isaacscript-common 3.0.0 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/cachedClasses.d.ts +6 -4
  2. package/cachedClasses.lua +4 -4
  3. package/callbacks/postPickupInitFirst.d.ts +1 -0
  4. package/callbacks/postPickupInitFirst.lua +55 -0
  5. package/callbacks/postSlotDestroyed.d.ts +1 -0
  6. package/callbacks/postSlotDestroyed.lua +66 -0
  7. package/callbacks/postSlotRender.lua +3 -21
  8. package/callbacks/subscriptions/postCustomRevive.d.ts +1 -0
  9. package/callbacks/subscriptions/postDoorRender.d.ts +1 -0
  10. package/callbacks/subscriptions/postDoorUpdate.d.ts +1 -0
  11. package/callbacks/subscriptions/postPickupCollect.d.ts +1 -0
  12. package/callbacks/subscriptions/postPickupInitFirst.d.ts +3 -0
  13. package/callbacks/subscriptions/postPickupInitFirst.lua +29 -0
  14. package/callbacks/subscriptions/postPickupStateChanged.d.ts +1 -0
  15. package/callbacks/subscriptions/postPitRender.d.ts +1 -0
  16. package/callbacks/subscriptions/postPitUpdate.d.ts +1 -0
  17. package/callbacks/subscriptions/postPoopRender.d.ts +1 -0
  18. package/callbacks/subscriptions/postPoopUpdate.d.ts +1 -0
  19. package/callbacks/subscriptions/postPressurePlateRender.d.ts +1 -0
  20. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +1 -0
  21. package/callbacks/subscriptions/postRockRender.d.ts +1 -0
  22. package/callbacks/subscriptions/postRockUpdate.d.ts +1 -0
  23. package/callbacks/subscriptions/postSpikesRender.d.ts +1 -0
  24. package/callbacks/subscriptions/postSpikesUpdate.d.ts +1 -0
  25. package/callbacks/subscriptions/postTNTRender.d.ts +1 -0
  26. package/callbacks/subscriptions/postTNTUpdate.d.ts +1 -0
  27. package/classes/DefaultMap.d.ts +1 -2
  28. package/classes/DefaultMap.lua +1 -4
  29. package/enums/ModCallbackCustom.d.ts +61 -39
  30. package/enums/ModCallbackCustom.lua +40 -38
  31. package/features/debugDisplay/exports.d.ts +17 -0
  32. package/features/debugDisplay/v.d.ts +17 -0
  33. package/features/deployJSONRoom.d.ts +1 -0
  34. package/features/saveDataManager/load.lua +12 -8
  35. package/features/saveDataManager/main.lua +10 -3
  36. package/features/saveDataManager/merge.lua +33 -21
  37. package/features/saveDataManager/save.lua +12 -7
  38. package/functions/array.d.ts +2 -0
  39. package/functions/bombs.d.ts +3 -0
  40. package/functions/bombs.lua +12 -0
  41. package/functions/chargeBar.d.ts +1 -0
  42. package/functions/collectibles.d.ts +13 -8
  43. package/functions/collectibles.lua +24 -11
  44. package/functions/deepCopy.lua +35 -26
  45. package/functions/deepCopyTests.lua +8 -5
  46. package/functions/direction.d.ts +8 -0
  47. package/functions/direction.lua +27 -0
  48. package/functions/doors.d.ts +1 -0
  49. package/functions/doors.lua +5 -0
  50. package/functions/entity.d.ts +4 -4
  51. package/functions/entity.lua +8 -8
  52. package/functions/entitySpecific.d.ts +20 -20
  53. package/functions/entitySpecific.lua +10 -10
  54. package/functions/enums.d.ts +2 -0
  55. package/functions/globals.lua +2 -10
  56. package/functions/gridEntitySpecific.d.ts +5 -0
  57. package/functions/isaacAPIClass.d.ts +4 -4
  58. package/functions/isaacAPIClass.lua +6 -6
  59. package/functions/jsonRoom.d.ts +2 -0
  60. package/functions/log.lua +3 -3
  61. package/functions/pickups.d.ts +9 -9
  62. package/functions/player.d.ts +7 -0
  63. package/functions/player.lua +44 -9
  64. package/functions/playerHealth.d.ts +3 -0
  65. package/functions/playerHealth.lua +87 -68
  66. package/functions/playerIndex.d.ts +2 -0
  67. package/functions/positionVelocity.d.ts +3 -0
