isaacscript-common 29.4.0 → 29.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -538,6 +538,19 @@ export declare enum ModCallbackCustom {
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  * ```
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  */
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  POST_FLIP = 33,
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+ /**
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+ * The exact same thing as the vanilla `POST_GAME_END` callback, except this callback allows you
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+ * to specify extra arguments for additional filtration.
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+ *
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+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
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+ * - You can provide an optional third argument that will make the callback only fire if it
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+ * matches the `isGameOver` value provided.
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+ *
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+ * ```ts
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+ * function postGameEndFilter(isGameOver: boolean): void {}
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+ * ```
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+ */
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+ POST_GAME_END_FILTER = 34,
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  /**
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  * Similar to the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_NEW_LEVEL` and the `POST_NEW_ROOM` callbacks:
@@ -556,7 +569,7 @@ export declare enum ModCallbackCustom {
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  * function postGameStartedReordered(isContinued: boolean): void {}
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  * ```
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  */
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- POST_GAME_STARTED_REORDERED = 34,
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+ POST_GAME_STARTED_REORDERED = 35,
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  /**
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  * Similar to the `POST_GAME_STARTED_REORDERED` callback, but fires after all of the subscribed
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  * callbacks have finished firing. Thus, you can use this callback to do perform things after a
@@ -575,7 +588,7 @@ export declare enum ModCallbackCustom {
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  * function postGameStartedReorderedLast(isContinued: boolean): void {}
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  * ```
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  */
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- POST_GAME_STARTED_REORDERED_LAST = 35,
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+ POST_GAME_STARTED_REORDERED_LAST = 36,
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  /**
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  * Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
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  *
@@ -583,7 +596,7 @@ export declare enum ModCallbackCustom {
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  * function postGreedModeWave(oldWave: int, newWave: int): void {}
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  * ```
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  */
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- POST_GREED_MODE_WAVE = 36,
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+ POST_GREED_MODE_WAVE = 37,
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  /**
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  * Fires from the `POST_UPDATE` callback when a grid entity changes to a state that corresponds to
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  * the broken state for the respective grid entity type. (For example, this will fire for a
@@ -602,7 +615,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityBroken(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_BROKEN = 37,
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+ POST_GRID_ENTITY_BROKEN = 38,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity. (After
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  * this, the callback will not continue to fire. It will only fire again once the entity moves out
@@ -630,7 +643,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_COLLISION = 38,
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+ POST_GRID_ENTITY_COLLISION = 39,
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  /**
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  * The same as the `POST_GRID_ENTITY_BROKEN` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -647,7 +660,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_BROKEN = 39,
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+ POST_GRID_ENTITY_CUSTOM_BROKEN = 40,
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  /**
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  * The same as the `POST_GRID_ENTITY_COLLISION` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -671,7 +684,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_COLLISION = 40,
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+ POST_GRID_ENTITY_CUSTOM_COLLISION = 41,
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  /**
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  * The same as the `POST_GRID_ENTITY_INIT` callback, but only fires for grid entities created with
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  * the `spawnCustomGridEntity` helper function.
@@ -688,7 +701,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_INIT = 41,
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+ POST_GRID_ENTITY_CUSTOM_INIT = 42,
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  /**
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  * The same as the `POST_GRID_ENTITY_REMOVE` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -705,7 +718,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_REMOVE = 42,
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+ POST_GRID_ENTITY_CUSTOM_REMOVE = 43,
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  /**
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  * The same as the `POST_GRID_ENTITY_RENDER` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -722,7 +735,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_RENDER = 43,
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+ POST_GRID_ENTITY_CUSTOM_RENDER = 44,
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  /**
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  * The same as the `POST_GRID_ENTITY_STATE_CHANGED` callback, but only fires for grid entities
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  * created with the `spawnCustomGridEntity` helper function.
@@ -741,7 +754,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_STATE_CHANGED = 44,
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+ POST_GRID_ENTITY_CUSTOM_STATE_CHANGED = 45,
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  /**
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  * The same as the `POST_GRID_ENTITY_UPDATE` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -758,7 +771,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_UPDATE = 45,
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+ POST_GRID_ENTITY_CUSTOM_UPDATE = 46,
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  /**
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  * Fires when a new grid entity is initialized. Specifically, this is either:
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  *
@@ -780,7 +793,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityInit(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_INIT = 46,
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+ POST_GRID_ENTITY_INIT = 47,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new grid entity is removed. Specifically, this on
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  * the frame after it no longer exists (where it did exist a frame ago).
@@ -805,7 +818,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_REMOVE = 47,
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+ POST_GRID_ENTITY_REMOVE = 48,
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  /**
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  * Fires from the `POST_RENDER` callback on every frame that a grid entity exists.
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  *
@@ -822,7 +835,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityRender(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_RENDER = 48,
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+ POST_GRID_ENTITY_RENDER = 49,
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  /**
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  * Fires from the `POST_UPDATE` callback when a grid entity changes its state. (In this context,
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  * "state" refers to the `GridEntity.State` field.)
@@ -844,7 +857,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_STATE_CHANGED = 49,
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+ POST_GRID_ENTITY_STATE_CHANGED = 50,
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  /**
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  * Fires from the `POST_UPDATE` callback on every frame that a grid entity exists.
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  *
@@ -861,7 +874,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityUpdate(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_UPDATE = 50,
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+ POST_GRID_ENTITY_UPDATE = 51,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when the player loses a Holy Mantle
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  * temporary collectible effect.
