isaacscript-common 30.12.1 → 30.12.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -13109,6 +13109,9 @@ export declare function newRNG(seed?: Seed): RNG;
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  *
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  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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  * `RNG.Next` method will be called. Default is `Level.GetDungeonPlacementSeed`.
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+ * Note that the RNG is only used to select the random location to put the room on
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+ * the floor; it does not influence the randomly chosen room contents. (That is
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+ * performed by the game and can not be manipulated prior to its generation.)
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  * @returns The room grid index of the new room or undefined if the floor had no valid dead ends to
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  * place a room.
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  */
@@ -15762,6 +15765,9 @@ export declare function setSpriteOpacity(sprite: Sprite, alpha: float): void;
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  /**
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  * Helper function to warp to a new stage/level.
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  *
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+ * Note that this is different from the `Level.SetStage` method, which will change the stage and/or
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+ * stage type of the current floor without moving the player to a new floor.
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+ *
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  * @param stage The stage number to warp to.
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  * @param stageType The stage type to warp to.
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  * @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 30.12.1
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+ isaacscript-common 30.12.3
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -39907,10 +39907,12 @@ function CollectibleItemPoolType.prototype.____constructor(self, pickupIndexCrea
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  Feature.prototype.____constructor(self)
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  self.v = v
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  self.postPickupInitCollectible = function(____, collectible)
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- local itemPool = game:GetItemPool()
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  local pickupIndex = self.pickupIndexCreation:getPickupIndex(collectible)
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- local lastItemPoolType = itemPool:GetLastPool()
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- v.run.collectibleItemPoolTypeMap:set(pickupIndex, lastItemPoolType)
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+ if not v.run.collectibleItemPoolTypeMap:has(pickupIndex) then
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+ local itemPool = game:GetItemPool()
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+ local lastItemPoolType = itemPool:GetLastPool()
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+ v.run.collectibleItemPoolTypeMap:set(pickupIndex, lastItemPoolType)
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+ end
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  end
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  self.featuresUsed = {ISCFeature.PICKUP_INDEX_CREATION}
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  self.callbacksUsed = {{ModCallback.POST_PICKUP_INIT, self.postPickupInitCollectible, {PickupVariant.COLLECTIBLE}}}
@@ -1 +1 @@
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- {"version":3,"file":"CollectibleItemPoolType.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CollectibleItemPoolType.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAQtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,uBAAwB,SAAQ,OAAO;IAIlD,OAAO,CAAC,mBAAmB,CAAsB;IAsBjD,OAAO,CAAC,yBAAyB,CAM/B;IAEF;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,WAAW,EAAE,YAAY,GAAG,YAAY;CAY3E"}
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+ {"version":3,"file":"CollectibleItemPoolType.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CollectibleItemPoolType.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAQtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,uBAAwB,SAAQ,OAAO;IAIlD,OAAO,CAAC,mBAAmB,CAAsB;IAsBjD,OAAO,CAAC,yBAAyB,CAS/B;IAEF;;;;;;;;OAQG;IAEI,0BAA0B,CAAC,WAAW,EAAE,YAAY,GAAG,YAAY;CAY3E"}
@@ -31,10 +31,12 @@ function CollectibleItemPoolType.prototype.____constructor(self, pickupIndexCrea
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  Feature.prototype.____constructor(self)
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  self.v = v
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  self.postPickupInitCollectible = function(____, collectible)