  68. package/functions/random.d.ts +2 -0
  69. package/functions/revive.d.ts +2 -0
  70. package/functions/rng.d.ts +1 -0
  71. package/functions/saveFile.d.ts +15 -0
  72. package/functions/saveFile.lua +106 -0
  73. package/functions/serialization.lua +2 -2
  74. package/functions/set.d.ts +1 -0
  75. package/functions/sprite.d.ts +2 -0
  76. package/functions/table.d.ts +12 -0
  77. package/functions/table.lua +34 -0
  78. package/functions/tears.d.ts +1 -0
  79. package/functions/tstlClass.d.ts +34 -0
  80. package/functions/tstlClass.lua +54 -9
  81. package/functions/ui.d.ts +2 -0
  82. package/functions/utils.d.ts +15 -0
  83. package/functions/utils.lua +20 -0
  84. package/functions/vector.lua +4 -16
  85. package/index.d.ts +2 -0
  86. package/index.lua +16 -0
  87. package/initCustomCallbacks.lua +6 -0
  88. package/interfaces/AddCallbackParameterCustom.d.ts +2 -0
  89. package/interfaces/ChargeBarSprites.d.ts +1 -0
  90. package/interfaces/private/TSTLClassMetatable.d.ts +2 -0
  91. package/objects/callbackRegisterFunctions.lua +3 -0
  92. package/objects/oppositeDoorSlots.d.ts +4 -0
  93. package/objects/oppositeDoorSlots.lua +15 -0
  94. package/package.json +1 -1
  95. package/types/AnyEntity.d.ts +10 -0
@@ -1,10 +1,12 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
3
+ /// <reference types="isaac-typescript-definitions" />
2
4
  /**
3
5
  * A cached version of the class returned from the `Game()` constructor.
4
6
  *
5
7
  * Use this instead of invoking the constructor again for a miniscule performance increase.
6
8
  *
7
- * Caching the results of a this constructor is safe, but caching other classes (like `Level` or
9
+ * Caching the results of this constructor is safe, but caching other classes (like `Level` or
8
10
  * `Room`) is not safe and can lead to the game crashing in certain situations.
9
11
  */
10
12
  export declare const game: Game;
@@ -13,7 +15,7 @@ export declare const game: Game;
13
15
  *
14
16
  * Use this instead of invoking the constructor again for a miniscule performance increase.
15
17
  *
16
- * Caching the results of a this constructor is safe, but caching other classes (like `Level` or
18
+ * Caching the results of this constructor is safe, but caching other classes (like `Level` or
17
19
  * `Room`) is not safe and can lead to the game crashing in certain situations.
18
20
  */
19
21
  export declare const itemConfig: import("isaac-typescript-definitions/types/ItemConfig").ItemConfig;
@@ -22,7 +24,7 @@ export declare const itemConfig: import("isaac-typescript-definitions/types/Item
22
24
  *
23
25
  * Use this instead of invoking the constructor again for a miniscule performance increase.
24
26
  *
25
- * Caching the results of a this constructor is safe, but caching other classes (like `Level` or
27
+ * Caching the results of this constructor is safe, but caching other classes (like `Level` or
26
28
  * `Room`) is not safe and can lead to the game crashing in certain situations.
27
29
  */
28
30
  export declare const musicManager: MusicManager;
@@ -31,7 +33,7 @@ export declare const musicManager: MusicManager;
31
33
  *
32
34
  * Use this instead of invoking the constructor again for a miniscule performance increase.
33
35
  *
34
- * Caching the results of a this constructor is safe, but caching other classes (like `Level` or
36
+ * Caching the results of this constructor is safe, but caching other classes (like `Level` or
35
37
  * `Room`) is not safe and can lead to the game crashing in certain situations.
