue;
3562
3562
  /**
3563
3563
  * Helper function to check if the `ISCFeature.DISABLE_INPUTS` feature is turned on in some
@@ -3978,7 +3978,7 @@ declare class EdenStartingStats extends Feature {
3978
3978
  * We must use the `POST_PLAYER_INIT` callback since the two random collectibles have not been
3979
3979
  * granted yet.
3980
3980
  */
3981
- private postPlayerInit;
3981
+ private readonly postPlayerInit;
3982
3982
  /**
3983
3983
  * Helper function to get the value of the randomized starting stat for Eden. (At the beginning of
3984
3984
  * a run, Eden starts with randomized stats.)
@@ -4060,11 +4060,11 @@ declare class EsauJrDetection extends Feature {
4060
4060
  usedEsauJrAtLeastOnce: boolean;
4061
4061
  };
4062
4062
  };
4063
- private postEsauJr;
4064
- private postFirstEsauJr;
4063
+ private readonly postEsauJr;
4064
+ private readonly postFirstEsauJr;
4065
4065
  constructor(postEsauJr: PostEsauJr, postFirstEsauJr: PostFirstEsauJr);
4066
- private postUpdate;
4067
- private postUseItemEsauJr;
4066
+ private readonly postUpdate;
4067
+ private readonly postUseItemEsauJr;
4068
4068
  }
4069
4069
 
4070
4070
  /**
@@ -4085,16 +4085,16 @@ declare class EsauJrDetection extends Feature {
4085
4085
  export declare function every<T>(array: T[], func: (value: T, index: number, array: T[]) => boolean): boolean;
4086
4086
 
4087
4087
  declare class ExtraConsoleCommands extends Feature {
4088
- private commandFunctionMap;
4089
- private postUpdate;
4090
- private evaluateCacheDamage;
4091
- private evaluateCacheFireDelay;
4092
- private evaluateCacheSpeed;
4093
- private evaluateCacheFlying;
4094
- private postCurseEval;
4095
- private executeCmd;
4096
- private postFireTear;
4097
- private entityTakeDmgPlayer;
4088
+ private readonly commandFunctionMap;
4089
+ private readonly postUpdate;
4090
+ private readonly evaluateCacheDamage;
4091
+ private readonly evaluateCacheFireDelay;
4092
+ private readonly evaluateCacheSpeed;
4093
+ private readonly evaluateCacheFlying;
4094
+ private readonly postCurseEval;
4095
+ private readonly executeCmd;
4096
+ private readonly postFireTear;
4097
+ private readonly entityTakeDmgPlayer;
4098
4098
  /**
4099
4099
  * Helper function to add a custom console command.
4100
4100
  *
@@ -4127,7 +4127,7 @@ export declare type FactoryFunction<V, Args extends unknown[]> = (...args: Args)
4127
4127
 
4128
4128
  declare class FadeInRemover extends Feature {
4129
4129
  private enabled;
4130
- private postGameStartedReordered;
4130
+ private readonly postGameStartedReordered;
4131
4131
  /**
4132
4132
  * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call
4133
4133
  * this function once at the beginning of your mod.
@@ -4150,7 +4150,7 @@ declare class FadeInRemover extends Feature {
4150
4150
 
4151
4151
  declare class FastReset extends Feature {
4152
4152
  private enabled;
4153
- private postRender;
4153
+ private readonly postRender;
4154
4154
  /**
4155
4155
  * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
4156
4156
  * behavior is desired, call this function once at the beginning of your mod.
@@ -4184,7 +4184,7 @@ declare abstract class Feature {
4184
4184
  * dependency injection. We provide a run-time check in order to prevent the bug of any feature
4185
4185
  * accidentally being instantiated twice.
4186
4186
  */
4187
- private static constructedClassNames;
4187
+ private static readonly constructedClassNames;
4188
4188
  constructor();
4189
4189
  }
4190
4190
 
@@ -4296,14 +4296,14 @@ declare class FlipDetection extends Feature {
4296
4296
  usedFlipAtLeastOnce: boolean;
4297
4297
  };
4298
4298
  };
4299
- private postFlip;
4300
- private postFirstFlip;
4299
+ private readonly postFlip;
4300
+ private readonly postFirstFlip;
4301
4301
  constructor(postFlip: PostFlip, postFirstFlip: PostFirstFlip);
4302
- private postUseItemFlip;
4302
+ private readonly postUseItemFlip;
4303
4303
  }
4304
4304
 
4305
4305
  declare class FlyingDetection extends Feature {
4306
- private moddedElementSets;
4306
+ private readonly moddedElementSets;
4307
4307
  /**
4308
4308
  * Helper function to see if the player currently has flying from a temporary effect such as
4309
4309
  * Hanged Man, Bat Wing, and so on.
@@ -4337,7 +4337,7 @@ export declare const fonts: {
4337
4337
  export declare function forEach<T>(array: T[], func: (value: T, index: number, array: T[]) => void): void;
4338
4338
 
