isaacscript-common 3.11.0 → 3.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/callbacks/postBombInitLate.lua +1 -1
  2. package/callbacks/postBoneSwing.lua +1 -1
  3. package/callbacks/postCollectibleInitFirst.lua +1 -1
  4. package/callbacks/postCursedTeleport.lua +1 -1
  5. package/callbacks/postCustomDoorEnter.lua +1 -1
  6. package/callbacks/postDiceRoomActivated.d.ts +1 -0
  7. package/callbacks/postDiceRoomActivated.lua +41 -0
  8. package/callbacks/postEffectInitLate.lua +1 -1
  9. package/callbacks/postEffectStateChanged.lua +1 -1
  10. package/callbacks/postFamiliarInitLate.lua +1 -1
  11. package/callbacks/postFamiliarStateChanged.lua +1 -1
  12. package/callbacks/postGreedModeWave.lua +1 -1
  13. package/callbacks/postHolyMantleRemoved.lua +1 -1
  14. package/callbacks/postItemDischarged.d.ts +1 -1
  15. package/callbacks/postItemDischarged.lua +1 -1
  16. package/callbacks/postKnifeInitLate.lua +1 -1
  17. package/callbacks/postLaserInitLate.lua +1 -1
  18. package/callbacks/postNPCInitLate.lua +1 -1
  19. package/callbacks/postNPCStateChanged.lua +1 -1
  20. package/callbacks/postPickupCollect.lua +1 -1
  21. package/callbacks/postPickupInitFirst.lua +1 -1
  22. package/callbacks/postPickupInitLate.lua +1 -1
  23. package/callbacks/postPickupStateChanged.lua +1 -1
  24. package/callbacks/postPlayerChangeHealth.lua +1 -1
  25. package/callbacks/postPlayerChangeType.lua +1 -1
  26. package/callbacks/postPlayerCollectible.lua +1 -1
  27. package/callbacks/postPlayerFatalDamage.lua +1 -1
  28. package/callbacks/postPlayerInitLate.lua +1 -1
  29. package/callbacks/postProjectileInitLate.lua +1 -1
  30. package/callbacks/postPurchase.lua +1 -1
  31. package/callbacks/postRoomClearChanged.lua +1 -1
  32. package/callbacks/postSacrifice.lua +1 -1
  33. package/callbacks/postSlotDestroyed.lua +1 -1
  34. package/callbacks/postTearInitLate.lua +1 -1
  35. package/callbacks/postTearInitVeryLate.lua +1 -1
  36. package/callbacks/postTransformation.lua +1 -1
  37. package/callbacks/postTrinketBreak.lua +1 -1
  38. package/callbacks/preBerserkDeath.lua +1 -1
  39. package/callbacks/preNewLevel.lua +1 -1
  40. package/callbacks/subscriptions/postDiceRoomActivated.d.ts +5 -0
  41. package/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
  42. package/constants.d.ts +2 -2
  43. package/enums/ModCallbackCustom.d.ts +84 -72
  44. package/enums/ModCallbackCustom.lua +74 -72
  45. package/functions/collectibles.d.ts +5 -0
  46. package/functions/collectibles.lua +50 -30
  47. package/functions/effects.d.ts +6 -0
  48. package/functions/effects.lua +12 -0
  49. package/functions/entity.d.ts +6 -0
  50. package/functions/entity.lua +44 -0
  51. package/functions/log.d.ts +5 -0
  52. package/functions/log.lua +40 -10
  53. package/functions/utils.d.ts +1 -0
  54. package/functions/utils.lua +1 -0
  55. package/index.d.ts +1 -0
  56. package/index.lua +8 -0
  57. package/initCustomCallbacks.lua +75 -72
  58. package/interfaces/AddCallbackParameterCustom.d.ts +2 -0
  59. package/objects/callbackRegisterFunctions.lua +3 -0
  60. package/package.json +2 -2
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postBombInitLateCallbackInit(self, mod)
29
+ function ____exports.postBombInitLateInit(self, mod)
30
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  saveDataManager(nil, "postBombInitLate", v, hasSubscriptions)
31
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  mod:AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate)
32
32
  end
@@ -43,7 +43,7 @@ BONE_SWING_ANIMATIONS = __TS__New(Set, {"Swing", "Swing2", "Spin"})
43
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  v = {room = {boneClubAnimations = __TS__New(Map)}}
44
44
  ---
45
45
  -- @internal
46
- function ____exports.postBoneSwingCallbackInit(self, mod)
46
+ function ____exports.postBoneSwingInit(self, mod)
47
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  saveDataManager(nil, "postBoneSwing", v, hasSubscriptions)