36
38
  */
37
39
  export declare const sfxManager: SFXManager;
package/cachedClasses.lua CHANGED
@@ -3,28 +3,28 @@ local ____exports = {}
3
3
  --
4
4
  -- Use this instead of invoking the constructor again for a miniscule performance increase.
5
5
  --
6
- -- Caching the results of a this constructor is safe, but caching other classes (like `Level` or
6
+ -- Caching the results of this constructor is safe, but caching other classes (like `Level` or
7
7
  -- `Room`) is not safe and can lead to the game crashing in certain situations.
8
8
  ____exports.game = Game()
9
9
  --- A cached version of the class returned from the `Isaac.GetItemConfig()` constructor.
10
10
  --
11
11
  -- Use this instead of invoking the constructor again for a miniscule performance increase.
12
12
  --
13
- -- Caching the results of a this constructor is safe, but caching other classes (like `Level` or
13
+ -- Caching the results of this constructor is safe, but caching other classes (like `Level` or
14
14
  -- `Room`) is not safe and can lead to the game crashing in certain situations.
15
15
  ____exports.itemConfig = Isaac.GetItemConfig()
16
16
  --- A cached version of the class returned from the `MusicManager()` constructor.
17
17
  --
18
18
  -- Use this instead of invoking the constructor again for a miniscule performance increase.
19
19
  --
20
- -- Caching the results of a this constructor is safe, but caching other classes (like `Level` or
20
+ -- Caching the results of this constructor is safe, but caching other classes (like `Level` or
21
21
  -- `Room`) is not safe and can lead to the game crashing in certain situations.
22
22
  ____exports.musicManager = MusicManager()
23
23
  --- A cached version of the class returned from the `SFXManager()` constructor.
24
24
  --
25
25
  -- Use this instead of invoking the constructor again for a miniscule performance increase.
26
26
  --
27
- -- Caching the results of a this constructor is safe, but caching other classes (like `Level` or
27
+ -- Caching the results of this constructor is safe, but caching other classes (like `Level` or
28
28
  -- `Room`) is not safe and can lead to the game crashing in certain situations.
29
29
  ____exports.sfxManager = SFXManager()
30
30
  return ____exports
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,55 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local hasSubscriptions, postPickupInit, POST_ASCENT_ROOM_TYPES, v
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
8
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
9
+ local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
10
+ local ____cachedClasses = require("cachedClasses")
11
+ local game = ____cachedClasses.game
12
+ local ____exports = require("features.saveDataManager.exports")
13
+ local saveDataManager = ____exports.saveDataManager
14
+ local ____roomData = require("functions.roomData")
15
+ local getRoomVisitedCount = ____roomData.getRoomVisitedCount
16
+ local ____postPickupInitFirst = require("callbacks.subscriptions.postPickupInitFirst")
17
+ local postPickupInitFirstFire = ____postPickupInitFirst.postPickupInitFirstFire
18
+ local postPickupInitFirstHasSubscriptions = ____postPickupInitFirst.postPickupInitFirstHasSubscriptions
19
+ function hasSubscriptions(self)
20
+ return postPickupInitFirstHasSubscriptions(nil)
21
+ end
22
+ function postPickupInit(self, pickup)
23
+ if not hasSubscriptions(nil) then
24
+ return
25
+ end
26
+ local room = game:GetRoom()
27
+ local roomType = room:GetType()
28
+ local roomFrameCount = room:GetFrameCount()
29
+ local previouslySeen = v.run.postAscentPickupInitSeeds:has(pickup.InitSeed)
30
+ if POST_ASCENT_ROOM_TYPES:has(roomType) then
31
