isaacscript-common 3.11.0 → 3.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/callbacks/postBombInitLate.lua +1 -1
- package/callbacks/postBoneSwing.lua +1 -1
- package/callbacks/postCollectibleInitFirst.lua +1 -1
- package/callbacks/postCursedTeleport.lua +1 -1
- package/callbacks/postCustomDoorEnter.lua +1 -1
- package/callbacks/postDiceRoomActivated.d.ts +1 -0
- package/callbacks/postDiceRoomActivated.lua +41 -0
- package/callbacks/postEffectInitLate.lua +1 -1
- package/callbacks/postEffectStateChanged.lua +1 -1
- package/callbacks/postFamiliarInitLate.lua +1 -1
- package/callbacks/postFamiliarStateChanged.lua +1 -1
- package/callbacks/postGreedModeWave.lua +1 -1
- package/callbacks/postHolyMantleRemoved.lua +1 -1
- package/callbacks/postItemDischarged.d.ts +1 -1
- package/callbacks/postItemDischarged.lua +1 -1
- package/callbacks/postKnifeInitLate.lua +1 -1
- package/callbacks/postLaserInitLate.lua +1 -1
- package/callbacks/postNPCInitLate.lua +1 -1
- package/callbacks/postNPCStateChanged.lua +1 -1
- package/callbacks/postPickupCollect.lua +1 -1
- package/callbacks/postPickupInitFirst.lua +1 -1
- package/callbacks/postPickupInitLate.lua +1 -1
- package/callbacks/postPickupStateChanged.lua +1 -1
- package/callbacks/postPlayerChangeHealth.lua +1 -1
- package/callbacks/postPlayerChangeType.lua +1 -1
- package/callbacks/postPlayerCollectible.lua +1 -1
- package/callbacks/postPlayerFatalDamage.lua +1 -1
- package/callbacks/postPlayerInitLate.lua +1 -1
- package/callbacks/postProjectileInitLate.lua +1 -1
- package/callbacks/postPurchase.lua +1 -1
- package/callbacks/postRoomClearChanged.lua +1 -1
- package/callbacks/postSacrifice.lua +1 -1
- package/callbacks/postSlotDestroyed.lua +1 -1
- package/callbacks/postTearInitLate.lua +1 -1
- package/callbacks/postTearInitVeryLate.lua +1 -1
- package/callbacks/postTransformation.lua +1 -1
- package/callbacks/postTrinketBreak.lua +1 -1
- package/callbacks/preBerserkDeath.lua +1 -1
- package/callbacks/preNewLevel.lua +1 -1
- package/callbacks/subscriptions/postDiceRoomActivated.d.ts +5 -0
- package/callbacks/subscriptions/postDiceRoomActivated.lua +29 -0
- package/constants.d.ts +2 -2
- package/enums/ModCallbackCustom.d.ts +84 -72
- package/enums/ModCallbackCustom.lua +74 -72
- package/functions/collectibles.d.ts +5 -0
- package/functions/collectibles.lua +50 -30
- package/functions/effects.d.ts +6 -0
- package/functions/effects.lua +12 -0
- package/functions/entity.d.ts +6 -0
- package/functions/entity.lua +44 -0
- package/functions/log.d.ts +5 -0
- package/functions/log.lua +40 -10
- package/functions/utils.d.ts +1 -0
- package/functions/utils.lua +1 -0
- package/index.d.ts +1 -0
- package/index.lua +8 -0
- package/initCustomCallbacks.lua +75 -72
- package/interfaces/AddCallbackParameterCustom.d.ts +2 -0
- package/objects/callbackRegisterFunctions.lua +3 -0
- package/package.json +2 -2
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@@ -26,7 +26,7 @@ end
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v = {room = {firedSet = __TS__New(Set)}}
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---
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-- @internal
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-
function ____exports.
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+
function ____exports.postBombInitLateInit(self, mod)
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saveDataManager(nil, "postBombInitLate", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate)
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end
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@@ -43,7 +43,7 @@ BONE_SWING_ANIMATIONS = __TS__New(Set, {"Swing", "Swing2", "Spin"})
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v = {room = {boneClubAnimations = __TS__New(Map)}}
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---
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-- @internal
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-
function ____exports.