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- local itemPool = game:GetItemPool()
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  local pickupIndex = self.pickupIndexCreation:getPickupIndex(collectible)
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- local lastItemPoolType = itemPool:GetLastPool()
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- v.run.collectibleItemPoolTypeMap:set(pickupIndex, lastItemPoolType)
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+ if not v.run.collectibleItemPoolTypeMap:has(pickupIndex) then
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+ local itemPool = game:GetItemPool()
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+ local lastItemPoolType = itemPool:GetLastPool()
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+ v.run.collectibleItemPoolTypeMap:set(pickupIndex, lastItemPoolType)
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+ end
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  end
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  self.featuresUsed = {ISCFeature.PICKUP_INDEX_CREATION}
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  self.callbacksUsed = {{ModCallback.POST_PICKUP_INIT, self.postPickupInitCollectible, {PickupVariant.COLLECTIBLE}}}
@@ -1 +1 @@
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- 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+ {"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;OAWG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;OAWG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,qBAAqB,IAAA;IAErB;;;;;;;;;;;;;;;OAeG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,IAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;OAMG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;OAcG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;OAcG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;OAcG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;;OAkBG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;;;OAWG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;;OAiBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;;;OAeG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;OAeG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;;;;;;;OAmBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;OAiBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;OAUG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;OAUG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;;;OAeG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;;OAgBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;OAUG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;OAeG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,oBAAoB,MAAA;IAEpB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,MAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,6BAA6B,MAAA;IAE7B;;;;;;;;;;;;;;OAcG;IACH,aAAa,MAAA;IAEb;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,MAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,cAAc,MAAA;IAEd;;;;;;;;;;;;;;;;OAgBG;IACH,2BAA2B,MAAA;IAE3B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,mBAAmB,MAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,mBAAmB,MAAA;IAEnB;;;;;;;;;;;;;;;;;OAiBG;IACH,cAAc,MAAA;IAEd;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;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@@ -186,6 +186,9 @@ export declare function isRoomInsideGrid(roomGridIndex?: int): boolean;
186
186
  *
187
187
  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
188
188
  * `RNG.Next` method will be called. Default is `Level.GetDungeonPlacementSeed`.
189
+ * Note that the RNG is only used to select the random location to put the room on
190
+ * the floor; it does not influence the randomly chosen room contents. (That is
191
+ * performed by the game and can not be manipulated prior to its generation.)
189
192
  * @returns The room grid index of the new room or undefined if the floor had no valid dead ends to
190
193
  * place a room.
191
194
  */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"levelGrid.d.ts","sourceRoot":"","sources":["../../../src/functions/levelGrid.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,EAEL,QAAQ,EAKR,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AA+BtC;;;;;GAKG;AACH,wBAAgB,kCAAkC,CAChD,aAAa,CAAC,EAAE,GAAG,GAClB,SAAS,GAAG,EAAE,CAKhB;AAED;;;;;;GAMG;AACH,wBAAgB,qCAAqC,CACnD,aAAa,CAAC,EAAE,GAAG,GAClB,SAAS,GAAG,EAAE,CAKhB;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,0BAA0B,CACxC,aAAa,CAAC,EAAE,GAAG,GAClB,SAAS,GAAG,EAAE,CAehB;AAED,0FAA0F;AAC1F,wBAAgB,qBAAqB,IAAI,SAAS,GAAG,EAAE,CAGtD;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,GAAE,IAAI,GAAG,GAAqB,GACvE;IACE,QAAQ,CAAC,qBAAqB,EAAE,GAAG,CAAC;IACpC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,gBAAgB,EAAE,GAAG,CAAC;CAChC,GACD,SAAS,CAOZ;AAED;;;;;;;GAOG;AACH,wBAAgB,8BAA8B,CAC5C,aAAa,CAAC,EAAE,GAAG,GAClB,aAAa,CAAC;IAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAAC,QAAQ,CAAC,aAAa,EAAE,GAAG,CAAA;CAAE,CAAC,CAiD7E;AAED;;;;;;GAMG;AACH,wBAAgB,4BAA4B,IAAI,aAAa,CAAC;IAC5D,QAAQ,CAAC,qBAAqB,EAAE,GAAG,CAAC;IACpC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,gBAAgB,EAAE,GAAG,CAAC;CAChC,CAAC,CAmCD;