isaacscript-common 3.3.0 → 3.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.d.ts +2 -1
- package/callbacks/postHolyMantleRemoved.lua +2 -2
- package/callbacks/postPlayerCollectible.d.ts +1 -0
- package/callbacks/postPlayerCollectible.lua +95 -0
- package/callbacks/subscriptions/postPlayerCollectibleAdded.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerCollectibleAdded.lua +34 -0
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.lua +34 -0
- package/callbacks/subscriptions/postRoomClearChanged.d.ts +2 -1
- package/callbacks/subscriptions/postRoomClearChanged.lua +8 -1
- package/constants.d.ts +8 -0
- package/constants.lua +5 -0
- package/constantsFirstLast.d.ts +3 -0
- package/enums/ModCallbackCustom.d.ts +430 -177
- package/enums/ModCallbackCustom.lua +36 -32
- package/features/playerInventory.d.ts +1 -10
- package/features/playerInventory.lua +23 -60
- package/functions/array.d.ts +3 -3
- package/functions/array.lua +3 -3
- package/functions/collectibleSet.d.ts +3 -3
- package/functions/collectibleSet.lua +3 -5
- package/functions/pills.d.ts +10 -0
- package/functions/pills.lua +16 -0
- package/functions/roomData.d.ts +5 -5
- package/functions/roomData.lua +7 -7
- package/functions/rooms.d.ts +1 -4
- package/functions/rooms.lua +19 -25
- package/functions/saveFile.lua +0 -1
- package/index.d.ts +1 -1
- package/index.lua +0 -2
- package/initCustomCallbacks.lua +3 -0
- package/interfaces/AddCallbackParameterCustom.d.ts +4 -0
- package/maps/PHDPillConversions.d.ts +2 -0
- package/maps/PHDPillConversions.lua +25 -0
- package/maps/falsePHDPillConversions.d.ts +2 -0
- package/maps/falsePHDPillConversions.lua +39 -0
- package/objects/callbackRegisterFunctions.lua +6 -0
- package/package.json +2 -2
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@@ -94,68 +94,72 @@ ____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH = 42
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = "POST_PLAYER_CHANGE_HEALTH"
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____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE = 43
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = "POST_PLAYER_CHANGE_TYPE"
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-
____exports.ModCallbackCustom.
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____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED = 44
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED] = "POST_PLAYER_COLLECTIBLE_ADDED"
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____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED = 45
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED] = "POST_PLAYER_COLLECTIBLE_REMOVED"
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____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE = 46
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = "POST_PLAYER_FATAL_DAMAGE"
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____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE =
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____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE = 47
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE] = "POST_PLAYER_INIT_LATE"
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____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED =
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____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED = 48
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED] = "POST_PLAYER_INIT_REORDERED"
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____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED =
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____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED = 49
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = "POST_PLAYER_RENDER_REORDERED"
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____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED =
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____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED = 50
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = "POST_PLAYER_UPDATE_REORDERED"
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____exports.ModCallbackCustom.POST_POOP_RENDER =
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____exports.ModCallbackCustom.POST_POOP_RENDER = 51
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_POOP_RENDER] = "POST_POOP_RENDER"
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____exports.ModCallbackCustom.POST_POOP_UPDATE =
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____exports.ModCallbackCustom.POST_POOP_UPDATE = 52
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_POOP_UPDATE] = "POST_POOP_UPDATE"
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____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER =
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____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER = 53
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER] = "POST_PRESSURE_PLATE_RENDER"
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____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE =
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____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE = 54
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE] = "POST_PRESSURE_PLATE_UPDATE"
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____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE =
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____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 55
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = "POST_PROJECTILE_INIT_LATE"
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____exports.ModCallbackCustom.POST_PURCHASE =
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____exports.ModCallbackCustom.POST_PURCHASE = 56
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PURCHASE] = "POST_PURCHASE"
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____exports.ModCallbackCustom.POST_ROCK_RENDER =
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____exports.ModCallbackCustom.POST_ROCK_RENDER = 57
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_RENDER] = "POST_ROCK_RENDER"
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____exports.ModCallbackCustom.POST_ROCK_UPDATE =
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____exports.ModCallbackCustom.POST_ROCK_UPDATE = 58
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_UPDATE] = "POST_ROCK_UPDATE"
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____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED =
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____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 59
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = "POST_ROOM_CLEAR_CHANGED"
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____exports.ModCallbackCustom.POST_SACRIFICE =
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____exports.ModCallbackCustom.POST_SACRIFICE = 60
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
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____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED =
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____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 61
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
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____exports.ModCallbackCustom.POST_SLOT_DESTROYED =
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____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 62
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
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____exports.ModCallbackCustom.POST_SLOT_INIT =
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____exports.ModCallbackCustom.POST_SLOT_INIT = 63
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
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____exports.ModCallbackCustom.POST_SLOT_RENDER =
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____exports.ModCallbackCustom.POST_SLOT_RENDER = 64
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
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____exports.ModCallbackCustom.POST_SLOT_UPDATE =
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____exports.ModCallbackCustom.POST_SLOT_UPDATE = 65
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
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____exports.ModCallbackCustom.POST_SPIKES_RENDER =
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____exports.ModCallbackCustom.POST_SPIKES_RENDER = 66
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_RENDER] = "POST_SPIKES_RENDER"
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____exports.ModCallbackCustom.POST_SPIKES_UPDATE =
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____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 67
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_UPDATE] = "POST_SPIKES_UPDATE"
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____exports.ModCallbackCustom.POST_TEAR_INIT_LATE =
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____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 68
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
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____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE =
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____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 69
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
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____exports.ModCallbackCustom.POST_TNT_RENDER =
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____exports.ModCallbackCustom.POST_TNT_RENDER = 70
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_RENDER] = "POST_TNT_RENDER"
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____exports.ModCallbackCustom.POST_TNT_UPDATE =
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____exports.ModCallbackCustom.POST_TNT_UPDATE = 71
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_UPDATE] = "POST_TNT_UPDATE"
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____exports.ModCallbackCustom.POST_TRANSFORMATION =
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____exports.ModCallbackCustom.POST_TRANSFORMATION = 72
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
