isaacscript-common 3.9.0 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/callbacks/{postBombDetonated.d.ts → postBombExploded.d.ts} +0 -0
  2. package/callbacks/postBombExploded.lua +26 -0
  3. package/callbacks/postBombInitLate.lua +1 -1
  4. package/callbacks/postBoneSwing.lua +1 -1
  5. package/callbacks/postCollectibleInitFirst.lua +1 -1
  6. package/callbacks/postCursedTeleport.lua +1 -1
  7. package/callbacks/postCustomDoorEnter.lua +1 -1
  8. package/callbacks/postDiceRoomActivated.d.ts +1 -0
  9. package/callbacks/postDiceRoomActivated.lua +39 -0
  10. package/callbacks/postEffectInitLate.lua +1 -1
  11. package/callbacks/postEffectStateChanged.lua +1 -1
  12. package/callbacks/postFamiliarInitLate.lua +1 -1
  13. package/callbacks/postFamiliarStateChanged.lua +1 -1
  14. package/callbacks/postGreedModeWave.lua +1 -1
  15. package/callbacks/postHolyMantleRemoved.lua +1 -1
  16. package/callbacks/postItemDischarged.d.ts +1 -1
  17. package/callbacks/postItemDischarged.lua +1 -1
  18. package/callbacks/postKnifeInitLate.lua +1 -1
  19. package/callbacks/postLaserInitLate.lua +1 -1
  20. package/callbacks/postNPCInitLate.lua +1 -1
  21. package/callbacks/postNPCStateChanged.lua +1 -1
  22. package/callbacks/postPickupCollect.lua +1 -1
  23. package/callbacks/postPickupInitFirst.lua +1 -1
  24. package/callbacks/postPickupInitLate.lua +1 -1
  25. package/callbacks/postPickupStateChanged.lua +1 -1
  26. package/callbacks/postPlayerChangeHealth.lua +1 -1
  27. package/callbacks/postPlayerChangeType.lua +1 -1
  28. package/callbacks/postPlayerCollectible.lua +1 -1
  29. package/callbacks/postPlayerFatalDamage.lua +1 -1
  30. package/callbacks/postPlayerInitLate.lua +1 -1
  31. package/callbacks/postProjectileInitLate.lua +1 -1
  32. package/callbacks/postPurchase.lua +1 -1
  33. package/callbacks/postRoomClearChanged.lua +1 -1
  34. package/callbacks/postSacrifice.lua +1 -1
  35. package/callbacks/postSlotDestroyed.lua +1 -1
  36. package/callbacks/postTearInitLate.lua +1 -1
  37. package/callbacks/postTearInitVeryLate.lua +1 -1
  38. package/callbacks/postTransformation.lua +1 -1
  39. package/callbacks/postTrinketBreak.lua +1 -1
  40. package/callbacks/preBerserkDeath.lua +1 -1
  41. package/callbacks/preNewLevel.lua +1 -1
  42. package/callbacks/subscriptions/{postBoneDetonated.d.ts → postBoneExploded.d.ts} +1 -1
  43. package/callbacks/subscriptions/{postBoneDetonated.lua → postBoneExploded.lua} +3 -3
  44. package/callbacks/subscriptions/postDiceRoomActivated.d.ts +5 -0
  45. package/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
  46. package/constants.d.ts +2 -0
  47. package/constants.lua +2 -0
  48. package/enums/ModCallbackCustom.d.ts +85 -73
  49. package/enums/ModCallbackCustom.lua +76 -74
  50. package/functions/entity.d.ts +6 -0
  51. package/functions/entity.lua +44 -0
  52. package/functions/log.d.ts +5 -0
  53. package/functions/log.lua +40 -10
  54. package/functions/utils.d.ts +1 -0
  55. package/functions/utils.lua +1 -0
  56. package/initCustomCallbacks.lua +78 -75
  57. package/interfaces/AddCallbackParameterCustom.d.ts +4 -2
  58. package/objects/callbackRegisterFunctions.lua +6 -3
  59. package/package.json +2 -2
  60. package/callbacks/postBombDetonated.lua +0 -33
@@ -0,0 +1,26 @@
1
+ local ____exports = {}
2
+ local hasSubscriptions, postBombUpdate
3
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
5
+ local ____constants = require("constants")
6
+ local BOMB_EXPLODE_FRAME = ____constants.BOMB_EXPLODE_FRAME
7
+ local ____postBoneExploded = require("callbacks.subscriptions.postBoneExploded")
8
+ local postBombExplodedFire = ____postBoneExploded.postBombExplodedFire
9
+ local postBombExplodedHasSubscriptions = ____postBoneExploded.postBombExplodedHasSubscriptions
10
+ function hasSubscriptions(self)
11
+ return postBombExplodedHasSubscriptions(nil)
12
+ end
13
+ function postBombUpdate(self, bomb)
14
+ if not hasSubscriptions(nil) then
15
+ return
16
+ end
17
+ if bomb.FrameCount == BOMB_EXPLODE_FRAME then
18
+ postBombExplodedFire(nil, bomb)
19
+ end
20
+ end
21
+ ---
22
+ -- @internal
23