4339
4339
  declare class ForgottenSwitch extends Feature {
4340
- private pressInput;
4340
+ private readonly pressInput;
4341
4341
  /**
4342
4342
  * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
4343
4343
  * Forgotten. This takes 1 game frame to take effect.
@@ -4391,16 +4391,16 @@ declare class GameReorderedCallbacks extends Feature {
4391
4391
  private usedGlowingHourGlass;
4392
4392
  private forceNewLevel;
4393
4393
  private forceNewRoom;
4394
- private postGameStartedReordered;
4395
- private postNewLevelReordered;
4396
- private postNewRoomReordered;
4397
- private postGameStartedReorderedLast;
4398
- private postUseItemGlowingHourGlass;
4399
- private postPlayerInit;
4400
- private postGameStarted;
4401
- private preGameExit;
4402
- private postNewLevel;
4403
- private postNewRoom;
4394
+ private readonly postGameStartedReordered;
4395
+ private readonly postNewLevelReordered;
4396
+ private readonly postNewRoomReordered;
4397
+ private readonly postGameStartedReorderedLast;
4398
+ private readonly postUseItemGlowingHourGlass;
4399
+ private readonly postPlayerInit;
4400
+ private readonly postGameStarted;
4401
+ private readonly preGameExit;
4402
+ private readonly postNewLevel;
4403
+ private readonly postNewRoom;
4404
4404
  private recordCurrentStage;
4405
4405
  /**
4406
4406
  * Helper function to tell the `POST_NEW_LEVEL_REORDERED` callback that it should always fire on
@@ -6645,7 +6645,7 @@ export declare function getRoomShapeAdjacentGridIndexDeltas(roomShape: RoomShape
6645
6645
  *
6646
6646
  * @param safeRoomGridIndex This must be the room safe grid index (i.e. the top-left room grid index
6647
6647
  * for the respective room).
6648
- * @param roomShape The shape of the room.
6648
+ * @param roomShape The shape of the hypothetical room.
6649
6649
  * @returns A map of `DoorSlot` to the corresponding room grid index.
6650
6650
  */
6651
6651
  export declare function getRoomShapeAdjacentGridIndexes(safeRoomGridIndex: int, roomShape: RoomShape): ReadonlyMap<DoorSlot, int>;
@@ -7214,11 +7214,11 @@ declare class GridEntityCollisionDetection extends Feature {
7214
7214
  collidingEntitiesMap: DefaultMap<PtrHash, Set<PtrHash>, []>;
7215
7215
  };
7216
7216
  };
7217
- private postGridEntityCollision;
7218
- private postGridEntityCustomCollision;
7219
- private customGridEntities;
7217
+ private readonly postGridEntityCollision;
7218
+ private readonly postGridEntityCustomCollision;
7219
+ private readonly customGridEntities;
7220
7220
  constructor(postGridEntityCollision: PostGridEntityCollision, postGridEntityCustomCollision: PostGridEntityCustomCollision, customGridEntities: CustomGridEntities);
7221
- private postUpdate;
7221
+ private readonly postUpdate;
7222
7222
  }
7223
7223
 
7224
7224
  /**
@@ -7251,11 +7251,11 @@ export declare type GridEntityID = string & {
7251
7251
  };
7252
7252
 
7253
7253
  declare class GridEntityRenderDetection extends Feature {
7254
- private postGridEntityRender;
7255
- private postGridEntityCustomRender;
7256
- private customGridEntities;
7254
+ private readonly postGridEntityRender;
7255
+ private readonly postGridEntityCustomRender;
7256
+ private readonly customGridEntities;
7257
7257
  constructor(postGridEntityRender: PostGridEntityRender, postGridEntityCustomRender: PostGridEntityCustomRender, customGridEntities: CustomGridEntities);
7258
- private postRender;
7258
+ private readonly postRender;
7259
7259
  }
7260
7260
 