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____exports.ModCallbackCustom.POST_TRINKET_BREAK =
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____exports.ModCallbackCustom.POST_TRINKET_BREAK = 73
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
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____exports.ModCallbackCustom.PRE_BERSERK_DEATH =
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____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 74
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
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____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE =
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____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 75
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
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____exports.ModCallbackCustom.PRE_ITEM_PICKUP =
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____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 76
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
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____exports.ModCallbackCustom.PRE_NEW_LEVEL =
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____exports.ModCallbackCustom.PRE_NEW_LEVEL = 77
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
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return ____exports
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@@ -1,4 +1,4 @@
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import {
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import { CollectibleType } from "isaac-typescript-definitions";
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/**
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* Helper function to get all of the collectibles that the player has gotten so far on this run, in
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* order.
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* order of the lowest `CollectibleType` to the highest.
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*/
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export declare function getPlayerInventory(player: EntityPlayer, includeActiveCollectibles?: boolean): CollectibleType[];
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/**
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* Helper function to add a collectible to a player. Use this instead of the
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* `EntityPlayer.AddCollectible` method if you want the collectible that is added to be
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* automatically tracked by the player inventory tracker feature.
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*
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* You only need to use this function if you are using the inventory feature from the standard
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* library.
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*/
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export declare function addCollectible(player: EntityPlayer, collectibleType: CollectibleType, charge?: int, firstTimePickingUp?: boolean, activeSlot?: ActiveSlot, varData?: int): void;
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local Set = ____lualib.Set
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local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local newPlayerInventory, useItemD4, postGameStarted,
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local newPlayerInventory, resetInventory, useItemD4, postGameStarted, postCollectibleAdded, postCollectibleRemoved, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local isActiveCollectible = ____collectibles.isActiveCollectible
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local ____collectibleSet = require("functions.collectibleSet")
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local getCollectibleSet = ____collectibleSet.getCollectibleSet
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local ____playerDataStructures = require("functions.playerDataStructures")
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local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
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local mapSetPlayer = ____playerDataStructures.mapSetPlayer
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local ____playerIndex = require("functions.playerIndex")
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local getAllPlayers = ____playerIndex.getAllPlayers
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local getPlayerIndex = ____playerIndex.getPlayerIndex
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local ____utils = require("functions.utils")
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local ____repeat = ____utils["repeat"]
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local ____PickingUpItem = require("types.PickingUpItem")
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local pickingUpItemIsCollectible = ____PickingUpItem.pickingUpItemIsCollectible
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function newPlayerInventory(self, player)
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return inventory
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end
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function
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local playerIndex = getPlayerIndex(nil, player)
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function resetInventory(self, player)
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local inventory = newPlayerInventory(nil, player)
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v.run.playersInventory
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mapSetPlayer(nil, v.run.playersInventory, player, inventory)
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end
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function useItemD4(self, _collectibleType, _rng, player)
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resetInventory(nil, player)
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function postGameStarted(self)
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for ____, player in ipairs(getAllPlayers(nil)) do
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local playerIndex = getPlayerIndex(nil, player)
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resetInventory(nil, player)
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end
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function
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return
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end
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addCollectibleToInventory(nil, player, pickingUpItem.subType)
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end
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function addCollectibleToInventory(self, player, collectibleType)
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local playerIndex = getPlayerIndex(nil, player)
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local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
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function postCollectibleAdded(self, player, collectibleType)
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local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
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inventory[#inventory + 1] = collectibleType
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activeCollectibleTypes[#activeCollectibleTypes + 1] = collectibleType
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local droppedActiveCollectibleTypes = __TS__ArrayFilter(
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activeCollectibleTypes,
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function(____, activeCollectibleType) return not player:HasCollectible(activeCollectibleType) end
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)
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for ____, activeCollectibleType in ipairs(droppedActiveCollectibleTypes) do
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arrayRemoveInPlace(nil, inventory, activeCollectibleType)
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arrayRemoveInPlace(nil, activeCollectibleTypes, activeCollectibleType)
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end
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end
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function postCollectibleRemoved(self, player, collectibleType)
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local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
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arrayRemoveInPlace(nil, inventory, collectibleType)
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end
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local FEATURE_NAME = "player inventory tracker"
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v = {run = {
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),
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playersActiveCollectibleTypes = __TS__New(
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DefaultMap,
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function() return {} end
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)
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}}
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v = {run = {playersInventory = __TS__New(
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DefaultMap,
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function(____, player) return newPlayerInventory(nil, player) end
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)}}
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---
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-- @internal
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78
|
function ____exports.playerInventoryInit(self, mod)
|
|
100
79
|
saveDataManager(nil, "playerInventory", v)
|
|
101
80
|
mod:AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4)
|
|
102
81
|
mod:AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted)
|
|
103
|
-
mod:AddCallbackCustom(ModCallbackCustom.