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  mod:AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender)
49
49
  end
@@ -28,7 +28,7 @@ end
28
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  v = {run = {seenCollectibles = __TS__New(Set)}}
29
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  ---
30
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  -- @internal
31
- function ____exports.postCollectibleInitFirstCallbackInit(self, mod)
31
+ function ____exports.postCollectibleInitFirstInit(self, mod)
32
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  saveDataManager(nil, "postCollectibleInitFirst", v, hasSubscriptions)
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  mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInitCollectible, PickupVariant.COLLECTIBLE)
34
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  end
@@ -113,7 +113,7 @@ v = {
113
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  }
114
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  ---
115
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  -- @internal
116
- function ____exports.postCursedTeleportCallbackInit(self, mod)
116
+ function ____exports.postCursedTeleportInit(self, mod)
117
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  saveDataManager(nil, "postCursedTeleport", v, hasSubscriptions)
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  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
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  mod:AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRenderPlayer, PlayerVariant.PLAYER)
@@ -157,7 +157,7 @@ v = {room = {
157
157
  }}
158
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  ---
159
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  -- @internal
160
- function ____exports.postCustomDoorEnterCallbackInit(self)
160
+ function ____exports.postCustomDoorEnterInit(self)
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  saveDataManager(nil, "postCustomDoorEnter", v, hasSubscriptions)
162
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  end
163
163
  --- `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,41 @@
1
+ local ____exports = {}
2
+ local hasSubscriptions, postEffectUpdateDiceFloor, v
3
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
+ local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
5
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
6
+ local ____exports = require("features.saveDataManager.exports")
7
+ local saveDataManager = ____exports.saveDataManager
8
+ local ____effects = require("functions.effects")
9
+ local isCloseEnoughToTriggerDiceFloor = ____effects.isCloseEnoughToTriggerDiceFloor
10
+ local ____player = require("functions.player")
11
+ local getClosestPlayer = ____player.getClosestPlayer
12
+ local ____postDiceRoomActivated = require("callbacks.subscriptions.postDiceRoomActivated")
13
+ local postDiceRoomActivatedFire = ____postDiceRoomActivated.postDiceRoomActivatedFire
14
+ local postDiceRoomActivatedHasSubscriptions = ____postDiceRoomActivated.postDiceRoomActivatedHasSubscriptions
15
+ function hasSubscriptions(self)
16
+ return postDiceRoomActivatedHasSubscriptions(nil)
17
+ end
18
+ function postEffectUpdateDiceFloor(self, effect)
19
+ if not hasSubscriptions(nil) then
20
+ return
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+ end
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+ if v.room.diceRoomActivated then
23
+ return
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+ end
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+ if effect.FrameCount == 0 then
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+ return
27
+ end
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+ local closestPlayer = getClosestPlayer(nil, effect.Position)
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+ if isCloseEnoughToTriggerDiceFloor(nil, closestPlayer, effect) then