7261
7261
  declare type GridEntityTuple = [
@@ -7271,24 +7271,24 @@ declare class GridEntityUpdateDetection extends Feature {
7271
7271
  initializedGridEntities: Map<number, GridEntityTuple>;
7272
7272
  };
7273
7273
  };
7274
- private postGridEntityInit;
7275
- private postGridEntityCustomInit;
7276
- private postGridEntityUpdate;
7277
- private postGridEntityCustomUpdate;
7278
- private postGridEntityRemove;
7279
- private postGridEntityCustomRemove;
7280
- private postGridEntityStateChanged;
7281
- private postGridEntityCustomStateChanged;
7282
- private postGridEntityBroken;
7283
- private postGridEntityCustomBroken;
7284
- private customGridEntities;
7274
+ private readonly postGridEntityInit;
7275
+ private readonly postGridEntityCustomInit;
7276
+ private readonly postGridEntityUpdate;
7277
+ private readonly postGridEntityCustomUpdate;
7278
+ private readonly postGridEntityRemove;
7279
+ private readonly postGridEntityCustomRemove;
7280
+ private readonly postGridEntityStateChanged;
7281
+ private readonly postGridEntityCustomStateChanged;
7282
+ private readonly postGridEntityBroken;
7283
+ private readonly postGridEntityCustomBroken;
7284
+ private readonly customGridEntities;
7285
7285
  constructor(postGridEntityInit: PostGridEntityInit, postGridEntityCustomInit: PostGridEntityCustomInit, postGridEntityUpdate: PostGridEntityUpdate, postGridEntityCustomUpdate: PostGridEntityCustomUpdate, postGridEntityRemove: PostGridEntityRemove, postGridEntityCustomRemove: PostGridEntityCustomRemove, postGridEntityStateChanged: PostGridEntityStateChanged, postGridEntityCustomStateChanged: PostGridEntityCustomStateChanged, postGridEntityBroken: PostGridEntityBroken, postGridEntityCustomBroken: PostGridEntityCustomBroken, customGridEntities: CustomGridEntities);
7286
- private postUpdate;
7286
+ private readonly postUpdate;
7287
7287
  private checkGridEntitiesRemoved;
7288
7288
  private checkGridEntityStateChanged;
7289
7289
  private checkNewGridEntity;
7290
7290
  private updateTupleInMap;
7291
- private postNewRoomReordered;
7291
+ private readonly postNewRoomReordered;
7292
7292
  }
7293
7293
 
7294
7294
  /**
@@ -8783,16 +8783,16 @@ declare class ItemPickupDetection extends Feature {
8783
8783
  playersPickingUpItemMap: DefaultMap<PlayerIndex, PickingUpItem, []>;
8784
8784
  };
8785
8785
  };
8786
- private postItemPickup;
8787
- private preItemPickup;
8786
+ private readonly postItemPickup;
8787
+ private readonly preItemPickup;
8788
8788
  constructor(postItemPickup: PostItemPickup, preItemPickup: PreItemPickup);
8789
- private postPEffectUpdateReordered;
8789
+ private readonly postPEffectUpdateReordered;
8790
8790
  private queueEmpty;
8791
8791
  private queueNotEmpty;
8792
8792
  }
8793
8793
 
8794
8794
  declare class ItemPoolDetection extends Feature {
8795
- private moddedElementSets;
8795
+ private readonly moddedElementSets;
8796
8796
  /**
8797
8797
  * Helper function to get the remaining collectibles in a given item pool. This function is
8798
8798
  * expensive, so only use it in situations where the lag is acceptable.
@@ -12036,7 +12036,7 @@ export declare enum ModCallbackCustom {
12036
12036
  */
12037
12037
  declare class ModdedElementDetection extends Feature {
12038
12038
  private atLeastOneCallbackFired;
12039
- private postPlayerInit;
12039
+ private readonly postPlayerInit;
12040
12040
  private errorIfNoCallbacksFired;
12041
12041
  /**
12042
12042
  * Returns the first modded collectible type, or undefined if there are no modded collectibles.
@@ -12315,41 +12315,41 @@ declare class ModdedElementDetection extends Feature {
12315
12315
  }
12316
12316
 