@@ -884,7 +897,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_HOLY_MANTLE_REMOVED = 51,
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+ POST_HOLY_MANTLE_REMOVED = 52,
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  /**
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  * Fires from `POST_PEFFECT_UPDATE_REORDERED` callback when the player loses charge on their
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  * active collectible item, implying that the item was just used.
@@ -907,7 +920,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_DISCHARGE = 52,
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+ POST_ITEM_DISCHARGE = 53,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when an item is no longer queued (i.e.
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  * when the animation of the player holding the item above their head is finished and the item is
@@ -928,7 +941,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_PICKUP = 53,
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+ POST_ITEM_PICKUP = 54,
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  /**
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  * Fires on the first `POST_RENDER` frame after a key on the keyboard has been pressed or
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  * released. (In other words, the callback only fires when the "pressed" status is different than
@@ -944,7 +957,7 @@ export declare enum ModCallbackCustom {
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  * function postKeyboardChanged(keyboard: Keyboard, pressed: boolean): void {}
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  * ```
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  */
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- POST_KEYBOARD_CHANGED = 54,
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+ POST_KEYBOARD_CHANGED = 55,
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  /**
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  * The exact same thing as the vanilla `POST_KNIFE_INIT` callback, except this callback allows you
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  * to specify extra arguments for additional filtration.
@@ -959,7 +972,7 @@ export declare enum ModCallbackCustom {
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  * function postKnifeInitFilter(knife: EntityKnife): void {}
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  * ```
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  */
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- POST_KNIFE_INIT_FILTER = 55,
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+ POST_KNIFE_INIT_FILTER = 56,
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  /**
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  * Fires on the first `POST_KNIFE_UPDATE` frame for each knife.
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  *
@@ -976,7 +989,7 @@ export declare enum ModCallbackCustom {
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  * function postKnifeInitLate(knife: EntityKnife): void {}
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  * ```
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  */
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- POST_KNIFE_INIT_LATE = 56,
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+ POST_KNIFE_INIT_LATE = 57,
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  /**
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  * The exact same thing as the vanilla `POST_KNIFE_RENDER` callback, except this callback allows
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  * you to specify extra arguments for additional filtration.
@@ -991,7 +1004,7 @@ export declare enum ModCallbackCustom {
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  * function postKnifeRenderFilter(knife: EntityKnife, renderOffset: Vector): void {}
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  * ```
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  */
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- POST_KNIFE_RENDER_FILTER = 57,
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+ POST_KNIFE_RENDER_FILTER = 58,
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  /**
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  * The exact same thing as the vanilla `POST_KNIFE_UPDATE` callback, except this callback allows
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  * you to specify extra arguments for additional filtration.
@@ -1006,7 +1019,7 @@ export declare enum ModCallbackCustom {
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  * function postKnifeUpdateFilter(knife: EntityKnife): void {}
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  * ```
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  */
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- POST_KNIFE_UPDATE_FILTER = 58,
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+ POST_KNIFE_UPDATE_FILTER = 59,
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  /**
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  * The exact same thing as the vanilla `POST_LASER_INIT` callback, except this callback allows you
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  * to specify extra arguments for additional filtration.
@@ -1021,7 +1034,7 @@ export declare enum ModCallbackCustom {
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  * function postLaserInitFilter(laser: EntityLaser): void {}
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  * ```
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  */
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- POST_LASER_INIT_FILTER = 59,
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+ POST_LASER_INIT_FILTER = 60,
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  /**
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  * Fires on the first `POST_LASER_UPDATE` frame for each laser.
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  *
@@ -1038,7 +1051,7 @@ export declare enum ModCallbackCustom {
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  * function postLaserInitLate(laser: EntityLaser): void {}
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  * ```
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  */
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- POST_LASER_INIT_LATE = 60,
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+ POST_LASER_INIT_LATE = 61,
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  /**
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  * The exact same thing as the vanilla `POST_LASER_RENDER` callback, except this callback allows
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  * you to specify extra arguments for additional filtration.
@@ -1053,7 +1066,7 @@ export declare enum ModCallbackCustom {
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  * function postLaserRenderFilter(laser: EntityLaser, renderOffset: Vector): void {}
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  * ```
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  */
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- POST_LASER_RENDER_FILTER = 61,
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+ POST_LASER_RENDER_FILTER = 62,
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  /**
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  * The exact same thing as the vanilla `POST_LASER_UPDATE` callback, except this callback allows
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  * you to specify extra arguments for additional filtration.
@@ -1068,7 +1081,7 @@ export declare enum ModCallbackCustom {
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  * function postLaserUpdateFilter(laser: EntityLaser): void {}
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  * ```
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  */
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- POST_LASER_UPDATE_FILTER = 62,
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+ POST_LASER_UPDATE_FILTER = 63,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_ROOM` callbacks:
@@ -1094,7 +1107,7 @@ export declare enum ModCallbackCustom {
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  * function postNewLevelReordered(stage: LevelStage, stageType: StageType): void {}
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  * ```
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  */
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- POST_NEW_LEVEL_REORDERED = 63,
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+ POST_NEW_LEVEL_REORDERED = 64,
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  /**
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  * Fires on the first `POST_NEW_ROOM` or `PRE_ENTITY_SPAWN` callback where being in a new room is
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  * detected. This is useful because the vanilla `POST_NEW_ROOM` callback fires only after entities
@@ -1111,7 +1124,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomEarly(roomType: RoomType): void {}
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  * ```
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  */
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- POST_NEW_ROOM_EARLY = 64,
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+ POST_NEW_ROOM_EARLY = 65,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_LEVEL` callbacks:
@@ -1134,7 +1147,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomReordered(roomType: RoomType): void {}
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  * ```
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  */
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- POST_NEW_ROOM_REORDERED = 65,
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+ POST_NEW_ROOM_REORDERED = 66,
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  /**
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  * The exact same thing as the vanilla `POST_NPC_DEATH` callback, except this callback allows you
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  * to specify extra arguments for additional filtration.
