isaacscript-common 3.7.0 → 3.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,33 @@
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+ local ____lualib = require("lualib_bundle")
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+ local Set = ____lualib.Set
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+ local __TS__New = ____lualib.__TS__New
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+ local ____exports = {}
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+ local hasSubscriptions, postBombUpdate, v
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+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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+ local ____exports = require("features.saveDataManager.exports")
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+ local saveDataManager = ____exports.saveDataManager
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+ local ____postBoneDetonated = require("callbacks.subscriptions.postBoneDetonated")
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+ local postBombDetonatedFire = ____postBoneDetonated.postBombDetonatedFire
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+ local postBombDetonatedHasSubscriptions = ____postBoneDetonated.postBombDetonatedHasSubscriptions
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+ function hasSubscriptions(self)
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+ return postBombDetonatedHasSubscriptions(nil)
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+ end
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+ function postBombUpdate(self, bomb)
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+ if not hasSubscriptions(nil) then
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+ return
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+ end
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+ local index = GetPtrHash(bomb)
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+ if not v.room.firedSet:has(index) then
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+ v.room.firedSet:add(index)
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+ postBombDetonatedFire(nil, bomb)
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+ end
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+ end
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+ v = {room = {firedSet = __TS__New(Set)}}
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+ ---
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+ -- @internal
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+ function ____exports.postBombDetonatedInit(self, mod)
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+ saveDataManager(nil, "postBombDetonated", v, hasSubscriptions)
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+ mod:AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate)
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+ end
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+ return ____exports
@@ -0,0 +1,5 @@
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+ import { BombVariant } from "isaac-typescript-definitions";
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+ export declare type PostBombDetonatedRegisterParameters = [
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+ callback: (bomb: EntityBomb) => void,
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+ bombVariant?: BombVariant
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+ ];
@@ -0,0 +1,29 @@
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+ local ____exports = {}
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+ local subscriptions = {}
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+ ---
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+ -- @internal
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+ function ____exports.postBombDetonatedHasSubscriptions(self)
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+ return #subscriptions > 0
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+ end
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+ ---
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+ -- @internal
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+ function ____exports.postBombDetonatedRegister(self, ...)
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+ local args = {...}
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+ subscriptions[#subscriptions + 1] = args
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+ end
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+ ---
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+ -- @internal
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+ function ____exports.postBombDetonatedFire(self, bomb)
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+ for ____, ____value in ipairs(subscriptions) do
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+ local callback = ____value[1]
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+ local bombVariant = ____value[2]
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+ do
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+ if bombVariant ~= nil and bombVariant ~= bomb.Variant then
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+ goto __continue5
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+ end
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+ callback(nil, bomb)
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+ end
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+ ::__continue5::
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+ end
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+ end
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+ return ____exports
package/constants.d.ts CHANGED
@@ -73,6 +73,8 @@ export declare const MAX_PLAYER_HEART_CONTAINERS = 18;
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  */
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  export declare const MAX_PLAYER_SPEED_IN_UNITS = 9.8;
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  export declare const MAX_PLAYER_TRINKET_SLOTS: number;
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+ /** If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect. */
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+ export declare const MIN_PLAYER_SHOT_SPEED_STAT = 0.6;
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  export declare const FIRST_ROOM_TYPE = RoomType.DEFAULT;
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  export declare const LAST_ROOM_TYPE: RoomType;
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  /**
package/constants.lua CHANGED
@@ -61,6 +61,8 @@ ____exports.MAX_PLAYER_HEART_CONTAINERS = 18
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  -- constant specifies a value of 9.8 to be safe.
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  ____exports.MAX_PLAYER_SPEED_IN_UNITS = 9.8
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  ____exports.MAX_PLAYER_TRINKET_SLOTS = getEnumLength(nil, TrinketSlot)
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+ --- If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect.
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+ ____exports.MIN_PLAYER_SHOT_SPEED_STAT = 0.6
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  ____exports.FIRST_ROOM_TYPE = RoomType.DEFAULT
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  ____exports.LAST_ROOM_TYPE = getLastEnumValue(nil, RoomType)
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  --- The maximum speed stat that a player can have. Any additional speed beyond this will not take
@@ -31,6 +31,17 @@ export declare enum ModCallbackCustom {
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  * ```
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  */
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  POST_AMBUSH_STARTED = 1,
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+ /**
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+ * Fires on the `POST_BOMB_UPDATE` callback that it explodes.
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+ *
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+ * When registering the callback, takes an optional second argument that will make the callback
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+ * only fire if the bomb variant matches the `BombVariant` provided.
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+ *
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+ * ```ts
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+ * function postBombDetonated(bomb: EntityBomb): void {}
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+ * ```
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+ */
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+ POST_BOMB_DETONATED = 2,
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  /**
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  * Fires on the first `POST_BOMB_UPDATE` frame for each bomb.
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  *
@@ -44,7 +55,7 @@ export declare enum ModCallbackCustom {
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  * function postBombInitLate(bomb: EntityBomb): void {}
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  * ```
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  */
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- POST_BOMB_INIT_LATE = 2,
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+ POST_BOMB_INIT_LATE = 3,
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  /**
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  * Fires from the `POST_RENDER` callback when one of Forgotten's bone clubs is swung or thrown.
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  *
@@ -52,7 +63,7 @@ export declare enum ModCallbackCustom {
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  * function postBoneSwing(boneClub: EntityKnife): void {}
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  * ```
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  */
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- POST_BONE_SWING = 3,
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+ POST_BONE_SWING = 4,
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  /**
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  * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
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  * respective collectible on the run. For more details on how this is calculated, see the
@@ -69,7 +80,7 @@ export declare enum ModCallbackCustom {
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  * function postCollectibleInitLate(collectible: EntityPickup): void {}
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  * ```
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  */
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- POST_COLLECTIBLE_INIT_FIRST = 4,
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+ POST_COLLECTIBLE_INIT_FIRST = 5,
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  /**
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  * Fires from the `POST_PLAYER_RENDER` callback on the first frame that the "TeleportUp" animation
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  * begins playing after a player triggers a Cursed Eye teleport or a Cursed Skull teleport. (Both
@@ -79,7 +90,7 @@ export declare enum ModCallbackCustom {
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  * function postCursedTeleport(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_CURSED_TELEPORT = 5,
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+ POST_CURSED_TELEPORT = 6,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player enters the loading zone of a custom
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  * door created with the `spawnCustomDoor` helper function.