+ function ____exports.postBombExplodedInit(self, mod)
24
+ mod:AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate)
25
+ end
26
+ return ____exports
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postBombInitLateCallbackInit(self, mod)
29
+ function ____exports.postBombInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postBombInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate)
32
32
  end
@@ -43,7 +43,7 @@ BONE_SWING_ANIMATIONS = __TS__New(Set, {"Swing", "Swing2", "Spin"})
43
43
  v = {room = {boneClubAnimations = __TS__New(Map)}}
44
44
  ---
45
45
  -- @internal
46
- function ____exports.postBoneSwingCallbackInit(self, mod)
46
+ function ____exports.postBoneSwingInit(self, mod)
47
47
  saveDataManager(nil, "postBoneSwing", v, hasSubscriptions)
48
48
  mod:AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender)
49
49
  end
@@ -28,7 +28,7 @@ end
28
28
  v = {run = {seenCollectibles = __TS__New(Set)}}
29
29
  ---
30
30
  -- @internal
31
- function ____exports.postCollectibleInitFirstCallbackInit(self, mod)
31
+ function ____exports.postCollectibleInitFirstInit(self, mod)
32
32
  saveDataManager(nil, "postCollectibleInitFirst", v, hasSubscriptions)
33
33
  mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInitCollectible, PickupVariant.COLLECTIBLE)
34
34
  end
@@ -113,7 +113,7 @@ v = {
113
113
  }
114
114
  ---
115
115
  -- @internal
116
- function ____exports.postCursedTeleportCallbackInit(self, mod)
116
+ function ____exports.postCursedTeleportInit(self, mod)
117
117
  saveDataManager(nil, "postCursedTeleport", v, hasSubscriptions)
118
118
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
119
119
  mod:AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRenderPlayer, PlayerVariant.PLAYER)
@@ -157,7 +157,7 @@ v = {room = {
157
157
  }}
158
158
  ---
159
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  -- @internal
160
- function ____exports.postCustomDoorEnterCallbackInit(self)
160
+ function ____exports.postCustomDoorEnterInit(self)
161
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  saveDataManager(nil, "postCustomDoorEnter", v, hasSubscriptions)
162
162
  end
163
163
  --- `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,39 @@
1
+ local ____exports = {}
2
+ local hasSubscriptions, postEffectUpdateDiceFloor, v
3
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
+ local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
5
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
6
+ local ____constants = require("constants")
7
+ local DICE_FLOOR_TRIGGER_DISTANCE = ____constants.DICE_FLOOR_TRIGGER_DISTANCE
8
+ local ____exports = require("features.saveDataManager.exports")
9
+ local saveDataManager = ____exports.saveDataManager
10
+ local ____player = require("functions.player")
11
+ local getClosestPlayer = ____player.getClosestPlayer
12
+ local ____postDiceRoomActivated = require("callbacks.subscriptions.postDiceRoomActivated")
13
+ local postDiceRoomActivatedFire = ____postDiceRoomActivated.postDiceRoomActivatedFire
14
+ local postDiceRoomActivatedHasSubscriptions = ____postDiceRoomActivated.postDiceRoomActivatedHasSubscriptions
15
+ function hasSubscriptions(self)
16
+ return postDiceRoomActivatedHasSubscriptions(nil)
17
+ end
18
+ function postEffectUpdateDiceFloor(self, effect)
19
+ if not hasSubscriptions(nil) then
20
+ return
21
+ end
22
+ if v.room.diceRoomActivated then
23
+ return
24
+ end
25
+ local closestPlayer = getClosestPlayer(nil, effect.Position)
26
+ local distance = effect.Position:Distance(closestPlayer.Position)
27
+ if distance <= DICE_FLOOR_TRIGGER_DISTANCE then
28
+ v.room.diceRoomActivated = true
29
+ postDiceRoomActivatedFire(nil, closestPlayer, effect.SubType)
30
+ end
31
+ end
32
+ v = {room = {diceRoomActivated = false}}
33
+ ---
34
+ -- @internal
35
+ function ____exports.postDiceRoomActivatedInit(self, mod)
36
+ saveDataManager(nil, "postDiceRoomActivated", v, hasSubscriptions)
37
+ mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdateDiceFloor, EffectVariant.DICE_FLOOR)
38
+ end
39
+ return ____exports
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postEffectInitLateCallbackInit(self, mod)