12317
12317
  declare class ModdedElementSets extends Feature {
12318
- private allCollectibleTypesArray;
12319
- private allCollectibleTypesSet;
12320
- private vanillaCollectibleTypesArray;
12321
- private vanillaCollectibleTypesSet;
12322
- private moddedCollectibleTypesArray;
12323
- private moddedCollectibleTypesSet;
12324
- private allTrinketTypesArray;
12325
- private allTrinketTypesSet;
12326
- private vanillaTrinketTypesArray;
12327
- private vanillaTrinketTypesSet;
12328
- private moddedTrinketTypesArray;
12329
- private moddedTrinketTypesSet;
12330
- private allCardTypesArray;
12331
- private allCardTypesSet;
12332
- private vanillaCardTypesArray;
12333
- private vanillaCardTypesSet;
12334
- private moddedCardTypesArray;
12335
- private moddedCardTypesSet;
12336
- private tagToCollectibleTypesMap;
12337
- private cacheFlagToCollectibleTypesMap;
12338
- private cacheFlagToTrinketTypesMap;
12318
+ private readonly allCollectibleTypesArray;
12319
+ private readonly allCollectibleTypesSet;
12320
+ private readonly vanillaCollectibleTypesArray;
12321
+ private readonly vanillaCollectibleTypesSet;
12322
+ private readonly moddedCollectibleTypesArray;
12323
+ private readonly moddedCollectibleTypesSet;
12324
+ private readonly allTrinketTypesArray;
12325
+ private readonly allTrinketTypesSet;
12326
+ private readonly vanillaTrinketTypesArray;
12327
+ private readonly vanillaTrinketTypesSet;
12328
+ private readonly moddedTrinketTypesArray;
12329
+ private readonly moddedTrinketTypesSet;
12330
+ private readonly allCardTypesArray;
12331
+ private readonly allCardTypesSet;
12332
+ private readonly vanillaCardTypesArray;
12333
+ private readonly vanillaCardTypesSet;
12334
+ private readonly moddedCardTypesArray;
12335
+ private readonly moddedCardTypesSet;
12336
+ private readonly tagToCollectibleTypesMap;
12337
+ private readonly cacheFlagToCollectibleTypesMap;
12338
+ private readonly cacheFlagToTrinketTypesMap;
12339
12339
  private flyingCollectibleTypesSet;
12340
- private permanentFlyingCollectibleTypesSet;
12340
+ private readonly permanentFlyingCollectibleTypesSet;
12341
12341
  private flyingTrinketTypesSet;
12342
- private edenActiveCollectibleTypesSet;
12343
- private edenPassiveCollectibleTypesSet;
12344
- private itemConfigCardTypeToCardTypeMap;
12342
+ private readonly edenActiveCollectibleTypesSet;
12343
+ private readonly edenPassiveCollectibleTypesSet;
12344
+ private readonly itemConfigCardTypeToCardTypeMap;
12345
12345
  /**
12346
12346
  * The set of cards that are not:
12347
12347
  *
12348
12348
  * - ItemConfigCardType.RUNE
12349
12349
  * - ItemConfigCardType.SPECIAL_OBJECT
12350
12350
  */
12351
- private cardSet;
12352
- private moddedElementDetection;
12351
+ private readonly cardSet;
12352
+ private readonly moddedElementDetection;
12353
12353
  private lazyInitVanillaCollectibleTypes;
12354
12354
  private lazyInitModdedCollectibleTypes;
12355
12355
  private lazyInitVanillaTrinketTypes;
@@ -12835,7 +12835,7 @@ declare class ModdedElementSets extends Feature {
12835
12835
  * properties upon first construction.)
12836
12836
  */
12837
12837
  export declare class ModFeature {
12838
- private mod;
12838
+ private readonly mod;
12839
12839
  /**
12840
12840
  * An optional method that allows for conditional callback execution. If specified, any class
12841
12841
  * method that is annotated with a `@Callback` or `@CallbackCustom` decorator will only be fired
@@ -12900,11 +12900,11 @@ export declare class ModFeature {
12900
12900
  export declare class ModUpgraded implements Mod {
12901
12901
  Name: string;
12902
12902
  /** We store a copy of the original mod object so that we can re-implement its functions. */
12903
- private mod;
12904
- private debug;
12905
- private timeThreshold;
12906
- private callbacks;
12907
- private features;
12903
+ private readonly mod;
12904
+ private readonly debug;
12905
+ private readonly timeThreshold;
12906
+ private readonly callbacks;
12907
+ private readonly features;
12908
12908
  constructor(mod: Mod, debug: boolean, timeThreshold?: float);
12909
12909
  AddCallback<T extends keyof AddCallbackParameters | string>(modCallback: T, ...args: T extends keyof AddCallbackParameters ? AddCallbackParameters[T] : unknown[]): void;
12910
12910
  AddPriorityCallback<T extends keyof AddCallbackParameters | string>(modCallback: T, priority: CallbackPriority | int, ...args: T extends keyof AddCallbackParameters ? AddCallbackParameters[T] : unknown[]): void;
@@ -13148,7 +13148,7 @@ export declare function newTSTLClass(oldClass: TSTLClass): TSTLClass;
13148
13148
  export declare function nextSeed(seed: Seed): Seed;
13149
13149
 
13150
13150
  declare class NoSirenSteal extends Feature {
13151
- private postNPCInitSirenHelper;
13151
+ private readonly postNPCInitSirenHelper;
13152
13152
  private checkReturnFamiliarToPlayer;
13153
13153
  private blacklistEntryExists;
13154
13154
  /**
@@ -13335,10 +13335,10 @@ export declare function parseEntityID(entityID: string): [entityType: EntityType
13335
13335
  export declare function parseEntityTypeVariantString(entityTypeVariantString: string): [entityType: EntityType, variant: int] | undefined;
13336
13336
 
13337
13337
  declare class Pause extends Feature {
13338
- private disableInputs;
13339
- private postUpdate;
13338
+ private readonly disableInputs;
13339
+ private readonly postUpdate;
13340
13340
  private stopTearsAndProjectilesFromMoving;
13341
- private inputActionGetActionValue;
13341
+ private readonly inputActionGetActionValue;
13342
13342
  isPaused(): boolean;
13343
13343
  /**
13344
13344
  * Helper function to emulate what happens when the player pauses the game. Use the `unpause`
@@ -13361,14 +13361,14 @@ declare class Pause extends Feature {
13361
13361
  }
13362
13362
 
