isaacscript-common 29.6.0 → 29.6.1
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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-
"version": "29.6.
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+
"version": "29.6.1",
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"description": "Helper functions and features for IsaacScript mods.",
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"keywords": [
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"isaac",
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@@ -25,6 +25,6 @@
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"main": "dist/src/index",
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"types": "dist/index.rollup.d.ts",
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"dependencies": {
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-
"isaac-typescript-definitions": "^13.0.
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"isaac-typescript-definitions": "^13.0.7"
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}
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}
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@@ -62,7 +62,7 @@ export class PostNewRoomEarly extends CustomCallback<ModCallbackCustom.POST_NEW_
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let topLeftWall = room.GetGridEntity(topLeftWallGridIndex);
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let topLeftWall2 = room.GetGridEntity(rightOfTopWallGridIndex);
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// Sometimes, the
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// Sometimes, the `PRE_ENTITY_SPAWN` callback can fire before any grid entities in the room have
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// spawned, which means that the top-left wall will not exist. If ths is the case, then simply
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// spawn the top-left wall early.
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if (topLeftWall === undefined) {
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