@@ -1151,7 +1164,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCDeathFilter(npc: EntityNPC): void {}
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  * ```
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  */
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- POST_NPC_DEATH_FILTER = 66,
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+ POST_NPC_DEATH_FILTER = 67,
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  /**
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  * The exact same thing as the vanilla `POST_NPC_INIT` callback, except this callback allows you
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  * to specify extra arguments for additional filtration.
@@ -1168,7 +1181,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCInitFilter(npc: EntityNPC): void {}
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  * ```
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  */
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- POST_NPC_INIT_FILTER = 67,
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+ POST_NPC_INIT_FILTER = 68,
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  /**
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  * Fires on the first `NPC_UPDATE` frame for each NPC.
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  *
@@ -1187,7 +1200,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCInitLate(npc: EntityNPC): void {}
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  * ```
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  */
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- POST_NPC_INIT_LATE = 68,
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+ POST_NPC_INIT_LATE = 69,
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  /**
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  * The exact same thing as the vanilla `POST_NPC_RENDER` callback, except this callback allows you
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  * to specify extra arguments for additional filtration.
@@ -1204,7 +1217,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCRenderFilter(npc: EntityNPC, renderOffset: Vector): void {}
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  * ```
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  */
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- POST_NPC_RENDER_FILTER = 69,
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+ POST_NPC_RENDER_FILTER = 70,
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  /**
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  * Fires from the `POST_NPC_UPDATE` callback when an NPC's state has changed from what it was on
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  * the previous frame. (In this context, "state" refers to the `EntityNPC.State` field.)
@@ -1225,7 +1238,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_NPC_STATE_CHANGED = 70,
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+ POST_NPC_STATE_CHANGED = 71,
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  /**
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  * The exact same thing as the vanilla `POST_NPC_UPDATE` callback, except this callback allows you
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  * to specify extra arguments for additional filtration.
@@ -1242,7 +1255,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCUpdateFilter(npc: EntityNPC): void {}
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  * ```
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  */
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- POST_NPC_UPDATE_FILTER = 71,
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+ POST_NPC_UPDATE_FILTER = 72,
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  /**
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  * Similar to the vanilla callback of the same name, but fires after the
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  * `POST_GAME_STARTED_REORDERED` callback fires (if the player is being updated on the 0th game
@@ -1267,7 +1280,7 @@ export declare enum ModCallbackCustom {
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  * function postPEffectUpdateReordered(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PEFFECT_UPDATE_REORDERED = 72,
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+ POST_PEFFECT_UPDATE_REORDERED = 73,
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  /**
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  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup has a different variant or sub-type
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  * than what it was on the previous frame.
@@ -1288,7 +1301,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_PICKUP_CHANGED = 73,
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+ POST_PICKUP_CHANGED = 74,
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  /**
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  * Fires on the first `POST_RENDER` frame that a pickup plays the "Collect" animation.
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  *
@@ -1307,7 +1320,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PICKUP_COLLECT = 74,
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+ POST_PICKUP_COLLECT = 75,
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  /**
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  * The exact same thing as the vanilla `POST_PICKUP_INIT` callback, except this callback allows
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  * you to specify extra arguments for additional filtration.
@@ -1322,7 +1335,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitFilter(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_FILTER = 75,
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+ POST_PICKUP_INIT_FILTER = 76,
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  /**
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  * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
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  * respective pickup on the run.
@@ -1340,7 +1353,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitFirst(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_FIRST = 76,
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+ POST_PICKUP_INIT_FIRST = 77,
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  /**
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  * Fires on the first `POST_PICKUP_UPDATE` frame for each pickup.
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  *
@@ -1357,7 +1370,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitLate(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_LATE = 77,
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+ POST_PICKUP_INIT_LATE = 78,
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  /**
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  * The exact same thing as the vanilla `POST_PICKUP_RENDER` callback, except this callback allows
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  * you to specify extra arguments for additional filtration.
@@ -1372,7 +1385,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupRenderFilter(pickup: EntityPickup, renderOffset: Vector): void {}
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  * ```
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  */
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- POST_PICKUP_RENDER_FILTER = 78,
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+ POST_PICKUP_RENDER_FILTER = 79,
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  /**
1377
1390
  * The exact same thing as the vanilla `POST_PICKUP_SELECTION` callback, except this callback
1378
1391
  * allows you to specify extra arguments for additional filtration.
@@ -1391,7 +1404,7 @@ export declare enum ModCallbackCustom {
1391
1404
  * ): [PickupVariant, int] | undefined {}
1392
1405
  * ```
1393
1406
  */
1394
- POST_PICKUP_SELECTION_FILTER = 79,
1407
+ POST_PICKUP_SELECTION_FILTER = 80,
1395
1408
  /**
1396
1409
  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
1397
1410
  * on the previous frame. (In this context, "state" refers to the `EntityPickup.State` field.)