13363
13363
  declare class PersistentEntities extends Feature {
13364
- private roomHistory;
13365
- private postEntityRemove;
13364
+ private readonly roomHistory;
13365
+ private readonly postEntityRemove;
13366
13366
  /**
13367
13367
  * The persistent entity is despawning because the player is in the process of leaving the room.
13368
13368
  * Keep track of the position for later.
13369
13369
  */
13370
13370
  private trackDespawningPickupPosition;
13371
- private postNewRoomReordered;
13371
+ private readonly postNewRoomReordered;
13372
13372
  private spawnAndTrack;
13373
13373
  /**
13374
13374
  * Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
@@ -13440,10 +13440,10 @@ declare class PickupChangeDetection extends Feature {
13440
13440
  pickupSubTypes: Map<PickupIndex, number>;
13441
13441
  };
13442
13442
  };
13443
- private postPickupChanged;
13444
- private pickupIndexCreation;
13443
+ private readonly postPickupChanged;
13444
+ private readonly pickupIndexCreation;
13445
13445
  constructor(postPickupChanged: PostPickupChanged, pickupIndexCreation: PickupIndexCreation);
13446
- private postPickupUpdate;
13446
+ private readonly postPickupUpdate;
13447
13447
  }
13448
13448
 
13449
13449
  /**
@@ -13465,12 +13465,12 @@ export declare type PickupIndex = int & {
13465
13465
  };
13466
13466
 
13467
13467
  declare class PickupIndexCreation extends Feature {
13468
- private roomHistory;
13469
- private saveDataManager;
13470
- private postPickupInit;
13468
+ private readonly roomHistory;
13469
+ private readonly saveDataManager;
13470
+ private readonly postPickupInit;
13471
13471
  private setPickupIndex;
13472
13472
  private getPickupIndexFromPreviousData;
13473
- private postEntityRemovePickup;
13473
+ private readonly postEntityRemovePickup;
13474
13474
  private checkDespawningFromPlayerLeavingRoom;
13475
13475
  /**
13476
13476
  * This is a pickup that is despawning because the player is in the process of leaving the room.
@@ -13528,10 +13528,10 @@ declare class PlayerCollectibleDetection extends Feature {
13528
13528
  playersActiveItemMap: DefaultMap<PlayerIndex, Map<ActiveSlot, CollectibleType>, []>;
13529
13529
  };
13530
13530
  };
13531
- private postPlayerCollectibleAdded;
13532
- private postPlayerCollectibleRemoved;
13533
- private moddedElementSets;
13534
- private runInNFrames;
13531
+ private readonly postPlayerCollectibleAdded;
13532
+ private readonly postPlayerCollectibleRemoved;
13533
+ private readonly moddedElementSets;
13534
+ private readonly runInNFrames;
13535
13535
  constructor(postPlayerCollectibleAdded: PostPlayerCollectibleAdded, postPlayerCollectibleRemoved: PostPlayerCollectibleRemoved, moddedElementSets: ModdedElementSets, runInNFrames: RunInNFrames);
13536
13536
  /**
13537
13537
  * This is called when the collectible count changes and in situations where the entire build is
@@ -13546,15 +13546,15 @@ declare class PlayerCollectibleDetection extends Feature {
13546
13546
  * rerolled.
13547
13547
  */
13548
13548
  private updateCollectibleMapAndFire;
13549
- private postUseItemD4;
13549
+ private readonly postUseItemD4;
13550
13550
  /** We need to handle the case of Tainted Eden taking damage. */
13551
- private entityTakeDmgPlayer;
13551
+ private readonly entityTakeDmgPlayer;
13552
13552
  /**
13553
13553
  * We need to handle TMTRAINER collectibles, since they do not cause the player's collectible
13554
13554
  * count to change.
13555
13555
  */
13556
- private postItemPickup;
13557
- private postPEffectUpdateReordered;
13556
+ private readonly postItemPickup;
13557
+ private readonly postPEffectUpdateReordered;
13558
13558
  /**
13559
13559
  * Checking for collectible count will work to detect when a player swaps their active item for
13560
13560
  * another active item. This is because the collectible count will decrement by 1 when the item is
@@ -13615,8 +13615,8 @@ export declare type PlayerIndex = int & {
13615
13615
  };
13616
13616
 