AAED;;;;;;;;;GASG;AACH,wBAAgB,0BAA0B,CACxC,aAAa,CAAC,EAAE,GAAG,GAClB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAgB5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,SAAS,EAAE,QAAQ,EAAE,GACvB,cAAc,EAAE,CASlB;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,SAAS,EAAE,QAAQ,EAAE,GACvB,SAAS,GAAG,EAAE,CAGhB;AAED;;;;;;GAMG;AACH,wBAAgB,uCAAuC,CACrD,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAa5B;AAED;;;;;;;GAOG;AACH,wBAAgB,mCAAmC,CACjD,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAE5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,+BAA+B,CAC7C,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAa5B;AAED;;;;;;GAMG;AACH,wBAAgB,0CAA0C,CACxD,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAa5B;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,SAAS,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAKtD;AAED,wBAAgB,0BAA0B,CACxC,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,GAAG,GACjB,OAAO,CAGT;AAED,wBAAgB,oCAAoC,CAClD,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,GAAG,GACjB,OAAO,CAqBT;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAGzD;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAM7D;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,SAAS,CAmD/D;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAGtD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CAAC,aAAa,EAAE,GAAG,GAAG,QAAQ,CAAC,MAAM,CAAC,CAK1E;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,MAAM,GAAG,GAAG,CAE7D"}
@@ -373,6 +373,9 @@ end
373
373
  --
374
374
  -- @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
375
375
  -- `RNG.Next` method will be called. Default is `Level.GetDungeonPlacementSeed`.
376
+ -- Note that the RNG is only used to select the random location to put the room on
377
+ -- the floor; it does not influence the randomly chosen room contents. (That is
378
+ -- performed by the game and can not be manipulated prior to its generation.)
376
379
  -- @returns The room grid index of the new room or undefined if the floor had no valid dead ends to
377
380
  -- place a room.
378
381
  function ____exports.newRoom(self, seedOrRNG)
@@ -146,6 +146,9 @@ export declare function onStageWithShovelWorking(): boolean;
146
146
  /**
147
147
  * Helper function to warp to a new stage/level.
148
148
  *
149
+ * Note that this is different from the `Level.SetStage` method, which will change the stage and/or
150
+ * stage type of the current floor without moving the player to a new floor.
151
+ *
149
152
  * @param stage The stage number to warp to.
150
153
  * @param stageType The stage type to warp to.
151
154
  * @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
@@ -1 +1 @@
1
- {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,OAAO,EACP,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,MAAM,CAaR;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,iCAAiC,UAAQ,GACxC,MAAM,CAOR;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,KAAK,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO,CAa7E;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,eAAe,EAAE,UAAU,EAAE,GAAG,OAAO,CAK1E;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;;GAIG;AACH,wBAAgB,OAAO,CAAC,GAAG,MAAM,EAAE,UAAU,EAAE,GAAG,OAAO,CAIxD;AAED,gGAAgG;AAChG,wBAAgB,eAAe,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAI1D;AAED,gGAAgG;AAChG,wBAAgB,cAAc,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAIzD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAI/D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,OAAO,CAMrD;AAED;;;GAGG;AACH,wBAAgB,gCAAgC,IAAI,OAAO,CAK1D;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,IAAI,OAAO,CAKzD;AAED;;;GAGG;AACH,wBAAgB,gCAAgC,IAAI,OAAO,CAS1D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,IAAI,OAAO,CAStD;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAQlD;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
1
+ {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,OAAO,EACP,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,MAAM,CAaR;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,iCAAiC,UAAQ,GACxC,MAAM,CAOR;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,KAAK,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO,CAa7E;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,eAAe,EAAE,UAAU,EAAE,GAAG,OAAO,CAK1E;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;;GAIG;AACH,wBAAgB,OAAO,CAAC,GAAG,MAAM,EAAE,UAAU,EAAE,GAAG,OAAO,CAIxD;AAED,gGAAgG;AAChG,wBAAgB,eAAe,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAI1D;AAED,gGAAgG;AAChG,wBAAgB,cAAc,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAIzD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAI/D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,OAAO,CAMrD;AAED;;;GAGG;AACH,wBAAgB,gCAAgC,IAAI,OAAO,CAK1D;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,IAAI,OAAO,CAKzD;AAED;;;GAGG;AACH,wBAAgB,gCAAgC,IAAI,OAAO,CAS1D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,IAAI,OAAO,CAStD;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAQlD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
@@ -298,6 +298,9 @@ function ____exports.onStageWithShovelWorking(self)
298
298
  end
299
299
  --- Helper function to warp to a new stage/level.