|
|
82
|
+
mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED, postCollectibleAdded)
|
|
83
|
+
mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED, postCollectibleRemoved)
|
|
104
84
|
end
|
|
105
85
|
--- Helper function to get all of the collectibles that the player has gotten so far on this run, in
|
|
106
86
|
-- order.
|
|
@@ -117,8 +97,7 @@ function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
|
|
|
117
97
|
includeActiveCollectibles = true
|
|
118
98
|
end
|
|
119
99
|
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
120
|
-
local
|
|
121
|
-
local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
|
|
100
|
+
local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
|
|
122
101
|
local copiedInventory = copyArray(nil, inventory)
|
|
123
102
|
if includeActiveCollectibles then
|
|
124
103
|
return copiedInventory
|
|
@@ -128,20 +107,4 @@ function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
|
|
|
128
107
|
function(____, collectibleType) return not isActiveCollectible(nil, collectibleType) end
|
|
129
108
|
)
|
|
130
109
|
end
|
|
131
|
-
--- Helper function to add a collectible to a player. Use this instead of the
|
|
132
|
-
-- `EntityPlayer.AddCollectible` method if you want the collectible that is added to be
|
|
133
|
-
-- automatically tracked by the player inventory tracker feature.
|
|
134
|
-
--
|
|
135
|
-
-- You only need to use this function if you are using the inventory feature from the standard
|
|
136
|
-
-- library.
|
|
137
|
-
function ____exports.addCollectible(self, player, collectibleType, charge, firstTimePickingUp, activeSlot, varData)
|
|
138
|
-
player:AddCollectible(
|
|
139
|
-
collectibleType,
|
|
140
|
-
charge,
|
|
141
|
-
firstTimePickingUp,
|
|
142
|
-
activeSlot,
|
|
143
|
-
varData
|
|
144
|
-
)
|
|
145
|
-
addCollectibleToInventory(nil, player, collectibleType)
|
|
146
|
-
end
|
|
147
110
|
return ____exports
|
package/functions/array.d.ts
CHANGED
|
@@ -16,7 +16,7 @@ export declare function arrayEquals<T>(array1: T[] | readonly T[], array2: T[] |
|
|
|
16
16
|
export declare function arrayRemove<T>(originalArray: T[] | readonly T[], ...elementsToRemove: T[]): T[];
|
|
17
17
|
/**
|
|
18
18
|
* Removes the specified element(s) from the array. If the specified element(s) are not found in the
|
|
19
|
-
* array, this function will do nothing. Returns
|
|
19
|
+
* array, this function will do nothing. Returns true if one or more elements were removed.
|
|
20
20
|
*
|
|
21
21
|
* This function is variadic, meaning that you can specify N arguments to remove N elements.
|
|
22
22
|
*/
|
|
@@ -31,8 +31,8 @@ export declare function arrayRemoveInPlace<T>(array: T[], ...elementsToRemove: T
|
|
|
31
31
|
export declare function arrayRemoveIndex<T>(originalArray: T[] | readonly T[], ...indexesToRemove: int[]): T[];
|
|
32
32
|
/**
|
|
33
33
|
* Removes the elements at the specified indexes from the array. If the specified indexes are not
|
|
34
|
-
* found in the array, this function will do nothing. Returns
|
|
35
|
-
*
|
|
34
|
+
* found in the array, this function will do nothing. Returns true if one or more elements were
|
|
35
|
+
* removed.
|
|
36
36
|
*
|
|
37
37
|
* This function is variadic, meaning that you can specify N arguments to remove N elements.
|
|
38
38
|
*/
|
package/functions/array.lua
CHANGED
|
@@ -87,7 +87,7 @@ function ____exports.arrayRemove(self, originalArray, ...)
|
|
|
87
87
|
return array
|
|
88
88
|
end
|
|
89
89
|
--- Removes the specified element(s) from the array. If the specified element(s) are not found in the
|
|
90
|
-
-- array, this function will do nothing. Returns
|
|
90
|
+
-- array, this function will do nothing. Returns true if one or more elements were removed.
|
|
91
91
|
--
|
|
92
92
|
-- This function is variadic, meaning that you can specify N arguments to remove N elements.
|
|
93
93
|
function ____exports.arrayRemoveInPlace(self, array, ...)