29
+ function ____exports.postEffectInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postEffectInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate)
32
32
  end
@@ -32,7 +32,7 @@ v = {run = {effectStateMap = __TS__New(
32
32
  )}}
33
33
  ---
34
34
  -- @internal
35
- function ____exports.postEffectStateChangedCallbackInit(self, mod)
35
+ function ____exports.postEffectStateChangedInit(self, mod)
36
36
  saveDataManager(nil, "postEffectStateChanged", v, hasSubscriptions)
37
37
  mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate)
38
38
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {run = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postFamiliarInitLateCallbackInit(self, mod)
29
+ function ____exports.postFamiliarInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postFamiliarInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_FAMILIAR_UPDATE, postFamiliarUpdate)
32
32
  end
@@ -32,7 +32,7 @@ v = {run = {familiarStateMap = __TS__New(
32
32
  )}}
33
33
  ---
34
34
  -- @internal
35
- function ____exports.postFamiliarStateChangedCallbackInit(self, mod)
35
+ function ____exports.postFamiliarStateChangedInit(self, mod)
36
36
  saveDataManager(nil, "postFamiliarStateChanged", v, hasSubscriptions)
37
37
  mod:AddCallback(ModCallback.POST_FAMILIAR_UPDATE, postFamiliarUpdate)
38
38
  end
@@ -27,7 +27,7 @@ end
27
27
  v = {run = {currentGreedWave = 0}}
28
28
  ---
29
29
  -- @internal
30
- function ____exports.postGreedModeWaveCallbackInit(self, mod)
30
+ function ____exports.postGreedModeWaveInit(self, mod)
31
31
  saveDataManager(nil, "postModeGreedWave", v, hasSubscriptions)
32
32
  mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
33
33
  end
@@ -34,7 +34,7 @@ end
34
34
  v = {run = {playersHolyMantleMap = __TS__New(DefaultMap, 0)}}
35
35
  ---
36
36
  -- @internal
37
- function ____exports.postHolyMantleRemovedCallbackInit(self, mod)
37
+ function ____exports.postHolyMantleRemovedInit(self, mod)
38
38
  saveDataManager(nil, "postHolyMantleRemoved", v, hasSubscriptions)
39
39
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
40
40
  end
@@ -1,2 +1,2 @@
1
1
  import { ModUpgraded } from "../classes/ModUpgraded";
2
- export declare function postItemDischargeCallbackInit(mod: ModUpgraded): void;
2
+ export declare function postItemDischargeInit(mod: ModUpgraded): void;
@@ -96,7 +96,7 @@ v = {
96
96
  },
97
97
  room = {playersBulbLastCollisionFrame = __TS__New(Map)}
98
98
  }
99
- function ____exports.postItemDischargeCallbackInit(self, mod)
99
+ function ____exports.postItemDischargeInit(self, mod)
100
100
  saveDataManager(nil, "postItemDischarge", v, hasSubscriptions)
101
101
  mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
102
102
  mod:AddCallback(ModCallback.PRE_NPC_COLLISION, preNPCCollisionSucker, EntityType.SUCKER)
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postKnifeInitLateCallbackInit(self, mod)
29
+ function ____exports.postKnifeInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postKnifeInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_KNIFE_UPDATE, postKnifeUpdate)
32
32
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postLaserInitLateCallbackInit(self, mod)
29
+ function ____exports.postLaserInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postLaserInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_LASER_UPDATE, postLaserUpdate)
32
32
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postNPCInitLateCallbackInit(self, mod)
29
+ function ____exports.postNPCInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postNPCInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate)
32
32
  end
@@ -32,7 +32,7 @@ v = {run = {npcStateMap = __TS__New(
32
32
  )}}
33
33
  ---
34
34
  -- @internal
35
- function ____exports.postNPCStateChangedCallbackInit(self, mod)
35
+ function ____exports.postNPCStateChangedInit(self, mod)
36
36
  saveDataManager(nil, "postNPCStateChanged", v, hasSubscriptions)
37
37
  mod:AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate)
38
38
  end
@@ -34,7 +34,7 @@ end
34
34
