isaacscript-common 29.3.0 → 29.4.0

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@@ -4669,11 +4669,13 @@ export declare function getCollectibleDevilHeartPrice(collectibleOrCollectibleTy
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  * Helper function to get the path to a collectible PNG file. Returns the path to the question mark
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  * sprite (i.e. from Curse of the Blind) if the provided collectible type was not valid.
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  *
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+ * If you intentionally want the path to the question mark sprite, pass -1 as the collectible type.
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+ *
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  * Note that this does not return the file name, but the full path to the collectible's PNG file.
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  * The function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
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  * field.
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  */
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- export declare function getCollectibleGfxFilename(collectibleOrCollectibleType: EntityPickup | CollectibleType): string;
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+ export declare function getCollectibleGfxFilename(collectibleOrCollectibleType: EntityPickup | CollectibleType | -1): string;
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  /**
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  * Mods may have to keep track of data relating to a collectible. Finding an index for these kinds
@@ -7159,7 +7161,7 @@ export declare function hasCurse(curse: LevelCurse): boolean;
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  /**
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  * Helper function to check if the current room has one or more doors that lead to the given room
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- * types.
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+ * type.
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  *
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  * This function is variadic, meaning that you can supply as many door types as you want to check
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  * for. This function will return true if one or more room types match.
@@ -12766,8 +12768,10 @@ export declare function newChargeBarSprites(maxCharges: int): ChargeBarSprites;
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  /**
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  * Helper function to generate a new sprite based on a collectible. If the provided collectible type
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  * is invalid, a sprite with a Curse of the Blind question mark will be returned.
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+ *
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+ * If you intentionally want a question mark sprite, pass -1 as the collectible type.
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  */
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- export declare function newCollectibleSprite(collectibleType: CollectibleType): Sprite;
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+ export declare function newCollectibleSprite(collectibleType: CollectibleType | -1): Sprite;
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  export declare function newPickingUpItem(): PickingUpItem;
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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 29.3.0
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+ isaacscript-common 29.4.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -31,11 +31,13 @@ export declare function getCollectibleDevilHeartPrice(collectibleOrCollectibleTy
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  * Helper function to get the path to a collectible PNG file. Returns the path to the question mark
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  * sprite (i.e. from Curse of the Blind) if the provided collectible type was not valid.
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  *
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+ * If you intentionally want the path to the question mark sprite, pass -1 as the collectible type.
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+ *
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  * Note that this does not return the file name, but the full path to the collectible's PNG file.
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  * The function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
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  * field.
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  */
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- export declare function getCollectibleGfxFilename(collectibleOrCollectibleType: EntityPickup | CollectibleType): string;
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+ export declare function getCollectibleGfxFilename(collectibleOrCollectibleType: EntityPickup | CollectibleType | -1): string;
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  /**
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  * Mods may have to keep track of data relating to a collectible. Finding an index for these kinds
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  * of data structures is difficult, since collectibles are respawned every time a player re-enters a
@@ -183,8 +185,10 @@ export declare function isVanillaCollectibleType(collectibleType: CollectibleTyp
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  /**
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  * Helper function to generate a new sprite based on a collectible. If the provided collectible type
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  * is invalid, a sprite with a Curse of the Blind question mark will be returned.
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+ *
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+ * If you intentionally want a question mark sprite, pass -1 as the collectible type.
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  */
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- export declare function newCollectibleSprite(collectibleType: CollectibleType): Sprite;
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+ export declare function newCollectibleSprite(collectibleType: CollectibleType | -1): Sprite;
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  /**
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  * Helper function to put a message in the log.txt file to let the Rebirth Item Tracker know that it
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  * should remove an item.