|
|
@@ -122,8 +122,8 @@ function ____exports.arrayRemoveIndex(self, originalArray, ...)
|
|
|
122
122
|
return array
|
|
123
123
|
end
|
|
124
124
|
--- Removes the elements at the specified indexes from the array. If the specified indexes are not
|
|
125
|
-
-- found in the array, this function will do nothing. Returns
|
|
126
|
-
--
|
|
125
|
+
-- found in the array, this function will do nothing. Returns true if one or more elements were
|
|
126
|
+
-- removed.
|
|
127
127
|
--
|
|
128
128
|
-- This function is variadic, meaning that you can specify N arguments to remove N elements.
|
|
129
129
|
function ____exports.arrayRemoveIndexInPlace(self, array, ...)
|
|
@@ -2,8 +2,8 @@ import { CollectibleType } from "isaac-typescript-definitions";
|
|
|
2
2
|
/**
|
|
3
3
|
* Returns a set containing every valid collectible type in the game, including modded collectibles.
|
|
4
4
|
*/
|
|
5
|
-
export declare function getCollectibleSet():
|
|
5
|
+
export declare function getCollectibleSet(): ReadonlySet<CollectibleType>;
|
|
6
6
|
/** Returns a set containing every modded collectible type in the game. */
|
|
7
|
-
export declare function getModdedCollectibleSet():
|
|
7
|
+
export declare function getModdedCollectibleSet(): ReadonlySet<CollectibleType>;
|
|
8
8
|
/** Returns a set containing every valid vanilla collectible type in the game. */
|
|
9
|
-
export declare function getVanillaCollectibleSet():
|
|
9
|
+
export declare function getVanillaCollectibleSet(): ReadonlySet<CollectibleType>;
|
|
@@ -8,8 +8,6 @@ local ____constantsFirstLast = require("constantsFirstLast")
|
|
|
8
8
|
local LAST_VANILLA_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_VANILLA_COLLECTIBLE_TYPE
|
|
9
9
|
local ____collectibles = require("functions.collectibles")
|
|
10
10
|
local getCollectibleTypeRange = ____collectibles.getCollectibleTypeRange
|
|
11
|
-
local ____set = require("functions.set")
|
|
12
|
-
local copySet = ____set.copySet
|
|
13
11
|
local ALL_COLLECTIBLES_SET = __TS__New(Set)
|
|
14
12
|
local VANILLA_COLLECTIBLES_SET = __TS__New(Set)
|
|
15
13
|
local MODDED_COLLECTIBLES_SET = __TS__New(Set)
|
|
@@ -35,20 +33,20 @@ function ____exports.getCollectibleSet(self)
|
|
|
35
33
|
if ALL_COLLECTIBLES_SET.size == 0 then
|
|
36
34
|
initCollectibleSets(nil)
|
|
37
35
|
end
|
|
38
|
-
return
|
|
36
|
+
return ALL_COLLECTIBLES_SET
|
|
39
37
|
end
|
|
40
38
|
--- Returns a set containing every modded collectible type in the game.
|
|
41
39
|
function ____exports.getModdedCollectibleSet(self)
|
|
42
40
|
if ALL_COLLECTIBLES_SET.size == 0 then
|
|
43
41
|
initCollectibleSets(nil)
|
|
44
42
|
end
|
|
45
|
-
return
|
|
43
|
+
return MODDED_COLLECTIBLES_SET
|
|
46
44
|
end
|
|
47
45
|
--- Returns a set containing every valid vanilla collectible type in the game.
|
|
48
46
|
function ____exports.getVanillaCollectibleSet(self)
|
|
49
47
|
if ALL_COLLECTIBLES_SET.size == 0 then
|
|
50
48
|
initCollectibleSets(nil)
|
|
51
49
|
end
|
|
52
|
-
return
|
|
50
|
+
return VANILLA_COLLECTIBLES_SET
|
|
53
51
|
end
|
|
54
52
|
return ____exports
|
package/functions/pills.d.ts
CHANGED
|
@@ -8,6 +8,11 @@ export declare function getAllPillColors(): PillColor[];
|
|
|
8
8
|
* Helper function to get an array with every valid pill effect. This includes modded pill effects.
|
|
9
9
|
*/
|
|
10
10
|
export declare function getAllPillEffects(): PillEffect[];
|
|
11
|
+
/**
|
|
12
|
+
* Helper function to get the associated pill effect after False PHD is acquired. If a pill effect
|
|
13
|
+
* is not altered by False PHD, then the same pill effect will be returned.
|
|
14
|
+
*/
|
|
15
|
+
export declare function getFalsePHDPillEffect(pillEffect: PillEffect): PillEffect;
|
|
11
16
|
/**
|
|
12
17
|
* Helper function to get the corresponding horse pill color from a normal pill color.