  v = {room = {firedSet = __TS__New(Set)}}
35
35
  ---
36
36
  -- @internal
37
- function ____exports.postPickupCollectCallbackInit(self, mod)
37
+ function ____exports.postPickupCollectInit(self, mod)
38
38
  saveDataManager(nil, "postPickupCollect", v, hasSubscriptions)
39
39
  mod:AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender)
40
40
  end
@@ -48,7 +48,7 @@ POST_ASCENT_ROOM_TYPES = __TS__New(Set, {RoomType.TREASURE, RoomType.BOSS})
48
48
  v = {run = {postAscentPickupInitSeeds = __TS__New(Set)}}
49
49
  ---
50
50
  -- @internal
51
- function ____exports.postPickupInitFirstCallbackInit(self, mod)
51
+ function ____exports.postPickupInitFirstInit(self, mod)
52
52
  saveDataManager(nil, "postPickupInitFirst", v, hasSubscriptions)
53
53
  mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInit)
54
54
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postPickupInitLateCallbackInit(self, mod)
29
+ function ____exports.postPickupInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postPickupInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate)
32
32
  end
@@ -32,7 +32,7 @@ v = {run = {pickupStateMap = __TS__New(
32
32
  )}}
33
33
  ---
34
34
  -- @internal
35
- function ____exports.postPickupStateChangedCallbackInit(self, mod)
35
+ function ____exports.postPickupStateChangedInit(self, mod)
36
36
  saveDataManager(nil, "postPickupStateChanged", v, hasSubscriptions)
37
37
  mod:AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate)
38
38
  end
@@ -45,7 +45,7 @@ v = {run = {playersHealthMap = __TS__New(
45
45
  )}}
46
46
  ---
47
47
  -- @internal
48
- function ____exports.postPlayerChangeHealthCallbackInit(self, mod)
48
+ function ____exports.postPlayerChangeHealthInit(self, mod)
49
49
  saveDataManager(nil, "postPlayerChangeHealth", v, hasSubscriptions)
50
50
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
51
51
  end
@@ -34,7 +34,7 @@ v = {run = {playersCharacterMap = __TS__New(
34
34
  )}}
35
35
  ---
36
36
  -- @internal
37
- function ____exports.postPlayerChangeTypeCallbackInit(self, mod)
37
+ function ____exports.postPlayerChangeTypeInit(self, mod)
38
38
  saveDataManager(nil, "postPlayerChangeType", v, hasSubscriptions)
39
39
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
40
40
  end
@@ -88,7 +88,7 @@ v = {run = {
88
88
  }}
89
89
  ---
90
90
  -- @internal
91
- function ____exports.postPlayerCollectibleCallbackInit(self, mod)
91
+ function ____exports.postPlayerCollectibleCallbacksInit(self, mod)
92
92
  saveDataManager(nil, "postPlayerCollectible", v, hasSubscriptions)
93
93
  mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
94
94
  end
@@ -66,7 +66,7 @@ end
66
66
  v = {run = {playersLastDamageGameFrame = __TS__New(Map)}}
67
67
  ---
68
68
  -- @internal
69
- function ____exports.postPlayerFatalDamageCallbackInit(self, mod)
69
+ function ____exports.postPlayerFatalDamageInit(self, mod)
70
70
  saveDataManager(nil, "postPlayerFatalDamage", v)
71
71
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
72
72
  end
@@ -28,7 +28,7 @@ end
28
28
  v = {run = {playersFiredSet = __TS__New(Set)}}
29
29
  ---
30
30
  -- @internal
31
- function ____exports.postPlayerInitLateCallbackInit(self, mod)
31
+ function ____exports.postPlayerInitLateInit(self, mod)
32
32
  saveDataManager(nil, "postPlayerInitLate", v, hasSubscriptions)
33
33
  mod:AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate)
34
34
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postProjectileInitLateCallbackInit(self, mod)
29
+ function ____exports.postProjectileInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postProjectileInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_PROJECTILE_UPDATE, postProjectileUpdate)
32
32
  end
@@ -44,7 +44,7 @@ end
44
44
  v = {room = {playersHoldingItemOnLastFrameMap = __TS__New(DefaultMap, false)}}
45
45
  ---
46
46
  -- @internal
47
- function ____exports.postPurchaseCallbackInit(self, mod)
47
+ function ____exports.postPurchaseInit(self, mod)
48
48
  saveDataManager(nil, "postPurchase", v, hasSubscriptions)
49
49
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
50
50
  end