@@ -96,7 +107,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_CUSTOM_DOOR_ENTER = 6,
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+ POST_CUSTOM_DOOR_ENTER = 7,
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  /**
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  * Fires from the `POST_PLAYER_UPDATE` callback after the player has finished the death animation,
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  * has teleported to the previous room, and is ready to play the animation for the modded revival
@@ -113,7 +124,7 @@ export declare enum ModCallbackCustom {
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  * function postCustomRevive(player: EntityPlayer, revivalType: int) {}
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  * ```
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  */
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- POST_CUSTOM_REVIVE = 7,
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+ POST_CUSTOM_REVIVE = 8,
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  /**
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  * Fires from the `POST_RENDER` callback on every frame that a door exists.
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  *
@@ -124,7 +135,7 @@ export declare enum ModCallbackCustom {
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  * function postDoorRender(door: GridEntityDoor): void {}
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  * ```
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  */
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- POST_DOOR_RENDER = 8,
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+ POST_DOOR_RENDER = 9,
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  /**
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  * Fires from the `POST_UPDATE` callback on every frame that a door exists.
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  *
@@ -135,7 +146,7 @@ export declare enum ModCallbackCustom {
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  * function postDoorUpdate(door: GridEntityDoor): void {}
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  * ```
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  */
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- POST_DOOR_UPDATE = 9,
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+ POST_DOOR_UPDATE = 10,
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  /**
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  * Fires on the first `POST_EFFECT_UPDATE` frame for each effect.
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  *
@@ -149,7 +160,7 @@ export declare enum ModCallbackCustom {
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  * function postEffectInitLate(effect: EntityEffect): void {}
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  * ```
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  */
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- POST_EFFECT_INIT_LATE = 10,
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+ POST_EFFECT_INIT_LATE = 11,
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  /**
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  * Fires from the `POST_EFFECT_UPDATE` callback when an effect's state has changed from what it
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  * was on the previous frame.
@@ -165,7 +176,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_EFFECT_STATE_CHANGED = 11,
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+ POST_EFFECT_STATE_CHANGED = 12,
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  /**
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  * Fires one `POST_UPDATE` frame after the player has used the Esau Jr. item. (The player is not
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  * updated to the new character until a game frame has passed.)
@@ -174,7 +185,7 @@ export declare enum ModCallbackCustom {
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  * function postEsauJr(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_ESAU_JR = 12,
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+ POST_ESAU_JR = 13,
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  /**
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  * Fires on the first `FAMILIAR_UPDATE` frame for each familiar.
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  *
@@ -188,7 +199,7 @@ export declare enum ModCallbackCustom {
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  * function postFamiliarInitLate(familiar: EntityFamiliar): void {}
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  * ```
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  */
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- POST_FAMILIAR_INIT_LATE = 13,
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+ POST_FAMILIAR_INIT_LATE = 14,
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  /**
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  * Fires from the `POST_FAMILIAR_UPDATE` callback when a familiar's state has changed from what it
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  * was on the previous frame.
@@ -204,7 +215,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_FAMILIAR_STATE_CHANGED = 14,
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+ POST_FAMILIAR_STATE_CHANGED = 15,
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  /**
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  * Fires one `POST_UPDATE` frame after the player has first used the Esau Jr. item. (The player is
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  * not updated to the new character until a game frame has passed.)
@@ -216,7 +227,7 @@ export declare enum ModCallbackCustom {
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  * function postFirstEsauJr(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_FIRST_ESAU_JR = 15,
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+ POST_FIRST_ESAU_JR = 16,
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  /**
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  * Fires after the player has used the Flip item for the first time. Unlike the vanilla `USE_ITEM`
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  * callback, this callback will return the player object for the new Lazarus (not the one who used
@@ -229,7 +240,7 @@ export declare enum ModCallbackCustom {
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  * function postFirstFlip(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_FIRST_FLIP = 16,
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+ POST_FIRST_FLIP = 17,
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  /**
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  * Fires after the player has used the Flip item. Unlike the vanilla `USE_ITEM` callback, this
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  * callback will return the player object for the new Lazarus (not the one who used the Flip
@@ -242,7 +253,7 @@ export declare enum ModCallbackCustom {
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  * function postFlip(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_FLIP = 17,
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+ POST_FLIP = 18,
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  /**
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  * Similar to the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_NEW_LEVEL` and the `POST_NEW_ROOM` callbacks:
@@ -253,7 +264,7 @@ export declare enum ModCallbackCustom {
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  * function postGameStartedReordered(isContinued: boolean): void {}
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  * ```
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  */
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- POST_GAME_STARTED_REORDERED = 18,
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+ POST_GAME_STARTED_REORDERED = 19,
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  /**
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  * Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
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  *
@@ -261,7 +272,7 @@ export declare enum ModCallbackCustom {
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  * function postGreedModeWave(oldWave: int, newWave: int) {}
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  * ```
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  */
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- POST_GREED_MODE_WAVE = 19,
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+ POST_GREED_MODE_WAVE = 20,
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  /**
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  * Fires from the `POST_UPDATE` update when a grid entity changes to a state that corresponds to
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  * the broken state for the respective grid entity type.
@@ -273,7 +284,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityBroken(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_BROKEN = 20,
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+ POST_GRID_ENTITY_BROKEN = 21,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
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  *
@@ -287,7 +298,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_COLLISION = 21,
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+ POST_GRID_ENTITY_COLLISION = 22,
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  /**
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  * Fires when a new grid entity is initialized. Specifically, this is either:
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  *
@@ -303,7 +314,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityInit(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_INIT = 22,
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+ POST_GRID_ENTITY_INIT = 23,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new grid entity is removed. Specifically, this on
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  * the frame after it no longer exists (where it did exist a frame ago).
@@ -318,7 +329,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_REMOVE = 23,
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+ POST_GRID_ENTITY_REMOVE = 24,
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  /**
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  * Fires from the `POST_RENDER` callback on every frame that a grid entity exists.
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  *
@@ -331,7 +342,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityRender(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_RENDER = 24,
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+ POST_GRID_ENTITY_RENDER = 25,
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  /**
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  * Fires from the `POST_UPDATE` callback when a grid entity changes its state.
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  *
@@ -346,7 +357,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_STATE_CHANGED = 25,
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+ POST_GRID_ENTITY_STATE_CHANGED = 26,
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  /**
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  * Fires from the `POST_UPDATE` callback on every frame that a grid entity exists.
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  *
@@ -359,7 +370,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityUpdate(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_UPDATE = 26,
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+ POST_GRID_ENTITY_UPDATE = 27,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when the player loses a Holy Mantle temporary
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  * collectible effect.