|
|
13
18
|
*
|
|
@@ -33,6 +38,11 @@ export declare function getModdedPillEffects(): PillEffect[];
|
|
|
33
38
|
export declare function getNormalPillColorFromHorse(pillColor: PillColor): PillColor;
|
|
34
39
|
/** Helper function to get an array with every non-gold and non-horse pill color. */
|
|
35
40
|
export declare function getNormalPillColors(): PillColor[];
|
|
41
|
+
/**
|
|
42
|
+
* Helper function to get the associated pill effect after PHD is acquired. If a pill effect is not
|
|
43
|
+
* altered by PHD, then the same pill effect will be returned.
|
|
44
|
+
*/
|
|
45
|
+
export declare function getPHDPillEffect(pillEffect: PillEffect): PillEffect;
|
|
36
46
|
/**
|
|
37
47
|
* Helper function to get a pill effect class from a PillEffect enum value. In this context, the
|
|
38
48
|
* class is equal to the numerical prefix in the "class" tag in the "pocketitems.xml" file. Use the
|
package/functions/pills.lua
CHANGED
|
@@ -14,6 +14,10 @@ local LAST_HORSE_PILL_COLOR = ____constantsFirstLast.LAST_HORSE_PILL_COLOR
|
|
|
14
14
|
local LAST_NORMAL_PILL_COLOR = ____constantsFirstLast.LAST_NORMAL_PILL_COLOR
|
|
15
15
|
local LAST_PILL_EFFECT = ____constantsFirstLast.LAST_PILL_EFFECT
|
|
16
16
|
local LAST_VANILLA_PILL_EFFECT = ____constantsFirstLast.LAST_VANILLA_PILL_EFFECT
|
|
17
|
+
local ____falsePHDPillConversions = require("maps.falsePHDPillConversions")
|
|
18
|
+
local FALSE_PHD_PILL_CONVERSIONS = ____falsePHDPillConversions.FALSE_PHD_PILL_CONVERSIONS
|
|
19
|
+
local ____PHDPillConversions = require("maps.PHDPillConversions")
|
|
20
|
+
local PHD_PILL_CONVERSIONS = ____PHDPillConversions.PHD_PILL_CONVERSIONS
|
|
17
21
|
local ____pillEffectClasses = require("objects.pillEffectClasses")
|
|
18
22
|
local DEFAULT_PILL_EFFECT_CLASS = ____pillEffectClasses.DEFAULT_PILL_EFFECT_CLASS
|
|
19
23
|
local PILL_EFFECT_CLASSES = ____pillEffectClasses.PILL_EFFECT_CLASSES
|
|
@@ -44,6 +48,12 @@ end
|
|
|
44
48
|
function ____exports.getAllPillEffects(self)
|
|
45
49
|
return irange(nil, FIRST_PILL_EFFECT, LAST_PILL_EFFECT)
|
|
46
50
|
end
|
|
51
|
+
--- Helper function to get the associated pill effect after False PHD is acquired. If a pill effect
|
|
52
|
+
-- is not altered by False PHD, then the same pill effect will be returned.
|
|
53
|
+
function ____exports.getFalsePHDPillEffect(self, pillEffect)
|
|
54
|
+
local convertedPillEffect = FALSE_PHD_PILL_CONVERSIONS:get(pillEffect)
|
|
55
|
+
return convertedPillEffect == nil and pillEffect or convertedPillEffect
|
|
56
|
+
end
|
|
47
57
|
--- Helper function to get the corresponding horse pill color from a normal pill color.
|
|
48
58
|
--
|
|
49
59
|
-- For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that
|
|
@@ -77,6 +87,12 @@ end
|
|
|
77
87
|
function ____exports.getNormalPillColors(self)
|
|
78
88
|
return irange(nil, FIRST_PILL_COLOR, LAST_NORMAL_PILL_COLOR)
|
|
79
89
|
end
|
|
90
|
+
--- Helper function to get the associated pill effect after PHD is acquired. If a pill effect is not
|
|
91
|
+
-- altered by PHD, then the same pill effect will be returned.
|
|
92
|
+
function ____exports.getPHDPillEffect(self, pillEffect)
|
|
93
|
+
local convertedPillEffect = PHD_PILL_CONVERSIONS:get(pillEffect)
|
|
94
|
+
return convertedPillEffect == nil and pillEffect or convertedPillEffect
|
|
95
|
+
end
|
|
80
96
|
--- Helper function to get a pill effect class from a PillEffect enum value. In this context, the
|
|
81
97
|
-- class is equal to the numerical prefix in the "class" tag in the "pocketitems.xml" file. Use the
|
|
82
98
|
-- `getPillEffectType` helper function to determine whether or not the pill effect is positive,
|
package/functions/roomData.d.ts
CHANGED
|
@@ -1,9 +1,4 @@
|
|
|
1
1
|
import { DoorSlot, RoomShape, RoomType, StageID } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Alias for the `Level.GetCurrentRoomDesc` method. Use this to make it more clear what type of
|
|
4
|
-
* `RoomDescriptor` object that you are retrieving.
|
|
5
|
-
*/
|
|
6
|
-
export declare function getCurrentRoomDescriptorReadOnly(): ReadonlyRoomDescriptor;
|
|
7
2
|
/**
|
|
8
3
|
* Helper function to get the set of allowed door slots for the room at the supplied grid index.