@@ -1410,7 +1423,7 @@ export declare enum ModCallbackCustom {
1410
1423
  * ): void {}
1411
1424
  * ```
1412
1425
  */
1413
- POST_PICKUP_STATE_CHANGED = 80,
1426
+ POST_PICKUP_STATE_CHANGED = 81,
1414
1427
  /**
1415
1428
  * The exact same thing as the vanilla `POST_PICKUP_UPDATE` callback, except this callback allows
1416
1429
  * you to specify extra arguments for additional filtration.
@@ -1425,7 +1438,7 @@ export declare enum ModCallbackCustom {
1425
1438
  * function postPickupUpdateFilter(pickup: EntityPickup): void {}
1426
1439
  * ```
1427
1440
  */
1428
- POST_PICKUP_UPDATE_FILTER = 81,
1441
+ POST_PICKUP_UPDATE_FILTER = 82,
1429
1442
  /**
1430
1443
  * Fires from the `POST_RENDER` callback on every frame that a pit exists.
1431
1444
  *
@@ -1437,7 +1450,7 @@ export declare enum ModCallbackCustom {
1437
1450
  * function postPitRender(pit: GridEntityPit): void {}
1438
1451
  * ```
1439
1452
  */
1440
- POST_PIT_RENDER = 82,
1453
+ POST_PIT_RENDER = 83,
1441
1454
  /**
1442
1455
  * Fires from the `POST_UPDATE` callback on every frame that a pit exists.
1443
1456
  *
@@ -1449,7 +1462,7 @@ export declare enum ModCallbackCustom {
1449
1462
  * function postPitUpdate(pit: GridEntityPit): void {}
1450
1463
  * ```
1451
1464
  */
1452
- POST_PIT_UPDATE = 83,
1465
+ POST_PIT_UPDATE = 84,
1453
1466
  /**
1454
1467
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player's health (i.e. hearts) is
1455
1468
  * different than what it was on the previous frame. For more information, see the `PlayerHealth`
@@ -1471,7 +1484,7 @@ export declare enum ModCallbackCustom {
1471
1484
  * ): void {}
1472
1485
  * ```
1473
1486
  */
1474
- POST_PLAYER_CHANGE_HEALTH = 84,
1487
+ POST_PLAYER_CHANGE_HEALTH = 85,
1475
1488
  /**
1476
1489
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when one of the player's stats change
1477
1490
  * from what they were on the previous frame.
@@ -1501,7 +1514,7 @@ export declare enum ModCallbackCustom {
1501
1514
  * ) => void {}
1502
1515
  * ```
1503
1516
  */
1504
- POST_PLAYER_CHANGE_STAT = 85,
1517
+ POST_PLAYER_CHANGE_STAT = 86,
1505
1518
  /**
1506
1519
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player entity changes its player
1507
1520
  * type
@@ -1524,7 +1537,7 @@ export declare enum ModCallbackCustom {
1524
1537
  * ): void {}
1525
1538
  * ```
1526
1539
  */
1527
- POST_PLAYER_CHANGE_TYPE = 86,
1540
+ POST_PLAYER_CHANGE_TYPE = 87,
1528
1541
  /**
1529
1542
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player's collectible count is
1530
1543
  * higher than what it was on the previous frame, or when the active items change, or when the
@@ -1541,7 +1554,7 @@ export declare enum ModCallbackCustom {
1541
1554
  * ): void {}
1542
1555
  * ```
1543
1556
  */
1544
- POST_PLAYER_COLLECTIBLE_ADDED = 87,
1557
+ POST_PLAYER_COLLECTIBLE_ADDED = 88,
1545
1558
  /**
1546
1559
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player's collectible count is
1547
1560
  * lower than what it was on the previous frame, or when the active items change, or when the
@@ -1558,7 +1571,7 @@ export declare enum ModCallbackCustom {
1558
1571
  * ): void {}
1559
1572
  * ```
1560
1573
  */
1561
- POST_PLAYER_COLLECTIBLE_REMOVED = 88,
1574
+ POST_PLAYER_COLLECTIBLE_REMOVED = 89,
1562
1575
  /**
1563
1576
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
1564
1577
  * prevent the fatal damage.
@@ -1576,7 +1589,7 @@ export declare enum ModCallbackCustom {
1576
1589
  * function postPlayerFatalDamage(player: EntityPlayer): boolean | undefined {}
1577
1590
  * ```
1578
1591
  */
1579
- POST_PLAYER_FATAL_DAMAGE = 89,
1592
+ POST_PLAYER_FATAL_DAMAGE = 90,
1580
1593
  /**
1581
1594
  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player, similar to the
1582
1595
  * `POST_PLAYER_INIT_LATE` callback, with two changes:
@@ -1598,7 +1611,7 @@ export declare enum ModCallbackCustom {
1598
1611
  * function postPlayerInitFirst(player: EntityPlayer): void {}
1599
1612
  * ```
1600
1613
  */
1601
- POST_PLAYER_INIT_FIRST = 90,
1614
+ POST_PLAYER_INIT_FIRST = 91,
1602
1615
  /**
1603
1616
  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player.
1604
1617
  *
@@ -1618,7 +1631,7 @@ export declare enum ModCallbackCustom {
1618
1631
  * function postPlayerInitLate(pickup: EntityPickup): void {}
1619
1632
  * ```
1620
1633
  */
1621
- POST_PLAYER_INIT_LATE = 91,
1634
+ POST_PLAYER_INIT_LATE = 92,
1622
1635
  /**
1623
1636
  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
1624
1637
  * callback fires (if the player is spawning on the 0th game frame of the run).