13617
13617
  declare class PlayerInventory extends Feature {
13618
- private postCollectibleAdded;
13619
- private postCollectibleRemoved;
13618
+ private readonly postCollectibleAdded;
13619
+ private readonly postCollectibleRemoved;
13620
13620
  /**
13621
13621
  * Helper function to get all of the collectibles that the player has gotten so far on this run,
13622
13622
  * in order.
@@ -13660,14 +13660,14 @@ declare class PlayerReorderedCallbacks extends Feature {
13660
13660
  postPlayerRenderQueue: QueueElement[];
13661
13661
  };
13662
13662
  };
13663
- private postPEffectUpdateReordered;
13664
- private postPlayerRenderReordered;
13665
- private postPlayerUpdateReordered;
13663
+ private readonly postPEffectUpdateReordered;
13664
+ private readonly postPlayerRenderReordered;
13665
+ private readonly postPlayerUpdateReordered;
13666
13666
  constructor(postPEffectUpdateReordered: PostPEffectUpdateReordered, postPlayerRenderReordered: PostPlayerRenderReordered, postPlayerUpdateReordered: PostPlayerUpdateReordered);
13667
- private postPEffectUpdate;
13668
- private postPlayerUpdate;
13669
- private postPlayerRender;
13670
- private postGameStartedReorderedLast;
13667
+ private readonly postPEffectUpdate;
13668
+ private readonly postPlayerUpdate;
13669
+ private readonly postPlayerRender;
13670
+ private readonly postGameStartedReorderedLast;
13671
13671
  }
13672
13672
 
13673
13673
  /** This represents the kinds of stats that a player can have. */
@@ -13741,7 +13741,7 @@ export declare enum PocketItemType {
13741
13741
  }
13742
13742
 
13743
13743
  declare class PonyDetection extends Feature {
13744
- private postPEffectUpdateReordered;
13744
+ private readonly postPEffectUpdateReordered;
13745
13745
  /**
13746
13746
  * Helper function to see if the player is under the effects of A Pony or White Pony charge.
13747
13747
  * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
@@ -13926,7 +13926,7 @@ declare class PreItemPickup extends CustomCallback<ModCallbackCustom.PRE_ITEM_PI
13926
13926
  }
13927
13927
 
13928
13928
  declare class PressInput extends Feature {
13929
- private isActionTriggered;
13929
+ private readonly isActionTriggered;
13930
13930
  /**
13931
13931
  * Helper function to press an arbitrary `ButtonAction` on the next possible input poll. In most
13932
13932
  * cases, this will be equivalent to if the first player pressed the corresponding input. It
@@ -13938,7 +13938,7 @@ declare class PressInput extends Feature {
13938
13938
  }
13939
13939
 
13940
13940
  declare class PreventChildEntities extends Feature {
13941
- private postNPCInit;
13941
+ private readonly postNPCInit;
13942
13942
  /**
13943
13943
  * Helper function to prevent an entity from spawning any other entities. Meant to be used on NPCs
13944
13944
  * like Squirts. This behavior will only last for the current room.
@@ -13954,16 +13954,16 @@ declare class PreventChildEntities extends Feature {
13954
13954
  }
13955
13955
 
13956
13956
  declare class PreventCollectibleRotation extends Feature {
13957
- private pickupIndexCreation;
13958
- private runInNFrames;
13959
- private preUseItem;
13957
+ private readonly pickupIndexCreation;
13958
+ private readonly runInNFrames;
13959
+ private readonly preUseItem;
13960
13960
  /**
13961
13961
  * Soul of Isaac causes items to flip. We assume that the player deliberately wants to roll a
13962
13962
  * quest item, so we delete all tracked items in the current room.
13963
13963
  */
13964
- private postUseCardSoulOfIsaac;
13965
- private postDiceRoomActivated;
13966
- private postPickupChanged;
13964
+ private readonly postUseCardSoulOfIsaac;
13965
+ private readonly postDiceRoomActivated;
13966
+ private readonly postPickupChanged;
13967
13967
  /**
13968
13968
  * Helper function to prevent a collectible from being affected by Tainted Isaac's rotation
13969
13969
  * mechanic. (This mechanic also happens from Glitched Crown and Binge Eater.) This is useful
@@ -13980,9 +13980,9 @@ declare class PreventCollectibleRotation extends Feature {
13980
13980
  }
13981
13981
 
13982
13982
  declare class PreventGridEntityRespawn extends Feature {
13983
- private runInNFrames;
13984
- private preUseItemWeNeedToGoDeeper;
13985
- private postNewRoomReordered;
13983
+ private readonly runInNFrames;
13984
+ private readonly preUseItemWeNeedToGoDeeper;
13985
+ private readonly postNewRoomReordered;
13986
13986
  /**
13987
13987
  * Every time we re-enter the room, the sprites for all of the decorations will come back, so we
13988
13988
  * have to remove them again.
@@ -14779,7 +14779,7 @@ export declare enum RockAltType {
14779
14779
  export declare const ROOM_NAME_TO_TYPE_MAP: ReadonlyMap<string, RoomType>;
14780
14780
 