|
|
9
4
|
* This corresponds to the doors that are enabled in the STB/XML file for the room.
|
|
@@ -21,6 +16,11 @@ export declare function getRoomData(roomGridIndex?: int): RoomConfig | undefined
|
|
|
21
16
|
* @param roomGridIndex Optional. Default is the current room index.
|
|
22
17
|
*/
|
|
23
18
|
export declare function getRoomDescriptor(roomGridIndex?: int): RoomDescriptor;
|
|
19
|
+
/**
|
|
20
|
+
* Alias for the `Level.GetCurrentRoomDesc` method. Use this to make it more clear what type of
|
|
21
|
+
* `RoomDescriptor` object that you are retrieving.
|
|
22
|
+
*/
|
|
23
|
+
export declare function getRoomDescriptorReadOnly(): ReadonlyRoomDescriptor;
|
|
24
24
|
/**
|
|
25
25
|
* Helper function to get the grid index of the current room.
|
|
26
26
|
*
|
package/functions/roomData.lua
CHANGED
|
@@ -12,12 +12,6 @@ local ____enums = require("functions.enums")
|
|
|
12
12
|
local getEnumValues = ____enums.getEnumValues
|
|
13
13
|
local ____flag = require("functions.flag")
|
|
14
14
|
local hasFlag = ____flag.hasFlag
|
|
15
|
-
--- Alias for the `Level.GetCurrentRoomDesc` method. Use this to make it more clear what type of
|
|
16
|
-
-- `RoomDescriptor` object that you are retrieving.
|
|
17
|
-
function ____exports.getCurrentRoomDescriptorReadOnly(self)
|
|
18
|
-
local level = game:GetLevel()
|
|
19
|
-
return level:GetCurrentRoomDesc()
|
|
20
|
-
end
|
|
21
15
|
--- Helper function to get the room data for the provided room.
|
|
22
16
|
--
|
|
23
17
|
-- @param roomGridIndex Optional. Default is the current room index.
|
|
@@ -35,6 +29,12 @@ function ____exports.getRoomDescriptor(self, roomGridIndex)
|
|
|
35
29
|
end
|
|
36
30
|
return level:GetRoomByIdx(roomGridIndex)
|
|
37
31
|
end
|
|
32
|
+
--- Alias for the `Level.GetCurrentRoomDesc` method. Use this to make it more clear what type of
|
|
33
|
+
-- `RoomDescriptor` object that you are retrieving.
|
|
34
|
+
function ____exports.getRoomDescriptorReadOnly(self)
|
|
35
|
+
local level = game:GetLevel()
|
|
36
|
+
return level:GetCurrentRoomDesc()
|
|
37
|
+
end
|
|
38
38
|
--- Helper function to get the grid index of the current room.
|
|
39
39
|
--
|
|
40
40
|
-- - If the current room is inside of the grid, this function will return the `SafeGridIndex` from
|
|
@@ -55,7 +55,7 @@ function ____exports.getRoomGridIndex(self)
|
|
|
55
55
|
if currentRoomIndex < 0 then
|
|
56
56
|
return currentRoomIndex
|
|
57
57
|
end
|
|
58
|
-
local roomDescriptor = ____exports.
|
|
58
|
+
local roomDescriptor = ____exports.getRoomDescriptorReadOnly(nil)
|
|
59
59
|
return roomDescriptor.SafeGridIndex
|
|
60
60
|
end
|
|
61
61
|
--- Helper function to get the set of allowed door slots for the room at the supplied grid index.
|
package/functions/rooms.d.ts
CHANGED
|
@@ -13,11 +13,8 @@ export declare function getAllRoomGridIndexes(): int[];
|
|
|
13
13
|
/**
|
|
14
14
|
* Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
|
|
15
15
|
* but it can change if e.g. the player is in the mirror world of Downpour/Dross.
|
|
16
|
-
*
|
|
17
|
-
* Note that this function correctly handles detecting the Death Certificate dimension, which is
|
|
18
|
-
* tricky to properly detect.
|
|
19
16
|
*/
|
|
20
|
-
export declare function
|
|
17
|
+
export declare function getDimension(): Dimension;
|
|
21
18
|
/**
|
|
22
19
|
* Helper function to get the number of rooms that are currently on the floor layout. This does not
|
|
23
20
|
* include off-grid rooms, like the Devil Room.
|
package/functions/rooms.lua
CHANGED
|
@@ -51,10 +51,10 @@ local getEntityVelocities = ____positionVelocity.getEntityVelocities
|
|
|
51
51
|
local setEntityPositions = ____positionVelocity.setEntityPositions
|
|
52
52
|
local setEntityVelocities = ____positionVelocity.setEntityVelocities
|
|
53
53
|
local ____roomData = require("functions.roomData")
|
|
54
|
-
local getCurrentRoomDescriptorReadOnly = ____roomData.getCurrentRoomDescriptorReadOnly
|
|
55
54
|
local getRoomAllowedDoors = ____roomData.getRoomAllowedDoors
|
|
56
55
|
local getRoomData = ____roomData.getRoomData
|
|
57
56
|
local getRoomDescriptor = ____roomData.getRoomDescriptor
|
|
57
|
+
local getRoomDescriptorReadOnly = ____roomData.getRoomDescriptorReadOnly
|
|
58
58
|
local getRoomGridIndex = ____roomData.getRoomGridIndex
|
|
59
59
|
local getRoomName = ____roomData.getRoomName
|
|
60
60
|
local getRoomShape = ____roomData.getRoomShape
|
|
@@ -103,13 +103,6 @@ function ____exports.getRooms(self, includeExtraDimensionalRooms)
|
|
|
103
103
|
end
|
|
104
104
|
return {__TS__Spread(roomsMap:values())}
|
|
105
105
|
end
|
|
106
|
-
--- We cannot use the standard code in the `inDimension` function for this purpose since it is bugged
|
|
107
|
-
-- with the Death Certificate area.
