isaacscript-common 30.11.0 → 30.11.1

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@@ -8567,11 +8567,11 @@ export declare function isTearFromFamiliar(tear: EntityTear, familiarVariant?: F
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  /**
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  * Helper function to check if a given tear is from a player (as opposed to e.g. a familiar). This
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- * is determined by looking at the parent.
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+ * is determined by looking at the `SpawnerEntity`.
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  *
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- * For the special case of Incubus and Blood Babies, the parent of the tear is always the player,
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- * but the spawner entity of the tear changes. On frame 0, the spawner entity is equal to the
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- * player, and on frame 1, the spawner entity is equal to the familiar. For this reason, you can
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+ * For the special case of Incubus and Blood Babies, the `SpawnerEntity` of the tear is always the
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+ * player, but the spawner entity of the tear changes. On frame 0, the spawner entity is equal to
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+ * the player, and on frame 1, the spawner entity is equal to the familiar. For this reason, you can
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  * only use this function in the `POST_TEAR_INIT_VERY_LATE` callback or on frame 1+.
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  *
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  * If this function is called on frame 0, it will throw a run-time error.
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 30.11.0
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+ isaacscript-common 30.11.1
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -54,11 +54,11 @@ export declare function getTearsStat(fireDelay: float): float;
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  export declare function isTearFromFamiliar(tear: EntityTear, familiarVariant?: FamiliarVariant, subType?: int): boolean;
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  /**
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  * Helper function to check if a given tear is from a player (as opposed to e.g. a familiar). This
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- * is determined by looking at the parent.
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+ * is determined by looking at the `SpawnerEntity`.
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  *
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- * For the special case of Incubus and Blood Babies, the parent of the tear is always the player,
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- * but the spawner entity of the tear changes. On frame 0, the spawner entity is equal to the
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- * player, and on frame 1, the spawner entity is equal to the familiar. For this reason, you can
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+ * For the special case of Incubus and Blood Babies, the `SpawnerEntity` of the tear is always the
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+ * player, but the spawner entity of the tear changes. On frame 0, the spawner entity is equal to
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+ * the player, and on frame 1, the spawner entity is equal to the familiar. For this reason, you can
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  * only use this function in the `POST_TEAR_INIT_VERY_LATE` callback or on frame 1+.
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  *
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  * If this function is called on frame 0, it will throw a run-time error.
@@ -66,11 +66,11 @@ function ____exports.isTearFromFamiliar(self, tear, familiarVariant, subType)
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  return (familiarVariant == nil or familiarVariant == familiar.Variant) and (subType == nil or subType == familiar.SubType)
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  end
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  --- Helper function to check if a given tear is from a player (as opposed to e.g. a familiar). This
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- -- is determined by looking at the parent.
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+ -- is determined by looking at the `SpawnerEntity`.
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  --
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- -- For the special case of Incubus and Blood Babies, the parent of the tear is always the player,
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- -- but the spawner entity of the tear changes. On frame 0, the spawner entity is equal to the
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- -- player, and on frame 1, the spawner entity is equal to the familiar. For this reason, you can
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+ -- For the special case of Incubus and Blood Babies, the `SpawnerEntity` of the tear is always the
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+ -- player, but the spawner entity of the tear changes. On frame 0, the spawner entity is equal to
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+ -- the player, and on frame 1, the spawner entity is equal to the familiar. For this reason, you can
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  -- only use this function in the `POST_TEAR_INIT_VERY_LATE` callback or on frame 1+.
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  --
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  -- If this function is called on frame 0, it will throw a run-time error.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "30.11.0",
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+ "version": "30.11.1",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -25,6 +25,6 @@
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  "main": "dist/src/index",
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  "types": "dist/index.rollup.d.ts",
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  "dependencies": {
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- "isaac-typescript-definitions": "^13.0.10"
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+ "isaac-typescript-definitions": "^13.0.11"
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  }
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  }
@@ -95,11 +95,11 @@ export function isTearFromFamiliar(
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  /**
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  * Helper function to check if a given tear is from a player (as opposed to e.g. a familiar). This
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- * is determined by looking at the parent.
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+ * is determined by looking at the `SpawnerEntity`.
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  *
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- * For the special case of Incubus and Blood Babies, the parent of the tear is always the player,
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- * but the spawner entity of the tear changes. On frame 0, the spawner entity is equal to the
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- * player, and on frame 1, the spawner entity is equal to the familiar. For this reason, you can
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+ * For the special case of Incubus and Blood Babies, the `SpawnerEntity` of the tear is always the
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+ * player, but the spawner entity of the tear changes. On frame 0, the spawner entity is equal to
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+ * the player, and on frame 1, the spawner entity is equal to the familiar. For this reason, you can
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  * only use this function in the `POST_TEAR_INIT_VERY_LATE` callback or on frame 1+.
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  *
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  * If this function is called on frame 0, it will throw a run-time error.