@@ -381,7 +392,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
384
- POST_HOLY_MANTLE_REMOVED = 27,
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+ POST_HOLY_MANTLE_REMOVED = 28,
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  /**
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  * Fires from `POST_PEFFECT_UPDATE` callback when the player loses charge on their active
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  * collectible item, implying that the item was just used.
@@ -403,7 +414,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_DISCHARGE = 28,
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+ POST_ITEM_DISCHARGE = 29,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when an item is no longer queued (i.e. when the
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  * animation of the player holding the item above their head is finished and the item is actually
@@ -423,7 +434,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
426
- POST_ITEM_PICKUP = 29,
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+ POST_ITEM_PICKUP = 30,
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  /**
428
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  * Fires on the first `POST_KNIFE_UPDATE` frame for each knife.
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  *
@@ -437,7 +448,7 @@ export declare enum ModCallbackCustom {
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  * function postKnifeInitLate(knife: EntityKnife): void {}
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  * ```
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  */
440
- POST_KNIFE_INIT_LATE = 30,
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+ POST_KNIFE_INIT_LATE = 31,
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  /**
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  * Fires on the first `POST_LASER_UPDATE` frame for each laser.
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  *
@@ -451,7 +462,7 @@ export declare enum ModCallbackCustom {
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  * function postLaserInitLate(laser: EntityLaser): void {}
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  * ```
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  */
454
- POST_LASER_INIT_LATE = 31,
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+ POST_LASER_INIT_LATE = 32,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_ROOM` callbacks:
@@ -468,7 +479,7 @@ export declare enum ModCallbackCustom {
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  * function postNewLevelReordered(): void {}
469
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  * ```
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  */
471
- POST_NEW_LEVEL_REORDERED = 32,
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+ POST_NEW_LEVEL_REORDERED = 33,
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  /**
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  * Fires on the first `POST_NEW_ROOM` or `PRE_ENTITY_SPAWN` callback where being in a new room is
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  * detected. This is useful because the vanilla `POST_NEW_ROOM` callback fires only after entities
@@ -479,7 +490,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomEarly(): void {}
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  * ```
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  */
482
- POST_NEW_ROOM_EARLY = 33,
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+ POST_NEW_ROOM_EARLY = 34,
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  /**
484
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_LEVEL` callbacks:
@@ -496,7 +507,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomReordered(): void {}
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  * ```
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  */
499
- POST_NEW_ROOM_REORDERED = 34,
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+ POST_NEW_ROOM_REORDERED = 35,
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  /**
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  * Fires on the first `NPC_UPDATE` frame for each NPC.
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  *
@@ -510,7 +521,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCInitLate(npc: EntityNPC): void {}
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  * ```
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  */
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- POST_NPC_INIT_LATE = 35,
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+ POST_NPC_INIT_LATE = 36,
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  /**
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  * Fires from the `POST_NPC_UPDATE` callback when an NPC's state has changed from what it was on
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  * the previous frame.
@@ -528,7 +539,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
530
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  */
531
- POST_NPC_STATE_CHANGED = 36,
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+ POST_NPC_STATE_CHANGED = 37,
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  /**
533
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  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
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  * callback fires (if the player is being updated on the 0th game frame of the run).
@@ -551,7 +562,7 @@ export declare enum ModCallbackCustom {
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  * function postPEffectUpdateReordered(player: EntityPlayer): void {}
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  * ```
553
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  */
554
- POST_PEFFECT_UPDATE_REORDERED = 37,
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+ POST_PEFFECT_UPDATE_REORDERED = 38,
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  /**
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  * Fires on the first `POST_RENDER` frame that a pickup plays the "Collect" animation.
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  *
@@ -564,7 +575,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
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  * ```
566
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  */
567
- POST_PICKUP_COLLECT = 38,
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+ POST_PICKUP_COLLECT = 39,
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579
  /**
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  * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
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  * respective pickup on the run.
@@ -586,7 +597,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitFirst(pickup: EntityPickup): void {}
587
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  * ```
588
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  */
589
- POST_PICKUP_INIT_FIRST = 39,
600
+ POST_PICKUP_INIT_FIRST = 40,
590
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  /**
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  * Fires on the first `POST_PICKUP_UPDATE` frame for each pickup.
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  *
@@ -600,7 +611,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitLate(pickup: EntityPickup): void {}
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  * ```
602
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  */
603
- POST_PICKUP_INIT_LATE = 40,
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+ POST_PICKUP_INIT_LATE = 41,
604
615
  /**
605
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  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
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  * on the previous frame.
@@ -616,7 +627,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
619
- POST_PICKUP_STATE_CHANGED = 41,
630
+ POST_PICKUP_STATE_CHANGED = 42,
620
631
  /**
621
632
  * Fires from the `POST_RENDER` callback on every frame that a pit exists.
622
633
  *
@@ -627,7 +638,7 @@ export declare enum ModCallbackCustom {
627
638
  * function postPitRender(pit: GridEntityPit): void {}
628
639
  * ```
629
640
  */
630
- POST_PIT_RENDER = 42,
641
+ POST_PIT_RENDER = 43,
631
642
  /**
632
643
  * Fires from the `POST_UPDATE` callback on every frame that a pit exists.
633
644
  *
@@ -638,7 +649,7 @@ export declare enum ModCallbackCustom {
638
649
  * function postPitUpdate(pit: GridEntityPit): void {}
639
650
  * ```
640
651
  */
641
- POST_PIT_UPDATE = 43,
652
+ POST_PIT_UPDATE = 44,
642
653
  /**
643
654
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player entity gains or loses any health
644
655
  * (i.e. hearts). For more information, see the `PlayerHealth` enum.
@@ -656,7 +667,7 @@ export declare enum ModCallbackCustom {
656
667
  * ) {}
657
668
  * ```
658
669
  */
659
- POST_PLAYER_CHANGE_HEALTH = 44,
670
+ POST_PLAYER_CHANGE_HEALTH = 45,
660
671
  /**
661
672
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player entity changes its player type
662
673
  * (i.e. character). For example, it will fire after using Clicker, after dying with the Judas'
@@ -674,7 +685,7 @@ export declare enum ModCallbackCustom {
674
685
  * ) {}
675
686
  * ```
676
687
  */
677
- POST_PLAYER_CHANGE_TYPE = 45,
688
+ POST_PLAYER_CHANGE_TYPE = 46,
678
689
  /**
679
690
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
680
691
  * what it was on the previous frame.