@@ -36,7 +36,7 @@ end
36
36
  v = {room = {cleared = false}}
37
37
  ---
38
38
  -- @internal
39
- function ____exports.postRoomClearChangedCallbackInit(self, mod)
39
+ function ____exports.postRoomClearChangedInit(self, mod)
40
40
  saveDataManager(nil, "postRoomClearChanged", v, hasSubscriptions)
41
41
  mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
42
42
  mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
@@ -37,7 +37,7 @@ end
37
37
  v = {level = {numSacrifices = 0}}
38
38
  ---
39
39
  -- @internal
40
- function ____exports.postSacrificeCallbackInit(self, mod)
40
+ function ____exports.postSacrificeInit(self, mod)
41
41
  saveDataManager(nil, "postSacrifice", v, hasSubscriptions)
42
42
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
43
43
  end
@@ -58,7 +58,7 @@ v = {room = {
58
58
  }}
59
59
  ---
60
60
  -- @internal
61
- function ____exports.postSlotDestroyedCallbacksInit(self, mod)
61
+ function ____exports.postSlotDestroyedInit(self, mod)
62
62
  saveDataManager(nil, "postSlotDestroyed", v, hasSubscriptions)
63
63
  mod:AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove, EntityType.SLOT)
64
64
  mod:AddCallbackCustom(ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED, postSlotAnimationChanged)
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postTearInitLateCallbackInit(self, mod)
29
+ function ____exports.postTearInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postTearInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_TEAR_UPDATE, postTearUpdate)
32
32
  end
@@ -29,7 +29,7 @@ end
29
29
  v = {room = {firedSet = __TS__New(Set)}}
30
30
  ---
31
31
  -- @internal
32
- function ____exports.postTearInitVeryLateCallbackInit(self, mod)
32
+ function ____exports.postTearInitVeryLateInit(self, mod)
33
33
  saveDataManager(nil, "postTearInitVeryLate", v, hasSubscriptions)
34
34
  mod:AddCallback(ModCallback.POST_TEAR_UPDATE, postTearUpdate)
35
35
  end
@@ -41,7 +41,7 @@ v = {run = {playersTransformationsMap = __TS__New(
41
41
  )}}
42
42
  ---
43
43
  -- @internal
44
- function ____exports.postTransformationCallbackInit(self, mod)
44
+ function ____exports.postTransformationInit(self, mod)
45
45
  saveDataManager(nil, "postTransformation", v, hasSubscriptions)
46
46
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
47
47
  end
@@ -64,7 +64,7 @@ v = {run = {playersTrinketMap = __TS__New(
64
64
  )}}
65
65
  ---
66
66
  -- @internal
67
- function ____exports.postTrinketBreakCallbackInit(self, mod)
67
+ function ____exports.postTrinketBreakInit(self, mod)
68
68
  saveDataManager(nil, "postTrinketBreak", v, hasSubscriptions)
69
69
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
70
70
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
@@ -32,7 +32,7 @@ function postPEffectUpdateReordered(self, player)
32
32
  end
33
33
  ---
34
34
  -- @internal
35
- function ____exports.preBerserkDeathCallbackInit(self, mod)
35
+ function ____exports.preBerserkDeathInit(self, mod)
36
36
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
37
37
  end
38
38
  return ____exports
@@ -39,7 +39,7 @@ TRAVELING_TO_NEXT_FLOOR_ANIMATIONS = __TS__New(Set, {"Trapdoor", "LightTravel"})
39
39
  firedOnStage = nil
40
40
  ---
41
41
  -- @internal
42
- function ____exports.preNewLevelCallbackInit(self, mod)
42
+ function ____exports.preNewLevelInit(self, mod)
43
43
  mod:AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender)
44
44
  end
45
45
  return ____exports
@@ -1,5 +1,5 @@
1
1
  import { BombVariant } from "isaac-typescript-definitions";
2
- export declare type PostBombDetonatedRegisterParameters = [
2
+ export declare type PostBombExplodedRegisterParameters = [
3
3
  callback: (bomb: EntityBomb) => void,
4
4
  bombVariant?: BombVariant
5
5
  ];
@@ -2,18 +2,18 @@ local ____exports = {}
2
2
  local subscriptions = {}
3
3
  ---
4
4
  -- @internal
5
- function ____exports.postBombDetonatedHasSubscriptions(self)
5
+ function ____exports.postBombExplodedHasSubscriptions(self)
6
6
  return #subscriptions > 0
7
7
  end
8
8
  ---
9
9
  -- @internal
10
- function ____exports.postBombDetonatedRegister(self, ...)