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function ____exports.postBoneSwingInit(self, mod)
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saveDataManager(nil, "postBoneSwing", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender)
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end
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@@ -28,7 +28,7 @@ end
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v = {run = {seenCollectibles = __TS__New(Set)}}
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---
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-- @internal
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-
function ____exports.
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function ____exports.postCollectibleInitFirstInit(self, mod)
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saveDataManager(nil, "postCollectibleInitFirst", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInitCollectible, PickupVariant.COLLECTIBLE)
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end
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@@ -113,7 +113,7 @@ v = {
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}
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---
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-- @internal
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-
function ____exports.
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function ____exports.postCursedTeleportInit(self, mod)
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saveDataManager(nil, "postCursedTeleport", v, hasSubscriptions)
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mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
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mod:AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRenderPlayer, PlayerVariant.PLAYER)
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@@ -157,7 +157,7 @@ v = {room = {
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}}
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---
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-- @internal
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-
function ____exports.
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function ____exports.postCustomDoorEnterInit(self)
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saveDataManager(nil, "postCustomDoorEnter", v, hasSubscriptions)
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end
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--- `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
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@@ -0,0 +1 @@
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export {};
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@@ -0,0 +1,41 @@
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local ____exports = {}
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local hasSubscriptions, postEffectUpdateDiceFloor, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____effects = require("functions.effects")
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local isCloseEnoughToTriggerDiceFloor = ____effects.isCloseEnoughToTriggerDiceFloor
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local ____player = require("functions.player")
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local getClosestPlayer = ____player.getClosestPlayer
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local ____postDiceRoomActivated = require("callbacks.subscriptions.postDiceRoomActivated")
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local postDiceRoomActivatedFire = ____postDiceRoomActivated.postDiceRoomActivatedFire
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local postDiceRoomActivatedHasSubscriptions = ____postDiceRoomActivated.postDiceRoomActivatedHasSubscriptions
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function hasSubscriptions(self)
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return postDiceRoomActivatedHasSubscriptions(nil)
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end
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function postEffectUpdateDiceFloor(self, effect)
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if not hasSubscriptions(nil) then
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return
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end
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if v.room.diceRoomActivated then
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return
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end
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if effect.FrameCount == 0 then
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return
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end
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local closestPlayer = getClosestPlayer(nil, effect.Position)
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if isCloseEnoughToTriggerDiceFloor(nil, closestPlayer, effect) then
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v.room.diceRoomActivated = true
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postDiceRoomActivatedFire(nil, closestPlayer, effect.SubType)
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end
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end
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v = {room = {diceRoomActivated = false}}
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---
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-- @internal
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function ____exports.postDiceRoomActivatedInit(self, mod)
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saveDataManager(nil, "postDiceRoomActivated", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdateDiceFloor, EffectVariant.DICE_FLOOR)
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end
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return ____exports
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@@ -26,7 +26,7 @@ end
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v = {room = {firedSet = __TS__New(Set)}}
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---
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-- @internal
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function ____exports.
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function ____exports.postEffectInitLateInit(self, mod)
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saveDataManager(nil, "postEffectInitLate", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate)
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end
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@@ -32,7 +32,7 @@ v = {run = {effectStateMap = __TS__New(
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)}}
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---
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-- @internal
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function ____exports.
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function ____exports.postEffectStateChangedInit(self, mod)
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saveDataManager(nil, "postEffectStateChanged", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate)
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end
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@@ -26,7 +26,7 @@ end
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v = {run = {firedSet = __TS__New(Set)}}
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---
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-- @internal
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function ____exports.
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function ____exports.postFamiliarInitLateInit(self, mod)
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saveDataManager(nil, "postFamiliarInitLate", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_FAMILIAR_UPDATE, postFamiliarUpdate)
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end
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@@ -32,7 +32,7 @@ v = {run = {familiarStateMap = __TS__New(
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)}}
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---
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-- @internal
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function ____exports.
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function ____exports.postFamiliarStateChangedInit(self, mod)
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saveDataManager(nil, "postFamiliarStateChanged", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_FAMILIAR_UPDATE, postFamiliarUpdate)
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end
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@@ -27,7 +27,7 @@ end
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v = {run = {currentGreedWave = 0}}
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---
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-- @internal
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function ____exports.