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+ v.room.diceRoomActivated = true
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+ postDiceRoomActivatedFire(nil, closestPlayer, effect.SubType)
32
+ end
33
+ end
34
+ v = {room = {diceRoomActivated = false}}
35
+ ---
36
+ -- @internal
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+ function ____exports.postDiceRoomActivatedInit(self, mod)
38
+ saveDataManager(nil, "postDiceRoomActivated", v, hasSubscriptions)
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+ mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdateDiceFloor, EffectVariant.DICE_FLOOR)
40
+ end
41
+ return ____exports
@@ -26,7 +26,7 @@ end
26
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  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
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  -- @internal
29
- function ____exports.postEffectInitLateCallbackInit(self, mod)
29
+ function ____exports.postEffectInitLateInit(self, mod)
30
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  saveDataManager(nil, "postEffectInitLate", v, hasSubscriptions)
31
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  mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate)
32
32
  end
@@ -32,7 +32,7 @@ v = {run = {effectStateMap = __TS__New(
32
32
  )}}
33
33
  ---
34
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  -- @internal
35
- function ____exports.postEffectStateChangedCallbackInit(self, mod)
35
+ function ____exports.postEffectStateChangedInit(self, mod)
36
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  saveDataManager(nil, "postEffectStateChanged", v, hasSubscriptions)
37
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  mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate)
38
38
  end
@@ -26,7 +26,7 @@ end
26
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  v = {run = {firedSet = __TS__New(Set)}}
27
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  ---
28
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  -- @internal
29
- function ____exports.postFamiliarInitLateCallbackInit(self, mod)
29
+ function ____exports.postFamiliarInitLateInit(self, mod)
30
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  saveDataManager(nil, "postFamiliarInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_FAMILIAR_UPDATE, postFamiliarUpdate)
32
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  end
@@ -32,7 +32,7 @@ v = {run = {familiarStateMap = __TS__New(
32
32
  )}}
33
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  ---
34
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  -- @internal
35
- function ____exports.postFamiliarStateChangedCallbackInit(self, mod)
35
+ function ____exports.postFamiliarStateChangedInit(self, mod)
36
36
  saveDataManager(nil, "postFamiliarStateChanged", v, hasSubscriptions)
37
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  mod:AddCallback(ModCallback.POST_FAMILIAR_UPDATE, postFamiliarUpdate)
38
38
  end
@@ -27,7 +27,7 @@ end
27
27
  v = {run = {currentGreedWave = 0}}
28
28
  ---
29
29
  -- @internal
30
- function ____exports.postGreedModeWaveCallbackInit(self, mod)
30
+ function ____exports.postGreedModeWaveInit(self, mod)
31
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  saveDataManager(nil, "postModeGreedWave", v, hasSubscriptions)
32
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  mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
33
33
  end
@@ -34,7 +34,7 @@ end
34
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  v = {run = {playersHolyMantleMap = __TS__New(DefaultMap, 0)}}
35
35
  ---
36
36
  -- @internal
37
- function ____exports.postHolyMantleRemovedCallbackInit(self, mod)
37
+ function ____exports.postHolyMantleRemovedInit(self, mod)
38
38
  saveDataManager(nil, "postHolyMantleRemoved", v, hasSubscriptions)
39
39
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
40
40
  end
@@ -1,2 +1,2 @@