+ v.run.postAscentPickupInitSeeds:add(pickup.InitSeed)
32
+ end
33
+ if roomFrameCount > 0 then
34
+ postPickupInitFirstFire(nil, pickup)
35
+ return
36
+ end
37
+ local roomVisitedCount = getRoomVisitedCount(nil)
38
+ if roomVisitedCount > 0 then
39
+ return
40
+ end
41
+ local onAscent = game:GetStateFlag(GameStateFlag.BACKWARDS_PATH)
42
+ if onAscent and POST_ASCENT_ROOM_TYPES:has(roomType) and previouslySeen then
43
+ return
44
+ end
45
+ postPickupInitFirstFire(nil, pickup)
46
+ end
47
+ POST_ASCENT_ROOM_TYPES = __TS__New(Set, {RoomType.TREASURE, RoomType.BOSS})
48
+ v = {run = {postAscentPickupInitSeeds = __TS__New(Set)}}
49
+ ---
50
+ -- @internal
51
+ function ____exports.postPickupInitFirstCallbackInit(self, mod)
52
+ saveDataManager(nil, "postPickupInitFirst", v, hasSubscriptions)
53
+ mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInit)
54
+ end
55
+ return ____exports
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,66 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local Map = ____lualib.Map
5
+ local ____exports = {}
6
+ local hasSubscriptions, postEntityRemove, postSlotAnimationChanged, BROKEN_ANIMATIONS, PRIZE_GAME_FRAME_DELAY_UNTIL_REMOVAL, v
7
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
9
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
10
+ local ____cachedClasses = require("cachedClasses")
11
+ local game = ____cachedClasses.game
12
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
13
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
14
+ local ____exports = require("features.saveDataManager.exports")
15
+ local saveDataManager = ____exports.saveDataManager
16
+ local ____postSlotDestroyed = require("callbacks.subscriptions.postSlotDestroyed")
17
+ local postSlotDestroyedFire = ____postSlotDestroyed.postSlotDestroyedFire
18
+ local postSlotDestroyedHasSubscriptions = ____postSlotDestroyed.postSlotDestroyedHasSubscriptions
19
+ function hasSubscriptions(self)
20
+ return postSlotDestroyedHasSubscriptions(nil)
21
+ end
22
+ function postEntityRemove(self, entity)
23
+ local slot = entity
24
+ local ptrHash = GetPtrHash(slot)
25
+ local gameFrameCount = game:GetFrameCount()
26
+ local prizeFrame = v.room.slotPrizeAnimationGameFrame:get(ptrHash)
27
+ if prizeFrame == nil then
28
+ return
29
+ end
30
+ if prizeFrame + PRIZE_GAME_FRAME_DELAY_UNTIL_REMOVAL == gameFrameCount then
31
+ postSlotDestroyedFire(nil, slot)
32
+ end
33
+ end
34
+ function postSlotAnimationChanged(self, slot)
35
+ local ptrHash = GetPtrHash(slot)
36
+ local gameFrameCount = game:GetFrameCount()
37
+ local alreadyBroken = v.room.brokenSlots:has(ptrHash)
38
+ if alreadyBroken then
39
+ return
40
+ end
41
+ local sprite = slot:GetSprite()
42
+ local animation = sprite:GetAnimation()
43
+ if BROKEN_ANIMATIONS:has(animation) then
44
+ v.room.brokenSlots:add(ptrHash)
45
+ postSlotDestroyedFire(nil, slot)
46
+ end
47
+ if animation == "Prize" then
48
+ v.room.slotPrizeAnimationGameFrame:set(ptrHash, gameFrameCount)
49
+ else
50
+ v.room.slotPrizeAnimationGameFrame:delete(ptrHash)
51
+ end
52
+ end
53
+ BROKEN_ANIMATIONS = __TS__New(Set, {"Broken", "Death"})
54
+ PRIZE_GAME_FRAME_DELAY_UNTIL_REMOVAL = 3
55
+ v = {room = {
56
+ brokenSlots = __TS__New(Set),
57
+ slotPrizeAnimationGameFrame = __TS__New(Map)
58
+ }}
59
+ ---
60
+ -- @internal
61
+ function ____exports.postSlotDestroyedCallbacksInit(self, mod)
62
+ saveDataManager(nil, "postSlotDestroyed", v, hasSubscriptions)
63
+ mod:AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove, EntityType.SLOT)
64
+ mod:AddCallbackCustom(ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED, postSlotAnimationChanged)
65
+ end
66
+ return ____exports
@@ -1,8 +1,8 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