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function ____exports.postGreedModeWaveInit(self, mod)
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saveDataManager(nil, "postModeGreedWave", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
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end
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@@ -34,7 +34,7 @@ end
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v = {run = {playersHolyMantleMap = __TS__New(DefaultMap, 0)}}
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---
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-- @internal
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function ____exports.
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function ____exports.postHolyMantleRemovedInit(self, mod)
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saveDataManager(nil, "postHolyMantleRemoved", v, hasSubscriptions)
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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import { ModUpgraded } from "../classes/ModUpgraded";
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export declare function
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export declare function postItemDischargeInit(mod: ModUpgraded): void;
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},
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room = {playersBulbLastCollisionFrame = __TS__New(Map)}
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}
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function ____exports.
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function ____exports.postItemDischargeInit(self, mod)
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saveDataManager(nil, "postItemDischarge", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
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mod:AddCallback(ModCallback.PRE_NPC_COLLISION, preNPCCollisionSucker, EntityType.SUCKER)
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v = {room = {firedSet = __TS__New(Set)}}
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function ____exports.
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function ____exports.postKnifeInitLateInit(self, mod)
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saveDataManager(nil, "postKnifeInitLate", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_KNIFE_UPDATE, postKnifeUpdate)
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end
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v = {room = {firedSet = __TS__New(Set)}}
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function ____exports.
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function ____exports.postLaserInitLateInit(self, mod)
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saveDataManager(nil, "postLaserInitLate", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_LASER_UPDATE, postLaserUpdate)
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end
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v = {room = {firedSet = __TS__New(Set)}}
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function ____exports.
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function ____exports.postNPCInitLateInit(self, mod)
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saveDataManager(nil, "postNPCInitLate", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate)
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end
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function ____exports.
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function ____exports.postNPCStateChangedInit(self, mod)
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saveDataManager(nil, "postNPCStateChanged", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate)
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end
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v = {room = {firedSet = __TS__New(Set)}}
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function ____exports.
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function ____exports.postPickupCollectInit(self, mod)
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saveDataManager(nil, "postPickupCollect", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender)
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end
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@@ -48,7 +48,7 @@ POST_ASCENT_ROOM_TYPES = __TS__New(Set, {RoomType.TREASURE, RoomType.BOSS})
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v = {run = {postAscentPickupInitSeeds = __TS__New(Set)}}
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function ____exports.
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function ____exports.postPickupInitFirstInit(self, mod)
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saveDataManager(nil, "postPickupInitFirst", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInit)
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end
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function ____exports.
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function ____exports.postPickupInitLateInit(self, mod)
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saveDataManager(nil, "postPickupInitLate", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate)
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end
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function ____exports.
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function ____exports.postPickupStateChangedInit(self, mod)
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saveDataManager(nil, "postPickupStateChanged", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate)
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end
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function ____exports.
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function ____exports.postPlayerChangeHealthInit(self, mod)
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saveDataManager(nil, "postPlayerChangeHealth", v, hasSubscriptions)
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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function ____exports.
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function ____exports.postPlayerChangeTypeInit(self, mod)
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saveDataManager(nil, "postPlayerChangeType", v, hasSubscriptions)
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mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
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end
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function ____exports.
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function ____exports.postPlayerCollectibleCallbacksInit(self, mod)
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saveDataManager(nil, "postPlayerCollectible", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
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end
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v = {run = {playersLastDamageGameFrame = __TS__New(Map)}}
|
|
67
67
|
---
|
|
68
68
|
-- @internal
|
|
69
|
-
function ____exports.
|
|
69
|
+
function ____exports.postPlayerFatalDamageInit(self, mod)
|
|
70
70
|
saveDataManager(nil, "postPlayerFatalDamage", v)
|
|
71
71
|
mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
|
|
72
72
|
end
|
|
@@ -28,7 +28,7 @@ end
|
|
|
28
28
|
v = {run = {playersFiredSet = __TS__New(Set)}}
|
|
29
29
|
---
|
|
30
30
|
-- @internal
|
|
31
|
-
function ____exports.