|
|
108
|
-
function ____exports.inDeathCertificateArea(self)
|
|
109
|
-
local roomStageID = getRoomStageID(nil)
|
|
110
|
-
local roomSubType = getRoomSubType(nil)
|
|
111
|
-
return roomStageID == StageID.HOME and (roomSubType == HomeRoomSubType.DEATH_CERTIFICATE_ENTRANCE or roomSubType == HomeRoomSubType.DEATH_CERTIFICATE_ITEMS)
|
|
112
|
-
end
|
|
113
106
|
--- Helper function to check if a room exists at the given room grid index.
|
|
114
107
|
function ____exports.roomExists(self, roomGridIndex)
|
|
115
108
|
local roomData = getRoomData(nil, roomGridIndex)
|
|
@@ -140,25 +133,19 @@ function ____exports.getAllRoomGridIndexes(self)
|
|
|
140
133
|
end
|
|
141
134
|
--- Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
|
|
142
135
|
-- but it can change if e.g. the player is in the mirror world of Downpour/Dross.
|
|
143
|
-
|
|
144
|
-
-- Note that this function correctly handles detecting the Death Certificate dimension, which is
|
|
145
|
-
-- tricky to properly detect.
|
|
146
|
-
function ____exports.getCurrentDimension(self)
|
|
136
|
+
function ____exports.getDimension(self)
|
|
147
137
|
local level = game:GetLevel()
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
local startingRoomGridIndex = level:GetStartingRoomIndex()
|
|
152
|
-
local startingRoomDescription = level:GetRoomByIdx(startingRoomGridIndex, Dimension.CURRENT)
|
|
153
|
-
local startingRoomHash = GetPtrHash(startingRoomDescription)
|
|
138
|
+
local roomGridIndex = getRoomGridIndex(nil)
|
|
139
|
+
local roomDescription = level:GetRoomByIdx(roomGridIndex, Dimension.CURRENT)
|
|
140
|
+
local currentRoomHash = GetPtrHash(roomDescription)
|
|
154
141
|
for ____, dimension in ipairs(____exports.getAllDimensions(nil)) do
|
|
155
|
-
local dimensionRoomDescription = level:GetRoomByIdx(
|
|
142
|
+
local dimensionRoomDescription = level:GetRoomByIdx(roomGridIndex, dimension)
|
|
156
143
|
local dimensionRoomHash = GetPtrHash(dimensionRoomDescription)
|
|
157
|
-
if dimensionRoomHash ==
|
|
144
|
+
if dimensionRoomHash == currentRoomHash then
|
|
158
145
|
return dimension
|
|
159
146
|
end
|
|
160
147
|
end
|
|
161
|
-
return error("Failed to get the current dimension
|
|
148
|
+
return error("Failed to get the current dimension.")
|
|
162
149
|
end
|
|
163
150
|
--- Helper function to get the number of rooms that are currently on the floor layout. This does not
|
|
164
151
|
-- include off-grid rooms, like the Devil Room.
|
|
@@ -277,15 +264,22 @@ function ____exports.inCrawlspace(self)
|
|
|
277
264
|
local roomSubType = getRoomSubType(nil)
|
|
278
265
|
return roomType == RoomType.DUNGEON and roomSubType == DungeonSubType.NORMAL
|
|
279
266
|
end
|
|
267
|
+
--- We cannot use the standard code in the `inDimension` function for this purpose since it is bugged
|
|
268
|
+
-- with the Death Certificate area.
|
|
269
|
+
function ____exports.inDeathCertificateArea(self)
|
|
270
|
+
local roomStageID = getRoomStageID(nil)
|
|
271
|
+
local roomSubType = getRoomSubType(nil)
|
|
272
|
+
return roomStageID == StageID.HOME and (roomSubType == HomeRoomSubType.DEATH_CERTIFICATE_ENTRANCE or roomSubType == HomeRoomSubType.DEATH_CERTIFICATE_ITEMS)
|
|
273
|
+
end
|
|
280
274
|
--- Helper function to detect if the current room is a Treasure Room created when entering with a
|
|
281
275
|
-- Devil's Crown trinket. Under the hood, this checks for the `RoomDescriptorFlag.DEVIL_TREASURE`
|
|
282
276
|
-- flag.