14781
14781
  declare class RoomClearFrame extends Feature {
14782
- private postRoomClearChangedTrue;
14782
+ private readonly postRoomClearChangedTrue;
14783
14783
  /**
14784
14784
  * Helper function to get the game frame (i.e. `Game.GetFrameCount`) of the last time that this
14785
14785
  * room was cleared. Returns undefined if the room has never been cleared.
@@ -14832,7 +14832,7 @@ export declare function roomExists(roomGridIndex: int): boolean;
14832
14832
  export declare function roomGridIndexToVector(roomGridIndex: int): Readonly<Vector>;
14833
14833
 
14834
14834
  declare class RoomHistory extends Feature {
14835
- private postNewRoomEarly;
14835
+ private readonly postNewRoomEarly;
14836
14836
  /**
14837
14837
  * Helper function to manually delete the last room description from the internal array. This is
14838
14838
  * useful if a mod needs to send the player to a room temporarily and the room should not count as
@@ -14916,9 +14916,9 @@ export declare function runDeepCopyTests(): void;
14916
14916
 
14917
14917
  declare class RunInNFrames extends Feature {
14918
14918
  vConditionalFunc: () => boolean;
14919
- private roomHistory;
14920
- private postUpdate;
14921
- private postRender;
14919
+ private readonly roomHistory;
14920
+ private readonly postUpdate;
14921
+ private readonly postRender;
14922
14922
  /**
14923
14923
  * Helper function to restart on the next render frame. Useful because it is impossible to restart
14924
14924
  * the game inside of the `POST_NEW_ROOM`, `POST_NEW_LEVEL`, or `POST_GAME_STARTED` callbacks when
@@ -15068,7 +15068,7 @@ export declare function runMergeTests(): void;
15068
15068
 
15069
15069
  declare class RunNextRoom extends Feature {
15070
15070
  vConditionalFunc: () => boolean;
15071
- private postNewRoomReordered;
15071
+ private readonly postNewRoomReordered;
15072
15072
  /**
15073
15073
  * Supply a function to run on the next `POST_NEW_ROOM` callback.
15074
15074
  *
@@ -15125,23 +15125,23 @@ declare class SaveDataManager extends Feature {
15125
15125
  * We store a local reference to the mod object so that we can access the corresponding methods
15126
15126
  * that read and write to the "save#.dat" file.
15127
15127
  */
15128
- private mod;
15128
+ private readonly mod;
15129
15129
  /**
15130
15130
  * The save data map is indexed by subscriber name. We use Lua tables instead of TypeScriptToLua
15131
15131
  * Maps for the master map so that we can access the variables via the in-game console when
15132
15132
  * debugging. (TSTL Maps don't expose the map keys as normal keys.)
15133
15133
  */
15134
- private saveDataMap;
15134
+ private readonly saveDataMap;
15135
15135
  /**
15136
15136
  * When mod feature data is initialized, we copy the initial values into a separate map so that we
15137
15137
  * can restore them later on.
15138
15138
  */
15139
- private saveDataDefaultsMap;
15139
+ private readonly saveDataDefaultsMap;
15140
15140
  /**
15141
15141
  * Each mod feature can optionally provide a function that can control whether or not the save
15142
15142
  * data is written to disk.
15143
15143
  */
15144
- private saveDataConditionalFuncMap;
15144
+ private readonly saveDataConditionalFuncMap;
15145
15145
  /**
15146
15146
  * We backup some save data keys on every new room for the purposes of restoring it when Glowing
15147
15147
  * Hour Glass is used.
@@ -15149,19 +15149,19 @@ declare class SaveDataManager extends Feature {
15149
15149
  * Note that the save data is backed up in serialized form so that we can use the `merge` function
15150
15150
  * to restore it.
15151
15151
  */
15152
- private saveDataGlowingHourGlassMap;
15152
+ private readonly saveDataGlowingHourGlassMap;
15153
15153
  /**
15154
15154
  * End-users can register their classes with the save data manager for proper serialization when
15155
15155
  * contained in nested maps, sets, and arrays.
15156
15156
  */
15157
- private classConstructors;
15157
+ private readonly classConstructors;
15158
15158
  private inARun;
15159
15159
  private restoreGlowingHourGlassDataOnNextRoom;
15160
- private postUseItemGlowingHourGlass;
15161
- private postPlayerInit;
15162
- private preGameExit;
15163
- private postNewLevel;
15164
- private postNewRoomEarly;
15160
+ private readonly postUseItemGlowingHourGlass;
15161
+ private readonly postPlayerInit;
15162
+ private readonly preGameExit;
15163
+ private readonly postNewLevel;
15164
+ private readonly postNewRoomEarly;
15165
15165
  /**
15166
15166
  * This is the entry point to the save data manager, a system which provides two major features:
15167
15167
  *
@@ -15889,13 +15889,13 @@ declare class SlotDestroyedDetection extends Feature {
15889
15889
  destroyedSlotSet: Set<PtrHash>;
15890
15890
  };
15891
15891
  };
15892
- private postSlotDestroyed;
15893
- private roomHistory;
15892
+ private readonly postSlotDestroyed;
15893
+ private readonly roomHistory;
15894
15894
  constructor(postSlotDestroyed: PostSlotDestroyed, roomHistory: RoomHistory);
15895
- private postEntityRemoveSlot;
15895
+ private readonly postEntityRemoveSlot;
15896
15896
  private postEntityRemoveSlotMachine;
15897
15897
  private postEntityRemoveBeggar;
15898
- private postSlotUpdate;
15898
+ private readonly postSlotUpdate;
15899
15899
  /**
15900
15900
  * Slots normally have an entity collision class of `EntityCollisionClass.ALL` (4) and a grid
15901
15901
  * collision class of `EntityGridCollisionClass.NONE` (0). When they are destroyed with a bomb,
@@ -15931,10 +15931,10 @@ declare class SlotRenderDetection extends Feature {
15931
15931
  brokenSlots: Set<PtrHash>;
15932
15932
  };
15933
15933
  };
15934
- private postSlotRender;
15935
- private postSlotAnimationChanged;
15934
+ private readonly postSlotRender;
15935
+ private readonly postSlotAnimationChanged;
15936
15936
  constructor(postSlotRender: PostSlotRender, postSlotAnimationChanged: PostSlotAnimationChanged);
15937
- private postRender;
15937
+ private readonly postRender;
15938
15938
  private checkSlotAnimationChanged;
15939
15939
  }
15940
15940
 