|
|
31
|
+
function ____exports.postPlayerInitLateInit(self, mod)
|
|
32
32
|
saveDataManager(nil, "postPlayerInitLate", v, hasSubscriptions)
|
|
33
33
|
mod:AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate)
|
|
34
34
|
end
|
|
@@ -26,7 +26,7 @@ end
|
|
|
26
26
|
v = {room = {firedSet = __TS__New(Set)}}
|
|
27
27
|
---
|
|
28
28
|
-- @internal
|
|
29
|
-
function ____exports.
|
|
29
|
+
function ____exports.postProjectileInitLateInit(self, mod)
|
|
30
30
|
saveDataManager(nil, "postProjectileInitLate", v, hasSubscriptions)
|
|
31
31
|
mod:AddCallback(ModCallback.POST_PROJECTILE_UPDATE, postProjectileUpdate)
|
|
32
32
|
end
|
|
@@ -44,7 +44,7 @@ end
|
|
|
44
44
|
v = {room = {playersHoldingItemOnLastFrameMap = __TS__New(DefaultMap, false)}}
|
|
45
45
|
---
|
|
46
46
|
-- @internal
|
|
47
|
-
function ____exports.
|
|
47
|
+
function ____exports.postPurchaseInit(self, mod)
|
|
48
48
|
saveDataManager(nil, "postPurchase", v, hasSubscriptions)
|
|
49
49
|
mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
|
|
50
50
|
end
|
|
@@ -36,7 +36,7 @@ end
|
|
|
36
36
|
v = {room = {cleared = false}}
|
|
37
37
|
---
|
|
38
38
|
-- @internal
|
|
39
|
-
function ____exports.
|
|
39
|
+
function ____exports.postRoomClearChangedInit(self, mod)
|
|
40
40
|
saveDataManager(nil, "postRoomClearChanged", v, hasSubscriptions)
|
|
41
41
|
mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
|
|
42
42
|
mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
|
|
@@ -37,7 +37,7 @@ end
|
|
|
37
37
|
v = {level = {numSacrifices = 0}}
|
|
38
38
|
---
|
|
39
39
|
-- @internal
|
|
40
|
-
function ____exports.
|
|
40
|
+
function ____exports.postSacrificeInit(self, mod)
|
|
41
41
|
saveDataManager(nil, "postSacrifice", v, hasSubscriptions)
|
|
42
42
|
mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
|
|
43
43
|
end
|
|
@@ -58,7 +58,7 @@ v = {room = {
|
|
|
58
58
|
}}
|
|
59
59
|
---
|
|
60
60
|
-- @internal
|
|
61
|
-
function ____exports.
|
|
61
|
+
function ____exports.postSlotDestroyedInit(self, mod)
|
|
62
62
|
saveDataManager(nil, "postSlotDestroyed", v, hasSubscriptions)
|
|
63
63
|
mod:AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove, EntityType.SLOT)
|
|
64
64
|
mod:AddCallbackCustom(ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED, postSlotAnimationChanged)
|
|
@@ -26,7 +26,7 @@ end
|
|
|
26
26
|
v = {room = {firedSet = __TS__New(Set)}}
|
|
27
27
|
---
|
|
28
28
|
-- @internal
|
|
29
|
-
function ____exports.
|
|
29
|
+
function ____exports.postTearInitLateInit(self, mod)
|
|
30
30
|
saveDataManager(nil, "postTearInitLate", v, hasSubscriptions)
|
|
31
31
|
mod:AddCallback(ModCallback.POST_TEAR_UPDATE, postTearUpdate)
|
|
32
32
|
end
|
|
@@ -29,7 +29,7 @@ end
|
|
|
29
29
|
v = {room = {firedSet = __TS__New(Set)}}
|
|
30
30
|
---
|
|
31
31
|
-- @internal
|
|
32
|
-
function ____exports.
|
|
32
|
+
function ____exports.postTearInitVeryLateInit(self, mod)
|
|
33
33
|
saveDataManager(nil, "postTearInitVeryLate", v, hasSubscriptions)
|
|
34
34
|
mod:AddCallback(ModCallback.POST_TEAR_UPDATE, postTearUpdate)
|
|
35
35
|
end
|
|
@@ -41,7 +41,7 @@ v = {run = {playersTransformationsMap = __TS__New(
|
|
|
41
41
|
)}}
|
|
42
42
|
---
|
|
43
43
|
-- @internal
|
|
44
|
-
function ____exports.