1
1
  import { ModUpgraded } from "../classes/ModUpgraded";
2
- export declare function postItemDischargeCallbackInit(mod: ModUpgraded): void;
2
+ export declare function postItemDischargeInit(mod: ModUpgraded): void;
@@ -96,7 +96,7 @@ v = {
96
96
  },
97
97
  room = {playersBulbLastCollisionFrame = __TS__New(Map)}
98
98
  }
99
- function ____exports.postItemDischargeCallbackInit(self, mod)
99
+ function ____exports.postItemDischargeInit(self, mod)
100
100
  saveDataManager(nil, "postItemDischarge", v, hasSubscriptions)
101
101
  mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
102
102
  mod:AddCallback(ModCallback.PRE_NPC_COLLISION, preNPCCollisionSucker, EntityType.SUCKER)
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postKnifeInitLateCallbackInit(self, mod)
29
+ function ____exports.postKnifeInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postKnifeInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_KNIFE_UPDATE, postKnifeUpdate)
32
32
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postLaserInitLateCallbackInit(self, mod)
29
+ function ____exports.postLaserInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postLaserInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_LASER_UPDATE, postLaserUpdate)
32
32
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postNPCInitLateCallbackInit(self, mod)
29
+ function ____exports.postNPCInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postNPCInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate)
32
32
  end
@@ -32,7 +32,7 @@ v = {run = {npcStateMap = __TS__New(
32
32
  )}}
33
33
  ---
34
34
  -- @internal
35
- function ____exports.postNPCStateChangedCallbackInit(self, mod)
35
+ function ____exports.postNPCStateChangedInit(self, mod)
36
36
  saveDataManager(nil, "postNPCStateChanged", v, hasSubscriptions)
37
37
  mod:AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate)
38
38
  end
@@ -34,7 +34,7 @@ end
34
34
  v = {room = {firedSet = __TS__New(Set)}}
35
35
  ---
36
36
  -- @internal
37
- function ____exports.postPickupCollectCallbackInit(self, mod)
37
+ function ____exports.postPickupCollectInit(self, mod)
38
38
  saveDataManager(nil, "postPickupCollect", v, hasSubscriptions)
39
39
  mod:AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender)
40
40
  end
@@ -48,7 +48,7 @@ POST_ASCENT_ROOM_TYPES = __TS__New(Set, {RoomType.TREASURE, RoomType.BOSS})
48
48
  v = {run = {postAscentPickupInitSeeds = __TS__New(Set)}}
49
49
  ---
50
50
  -- @internal
51
- function ____exports.postPickupInitFirstCallbackInit(self, mod)
51
+ function ____exports.postPickupInitFirstInit(self, mod)
52
52
  saveDataManager(nil, "postPickupInitFirst", v, hasSubscriptions)
53
53
  mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInit)
54
54
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postPickupInitLateCallbackInit(self, mod)
29
+ function ____exports.postPickupInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postPickupInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate)
32
32
  end
@@ -32,7 +32,7 @@ v = {run = {pickupStateMap = __TS__New(
32
32
  )}}
33
33
  ---
34
34
  -- @internal
35
- function ____exports.postPickupStateChangedCallbackInit(self, mod)
35
+ function ____exports.postPickupStateChangedInit(self, mod)
36
36
  saveDataManager(nil, "postPickupStateChanged", v, hasSubscriptions)
37
37
  mod:AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate)
38
38
  end
@@ -45,7 +45,7 @@ v = {run = {playersHealthMap = __TS__New(
45
45
  )}}
46
46
  ---
47
47
  -- @internal
48
- function ____exports.postPlayerChangeHealthCallbackInit(self, mod)
48
+ function ____exports.postPlayerChangeHealthInit(self, mod)
49
49
  saveDataManager(nil, "postPlayerChangeHealth", v, hasSubscriptions)
50
50
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
51
51
  end
@@ -34,7 +34,7 @@ v = {run = {playersCharacterMap = __TS__New(
34
34
  )}}
35
35
  ---
36
36
  -- @internal
37