3
+ local Set = ____lualib.Set
4
4
  local ____exports = {}
5
- local hasSubscriptions, postRender, checkSlotAnimationChanged, checkSlotBroken, BROKEN_ANIMATIONS, v
5
+ local hasSubscriptions, postRender, checkSlotAnimationChanged, v
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
8
  local ____DefaultMap = require("classes.DefaultMap")
@@ -14,14 +14,11 @@ local getSlots = ____entitySpecific.getSlots
14
14
  local ____postSlotAnimationChanged = require("callbacks.subscriptions.postSlotAnimationChanged")
15
15
  local postSlotAnimationChangedFire = ____postSlotAnimationChanged.postSlotAnimationChangedFire
16
16
  local postSlotAnimationChangedHasSubscriptions = ____postSlotAnimationChanged.postSlotAnimationChangedHasSubscriptions
17
- local ____postSlotDestroyed = require("callbacks.subscriptions.postSlotDestroyed")
18
- local postSlotDestroyedFire = ____postSlotDestroyed.postSlotDestroyedFire
19
- local postSlotDestroyedHasSubscriptions = ____postSlotDestroyed.postSlotDestroyedHasSubscriptions
20
17
  local ____postSlotRender = require("callbacks.subscriptions.postSlotRender")
21
18
  local postSlotRenderFire = ____postSlotRender.postSlotRenderFire
22
19
  local postSlotRenderHasSubscriptions = ____postSlotRender.postSlotRenderHasSubscriptions
23
20
  function hasSubscriptions(self)
24
- return postSlotRenderHasSubscriptions(nil) or postSlotDestroyedHasSubscriptions(nil) or postSlotAnimationChangedHasSubscriptions(nil)
21
+ return postSlotRenderHasSubscriptions(nil) or postSlotAnimationChangedHasSubscriptions(nil)
25
22
  end
26
23
  function postRender(self)
27
24
  if not hasSubscriptions(nil) then
@@ -30,7 +27,6 @@ function postRender(self)
30
27
  for ____, slot in ipairs(getSlots(nil)) do
31
28
  postSlotRenderFire(nil, slot)
32
29
  checkSlotAnimationChanged(nil, slot)
33
- checkSlotBroken(nil, slot)
34
30
  end
35
31
  end
36
32
  function checkSlotAnimationChanged(self, slot)
@@ -43,20 +39,6 @@ function checkSlotAnimationChanged(self, slot)
43
39
  postSlotAnimationChangedFire(nil, slot, previousAnimation, currentAnimation)
44
40
  end
45
41
  end
46
- function checkSlotBroken(self, slot)
47
- local ptrHash = GetPtrHash(slot)
48
- local alreadyBroken = v.room.brokenSlots:has(ptrHash)
49
- if alreadyBroken then
50
- return
51
- end
52
- local sprite = slot:GetSprite()
53
- local animation = sprite:GetAnimation()
54
- if BROKEN_ANIMATIONS:has(animation) then
55
- v.room.brokenSlots:add(ptrHash)
56
- postSlotDestroyedFire(nil, slot)
57
- end
58
- end
59
- BROKEN_ANIMATIONS = __TS__New(Set, {"Broken", "Death"})
60
42
  v = {room = {
61
43
  slotAnimations = __TS__New(
62
44
  DefaultMap,
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostCustomReviveRegisterParameters = [
3
4
  callback: (player: EntityPlayer, revivalType: int) => void,
4
5
  revivalType?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostDoorRenderRegisterParameters = [
3
4
  callback: (door: GridEntityDoor) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostDoorUpdateRegisterParameters = [
3
4
  callback: (door: GridEntityDoor) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostPickupCollectRegisterParameters = PickupRegisterParameters<[
3
4
  player: EntityPlayer
4
5
  ], void>;
@@ -0,0 +1,3 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ export declare type PostPickupInitFirstRegisterParameters = PickupRegisterParameters<[
3
+ ], void>;
@@ -0,0 +1,29 @@
1
+ local ____exports = {}
2
+ local subscriptions = {}
3
+ ---
4
+ -- @internal
5
+ function ____exports.postPickupInitFirstHasSubscriptions(self)
6
+ return #subscriptions > 0
7
+ end
8
+ ---
9
+ -- @internal
10
+ function ____exports.postPickupInitFirstRegister(self, ...)
