isaacscript-common 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/callbacks/postDiceRoomActivated.lua +6 -4
- package/constants.d.ts +0 -2
- package/constants.lua +0 -2
- package/functions/effects.d.ts +6 -0
- package/functions/effects.lua +12 -0
- package/index.d.ts +1 -0
- package/index.lua +8 -0
- package/package.json +1 -1
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@@ -3,10 +3,10 @@ local hasSubscriptions, postEffectUpdateDiceFloor, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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-
local ____constants = require("constants")
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local DICE_FLOOR_TRIGGER_DISTANCE = ____constants.DICE_FLOOR_TRIGGER_DISTANCE
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____effects = require("functions.effects")
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local isCloseEnoughToTriggerDiceFloor = ____effects.isCloseEnoughToTriggerDiceFloor
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local ____player = require("functions.player")
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local getClosestPlayer = ____player.getClosestPlayer
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local ____postDiceRoomActivated = require("callbacks.subscriptions.postDiceRoomActivated")
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@@ -22,9 +22,11 @@ function postEffectUpdateDiceFloor(self, effect)
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if v.room.diceRoomActivated then
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return
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end
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if effect.FrameCount == 0 then
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return
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end
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local closestPlayer = getClosestPlayer(nil, effect.Position)
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-
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if distance <= DICE_FLOOR_TRIGGER_DISTANCE then
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if isCloseEnoughToTriggerDiceFloor(nil, closestPlayer, effect) then
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v.room.diceRoomActivated = true
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postDiceRoomActivatedFire(nil, closestPlayer, effect.SubType)
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end
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package/constants.d.ts
CHANGED
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@@ -15,8 +15,6 @@ export declare const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.
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/** Bombs explode when their frame count is equal to this value. */
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export declare const BOMB_EXPLODE_FRAME = 45;
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export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
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/** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76) */
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export declare const DICE_FLOOR_TRIGGER_DISTANCE = 75;
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/** This is also the distance that a player spawns from the door that they enter a room from. */
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export declare const DISTANCE_OF_GRID_TILE = 40;
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export declare const DOOR_HITBOX_RADIUS = 11;
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package/constants.lua
CHANGED
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@@ -19,8 +19,6 @@ ____exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
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--- Bombs explode when their frame count is equal to this value.
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____exports.BOMB_EXPLODE_FRAME = 45
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____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
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--- For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76)
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____exports.DICE_FLOOR_TRIGGER_DISTANCE = 75
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--- This is also the distance that a player spawns from the door that they enter a room from.
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____exports.DISTANCE_OF_GRID_TILE = 40
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____exports.DOOR_HITBOX_RADIUS = 11
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@@ -0,0 +1,6 @@
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/// <reference types="isaac-typescript-definitions" />
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/// <reference types="isaac-typescript-definitions" />
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/** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76) */
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export declare const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
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/** Helper function to see if a player is close enough to activate a Dice Room floor. */
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export declare function isCloseEnoughToTriggerDiceFloor(player: EntityPlayer, diceFloor: EntityEffect): boolean;
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@@ -0,0 +1,12 @@
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local ____exports = {}
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local ____math = require("functions.math")
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local inRectangle = ____math.inRectangle
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--- For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76)
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____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75
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--- Helper function to see if a player is close enough to activate a Dice Room floor.
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function ____exports.isCloseEnoughToTriggerDiceFloor(self, player, diceFloor)
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local topLeft = diceFloor.Position + Vector(-____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE, -____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE)
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local bottomRight = diceFloor.Position + Vector(____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE, ____exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE)
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return inRectangle(nil, player.Position, topLeft, bottomRight)
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end
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return ____exports
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package/index.d.ts
CHANGED
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@@ -51,6 +51,7 @@ export * from "./functions/direction";
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export * from "./functions/doors";
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export * from "./functions/easing";
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export * from "./functions/eden";
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export * from "./functions/effects";
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export * from "./functions/entity";
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export * from "./functions/entitySpecific";
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export * from "./functions/entityTypes";
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package/index.lua
CHANGED
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@@ -401,6 +401,14 @@ do
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end
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end
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end
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do
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local ____export = require("functions.effects")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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end
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end
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do
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local ____export = require("functions.entity")
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for ____exportKey, ____exportValue in pairs(____export) do
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