@@ -15944,11 +15944,11 @@ declare class SlotUpdateDetection extends Feature {
15944
15944
  initializedSlots: Set<PtrHash>;
15945
15945
  };
15946
15946
  };
15947
- private postSlotInit;
15948
- private postSlotUpdate;
15947
+ private readonly postSlotInit;
15948
+ private readonly postSlotUpdate;
15949
15949
  constructor(postSlotInit: PostSlotInit, postSlotUpdate: PostSlotUpdate);
15950
- private postUpdate;
15951
- private postNewRoomReordered;
15950
+ private readonly postUpdate;
15951
+ private readonly postNewRoomReordered;
15952
15952
  private checkNewEntity;
15953
15953
  }
15954
15954
 
@@ -16111,7 +16111,7 @@ export declare function spawnCoin(coinSubType: CoinSubType, positionOrGridIndex:
16111
16111
  export declare function spawnCoinWithSeed(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCoin;
16112
16112
 
16113
16113
  declare class SpawnCollectible extends Feature {
16114
- private preventCollectibleRotation;
16114
+ private readonly preventCollectibleRotation;
16115
16115
  /**
16116
16116
  * Helper function to spawn a collectible.
16117
16117
  *
@@ -16352,7 +16352,7 @@ export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVar
16352
16352
  export declare function spawnRock(gridIndexOrPosition: int | Vector): GridEntityRock | undefined;
16353
16353
 
16354
16354
  declare class SpawnRockAltRewards extends Feature {
16355
- private itemPoolDetection;
16355
+ private readonly itemPoolDetection;
16356
16356
  /**
16357
16357
  * Helper function for emulating what happens when a vanilla `GridEntityType.ROCK_ALT` grid entity
16358
16358
  * breaks.
@@ -16538,7 +16538,7 @@ export declare function spriteEquals(sprite1: Sprite, sprite2: Sprite, layerID:
16538
16538
  export declare function stableSort<T>(array: T[], sortFunc?: (a: T, b: T) => -1 | 0 | 1): T[];
16539
16539
 
16540
16540
  declare class StageHistory extends Feature {
16541
- private postNewLevelReordered;
16541
+ private readonly postNewLevelReordered;
16542
16542
  /**
16543
16543
  * Helper function to get the stage type that a trapdoor or heaven door would take the player to,
16544
16544
  * based on the current stage, room, and game state flags.
@@ -16598,7 +16598,7 @@ export declare interface StageHistoryEntry {
16598
16598
  export declare function stageTypeToLetter(stageType: StageType): string;
16599
16599
 
16600
16600
  declare class StartAmbush extends Feature {
16601
- private runInNFrames;
16601
+ private readonly runInNFrames;
16602
16602
  /**
16603
16603
  * Helper function to start a Challenge Room or the Boss Rush.
16604
16604
  *
@@ -16672,7 +16672,7 @@ export declare const TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000;
16672
16672
  */
16673
16673
  declare class TaintedLazarusPlayers extends Feature {
16674
16674
  vConditionalFunc: () => boolean;
16675
- private postPlayerInit;
16675
+ private readonly postPlayerInit;
16676
16676
  /**
16677
16677
  * Indexes are the `PtrHash`, values are the `EntityPtr` of the *other* Lazarus.
16678
16678
  *