isaacscript-common 29.10.0 → 30.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -14455,8 +14455,8 @@ export declare interface RoomDescription {
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  export declare function roomExists(roomGridIndex: int): boolean;
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  /**
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- * Helper function to get the coordinates of a given grid index. The floor is represented by a 13x13
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- * grid.
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+ * Helper function to get the coordinates of a given room grid index. The floor is represented by a
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+ * 13x13 grid.
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  *
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  * - Since the starting room is in the center, the starting room grid index of 84 is equal to
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  * coordinates of (6, 6).
@@ -14465,7 +14465,7 @@ export declare function roomExists(roomGridIndex: int): boolean;
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  * - The bottom-left grid index of 156 is equal to coordinates of: (0, 12)
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  * - The bottom-right grid index of 168 is equal to coordinates of: (12, 12)
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  */
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- export declare function roomGridIndexToXY(roomGridIndex: int): [x: int, y: int];
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+ export declare function roomGridIndexToVector(roomGridIndex: int): Vector;
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  declare class RoomHistory extends Feature {
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  private postNewRoomEarly;
@@ -16220,6 +16220,12 @@ declare class StartAmbush extends Feature {
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  startAmbush(): void;
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  }
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+ /**
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+ * The starting room of the floor is always at the same grid index, which is in the middle of the
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+ * 13x13 grid.
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+ */
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+ export declare const STARTING_ROOM_GRID_INDEX = 84;
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+
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  /** Helper type to ensure that the given string starts with an lowercase letter. */
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  export declare type StartsWithLowercase<S> = S extends string ? Extract<S, Uncapitalize<S>> : never;
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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 29.10.0
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+ isaacscript-common 30.0.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -17696,6 +17696,7 @@ ____exports.SECOND_IN_MILLISECONDS = 1000
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  ____exports.MINUTE_IN_MILLISECONDS = 60 * ____exports.SECOND_IN_MILLISECONDS
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  ____exports.RESOLUTION_FULL_SCREEN = Vector(480, 270)
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  ____exports.RESOLUTION_1600_900 = Vector(533, 300)
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+ ____exports.STARTING_ROOM_GRID_INDEX = 84
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  ____exports.TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000
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  ____exports.TELEPORTER_ACTIVATION_DISTANCE = ____exports.DISTANCE_OF_GRID_TILE / 2
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  ____exports.TIME_GAME_OPENED = Isaac.GetTime()
@@ -47416,10 +47417,10 @@ function ____exports.newRoom(self, seedOrRNG)
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  end
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  return newRoomGridIndex
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  end
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- function ____exports.roomGridIndexToXY(self, roomGridIndex)
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+ function ____exports.roomGridIndexToVector(self, roomGridIndex)
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  local x = roomGridIndex % LEVEL_GRID_ROW_WIDTH
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  local y = math.floor(roomGridIndex / LEVEL_GRID_ROW_WIDTH)
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- return {x, y}
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+ return Vector(x, y)
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  end
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  return ____exports
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  end,
@@ -140,6 +140,11 @@ export declare const RESOLUTION_FULL_SCREEN: Vector;
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  * 1600x900 resolution.
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  */
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  export declare const RESOLUTION_1600_900: Vector;
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+ /**
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+ * The starting room of the floor is always at the same grid index, which is in the middle of the
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+ * 13x13 grid.
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+ */
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+ export declare const STARTING_ROOM_GRID_INDEX = 84;
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  /** After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount. */
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  export declare const TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000;
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  /** For `GridEntityType.TELEPORTER` (23). */
@@ -1 +1 @@
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@@ -133,6 +133,9 @@ ____exports.RESOLUTION_FULL_SCREEN = Vector(480, 270)
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  --- This is equivalent to the bottom-right screen position when the game is in windowed mode in a
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  -- 1600x900 resolution.
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  ____exports.RESOLUTION_1600_900 = Vector(533, 300)
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+ --- The starting room of the floor is always at the same grid index, which is in the middle of the
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+ -- 13x13 grid.