@@ -1 +1 @@
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+ {"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,uBAAuB,EAEvB,eAAe,EAEf,oBAAoB,EACpB,aAAa,EAEb,QAAQ,EACR,WAAW,EAIZ,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AA4B7D,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAStE;AAED,iGAAiG;AACjG,wBAAgB,uBAAuB,CACrC,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,SAAS,EAAE,SAAS,GACnB,OAAO,CAYT;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,oBAAoB,CAYtB;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAoBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAgBL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,MAAM,EAAE,YAAY,GACnB,WAAW,CA6Bb;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAAG,CAAC,CAAC,GAChE,MAAM,CAYR;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,YAAY,GACxB,gBAAgB,CAsBlB;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAYV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAmBR;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAAC,aAAa,CAAC,CAQzB;AAED;;;;;;;;GAQG;AACH,wBAAgB,8BAA8B,IAAI,eAAe,EAAE,CAElE;AAED,2FAA2F;AAC3F,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAsBrE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAKxE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,8EAA8E;AAC9E,wBAAgB,SAAS,CACvB,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,OAAO,EAAE,GAAG,GACX,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAAG,CAAC,CAAC,GACpC,MAAM,CAiBR;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,gCAAgC,CAC9C,eAAe,EAAE,eAAe,GAC/B,IAAI,CAQN;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,EACzB,uBAAuB,EAAE,uBAAuB,GAC/C,IAAI,CAWN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAqBN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
@@ -223,6 +223,8 @@ end
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  --- Helper function to get the path to a collectible PNG file. Returns the path to the question mark
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  -- sprite (i.e. from Curse of the Blind) if the provided collectible type was not valid.
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  --
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+ -- If you intentionally want the path to the question mark sprite, pass -1 as the collectible type.
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+ --
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  -- Note that this does not return the file name, but the full path to the collectible's PNG file.
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  -- The function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
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  -- field.
@@ -457,6 +459,8 @@ function ____exports.isValidCollectibleType(self, collectibleType)
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  end
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  --- Helper function to generate a new sprite based on a collectible. If the provided collectible type
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  -- is invalid, a sprite with a Curse of the Blind question mark will be returned.
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+ --
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+ -- If you intentionally want a question mark sprite, pass -1 as the collectible type.
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  function ____exports.newCollectibleSprite(self, collectibleType)
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  local sprite = Sprite()
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  sprite:Load(COLLECTIBLE_ANM2_PATH, false)
@@ -95,7 +95,7 @@ export declare function getRoomShapeDoorSlotCoordinates(roomShape: RoomShape, do
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  export declare function getUnusedDoorSlots(): DoorSlot[];
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  /**
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  * Helper function to check if the current room has one or more doors that lead to the given room
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- * types.
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+ * type.
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  *
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  * This function is variadic, meaning that you can supply as many door types as you want to check
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  * for. This function will return true if one or more room types match.
@@ -290,7 +290,7 @@ function ____exports.getUnusedDoorSlots(self)
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  )
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  end
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  --- Helper function to check if the current room has one or more doors that lead to the given room
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- -- types.
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+ -- type.
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  --
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  -- This function is variadic, meaning that you can supply as many door types as you want to check
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  -- for. This function will return true if one or more room types match.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "29.3.0",
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+ "version": "29.4.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -229,12 +229,14 @@ export function getCollectibleDevilHeartPrice(
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  * Helper function to get the path to a collectible PNG file. Returns the path to the question mark
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  * sprite (i.e. from Curse of the Blind) if the provided collectible type was not valid.
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  *
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+ * If you intentionally want the path to the question mark sprite, pass -1 as the collectible type.
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+ *
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  * Note that this does not return the file name, but the full path to the collectible's PNG file.
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  * The function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
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  * field.
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  */
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  export function getCollectibleGfxFilename(
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- collectibleOrCollectibleType: EntityPickup | CollectibleType,
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+ collectibleOrCollectibleType: EntityPickup | CollectibleType | -1,
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  ): string {
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  const collectibleType = getCollectibleTypeFromArg(
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  collectibleOrCollectibleType,
@@ -613,8 +615,12 @@ export function isVanillaCollectibleType(
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  /**
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  * Helper function to generate a new sprite based on a collectible. If the provided collectible type
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  * is invalid, a sprite with a Curse of the Blind question mark will be returned.
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+ *
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+ * If you intentionally want a question mark sprite, pass -1 as the collectible type.
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  */
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- export function newCollectibleSprite(collectibleType: CollectibleType): Sprite {
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+ export function newCollectibleSprite(
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+ collectibleType: CollectibleType | -1,
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+ ): Sprite {
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  const sprite = Sprite();
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  sprite.Load(COLLECTIBLE_ANM2_PATH, false);
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@@ -842,7 +848,7 @@ export function setCollectiblesRerolledForItemTracker(): void {
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  }
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  function getCollectibleTypeFromArg(
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- collectibleOrCollectibleType: EntityPickup | CollectibleType,
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+ collectibleOrCollectibleType: EntityPickup | CollectibleType | -1,
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  functionName: string,
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  ): CollectibleType {
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  if (isNumber(collectibleOrCollectibleType)) {