10
+ function ____exports.postBombExplodedRegister(self, ...)
11
11
  local args = {...}
12
12
  subscriptions[#subscriptions + 1] = args
13
13
  end
14
14
  ---
15
15
  -- @internal
16
- function ____exports.postBombDetonatedFire(self, bomb)
16
+ function ____exports.postBombExplodedFire(self, bomb)
17
17
  for ____, ____value in ipairs(subscriptions) do
18
18
  local callback = ____value[1]
19
19
  local bombVariant = ____value[2]
@@ -0,0 +1,5 @@
1
+ import { DiceFloorSubType } from "isaac-typescript-definitions";
2
+ export declare type PostDiceRoomActivatedRegisterParameters = [
3
+ callback: (player: EntityPlayer, diceFloorSubType: DiceFloorSubType) => void,
4
+ diceFloorSubType?: DiceFloorSubType
5
+ ];
@@ -0,0 +1,29 @@
1
+ local ____exports = {}
2
+ local subscriptions = {}
3
+ ---
4
+ -- @internal
5
+ function ____exports.postDiceRoomActivatedHasSubscriptions(self)
6
+ return #subscriptions > 0
7
+ end
8
+ ---
9
+ -- @internal
10
+ function ____exports.postDiceRoomActivatedRegister(self, ...)
11
+ local args = {...}
12
+ subscriptions[#subscriptions + 1] = args
13
+ end
14
+ ---
15
+ -- @internal
16
+ function ____exports.postDiceRoomActivatedFire(self, player, diceFloorSubType)
17
+ for ____, ____value in ipairs(subscriptions) do
18
+ local callback = ____value[1]
19
+ local callbackDiceFloorSubType = ____value[2]
20
+ do
21
+ if callbackDiceFloorSubType ~= nil and callbackDiceFloorSubType ~= diceFloorSubType then
22
+ goto __continue5
23
+ end
24
+ callback(nil, player, diceFloorSubType)
25
+ end
26
+ ::__continue5::
27
+ end
28
+ end
29
+ return ____exports
package/constants.d.ts CHANGED
@@ -15,6 +15,8 @@ export declare const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.
15
15
  /** Bombs explode when their frame count is equal to this value. */
16
16
  export declare const BOMB_EXPLODE_FRAME = 45;
17
17
  export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
18
+ /** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76) */
19
+ export declare const DICE_FLOOR_TRIGGER_DISTANCE = 75;
18
20
  /** This is also the distance that a player spawns from the door that they enter a room from. */
19
21
  export declare const DISTANCE_OF_GRID_TILE = 40;
20
22
  export declare const DOOR_HITBOX_RADIUS = 11;
package/constants.lua CHANGED
@@ -19,6 +19,8 @@ ____exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
19
19
  --- Bombs explode when their frame count is equal to this value.
20
20
  ____exports.BOMB_EXPLODE_FRAME = 45
21
21
  ____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
22
+ --- For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76)
23
+ ____exports.DICE_FLOOR_TRIGGER_DISTANCE = 75
22
24
  --- This is also the distance that a player spawns from the door that they enter a room from.
23
25
  ____exports.DISTANCE_OF_GRID_TILE = 40
24
26
  ____exports.DOOR_HITBOX_RADIUS = 11