@@ -688,7 +699,7 @@ export declare enum ModCallbackCustom {
688
699
  * function postPlayerCollectibleAdded(player: EntityPlayer, collectibleType: CollectibleType) {}
689
700
  * ```
690
701
  */
691
- POST_PLAYER_COLLECTIBLE_ADDED = 46,
702
+ POST_PLAYER_COLLECTIBLE_ADDED = 47,
692
703
  /**
693
704
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
694
705
  * what it was on the previous frame.
@@ -705,7 +716,7 @@ export declare enum ModCallbackCustom {
705
716
  * ) {}
706
717
  * ```
707
718
  */
708
- POST_PLAYER_COLLECTIBLE_REMOVED = 47,
719
+ POST_PLAYER_COLLECTIBLE_REMOVED = 48,
709
720
  /**
710
721
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
711
722
  * prevent the fatal damage.
@@ -722,7 +733,7 @@ export declare enum ModCallbackCustom {
722
733
  * function postPlayerFatalDamage(player: EntityPlayer) {}
723
734
  * ```
724
735
  */
725
- POST_PLAYER_FATAL_DAMAGE = 48,
736
+ POST_PLAYER_FATAL_DAMAGE = 49,
726
737
  /**
727
738
  * Fires on the first `POST_PLAYER_UPDATE` frame for each player.
728
739
  *
@@ -738,7 +749,7 @@ export declare enum ModCallbackCustom {
738
749
  * function postPlayerInitLate(pickup: EntityPickup): void {}
739
750
  * ```
740
751
  */
741
- POST_PLAYER_INIT_LATE = 49,
752
+ POST_PLAYER_INIT_LATE = 50,
742
753
  /**
743
754
  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
744
755
  * callback fires (if the player is spawning on the 0th game frame of the run).
@@ -760,7 +771,7 @@ export declare enum ModCallbackCustom {
760
771
  * function postPlayerInitReordered(player: EntityPlayer): void {}
761
772
  * ```
762
773
  */
763
- POST_PLAYER_INIT_REORDERED = 50,
774
+ POST_PLAYER_INIT_REORDERED = 51,
764
775
  /**
765
776
  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
766
777
  * callback fires (if the player is spawning on the 0th game frame of the run).
@@ -783,7 +794,7 @@ export declare enum ModCallbackCustom {
783
794
  * function postPlayerRenderReordered(player: EntityPlayer): void {}
784
795
  * ```
785
796
  */
786
- POST_PLAYER_RENDER_REORDERED = 51,
797
+ POST_PLAYER_RENDER_REORDERED = 52,
787
798
  /**
788
799
  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
789
800
  * callback fires (if the player is being updated on the 0th game frame of the run).
@@ -806,7 +817,7 @@ export declare enum ModCallbackCustom {
806
817
  * function postPlayerUpdateReordered(player: EntityPlayer): void {}
807
818
  * ```
808
819
  */
809
- POST_PLAYER_UPDATE_REORDERED = 52,
820
+ POST_PLAYER_UPDATE_REORDERED = 53,
810
821
  /**
811
822
  * Fires from the `POST_RENDER` callback on every frame that a poop exists.
812
823
  *
@@ -817,7 +828,7 @@ export declare enum ModCallbackCustom {
817
828
  * function postPoopRender(poop: GridEntityPoop): void {}
818
829
  * ```
819
830
  */
820
- POST_POOP_RENDER = 53,
831
+ POST_POOP_RENDER = 54,
821
832
  /**
822
833
  * Fires from the `POST_UPDATE` callback on every frame that a poop exists.
823
834
  *
@@ -828,7 +839,7 @@ export declare enum ModCallbackCustom {
828
839
  * function postPoopUpdate(poop: GridEntityPoop): void {}
829
840
  * ```
830
841
  */
831
- POST_POOP_UPDATE = 54,
842
+ POST_POOP_UPDATE = 55,
832
843
  /**
833
844
  * Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
834
845
  *
@@ -839,7 +850,7 @@ export declare enum ModCallbackCustom {
839
850
  * function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
840
851
  * ```
841
852
  */
842
- POST_PRESSURE_PLATE_RENDER = 55,
853
+ POST_PRESSURE_PLATE_RENDER = 56,
843
854
  /**
844
855
  * Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
845
856
  *
@@ -850,7 +861,7 @@ export declare enum ModCallbackCustom {
850
861
  * function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
851
862
  * ```
852
863
  */
853
- POST_PRESSURE_PLATE_UPDATE = 56,
864
+ POST_PRESSURE_PLATE_UPDATE = 57,
854
865
  /**
855
866
  * Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
856
867
  *
@@ -864,7 +875,7 @@ export declare enum ModCallbackCustom {
864
875
  * function postProjectileInitLate(projectile: EntityProjectile): void {}
865
876
  * ```
866
877
  */
867
- POST_PROJECTILE_INIT_LATE = 57,
878
+ POST_PROJECTILE_INIT_LATE = 58,
868
879
  /**
869
880
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player first picks up a new item. The
870
881
  * pickup returned in the callback is assumed to be the first pickup that no longer exists.
@@ -878,7 +889,7 @@ export declare enum ModCallbackCustom {
878
889
  * function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
879
890
  * ```
880
891
  */
881
- POST_PURCHASE = 58,
892
+ POST_PURCHASE = 59,
882
893
  /**
883
894
  * Fires from the `POST_RENDER` callback on every frame that a rock exists.
884
895
  *
@@ -889,7 +900,7 @@ export declare enum ModCallbackCustom {
889
900
  * function postRockRender(rock: GridEntityRock): void {}
890
901
  * ```
891
902
  */
892
- POST_ROCK_RENDER = 59,
903
+ POST_ROCK_RENDER = 60,
893
904
  /**
894
905
  * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
895
906
  *
@@ -900,7 +911,7 @@ export declare enum ModCallbackCustom {
900
911
  * function postRockUpdate(rock: GridEntityRock): void {}
901
912
  * ```
902
913
  */
903
- POST_ROCK_UPDATE = 60,
914
+ POST_ROCK_UPDATE = 61,
904
915
  /**
905
916
  * Fires from the `POST_UPDATE` callback when the clear state of a room changes.
906
917
  *
@@ -911,7 +922,7 @@ export declare enum ModCallbackCustom {
911
922
  * function postRoomClearChanged(roomClear: boolean): void {}
912
923
  * ```
913
924
  */
914
- POST_ROOM_CLEAR_CHANGED = 61,
925
+ POST_ROOM_CLEAR_CHANGED = 62,
915
926
  /**
916
927
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
917
928
  * Room.