@@ -1642,7 +1655,7 @@ export declare enum ModCallbackCustom {
1642
1655
  * function postPlayerRenderReordered(player: EntityPlayer, renderOffset: Vector): void {}
1643
1656
  * ```
1644
1657
  */
1645
- POST_PLAYER_RENDER_REORDERED = 92,
1658
+ POST_PLAYER_RENDER_REORDERED = 93,
1646
1659
  /**
1647
1660
  * Similar to the vanilla callback of the same name, but fires after the
1648
1661
  * `POST_GAME_STARTED_REORDERED` callback fires (if the player is being updated on the 0th game
@@ -1667,7 +1680,7 @@ export declare enum ModCallbackCustom {
1667
1680
  * function postPlayerUpdateReordered(player: EntityPlayer): void {}
1668
1681
  * ```
1669
1682
  */
1670
- POST_PLAYER_UPDATE_REORDERED = 93,
1683
+ POST_PLAYER_UPDATE_REORDERED = 94,
1671
1684
  /**
1672
1685
  * Fires from the `POST_RENDER` callback on every frame that a poop exists.
1673
1686
  *
@@ -1679,7 +1692,7 @@ export declare enum ModCallbackCustom {
1679
1692
  * function postPoopRender(poop: GridEntityPoop): void {}
1680
1693
  * ```
1681
1694
  */
1682
- POST_POOP_RENDER = 94,
1695
+ POST_POOP_RENDER = 95,
1683
1696
  /**
1684
1697
  * Fires from the `POST_UPDATE` callback on every frame that a poop exists.
1685
1698
  *
@@ -1691,7 +1704,7 @@ export declare enum ModCallbackCustom {
1691
1704
  * function postPoopUpdate(poop: GridEntityPoop): void {}
1692
1705
  * ```
1693
1706
  */
1694
- POST_POOP_UPDATE = 95,
1707
+ POST_POOP_UPDATE = 96,
1695
1708
  /**
1696
1709
  * Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
1697
1710
  *
@@ -1703,7 +1716,7 @@ export declare enum ModCallbackCustom {
1703
1716
  * function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
1704
1717
  * ```
1705
1718
  */
1706
- POST_PRESSURE_PLATE_RENDER = 96,
1719
+ POST_PRESSURE_PLATE_RENDER = 97,
1707
1720
  /**
1708
1721
  * Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
1709
1722
  *
@@ -1715,7 +1728,7 @@ export declare enum ModCallbackCustom {
1715
1728
  * function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
1716
1729
  * ```
1717
1730
  */
1718
- POST_PRESSURE_PLATE_UPDATE = 97,
1731
+ POST_PRESSURE_PLATE_UPDATE = 98,
1719
1732
  /**
1720
1733
  * The exact same thing as the vanilla `POST_PROJECTILE_INIT` callback, except this callback
1721
1734
  * allows you to specify extra arguments for additional filtration.
@@ -1730,7 +1743,7 @@ export declare enum ModCallbackCustom {
1730
1743
  * function postProjectileInitFilter(tear: EntityTear): void {}
1731
1744
  * ```
1732
1745
  */
1733
- POST_PROJECTILE_INIT_FILTER = 98,
1746
+ POST_PROJECTILE_INIT_FILTER = 99,
1734
1747
  /**
1735
1748
  * Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
1736
1749
  *
@@ -1747,7 +1760,7 @@ export declare enum ModCallbackCustom {
1747
1760
  * function postProjectileInitLate(projectile: EntityProjectile): void {}
1748
1761
  * ```
1749
1762
  */
1750
- POST_PROJECTILE_INIT_LATE = 99,
1763
+ POST_PROJECTILE_INIT_LATE = 100,
1751
1764
  /**
1752
1765
  * The exact same thing as the vanilla `POST_PROJECTILE_RENDER` callback, except this callback
1753
1766
  * allows you to specify extra arguments for additional filtration.
@@ -1762,7 +1775,7 @@ export declare enum ModCallbackCustom {
1762
1775
  * function postProjectileRenderFilter(tear: EntityTear, renderOffset: Vector): void {}
1763
1776
  * ```
1764
1777
  */
1765
- POST_PROJECTILE_RENDER_FILTER = 100,
1778
+ POST_PROJECTILE_RENDER_FILTER = 101,
1766
1779
  /**
1767
1780
  * The exact same thing as the vanilla `POST_PROJECTILE_INIT` callback, except this callback
1768
1781
  * allows you to specify extra arguments for additional filtration.
@@ -1777,7 +1790,7 @@ export declare enum ModCallbackCustom {
1777
1790
  * function postProjectileUpdateFilter(tear: EntityTear): void {}
1778
1791
  * ```
1779
1792
  */
1780
- POST_PROJECTILE_UPDATE_FILTER = 101,
1793
+ POST_PROJECTILE_UPDATE_FILTER = 102,
1781
1794
  /**
1782
1795
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player first picks up a new
1783
1796
  * item. The pickup returned in the callback is assumed to be the first pickup that no longer
@@ -1793,7 +1806,7 @@ export declare enum ModCallbackCustom {
1793
1806
  * function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
1794
1807
  * ```
1795
1808
  */
1796
- POST_PURCHASE = 102,
1809
+ POST_PURCHASE = 103,
1797
1810
  /**
1798
1811
  * Fires from the `POST_RENDER` callback on every frame that a rock exists.
