isaacscript-common 3.8.0 → 3.9.0
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- package/constants.d.ts +2 -0
- package/constants.lua +2 -0
- package/package.json +1 -1
package/constants.d.ts
CHANGED
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@@ -75,6 +75,8 @@ export declare const MAX_PLAYER_SPEED_IN_UNITS = 9.8;
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export declare const MAX_PLAYER_TRINKET_SLOTS: number;
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/** If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect. */
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export declare const MIN_PLAYER_SHOT_SPEED_STAT = 0.6;
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+
/** If you set `EntityPlayer.Speed` lower than this value, it will have no effect. */
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+
export declare const MIN_PLAYER_SPEED_STAT = 0.1;
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export declare const FIRST_ROOM_TYPE = RoomType.DEFAULT;
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export declare const LAST_ROOM_TYPE: RoomType;
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/**
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package/constants.lua
CHANGED
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@@ -63,6 +63,8 @@ ____exports.MAX_PLAYER_SPEED_IN_UNITS = 9.8
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____exports.MAX_PLAYER_TRINKET_SLOTS = getEnumLength(nil, TrinketSlot)
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--- If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect.
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____exports.MIN_PLAYER_SHOT_SPEED_STAT = 0.6
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--- If you set `EntityPlayer.Speed` lower than this value, it will have no effect.
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+
____exports.MIN_PLAYER_SPEED_STAT = 0.1
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____exports.FIRST_ROOM_TYPE = RoomType.DEFAULT
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____exports.LAST_ROOM_TYPE = getLastEnumValue(nil, RoomType)
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--- The maximum speed stat that a player can have. Any additional speed beyond this will not take
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