isaacscript-common 3.15.6 → 3.16.0
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- package/constants.d.ts +2 -0
- package/constants.lua +2 -0
- package/package.json +1 -1
package/constants.d.ts
CHANGED
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@@ -14,6 +14,8 @@ export declare const AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125;
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export declare const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png";
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/** Bombs explode when their frame count is equal to this value. */
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export declare const BOMB_EXPLODE_FRAME = 45;
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+
/** This is the initial value of the `EntityPickup.Wait` property after a collectible is spawned. */
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export declare const COLLECTIBLE_STARTING_WAIT = 20;
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export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
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/** This is also the distance that a player spawns from the door that they enter a room from. */
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export declare const DISTANCE_OF_GRID_TILE = 40;
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package/constants.lua
CHANGED
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@@ -18,6 +18,8 @@ ____exports.AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125
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____exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
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--- Bombs explode when their frame count is equal to this value.
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____exports.BOMB_EXPLODE_FRAME = 45
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--- This is the initial value of the `EntityPickup.Wait` property after a collectible is spawned.
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____exports.COLLECTIBLE_STARTING_WAIT = 20
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____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
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--- This is also the distance that a player spawns from the door that they enter a room from.
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____exports.DISTANCE_OF_GRID_TILE = 40
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