|
|
283
277
|
function ____exports.inDevilsCrownTreasureRoom(self)
|
|
284
|
-
local roomDescriptor =
|
|
278
|
+
local roomDescriptor = getRoomDescriptorReadOnly(nil)
|
|
285
279
|
return hasFlag(nil, roomDescriptor.Flags, RoomDescriptorFlag.DEVIL_TREASURE)
|
|
286
280
|
end
|
|
287
281
|
function ____exports.inDimension(self, dimension)
|
|
288
|
-
return dimension == ____exports.
|
|
282
|
+
return dimension == ____exports.getDimension(nil)
|
|
289
283
|
end
|
|
290
284
|
function ____exports.inDoubleTrouble(self)
|
|
291
285
|
local room = game:GetRoom()
|
|
@@ -438,12 +432,12 @@ function ____exports.setRoomCleared(self)
|
|
|
438
432
|
for ____, door in ipairs(getDoors(nil)) do
|
|
439
433
|
do
|
|
440
434
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
441
|
-
goto
|
|
435
|
+
goto __continue67
|
|
442
436
|
end
|
|
443
437
|
openDoorFast(nil, door)
|
|
444
438
|
door.ExtraVisible = false
|
|
445
439
|
end
|
|
446
|
-
::
|
|
440
|
+
::__continue67::
|
|
447
441
|
end
|
|
448
442
|
sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
|
|
449
443
|
game:ShakeScreen(0)
|
package/functions/saveFile.lua
CHANGED
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local Map = ____lualib.Map
|
|
3
3
|
local __TS__New = ____lualib.__TS__New
|
|
4
|
-
local Set = ____lualib.Set
|
|
5
4
|
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
6
5
|
local ____exports = {}
|
|
7
6
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
package/index.d.ts
CHANGED
|
@@ -21,7 +21,7 @@ export { disableFastReset, enableFastReset } from "./features/fastReset";
|
|
|
21
21
|
export { forgottenSwitch } from "./features/forgottenSwitch";
|
|
22
22
|
export { getCollectibleItemPoolType } from "./features/getCollectibleItemPoolType";
|
|
23
23
|
export { removePersistentEntity, spawnPersistentEntity, } from "./features/persistentEntities";
|
|
24
|
-
export {
|
|
24
|
+
export { getPlayerInventory } from "./features/playerInventory";
|
|
25
25
|
export * from "./features/ponyDetection";
|
|
26
26
|
export { preventCollectibleRotation } from "./features/preventCollectibleRotation";
|
|
27
27
|
export { runInNGameFrames, runInNRenderFrames, runNextGameFrame, runNextRenderFrame, } from "./features/runInNFrames";
|
package/index.lua
CHANGED
|
@@ -176,9 +176,7 @@ do
|
|
|
176
176
|
end
|
|
177
177
|
do
|
|
178
178
|
local ____playerInventory = require("features.playerInventory")
|
|
179
|
-
local addCollectible = ____playerInventory.addCollectible
|
|
180
179
|
local getPlayerInventory = ____playerInventory.getPlayerInventory
|
|
181
|
-
____exports.addCollectible = addCollectible
|
|
182
180
|
____exports.getPlayerInventory = getPlayerInventory
|
|
183
181
|
end
|
|
184
182
|
do
|
package/initCustomCallbacks.lua
CHANGED
|
@@ -65,6 +65,8 @@ local ____postPlayerChangeHealth = require("callbacks.postPlayerChangeHealth")
|
|
|
65
65
|
local postPlayerChangeHealthCallbackInit = ____postPlayerChangeHealth.postPlayerChangeHealthCallbackInit
|
|
66
66
|
local ____postPlayerChangeType = require("callbacks.postPlayerChangeType")
|
|
67
67
|
local postPlayerChangeTypeCallbackInit = ____postPlayerChangeType.postPlayerChangeTypeCallbackInit
|
|
68
|
+
local ____postPlayerCollectible = require("callbacks.postPlayerCollectible")
|
|
69
|
+
local postPlayerCollectibleCallbackInit = ____postPlayerCollectible.postPlayerCollectibleCallbackInit
|
|
68
70
|
local ____postPlayerFatalDamage = require("callbacks.postPlayerFatalDamage")
|
|
69
71
|
local postPlayerFatalDamageCallbackInit = ____postPlayerFatalDamage.postPlayerFatalDamageCallbackInit
|
|
70
72
|
local ____postPlayerInitLate = require("callbacks.postPlayerInitLate")
|
|
@@ -153,6 +155,7 @@ function ____exports.initCustomCallbacks(self, mod)
|
|
|
153
155
|
postPitUpdateInit(nil, mod)
|
|
154
156
|
postPlayerChangeHealthCallbackInit(nil, mod)
|
|
155
157
|
postPlayerChangeTypeCallbackInit(nil, mod)
|
|
158
|
+
postPlayerCollectibleCallbackInit(nil, mod)
|
|
156
159
|
postPlayerFatalDamageCallbackInit(nil, mod)
|
|
157
160
|
postPlayerInitLateCallbackInit(nil, mod)
|
|
158
161
|
postPlayerReorderedCallbacksInit(nil, mod)
|