@@ -925,7 +936,7 @@ export declare enum ModCallbackCustom {
925
936
  * function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
926
937
  * ```
927
938
  */
928
- POST_SACRIFICE = 62,
939
+ POST_SACRIFICE = 63,
929
940
  /**
930
941
  * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
931
942
  *
@@ -936,7 +947,7 @@ export declare enum ModCallbackCustom {
936
947
  * function postSlotAnimationChanged(slot: Entity): void {}
937
948
  * ```
938
949
  */
939
- POST_SLOT_ANIMATION_CHANGED = 63,
950
+ POST_SLOT_ANIMATION_CHANGED = 64,
940
951
  /**
941
952
  * Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
942
953
  * has broken.
@@ -948,7 +959,7 @@ export declare enum ModCallbackCustom {
948
959
  * function postSlotDestroyed(slot: Entity): void {}
949
960
  * ```
950
961
  */
951
- POST_SLOT_DESTROYED = 64,
962
+ POST_SLOT_DESTROYED = 65,
952
963
  /**
953
964
  * Fires when a new slot entity is initialized. Specifically, this is either:
954
965
  *
@@ -964,7 +975,7 @@ export declare enum ModCallbackCustom {
964
975
  * function postSlotInit(slot: Entity): void {}
965
976
  * ```
966
977
  */
967
- POST_SLOT_INIT = 65,
978
+ POST_SLOT_INIT = 66,
968
979
  /**
969
980
  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
970
981
  *
@@ -975,7 +986,7 @@ export declare enum ModCallbackCustom {
975
986
  * function postSlotRender(slot: Entity): void {}
976
987
  * ```
977
988
  */
978
- POST_SLOT_RENDER = 66,
989
+ POST_SLOT_RENDER = 67,
979
990
  /**
980
991
  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
981
992
  *
@@ -986,7 +997,7 @@ export declare enum ModCallbackCustom {
986
997
  * function postSlotUpdate(slot: Entity): void {}
987
998
  * ```
988
999
  */
989
- POST_SLOT_UPDATE = 67,
1000
+ POST_SLOT_UPDATE = 68,
990
1001
  /**
991
1002
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
992
1003
  *
@@ -997,7 +1008,7 @@ export declare enum ModCallbackCustom {
997
1008
  * function postSpikesRender(spikes: GridEntitySpikes): void {}
998
1009
  * ```
999
1010
  */
1000
- POST_SPIKES_RENDER = 68,
1011
+ POST_SPIKES_RENDER = 69,
1001
1012
  /**
1002
1013
  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
1003
1014
  *
@@ -1008,7 +1019,7 @@ export declare enum ModCallbackCustom {
1008
1019
  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
1009
1020
  * ```
1010
1021
  */
1011
- POST_SPIKES_UPDATE = 69,
1022
+ POST_SPIKES_UPDATE = 70,
1012
1023
  /**
1013
1024
  * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
1014
1025
  * `EntityTear.FrameCount` is equal to 0).
@@ -1023,7 +1034,7 @@ export declare enum ModCallbackCustom {
1023
1034
  * function postTearInitLate(tear: EntityTear): void {}
1024
1035
  * ```
1025
1036
  */
1026
- POST_TEAR_INIT_LATE = 70,
1037
+ POST_TEAR_INIT_LATE = 71,
1027
1038
  /**
1028
1039
  * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
1029
1040
  * `EntityTear.FrameCount` is equal to 1).
@@ -1037,7 +1048,7 @@ export declare enum ModCallbackCustom {
1037
1048
  * function postTearInitVeryLate(tear: EntityTear): void {}
1038
1049
  * ```
1039
1050
  */
1040
- POST_TEAR_INIT_VERY_LATE = 71,
1051
+ POST_TEAR_INIT_VERY_LATE = 72,
1041
1052
  /**
1042
1053
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
1043
1054
  *
@@ -1048,7 +1059,7 @@ export declare enum ModCallbackCustom {
1048
1059
  * function postTNTRender(tnt: GridEntityTNT): void {}
1049
1060
  * ```
1050
1061
  */
1051
- POST_TNT_RENDER = 72,
1062
+ POST_TNT_RENDER = 73,
1052
1063
  /**
1053
1064
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
1054
1065
  *
@@ -1059,7 +1070,7 @@ export declare enum ModCallbackCustom {
1059
1070
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
1060
1071
  * ```
1061
1072
  */
1062
- POST_TNT_UPDATE = 73,
1073
+ POST_TNT_UPDATE = 74,
1063
1074
  /**
1064
1075
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
1065
1076
  * transformation.
@@ -1077,7 +1088,7 @@ export declare enum ModCallbackCustom {
1077
1088
  * ): void {}
1078
1089
  * ```
1079
1090
  */
1080
- POST_TRANSFORMATION = 74,
1091
+ POST_TRANSFORMATION = 75,
1081
1092
  /**
1082
1093
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
1083
1094
  *
@@ -1091,7 +1102,7 @@ export declare enum ModCallbackCustom {
1091
1102
  * ): void {}
1092
1103
  * ```
1093
1104
  */
1094
- POST_TRINKET_BREAK = 75,
1105
+ POST_TRINKET_BREAK = 76,
1095
1106
  /**
1096
1107
  * Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
1097
1108
  * the player is predicted to die (e.g. they currently have no health left or they took damage in
@@ -1106,7 +1117,7 @@ export declare enum ModCallbackCustom {
1106
1117
  * function preBerserkDeath(player: EntityPlayer) {}
1107
1118
  * ```
1108
1119
  */
1109
- PRE_BERSERK_DEATH = 76,
1120
+ PRE_BERSERK_DEATH = 77,
1110
1121
  /**
1111
1122
  * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
1112
1123
  * to initiate a custom revival, return an integer that corresponds to the item or type of revival
@@ -1124,7 +1135,7 @@ export declare enum ModCallbackCustom {
1124
1135
  * function preCustomRevive(player: EntityPlayer) {}
1125
1136
  * ```
1126
1137
  */
1127
- PRE_CUSTOM_REVIVE = 77,
1138
+ PRE_CUSTOM_REVIVE = 78,
1128
1139
  /**
1129
1140
  * Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
1130
1141
  * begins to hold the item above their head).