1799
1812
  *
@@ -1807,7 +1820,7 @@ export declare enum ModCallbackCustom {
1807
1820
  * function postRockRender(rock: GridEntityRock): void {}
1808
1821
  * ```
1809
1822
  */
1810
- POST_ROCK_RENDER = 103,
1823
+ POST_ROCK_RENDER = 104,
1811
1824
  /**
1812
1825
  * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
1813
1826
  *
@@ -1821,7 +1834,7 @@ export declare enum ModCallbackCustom {
1821
1834
  * function postRockUpdate(rock: GridEntityRock): void {}
1822
1835
  * ```
1823
1836
  */
1824
- POST_ROCK_UPDATE = 104,
1837
+ POST_ROCK_UPDATE = 105,
1825
1838
  /**
1826
1839
  * Fires from the `POST_UPDATE` callback when the clear state of a room changes (as according to
1827
1840
  * the `Room.IsClear` method).
@@ -1838,7 +1851,7 @@ export declare enum ModCallbackCustom {
1838
1851
  * function postRoomClearChanged(roomClear: boolean): void {}
1839
1852
  * ```
1840
1853
  */
1841
- POST_ROOM_CLEAR_CHANGED = 105,
1854
+ POST_ROOM_CLEAR_CHANGED = 106,
1842
1855
  /**
1843
1856
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
1844
1857
  * Room.
@@ -1853,7 +1866,7 @@ export declare enum ModCallbackCustom {
1853
1866
  * function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
1854
1867
  * ```
1855
1868
  */
1856
- POST_SACRIFICE = 106,
1869
+ POST_SACRIFICE = 107,
1857
1870
  /**
1858
1871
  * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
1859
1872
  *
@@ -1871,7 +1884,7 @@ export declare enum ModCallbackCustom {
1871
1884
  * ): void {}
1872
1885
  * ```
1873
1886
  */
1874
- POST_SLOT_ANIMATION_CHANGED = 107,
1887
+ POST_SLOT_ANIMATION_CHANGED = 108,
1875
1888
  /**
1876
1889
  * Fires from the `PRE_PLAYER_COLLISION` callback when when a player collides with a slot entity.
1877
1890
  * (It will not fire if any other type of entity collides with the slot entity.)
@@ -1895,7 +1908,7 @@ export declare enum ModCallbackCustom {
1895
1908
  * ): void {}
1896
1909
  * ```
1897
1910
  */
1898
- POST_SLOT_COLLISION = 108,
1911
+ POST_SLOT_COLLISION = 109,
1899
1912
  /**
1900
1913
  * Fires from the `POST_SLOT_UPDATE` or the `POST_ENTITY_REMOVE` callback when a slot machine is
1901
1914
  * destroyed or a beggar is removed.
@@ -1937,7 +1950,7 @@ export declare enum ModCallbackCustom {
1937
1950
  * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
1938
1951
  * ```
1939
1952
  */
1940
- POST_SLOT_DESTROYED = 109,
1953
+ POST_SLOT_DESTROYED = 110,
1941
1954
  /**
1942
1955
  * Fires when a new slot entity is initialized. Specifically, this is either:
1943
1956
  *
@@ -1956,7 +1969,7 @@ export declare enum ModCallbackCustom {
1956
1969
  * function postSlotInit(slot: Entity): void {}
1957
1970
  * ```
1958
1971
  */
1959
- POST_SLOT_INIT = 110,
1972
+ POST_SLOT_INIT = 111,
1960
1973
  /**
1961
1974
  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1962
1975
  *
@@ -1970,7 +1983,7 @@ export declare enum ModCallbackCustom {
1970
1983
  * function postSlotRender(slot: Entity): void {}
1971
1984
  * ```
1972
1985
  */
1973
- POST_SLOT_RENDER = 111,
1986
+ POST_SLOT_RENDER = 112,
1974
1987
  /**
1975
1988
  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
1976
1989
  *
@@ -1984,7 +1997,7 @@ export declare enum ModCallbackCustom {
1984
1997
  * function postSlotUpdate(slot: Entity): void {}
1985
1998
  * ```
1986
1999
  */
1987
- POST_SLOT_UPDATE = 112,
2000
+ POST_SLOT_UPDATE = 113,
1988
2001
  /**
1989
2002
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
1990
2003
  *
@@ -1996,7 +2009,7 @@ export declare enum ModCallbackCustom {
1996
2009
  * function postSpikesRender(spikes: GridEntitySpikes): void {}
1997
2010
  * ```
1998
2011
  */
1999
- POST_SPIKES_RENDER = 113,
2012
+ POST_SPIKES_RENDER = 114,
2000
2013
  /**
2001
2014
  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
2002
2015
  *
@@ -2008,7 +2021,7 @@ export declare enum ModCallbackCustom {
2008
2021
  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
2009
2022
  * ```
2010
2023
  */
2011
- POST_SPIKES_UPDATE = 114,
2024
+ POST_SPIKES_UPDATE = 115,
2012
2025
  /**
2013
2026
  * The exact same thing as the vanilla `POST_TEAR_INIT` callback, except this callback allows you
2014
2027
  * to specify extra arguments for additional filtration.
@@ -2023,7 +2036,7 @@ export declare enum ModCallbackCustom {
2023
2036
  * function postTearInitFilter(tear: EntityTear): void {}
2024
2037
  * ```
2025
2038
  */
2026
- POST_TEAR_INIT_FILTER = 115,
2039
+ POST_TEAR_INIT_FILTER = 116,
2027
2040
  /**
2028
2041
  * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
2029
2042
  * `EntityTear.FrameCount` is equal to 0).
@@ -2041,7 +2054,7 @@ export declare enum ModCallbackCustom {
2041
2054
  * function postTearInitLate(tear: EntityTear): void {}
2042
2055
  * ```
2043
2056
  */
2044
- POST_TEAR_INIT_LATE = 116,
2057
+ POST_TEAR_INIT_LATE = 117,
2045
2058
  /**
2046
2059
  * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
2047
2060
  * `EntityTear.FrameCount` is equal to 1).