- function ____exports.postPlayerChangeTypeCallbackInit(self, mod)
37
+ function ____exports.postPlayerChangeTypeInit(self, mod)
38
38
  saveDataManager(nil, "postPlayerChangeType", v, hasSubscriptions)
39
39
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
40
40
  end
@@ -88,7 +88,7 @@ v = {run = {
88
88
  }}
89
89
  ---
90
90
  -- @internal
91
- function ____exports.postPlayerCollectibleCallbackInit(self, mod)
91
+ function ____exports.postPlayerCollectibleCallbacksInit(self, mod)
92
92
  saveDataManager(nil, "postPlayerCollectible", v, hasSubscriptions)
93
93
  mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
94
94
  end
@@ -66,7 +66,7 @@ end
66
66
  v = {run = {playersLastDamageGameFrame = __TS__New(Map)}}
67
67
  ---
68
68
  -- @internal
69
- function ____exports.postPlayerFatalDamageCallbackInit(self, mod)
69
+ function ____exports.postPlayerFatalDamageInit(self, mod)
70
70
  saveDataManager(nil, "postPlayerFatalDamage", v)
71
71
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
72
72
  end
@@ -28,7 +28,7 @@ end
28
28
  v = {run = {playersFiredSet = __TS__New(Set)}}
29
29
  ---
30
30
  -- @internal
31
- function ____exports.postPlayerInitLateCallbackInit(self, mod)
31
+ function ____exports.postPlayerInitLateInit(self, mod)
32
32
  saveDataManager(nil, "postPlayerInitLate", v, hasSubscriptions)
33
33
  mod:AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate)
34
34
  end
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postProjectileInitLateCallbackInit(self, mod)
29
+ function ____exports.postProjectileInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postProjectileInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_PROJECTILE_UPDATE, postProjectileUpdate)
32
32
  end
@@ -44,7 +44,7 @@ end
44
44
  v = {room = {playersHoldingItemOnLastFrameMap = __TS__New(DefaultMap, false)}}
45
45
  ---
46
46
  -- @internal
47
- function ____exports.postPurchaseCallbackInit(self, mod)
47
+ function ____exports.postPurchaseInit(self, mod)
48
48
  saveDataManager(nil, "postPurchase", v, hasSubscriptions)
49
49
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
50
50
  end
@@ -36,7 +36,7 @@ end
36
36
  v = {room = {cleared = false}}
37
37
  ---
38
38
  -- @internal
39
- function ____exports.postRoomClearChangedCallbackInit(self, mod)
39
+ function ____exports.postRoomClearChangedInit(self, mod)
40
40
  saveDataManager(nil, "postRoomClearChanged", v, hasSubscriptions)
41
41
  mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
42
42
  mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
@@ -37,7 +37,7 @@ end
37
37
  v = {level = {numSacrifices = 0}}
38
38
  ---
39
39
  -- @internal
40
- function ____exports.postSacrificeCallbackInit(self, mod)
40
+ function ____exports.postSacrificeInit(self, mod)
41
41
  saveDataManager(nil, "postSacrifice", v, hasSubscriptions)
42
42
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
43
43
  end
@@ -58,7 +58,7 @@ v = {room = {
58
58
  }}
59
59
  ---
60
60
  -- @internal
61
- function ____exports.postSlotDestroyedCallbacksInit(self, mod)
61
+ function ____exports.postSlotDestroyedInit(self, mod)
62
62
  saveDataManager(nil, "postSlotDestroyed", v, hasSubscriptions)
63
63
  mod:AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove, EntityType.SLOT)
64
64
  mod:AddCallbackCustom(ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED, postSlotAnimationChanged)
@@ -26,7 +26,7 @@ end
26
26
  v = {room = {firedSet = __TS__New(Set)}}
27
27
  ---
28
28
  -- @internal
29
- function ____exports.postTearInitLateCallbackInit(self, mod)
29
+ function ____exports.postTearInitLateInit(self, mod)
30
30
  saveDataManager(nil, "postTearInitLate", v, hasSubscriptions)
31
31
  mod:AddCallback(ModCallback.POST_TEAR_UPDATE, postTearUpdate)
32
32
  end
@@ -29,7 +29,7 @@ end
29
29
  v = {room = {firedSet = __TS__New(Set)}}
30
30
  ---
31
31
  -- @internal
32
- function ____exports.postTearInitVeryLateCallbackInit(self, mod)
32