|
|
44
|
+
function ____exports.postTransformationInit(self, mod)
|
|
45
45
|
saveDataManager(nil, "postTransformation", v, hasSubscriptions)
|
|
46
46
|
mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
|
|
47
47
|
end
|
|
@@ -64,7 +64,7 @@ v = {run = {playersTrinketMap = __TS__New(
|
|
|
64
64
|
)}}
|
|
65
65
|
---
|
|
66
66
|
-- @internal
|
|
67
|
-
function ____exports.
|
|
67
|
+
function ____exports.postTrinketBreakInit(self, mod)
|
|
68
68
|
saveDataManager(nil, "postTrinketBreak", v, hasSubscriptions)
|
|
69
69
|
mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
|
|
70
70
|
mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
|
|
@@ -32,7 +32,7 @@ function postPEffectUpdateReordered(self, player)
|
|
|
32
32
|
end
|
|
33
33
|
---
|
|
34
34
|
-- @internal
|
|
35
|
-
function ____exports.
|
|
35
|
+
function ____exports.preBerserkDeathInit(self, mod)
|
|
36
36
|
mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
|
|
37
37
|
end
|
|
38
38
|
return ____exports
|
|
@@ -39,7 +39,7 @@ TRAVELING_TO_NEXT_FLOOR_ANIMATIONS = __TS__New(Set, {"Trapdoor", "LightTravel"})
|
|
|
39
39
|
firedOnStage = nil
|
|
40
40
|
---
|
|
41
41
|
-- @internal
|
|
42
|
-
function ____exports.
|
|
42
|
+
function ____exports.preNewLevelInit(self, mod)
|
|
43
43
|
mod:AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender)
|
|
44
44
|
end
|
|
45
45
|
return ____exports
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local subscriptions = {}
|
|
3
|
+
---
|
|
4
|
+
-- @internal
|
|
5
|
+
function ____exports.postDiceRoomActivatedHasSubscriptions(self)
|
|
6
|
+
return #subscriptions > 0
|
|
7
|
+
end
|
|
8
|
+
---
|
|
9
|
+
-- @internal
|
|
10
|
+
function ____exports.postDiceRoomActivatedRegister(self, ...)
|
|
11
|
+
local args = {...}
|
|
12
|
+
subscriptions[#subscriptions + 1] = args
|
|
13
|
+
end
|
|
14
|
+
---
|
|
15
|
+
-- @internal
|
|
16
|
+
function ____exports.postDiceRoomActivatedFire(self, player, diceFloorSubType)
|
|
17
|
+
for ____, ____value in ipairs(subscriptions) do
|
|
18
|
+
local callback = ____value[1]
|
|
19
|
+
local callbackDiceFloorSubType = ____value[2]
|
|
20
|
+
do
|
|
21
|
+
if callbackDiceFloorSubType ~= nil and callbackDiceFloorSubType ~= diceFloorSubType then
|
|
22
|
+
goto __continue5
|
|
23
|
+
end
|
|
24
|
+
callback(nil, player, diceFloorSubType)
|
|
25
|
+
end
|
|
26
|
+
::__continue5::
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
return ____exports
|
package/constants.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* @module Constants
|
|
3
3
|
*/
|
|
4
|
-
import { ItemPoolType, LevelStage, RoomType } from "isaac-typescript-definitions";
|
|
4
|
+
import { CollectibleType, ItemPoolType, LevelStage, RoomType } from "isaac-typescript-definitions";
|
|
5
5
|
/**
|
|
6
6
|
* The distance of the laser when Azazel does not have any range up items yet. For more info, see
|
|
7
7
|
* the documentation for the `getAzazelBrimstoneDistance` function.
|
|
@@ -34,7 +34,7 @@ export declare const EMPTY_PNG_PATH = "gfx/none.png";
|
|
|
34
34
|
* encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
|
|
35
35
|
* second TMTRAINER item subtracts one from that, and so on.
|
|
36
36
|
*/
|
|
37
|
-
export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE:
|
|
37
|
+
export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: CollectibleType;
|
|
38
38
|
export declare const GAME_FRAMES_PER_SECOND = 30;
|
|
39
39
|
export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
|
|
40
40
|
export declare const ISAAC_FRAMES_PER_SECOND = 60;
|