@@ -1143,7 +1154,7 @@ export declare enum ModCallbackCustom {
1143
1154
  * ): void {}
1144
1155
  * ```
1145
1156
  */
1146
- PRE_ITEM_PICKUP = 78,
1157
+ PRE_ITEM_PICKUP = 79,
1147
1158
  /**
1148
1159
  * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
1149
1160
  * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
@@ -1157,5 +1168,5 @@ export declare enum ModCallbackCustom {
1157
1168
  * function preNewLevel(player: EntityPlayer): void {}
1158
1169
  * ```
1159
1170
  */
1160
- PRE_NEW_LEVEL = 79
1171
+ PRE_NEW_LEVEL = 80
1161
1172
  }
@@ -10,160 +10,162 @@ ____exports.ModCallbackCustom.POST_AMBUSH_FINISHED = 0
10
10
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_AMBUSH_FINISHED] = "POST_AMBUSH_FINISHED"
11
11
  ____exports.ModCallbackCustom.POST_AMBUSH_STARTED = 1
12
12
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_AMBUSH_STARTED] = "POST_AMBUSH_STARTED"
13
- ____exports.ModCallbackCustom.POST_BOMB_INIT_LATE = 2
13
+ ____exports.ModCallbackCustom.POST_BOMB_DETONATED = 2
14
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BOMB_DETONATED] = "POST_BOMB_DETONATED"
15
+ ____exports.ModCallbackCustom.POST_BOMB_INIT_LATE = 3
14
16
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BOMB_INIT_LATE] = "POST_BOMB_INIT_LATE"
15
- ____exports.ModCallbackCustom.POST_BONE_SWING = 3
17
+ ____exports.ModCallbackCustom.POST_BONE_SWING = 4
16
18
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BONE_SWING] = "POST_BONE_SWING"
17
- ____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST = 4
19
+ ____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST = 5
18
20
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST] = "POST_COLLECTIBLE_INIT_FIRST"
19
- ____exports.ModCallbackCustom.POST_CURSED_TELEPORT = 5
21
+ ____exports.ModCallbackCustom.POST_CURSED_TELEPORT = 6
20
22
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CURSED_TELEPORT] = "POST_CURSED_TELEPORT"
21
- ____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER = 6
23
+ ____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER = 7
22
24
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER] = "POST_CUSTOM_DOOR_ENTER"
23
- ____exports.ModCallbackCustom.POST_CUSTOM_REVIVE = 7
25
+ ____exports.ModCallbackCustom.POST_CUSTOM_REVIVE = 8
24
26
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CUSTOM_REVIVE] = "POST_CUSTOM_REVIVE"
25
- ____exports.ModCallbackCustom.POST_DOOR_RENDER = 8
27
+ ____exports.ModCallbackCustom.POST_DOOR_RENDER = 9
26
28
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_DOOR_RENDER] = "POST_DOOR_RENDER"
27
- ____exports.ModCallbackCustom.POST_DOOR_UPDATE = 9
29
+ ____exports.ModCallbackCustom.POST_DOOR_UPDATE = 10
28
30
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_DOOR_UPDATE] = "POST_DOOR_UPDATE"
29
- ____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE = 10
31
+ ____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE = 11
30
32
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE] = "POST_EFFECT_INIT_LATE"
31
- ____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED = 11
33
+ ____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED = 12
32
34
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED] = "POST_EFFECT_STATE_CHANGED"
33
- ____exports.ModCallbackCustom.POST_ESAU_JR = 12
35
+ ____exports.ModCallbackCustom.POST_ESAU_JR = 13
34
36
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ESAU_JR] = "POST_ESAU_JR"
35
- ____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE = 13
37
+ ____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE = 14
36
38
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE] = "POST_FAMILIAR_INIT_LATE"
37
- ____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED = 14
39
+ ____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED = 15
38
40
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED] = "POST_FAMILIAR_STATE_CHANGED"
39
- ____exports.ModCallbackCustom.POST_FIRST_ESAU_JR = 15
41
+ ____exports.ModCallbackCustom.POST_FIRST_ESAU_JR = 16
40
42
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FIRST_ESAU_JR] = "POST_FIRST_ESAU_JR"
41
- ____exports.ModCallbackCustom.POST_FIRST_FLIP = 16
43
+ ____exports.ModCallbackCustom.POST_FIRST_FLIP = 17
42
44
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FIRST_FLIP] = "POST_FIRST_FLIP"
43
- ____exports.ModCallbackCustom.POST_FLIP = 17
45
+ ____exports.ModCallbackCustom.POST_FLIP = 18
44
46
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FLIP] = "POST_FLIP"
45
- ____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED = 18
47
+ ____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED = 19
46
48
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED] = "POST_GAME_STARTED_REORDERED"
47
- ____exports.ModCallbackCustom.POST_GREED_MODE_WAVE = 19
49
+ ____exports.ModCallbackCustom.POST_GREED_MODE_WAVE = 20
48
50
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GREED_MODE_WAVE] = "POST_GREED_MODE_WAVE"
49
- ____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN = 20
51
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN = 21
50
52
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN] = "POST_GRID_ENTITY_BROKEN"
51
- ____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION = 21
53
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION = 22
52
54
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION] = "POST_GRID_ENTITY_COLLISION"
53
- ____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT = 22
55
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT = 23
54
56
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT] = "POST_GRID_ENTITY_INIT"
55
- ____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE = 23
57
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE = 24
56
58
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE] = "POST_GRID_ENTITY_REMOVE"
57
- ____exports.ModCallbackCustom.POST_GRID_ENTITY_RENDER = 24
59
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_RENDER = 25
58
60
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_RENDER] = "POST_GRID_ENTITY_RENDER"
59
- ____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED = 25
61
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED = 26
60
62
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED] = "POST_GRID_ENTITY_STATE_CHANGED"
61
- ____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE = 26
63
+ ____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE = 27
62
64
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE] = "POST_GRID_ENTITY_UPDATE"
63
- ____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED = 27
65
+ ____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED = 28
64
66
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED] = "POST_HOLY_MANTLE_REMOVED"
65
- ____exports.ModCallbackCustom.POST_ITEM_DISCHARGE = 28
67
+ ____exports.ModCallbackCustom.POST_ITEM_DISCHARGE = 29
66
68
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ITEM_DISCHARGE] = "POST_ITEM_DISCHARGE"
67
- ____exports.ModCallbackCustom.POST_ITEM_PICKUP = 29
69
+ ____exports.ModCallbackCustom.POST_ITEM_PICKUP = 30
68
70
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ITEM_PICKUP] = "POST_ITEM_PICKUP"
69
- ____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE = 30
71
+ ____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE = 31
70
72
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE] = "POST_KNIFE_INIT_LATE"
71
- ____exports.ModCallbackCustom.POST_LASER_INIT_LATE = 31
73
+ ____exports.ModCallbackCustom.POST_LASER_INIT_LATE = 32
72
74