+ function ____exports.postTearInitVeryLateInit(self, mod)
33
33
  saveDataManager(nil, "postTearInitVeryLate", v, hasSubscriptions)
34
34
  mod:AddCallback(ModCallback.POST_TEAR_UPDATE, postTearUpdate)
35
35
  end
@@ -41,7 +41,7 @@ v = {run = {playersTransformationsMap = __TS__New(
41
41
  )}}
42
42
  ---
43
43
  -- @internal
44
- function ____exports.postTransformationCallbackInit(self, mod)
44
+ function ____exports.postTransformationInit(self, mod)
45
45
  saveDataManager(nil, "postTransformation", v, hasSubscriptions)
46
46
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
47
47
  end
@@ -64,7 +64,7 @@ v = {run = {playersTrinketMap = __TS__New(
64
64
  )}}
65
65
  ---
66
66
  -- @internal
67
- function ____exports.postTrinketBreakCallbackInit(self, mod)
67
+ function ____exports.postTrinketBreakInit(self, mod)
68
68
  saveDataManager(nil, "postTrinketBreak", v, hasSubscriptions)
69
69
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
70
70
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
@@ -32,7 +32,7 @@ function postPEffectUpdateReordered(self, player)
32
32
  end
33
33
  ---
34
34
  -- @internal
35
- function ____exports.preBerserkDeathCallbackInit(self, mod)
35
+ function ____exports.preBerserkDeathInit(self, mod)
36
36
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
37
37
  end
38
38
  return ____exports
@@ -39,7 +39,7 @@ TRAVELING_TO_NEXT_FLOOR_ANIMATIONS = __TS__New(Set, {"Trapdoor", "LightTravel"})
39
39
  firedOnStage = nil
40
40
  ---
41
41
  -- @internal
42
- function ____exports.preNewLevelCallbackInit(self, mod)
42
+ function ____exports.preNewLevelInit(self, mod)
43
43
  mod:AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender)
44
44
  end
45
45
  return ____exports
@@ -0,0 +1,5 @@
1
+ import { DiceFloorSubType } from "isaac-typescript-definitions";
2
+ export declare type PostDiceRoomActivatedRegisterParameters = [
3
+ callback: (player: EntityPlayer, diceFloorSubType: DiceFloorSubType) => void,
4
+ diceFloorSubType?: DiceFloorSubType
5
+ ];
@@ -0,0 +1,29 @@
1
+ local ____exports = {}
2
+ local subscriptions = {}
3
+ ---
4
+ -- @internal
5
+ function ____exports.postDiceRoomActivatedHasSubscriptions(self)
6
+ return #subscriptions > 0
7
+ end
8
+ ---
9
+ -- @internal
10
+ function ____exports.postDiceRoomActivatedRegister(self, ...)
11
+ local args = {...}
12
+ subscriptions[#subscriptions + 1] = args
13
+ end
14
+ ---
15
+ -- @internal
16
+ function ____exports.postDiceRoomActivatedFire(self, player, diceFloorSubType)
17
+ for ____, ____value in ipairs(subscriptions) do
18
+ local callback = ____value[1]
19
+ local callbackDiceFloorSubType = ____value[2]
20
+ do
21
+ if callbackDiceFloorSubType ~= nil and callbackDiceFloorSubType ~= diceFloorSubType then
22
+ goto __continue5
23
+ end
24
+ callback(nil, player, diceFloorSubType)
25
+ end
26
+ ::__continue5::
27
+ end
28
+ end
29
+ return ____exports
package/constants.d.ts CHANGED
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * @module Constants
3
3
  */
4
- import { ItemPoolType, LevelStage, RoomType } from "isaac-typescript-definitions";
4
+ import { CollectibleType, ItemPoolType, LevelStage, RoomType } from "isaac-typescript-definitions";
5
5
  /**
6
6
  * The distance of the laser when Azazel does not have any range up items yet. For more info, see
7
7
  * the documentation for the `getAzazelBrimstoneDistance` function.
@@ -34,7 +34,7 @@ export declare const EMPTY_PNG_PATH = "gfx/none.png";
34
34
  * encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
35
35
  * second TMTRAINER item subtracts one from that, and so on.
36
36
  */
37
- export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: number;
37
+ export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: CollectibleType;
38
38
  export declare const GAME_FRAMES_PER_SECOND = 30;
39
39
  export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
40
40
  export declare const ISAAC_FRAMES_PER_SECOND = 60;