@@ -2058,7 +2071,7 @@ export declare enum ModCallbackCustom {
2058
2071
  * function postTearInitVeryLate(tear: EntityTear): void {}
2059
2072
  * ```
2060
2073
  */
2061
- POST_TEAR_INIT_VERY_LATE = 117,
2074
+ POST_TEAR_INIT_VERY_LATE = 118,
2062
2075
  /**
2063
2076
  * The exact same thing as the vanilla `POST_TEAR_RENDER` callback, except this callback allows
2064
2077
  * you to specify extra arguments for additional filtration.
@@ -2073,7 +2086,7 @@ export declare enum ModCallbackCustom {
2073
2086
  * function postTearRenderFilter(tear: EntityTear, renderOffset: Vector): void {}
2074
2087
  * ```
2075
2088
  */
2076
- POST_TEAR_RENDER_FILTER = 118,
2089
+ POST_TEAR_RENDER_FILTER = 119,
2077
2090
  /**
2078
2091
  * The exact same thing as the vanilla `POST_TEAR_INIT` callback, except this callback allows you
2079
2092
  * to specify extra arguments for additional filtration.
@@ -2088,7 +2101,7 @@ export declare enum ModCallbackCustom {
2088
2101
  * function postTearUpdateFilter(tear: EntityTear): void {}
2089
2102
  * ```
2090
2103
  */
2091
- POST_TEAR_UPDATE_FILTER = 119,
2104
+ POST_TEAR_UPDATE_FILTER = 120,
2092
2105
  /**
2093
2106
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
2094
2107
  *
@@ -2100,7 +2113,7 @@ export declare enum ModCallbackCustom {
2100
2113
  * function postTNTRender(tnt: GridEntityTNT): void {}
2101
2114
  * ```
2102
2115
  */
2103
- POST_TNT_RENDER = 120,
2116
+ POST_TNT_RENDER = 121,
2104
2117
  /**
2105
2118
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
2106
2119
  *
@@ -2112,7 +2125,7 @@ export declare enum ModCallbackCustom {
2112
2125
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
2113
2126
  * ```
2114
2127
  */
2115
- POST_TNT_UPDATE = 121,
2128
+ POST_TNT_UPDATE = 122,
2116
2129
  /**
2117
2130
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player gains or loses a new
2118
2131
  * transformation.
@@ -2131,7 +2144,7 @@ export declare enum ModCallbackCustom {
2131
2144
  * ): void {}
2132
2145
  * ```
2133
2146
  */
2134
- POST_TRANSFORMATION = 122,
2147
+ POST_TRANSFORMATION = 123,
2135
2148
  /**
2136
2149
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
2137
2150
  *
@@ -2146,7 +2159,7 @@ export declare enum ModCallbackCustom {
2146
2159
  * ): void {}
2147
2160
  * ```
2148
2161
  */
2149
- POST_TRINKET_BREAK = 123,
2162
+ POST_TRINKET_BREAK = 124,
2150
2163
  /**
2151
2164
  * The same thing as the vanilla `POST_USE_PILL` callback, except this callback passes the
2152
2165
  * `PillColor` of the used pill as the final argument. It allows you to filter by the `PillColor`.
@@ -2169,7 +2182,7 @@ export declare enum ModCallbackCustom {
2169
2182
  * ): void {}
2170
2183
  * ```
2171
2184
  */
2172
- POST_USE_PILL_FILTER = 124,
2185
+ POST_USE_PILL_FILTER = 125,
2173
2186
  /**
2174
2187
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback on the frame before a Berserk effect
2175
2188
  * ends when the player is predicted to die (e.g. they currently have no health left or they took
@@ -2185,7 +2198,7 @@ export declare enum ModCallbackCustom {
2185
2198
  * function preBerserkDeath(player: EntityPlayer): void {}
2186
2199
  * ```
2187
2200
  */
2188
- PRE_BERSERK_DEATH = 125,
2201
+ PRE_BERSERK_DEATH = 126,
2189
2202
  /**
2190
2203
  * The exact same thing as the vanilla `PRE_BOMB_COLLISION` callback, except this callback allows
2191
2204
  * you to specify extra arguments for additional filtration.
@@ -2204,7 +2217,7 @@ export declare enum ModCallbackCustom {
2204
2217
  * ): void {}
2205
2218
  * ```
2206
2219
  */
2207
- PRE_BOMB_COLLISION_FILTER = 126,
2220
+ PRE_BOMB_COLLISION_FILTER = 127,
2208
2221
  /**
2209
2222
  * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
2210
2223
  * to initiate a custom revival, return an integer that corresponds to the item or type of revival
@@ -2223,7 +2236,7 @@ export declare enum ModCallbackCustom {
2223
2236
  * function preCustomRevive(player: EntityPlayer): int | undefined {}
2224
2237
  * ```
2225
2238
  */
2226
- PRE_CUSTOM_REVIVE = 127,
2239
+ PRE_CUSTOM_REVIVE = 128,
2227
2240
  /**
2228
2241
  * The exact same thing as the vanilla `PRE_ENTITY_SPAWN` callback, except this callback allows
2229
2242
  * you to specify extra arguments for additional filtration.