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_LASER_INIT_LATE] = "POST_LASER_INIT_LATE"
73
- ____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED = 32
75
+ ____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED = 33
74
76
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED] = "POST_NEW_LEVEL_REORDERED"
75
- ____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY = 33
77
+ ____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY = 34
76
78
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY] = "POST_NEW_ROOM_EARLY"
77
- ____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED = 34
79
+ ____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED = 35
78
80
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED] = "POST_NEW_ROOM_REORDERED"
79
- ____exports.ModCallbackCustom.POST_NPC_INIT_LATE = 35
81
+ ____exports.ModCallbackCustom.POST_NPC_INIT_LATE = 36
80
82
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NPC_INIT_LATE] = "POST_NPC_INIT_LATE"
81
- ____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED = 36
83
+ ____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED = 37
82
84
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED] = "POST_NPC_STATE_CHANGED"
83
- ____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED = 37
85
+ ____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED = 38
84
86
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED] = "POST_PEFFECT_UPDATE_REORDERED"
85
- ____exports.ModCallbackCustom.POST_PICKUP_COLLECT = 38
87
+ ____exports.ModCallbackCustom.POST_PICKUP_COLLECT = 39
86
88
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_COLLECT] = "POST_PICKUP_COLLECT"
87
- ____exports.ModCallbackCustom.POST_PICKUP_INIT_FIRST = 39
89
+ ____exports.ModCallbackCustom.POST_PICKUP_INIT_FIRST = 40
88
90
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_INIT_FIRST] = "POST_PICKUP_INIT_FIRST"
89
- ____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE = 40
91
+ ____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE = 41
90
92
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE] = "POST_PICKUP_INIT_LATE"
91
- ____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED = 41
93
+ ____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED = 42
92
94
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED] = "POST_PICKUP_STATE_CHANGED"
93
- ____exports.ModCallbackCustom.POST_PIT_RENDER = 42
95
+ ____exports.ModCallbackCustom.POST_PIT_RENDER = 43
94
96
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PIT_RENDER] = "POST_PIT_RENDER"
95
- ____exports.ModCallbackCustom.POST_PIT_UPDATE = 43
97
+ ____exports.ModCallbackCustom.POST_PIT_UPDATE = 44
96
98
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PIT_UPDATE] = "POST_PIT_UPDATE"
97
- ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH = 44
99
+ ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH = 45
98
100
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = "POST_PLAYER_CHANGE_HEALTH"
99
- ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE = 45
101
+ ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE = 46
100
102
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = "POST_PLAYER_CHANGE_TYPE"
101
- ____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED = 46
103
+ ____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED = 47
102
104
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED] = "POST_PLAYER_COLLECTIBLE_ADDED"
103
- ____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED = 47
105
+ ____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED = 48
104
106
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED] = "POST_PLAYER_COLLECTIBLE_REMOVED"
105
- ____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE = 48
107
+ ____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE = 49
106
108
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = "POST_PLAYER_FATAL_DAMAGE"
107
- ____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE = 49
109
+ ____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE = 50
108
110
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE] = "POST_PLAYER_INIT_LATE"
109
- ____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED = 50
111
+ ____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED = 51
110
112
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED] = "POST_PLAYER_INIT_REORDERED"
111
- ____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED = 51
113
+ ____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED = 52
112
114
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = "POST_PLAYER_RENDER_REORDERED"
113
- ____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED = 52
115
+ ____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED = 53
114
116
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = "POST_PLAYER_UPDATE_REORDERED"
115
- ____exports.ModCallbackCustom.POST_POOP_RENDER = 53
117
+ ____exports.ModCallbackCustom.POST_POOP_RENDER = 54
116
118
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_POOP_RENDER] = "POST_POOP_RENDER"
117
- ____exports.ModCallbackCustom.POST_POOP_UPDATE = 54
119
+ ____exports.ModCallbackCustom.POST_POOP_UPDATE = 55
118
120
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_POOP_UPDATE] = "POST_POOP_UPDATE"
119
- ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER = 55
121
+ ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER = 56
120
122
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER] = "POST_PRESSURE_PLATE_RENDER"
121
- ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE = 56
123
+ ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE = 57
122
124
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE] = "POST_PRESSURE_PLATE_UPDATE"
123
- ____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 57
125
+ ____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 58
124
126
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = "POST_PROJECTILE_INIT_LATE"
125
- ____exports.ModCallbackCustom.POST_PURCHASE = 58
127
+ ____exports.ModCallbackCustom.POST_PURCHASE = 59
126
128
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PURCHASE] = "POST_PURCHASE"
127
- ____exports.ModCallbackCustom.POST_ROCK_RENDER = 59
129
+ ____exports.ModCallbackCustom.POST_ROCK_RENDER = 60
128
130
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_RENDER] = "POST_ROCK_RENDER"
129
- ____exports.ModCallbackCustom.POST_ROCK_UPDATE = 60
131
+ ____exports.ModCallbackCustom.POST_ROCK_UPDATE = 61
130
132
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_UPDATE] = "POST_ROCK_UPDATE"
131
- ____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 61
133
+ ____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 62
132
134
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = "POST_ROOM_CLEAR_CHANGED"
133
- ____exports.ModCallbackCustom.POST_SACRIFICE = 62
135
+ ____exports.ModCallbackCustom.POST_SACRIFICE = 63
134
136
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
135
- ____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 63
137
+ ____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 64
136
138
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
137
- ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 64
139
+ ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 65
138
140
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
139
- ____exports.ModCallbackCustom.POST_SLOT_INIT = 65
141
+ ____exports.ModCallbackCustom.POST_SLOT_INIT = 66
140
142
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
141
- ____exports.ModCallbackCustom.POST_SLOT_RENDER = 66