300
300
  --
301
+ -- Note that this is different from the `Level.SetStage` method, which will change the stage and/or
302
+ -- stage type of the current floor without moving the player to a new floor.
303
+ --
301
304
  -- @param stage The stage number to warp to.
302
305
  -- @param stageType The stage type to warp to.
303
306
  -- @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "30.12.1",
3
+ "version": "30.12.3",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -25,6 +25,6 @@
25
25
  "main": "dist/src/index",
26
26
  "types": "dist/index.rollup.d.ts",
27
27
  "dependencies": {
28
- "isaac-typescript-definitions": "^13.0.15"
28
+ "isaac-typescript-definitions": "^13.0.16"
29
29
  }
30
30
  }
@@ -46,11 +46,14 @@ export class CollectibleItemPoolType extends Feature {
46
46
  // ModCallback.POST_PICKUP_INIT (34)
47
47
  // PickupVariant.COLLECTIBLE (100)
48
48
  private postPickupInitCollectible = (collectible: EntityPickup) => {
49
- const itemPool = game.GetItemPool();
50
49
  const pickupIndex = this.pickupIndexCreation.getPickupIndex(collectible);
51
- const lastItemPoolType = itemPool.GetLastPool();
52
50
 
53
- v.run.collectibleItemPoolTypeMap.set(pickupIndex, lastItemPoolType);
51
+ if (!v.run.collectibleItemPoolTypeMap.has(pickupIndex)) {
52
+ const itemPool = game.GetItemPool();
53
+ const lastItemPoolType = itemPool.GetLastPool();
54
+
55
+ v.run.collectibleItemPoolTypeMap.set(pickupIndex, lastItemPoolType);
56
+ }
54
57
  };
55
58
 
56
59
  /**
@@ -1,15 +1,3 @@
1
- /*
2
- eslint isaacscript/member-ordering: [
3
- "warn",
4
- {
5
- enums: {
6
- memberTypes: ["method", "field"],
7
- order: "alphabetically",
8
- },
9
- },
10
- ]
11
- */
12
-
13
1
  /**
14
2
  * - The Isaac API offers a lot of callbacks, but a lot of times there isn't one for the specific
15
3
  * thing that you are looking to do. So, `isaacscript-common` adds a bunch of new callbacks that
@@ -501,6 +501,9 @@ export function isRoomInsideGrid(roomGridIndex?: int): boolean {
501
501
  *
502
502
  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
503
503
  * `RNG.Next` method will be called. Default is `Level.GetDungeonPlacementSeed`.
504
+ * Note that the RNG is only used to select the random location to put the room on
505
+ * the floor; it does not influence the randomly chosen room contents. (That is
506
+ * performed by the game and can not be manipulated prior to its generation.)
504
507
  * @returns The room grid index of the new room or undefined if the floor had no valid dead ends to
505
508
  * place a room.
506
509
  */
@@ -422,6 +422,9 @@ export function onStageWithShovelWorking(): boolean {
422
422
  /**
423
423
  * Helper function to warp to a new stage/level.
424
424
  *
425
+ * Note that this is different from the `Level.SetStage` method, which will change the stage and/or
426
+ * stage type of the current floor without moving the player to a new floor.
427
+ *
425
428
  * @param stage The stage number to warp to.
426
429
  * @param stageType The stage type to warp to.
427
430
  * @param reseed Optional. Whether or not to reseed the floor upon arrival. Default is false. Set