@@ -2248,7 +2261,7 @@ export declare enum ModCallbackCustom {
2248
2261
  * ): [EntityType, int, int, int] | undefined {}
2249
2262
  * ```
2250
2263
  */
2251
- PRE_ENTITY_SPAWN_FILTER = 128,
2264
+ PRE_ENTITY_SPAWN_FILTER = 129,
2252
2265
  /**
2253
2266
  * The exact same thing as the vanilla `PRE_FAMILIAR_COLLISION` callback, except this callback
2254
2267
  * allows you to specify extra arguments for additional filtration.
@@ -2267,7 +2280,7 @@ export declare enum ModCallbackCustom {
2267
2280
  * ): void {}
2268
2281
  * ```
2269
2282
  */
2270
- PRE_FAMILIAR_COLLISION_FILTER = 129,
2283
+ PRE_FAMILIAR_COLLISION_FILTER = 130,
2271
2284
  /**
2272
2285
  * Fires from the `PRE_PICKUP_COLLISION` callback when a player touches a collectible pedestal and
2273
2286
  * meets all of the conditions to pick it up.
@@ -2287,7 +2300,7 @@ export declare enum ModCallbackCustom {
2287
2300
  * function preGetPedestal(player: EntityPlayer, collectible: EntityPickupCollectible): void {}
2288
2301
  * ```
2289
2302
  */
2290
- PRE_GET_PEDESTAL = 130,
2303
+ PRE_GET_PEDESTAL = 131,
2291
2304
  /**
2292
2305
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when an item becomes queued (i.e. when
2293
2306
  * the player begins to hold the item above their head).
@@ -2307,7 +2320,7 @@ export declare enum ModCallbackCustom {
2307
2320
  * ): void {}
2308
2321
  * ```
2309
2322
  */
2310
- PRE_ITEM_PICKUP = 131,
2323
+ PRE_ITEM_PICKUP = 132,
2311
2324
  /**
2312
2325
  * The exact same thing as the vanilla `PRE_KNIFE_COLLISION` callback, except this callback allows
2313
2326
  * you to specify extra arguments for additional filtration.
@@ -2326,7 +2339,7 @@ export declare enum ModCallbackCustom {
2326
2339
  * ): void {}
2327
2340
  * ```
2328
2341
  */
2329
- PRE_KNIFE_COLLISION_FILTER = 132,
2342
+ PRE_KNIFE_COLLISION_FILTER = 133,
2330
2343
  /**
2331
2344
  * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
2332
2345
  * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
@@ -2340,7 +2353,7 @@ export declare enum ModCallbackCustom {
2340
2353
  * function preNewLevel(player: EntityPlayer): void {}
2341
2354
  * ```
2342
2355
  */
2343
- PRE_NEW_LEVEL = 133,
2356
+ PRE_NEW_LEVEL = 134,
2344
2357
  /**
2345
2358
  * The exact same thing as the vanilla `PRE_NPC_COLLISION` callback, except this callback allows
2346
2359
  * you to specify extra arguments for additional filtration.
@@ -2361,7 +2374,7 @@ export declare enum ModCallbackCustom {
2361
2374
  * ): boolean | undefined {}
2362
2375
  * ```
2363
2376
  */
2364
- PRE_NPC_COLLISION_FILTER = 134,
2377
+ PRE_NPC_COLLISION_FILTER = 135,
2365
2378
  /**
2366
2379
  * The exact same thing as the vanilla `PRE_NPC_UPDATE` callback, except this callback allows you
2367
2380
  * to specify extra arguments for additional filtration.
@@ -2378,7 +2391,7 @@ export declare enum ModCallbackCustom {
2378
2391
  * function preNPCUpdateFilter(entity: Entity): boolean | undefined {}
2379
2392
  * ```
2380
2393
  */
2381
- PRE_NPC_UPDATE_FILTER = 135,
2394
+ PRE_NPC_UPDATE_FILTER = 136,
2382
2395
  /**
2383
2396
  * The exact same thing as the vanilla `PRE_PROJECTILE_COLLISION` callback, except this callback
2384
2397
  * allows you to specify extra arguments for additional filtration.
@@ -2397,7 +2410,7 @@ export declare enum ModCallbackCustom {
2397
2410
  * ): void {}
2398
2411
  * ```
2399
2412
  */
2400
- PRE_PROJECTILE_COLLISION_FILTER = 136,
2413
+ PRE_PROJECTILE_COLLISION_FILTER = 137,
2401
2414
  /**
2402
2415
  * The exact same thing as the vanilla `PRE_ROOM_ENTITY_SPAWN` callback, except this callback
2403
2416
  * allows you to specify extra arguments for additional filtration.
@@ -2420,7 +2433,7 @@ export declare enum ModCallbackCustom {
2420
2433
  * ): [EntityType | GridEntityXMLType, int, int] | undefined {}
2421
2434
  * ```
2422
2435
  */
2423
- PRE_ROOM_ENTITY_SPAWN_FILTER = 137,
2436
+ PRE_ROOM_ENTITY_SPAWN_FILTER = 138,
2424
2437
  /**
2425
2438
  * The exact same thing as the vanilla `PRE_TEAR_COLLISION` callback, except this callback allows
2426
2439
  * you to specify extra arguments for additional filtration.
@@ -2439,6 +2452,6 @@ export declare enum ModCallbackCustom {
2439
2452
  * ): void {}
2440
2453
  * ```
2441
2454
  */
2442
- PRE_TEAR_COLLISION_FILTER = 138
2455
+ PRE_TEAR_COLLISION_FILTER = 139
2443
2456
  }
2444
2457
  //# sourceMappingURL=ModCallbackCustom.d.ts.map