143
+ ____exports.ModCallbackCustom.POST_SLOT_RENDER = 67
142
144
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
143
- ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 67
145
+ ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 68
144
146
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
145
- ____exports.ModCallbackCustom.POST_SPIKES_RENDER = 68
147
+ ____exports.ModCallbackCustom.POST_SPIKES_RENDER = 69
146
148
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_RENDER] = "POST_SPIKES_RENDER"
147
- ____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 69
149
+ ____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 70
148
150
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_UPDATE] = "POST_SPIKES_UPDATE"
149
- ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 70
151
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 71
150
152
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
151
- ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 71
153
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 72
152
154
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
153
- ____exports.ModCallbackCustom.POST_TNT_RENDER = 72
155
+ ____exports.ModCallbackCustom.POST_TNT_RENDER = 73
154
156
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_RENDER] = "POST_TNT_RENDER"
155
- ____exports.ModCallbackCustom.POST_TNT_UPDATE = 73
157
+ ____exports.ModCallbackCustom.POST_TNT_UPDATE = 74
156
158
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_UPDATE] = "POST_TNT_UPDATE"
157
- ____exports.ModCallbackCustom.POST_TRANSFORMATION = 74
159
+ ____exports.ModCallbackCustom.POST_TRANSFORMATION = 75
158
160
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
159
- ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 75
161
+ ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 76
160
162
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
161
- ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 76
163
+ ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 77
162
164
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
163
- ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 77
165
+ ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 78
164
166
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
165
- ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 78
167
+ ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 79
166
168
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
167
- ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 79
169
+ ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 80
168
170
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
169
171
  return ____exports
@@ -5,6 +5,8 @@ local ____itemPickup = require("callbacks.itemPickup")
5
5
  local itemPickupCallbacksInit = ____itemPickup.itemPickupCallbacksInit
6
6
  local ____postAmbush = require("callbacks.postAmbush")
7
7
  local postAmbushCallbacksInit = ____postAmbush.postAmbushCallbacksInit
8
+ local ____postBombDetonated = require("callbacks.postBombDetonated")
9
+ local postBombDetonatedInit = ____postBombDetonated.postBombDetonatedInit
8
10
  local ____postBombInitLate = require("callbacks.postBombInitLate")
9
11
  local postBombInitLateCallbackInit = ____postBombInitLate.postBombInitLateCallbackInit
10
12
  local ____postBoneSwing = require("callbacks.postBoneSwing")
@@ -127,6 +129,7 @@ function ____exports.initCustomCallbacks(self, mod)
127
129
  customReviveCallbacksInit(nil, mod)
128
130
  itemPickupCallbacksInit(nil, mod)
129
131
  postAmbushCallbacksInit(nil, mod)
132
+ postBombDetonatedInit(nil, mod)
130
133
  postBombInitLateCallbackInit(nil, mod)
131
134
  postBoneSwingCallbackInit(nil, mod)
132
135
  postCollectibleInitFirstCallbackInit(nil, mod)
@@ -1,6 +1,7 @@
1
1
  import { PostAmbushFinishedRegisterParameters } from "../callbacks/subscriptions/postAmbushFinished";
2
2
  import { PostAmbushStartedRegisterParameters } from "../callbacks/subscriptions/postAmbushStarted";
3
3
  import { PostBombInitRegisterParameters } from "../callbacks/subscriptions/postBombInitLate";
4
+ import { PostBombDetonatedRegisterParameters } from "../callbacks/subscriptions/postBoneDetonated";
4
5
  import { PostBoneSwingRegisterParameters } from "../callbacks/subscriptions/postBoneSwing";
5
6
  import { PostCollectibleInitFirstRegisterParameters } from "../callbacks/subscriptions/postCollectibleInitFirst";
6
7
  import { PostCursedTeleportRegisterParameters } from "../callbacks/subscriptions/postCursedTeleport";
@@ -82,6 +83,7 @@ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
82
83
  export interface AddCallbackParameterCustom {
83
84
  [ModCallbackCustom.POST_AMBUSH_FINISHED]: PostAmbushFinishedRegisterParameters;
84
85
  [ModCallbackCustom.POST_AMBUSH_STARTED]: PostAmbushStartedRegisterParameters;
86
+ [ModCallbackCustom.POST_BOMB_DETONATED]: PostBombDetonatedRegisterParameters;
85
87
  [ModCallbackCustom.POST_BOMB_INIT_LATE]: PostBombInitRegisterParameters;
86
88
  [ModCallbackCustom.POST_BONE_SWING]: PostBoneSwingRegisterParameters;
87
89
  [ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST]: PostCollectibleInitFirstRegisterParameters;
package/lualib_bundle.lua CHANGED
@@ -1280,9 +1280,8 @@ do
1280
1280
  return self:entries()
1281
1281
  end
1282
1282
  function Map.prototype.entries(self)
1283
- local ____temp_0 = self
1284
- local items = ____temp_0.items
1285
- local nextKey = ____temp_0.nextKey
1283
+ local items = self.items
1284
+ local nextKey = self.nextKey
1286
1285
  local key = self.firstKey
1287
1286
  return {
1288
1287
  [Symbol.iterator] = function(self)
@@ -1310,9 +1309,8 @@ do
1310
1309
  }
1311
1310
  end
1312
1311
  function Map.prototype.values(self)
1313
- local ____temp_1 = self
1314
- local items = ____temp_1.items
1315
- local nextKey = ____temp_1.nextKey
1312
+ local items = self.items
1313
+ local nextKey = self.nextKey
1316
1314
  local key = self.firstKey
1317
1315
  return {
1318
1316
  [Symbol.iterator] = function(self)
@@ -5,6 +5,8 @@ local ____postAmbushStarted = require("callbacks.subscriptions.postAmbushStarted
5
5
  local postAmbushStartedRegister = ____postAmbushStarted.postAmbushStartedRegister
6
6
  local ____postBombInitLate = require("callbacks.subscriptions.postBombInitLate")
7
7
  local postBombInitLateRegister = ____postBombInitLate.postBombInitLateRegister
8
+ local ____postBoneDetonated = require("callbacks.subscriptions.postBoneDetonated")
9
+ local postBombDetonatedRegister = ____postBoneDetonated.postBombDetonatedRegister
8
10
  local ____postBoneSwing = require("callbacks.subscriptions.postBoneSwing")
9
11
  local postBoneSwingRegister = ____postBoneSwing.postBoneSwingRegister
10
12
  local ____postCollectibleInitFirst = require("callbacks.subscriptions.postCollectibleInitFirst")
@@ -164,6 +166,7 @@ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
164
166
  ____exports.CALLBACK_REGISTER_FUNCTIONS = {
165
167
  [ModCallbackCustom.POST_AMBUSH_FINISHED] = postAmbushFinishedRegister,
166
168
  [ModCallbackCustom.POST_AMBUSH_STARTED] = postAmbushStartedRegister,
169
+ [ModCallbackCustom.POST_BOMB_DETONATED] = postBombDetonatedRegister,
167
170
  [ModCallbackCustom.POST_BOMB_INIT_LATE] = postBombInitLateRegister,
168
171
  [ModCallbackCustom.POST_BONE_SWING] = postBoneSwingRegister,
169
172
  [ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST] = postCollectibleInitFirstRegister,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "3.7.0",
3
+ "version": "3.8.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",