11
+ local args = {...}
12
+ subscriptions[#subscriptions + 1] = args
13
+ end
14
+ ---
15
+ -- @internal
16
+ function ____exports.postPickupInitFirstFire(self, pickup)
17
+ for ____, ____value in ipairs(subscriptions) do
18
+ local callback = ____value[1]
19
+ local pickupVariant = ____value[2]
20
+ do
21
+ if pickupVariant ~= nil and pickupVariant ~= pickup.Variant then
22
+ goto __continue5
23
+ end
24
+ callback(nil, pickup)
25
+ end
26
+ ::__continue5::
27
+ end
28
+ end
29
+ return ____exports
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostPickupStateChangedRegisterParameters = PickupRegisterParameters<[
3
4
  previousState: int,
4
5
  currentState: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostPitRenderRegisterParameters = [
3
4
  callback: (pit: GridEntityPit) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostPitUpdateRegisterParameters = [
3
4
  callback: (pit: GridEntityPit) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostPoopRenderRegisterParameters = [
3
4
  callback: (poop: GridEntityPoop) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostPoopUpdateRegisterParameters = [
3
4
  callback: (poop: GridEntityPoop) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostPressurePlateRenderRegisterParameters = [
3
4
  callback: (pressurePlate: GridEntityPressurePlate) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostPressurePlateUpdateRegisterParameters = [
3
4
  callback: (pressurePlate: GridEntityPressurePlate) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostRockRenderRegisterParameters = [
3
4
  callback: (rock: GridEntityRock) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostRockUpdateRegisterParameters = [
3
4
  callback: (rock: GridEntityRock) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostSpikesRenderRegisterParameters = [
3
4
  callback: (spikes: GridEntitySpikes) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostSpikesUpdateRegisterParameters = [
3
4
  callback: (spikes: GridEntitySpikes) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostTNTRenderRegisterParameters = [
3
4
  callback: (tnt: GridEntityTNT) => void,
4
5
  gridEntityVariant?: int
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  export declare type PostTNTUpdateRegisterParameters = [
3
4
  callback: (tnt: GridEntityTNT) => void,
4
5
  gridEntityVariant?: int
@@ -46,7 +46,7 @@ export declare type FactoryFunction<V, Args extends unknown[]> = (...extraArgs:
46
46
  *
47
47
  * ```ts
48
48
  * // Initializes a new empty DefaultMap with a default value of a new empty array.
49
- * const factoryFunction = () => [] as ;
49
+ * const factoryFunction = () => [];
50
50
  * const defaultMapWithArray = new DefaultMap<string, string[]>(factoryFunction);
51
51
  * ```
52
52
  *
@@ -96,7 +96,6 @@ export declare class DefaultMap<Key, Value, Args extends unknown[] = []> extends
96
96
  * it will set a default value for the provided key, and then return the default value.
97
97
  */
98
98
  getAndSetDefault(key: Key, ...extraArgs: Args): Value;
99
- getWithoutDefault(key: Key): Value | undefined;
100
99
  /**
101
100
  * Returns the default value to be used for a new key. (If a factory function was provided during
102
101
  * instantiation, this will execute the factory function.)
@@ -46,7 +46,7 @@ local ____exports = {}
46
46
  --
47
47
  -- ```ts
48
48
  -- // Initializes a new empty DefaultMap with a default value of a new empty array.
49
- -- const factoryFunction = () => [] as ;
49
+ -- const factoryFunction = () => [];
50
50
  -- const defaultMapWithArray = new DefaultMap<string, string[]>(factoryFunction);
51
51
  -- ```
52
52
  --
@@ -111,9 +111,6 @@ function DefaultMap.prototype.getAndSetDefault(self, key, ...)
111
111
  self:set(key, defaultValue)
112
112
  return defaultValue
113
113
  end
114
- function DefaultMap.prototype.getWithoutDefault(self, key)
115
- return Map.prototype.get(self, key)
116
- end
117
114
  function DefaultMap.prototype.getDefaultValue(self, ...)
118
115
  if self.defaultValue ~= nil then
119
116
  return self.defaultValue