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+ ____exports.STARTING_ROOM_GRID_INDEX = 84
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  --- After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount.
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  ____exports.TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000
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  --- For `GridEntityType.TELEPORTER` (23).
@@ -189,8 +189,8 @@ export declare function newRoom(seedOrRNG?: Seed | RNG): int | undefined;
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  */
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  export declare function roomExists(roomGridIndex: int): boolean;
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  /**
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- * Helper function to get the coordinates of a given grid index. The floor is represented by a 13x13
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- * grid.
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+ * Helper function to get the coordinates of a given room grid index. The floor is represented by a
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+ * 13x13 grid.
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  *
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  * - Since the starting room is in the center, the starting room grid index of 84 is equal to
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  * coordinates of (6, 6).
@@ -199,5 +199,5 @@ export declare function roomExists(roomGridIndex: int): boolean;
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  * - The bottom-left grid index of 156 is equal to coordinates of: (0, 12)
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  * - The bottom-right grid index of 168 is equal to coordinates of: (12, 12)
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  */
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- export declare function roomGridIndexToXY(roomGridIndex: int): [x: int, y: int];
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+ export declare function roomGridIndexToVector(roomGridIndex: int): Vector;
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  //# sourceMappingURL=levelGrid.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"levelGrid.d.ts","sourceRoot":"","sources":["../../../src/functions/levelGrid.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,EAEL,QAAQ,EAKR,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AA+BtC;;;;;GAKG;AACH,wBAAgB,kCAAkC,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAK7E;AAED;;;;;;GAMG;AACH,wBAAgB,qCAAqC,CACnD,aAAa,CAAC,EAAE,GAAG,GAClB,GAAG,EAAE,CAKP;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,0BAA0B,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAerE;AAED,0FAA0F;AAC1F,wBAAgB,qBAAqB,IAAI,GAAG,EAAE,CAG7C;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CACjC,SAAS,GAAE,IAAI,GAAG,GAAqB,GAErC,CAAC,qBAAqB,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE,gBAAgB,EAAE,GAAG,CAAC,GACvE,SAAS,CAOZ;AAED;;;;;;;GAOG;AACH,wBAAgB,8BAA8B,CAC5C,aAAa,CAAC,EAAE,GAAG,GAClB,KAAK,CAAC,CAAC,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,GAAG,CAAC,CAAC,CA2CjD;AAED;;;;;;GAMG;AACH,wBAAgB,4BAA4B,IAAI,KAAK,CACnD;IAAC,qBAAqB,EAAE,GAAG;IAAE,QAAQ,EAAE,QAAQ;IAAE,gBAAgB,EAAE,GAAG;CAAC,CACxE,CA2BA;AAED;;;;;;;;;GASG;AACH,wBAAgB,0BAA0B,CACxC,aAAa,CAAC,EAAE,GAAG,GAClB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAgB5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,SAAS,EAAE,QAAQ,EAAE,GACvB,cAAc,EAAE,CASlB;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,EAAE,CAGzE;AAED;;;;;;GAMG;AACH,wBAAgB,uCAAuC,CACrD,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAa5B;AAED;;;;;;;GAOG;AACH,wBAAgB,mCAAmC,CACjD,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAE5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,+BAA+B,CAC7C,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAa5B;AAED;;;;;;GAMG;AACH,wBAAgB,0CAA0C,CACxD,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,EAAE,GAAG,CAAC,CAa5B;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,SAAS,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAKtD;AAED,wBAAgB,0BAA0B,CACxC,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,GAAG,GACjB,OAAO,CAGT;AAED,wBAAgB,oCAAoC,CAClD,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,GAAG,GACjB,OAAO,CAqBT;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAGzD;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAM7D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,SAAS,CAkD/D;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAGtD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CAAC,aAAa,EAAE,GAAG,GAAG,MAAM,CAKhE"}
@@ -406,8 +406,8 @@ function ____exports.newRoom(self, seedOrRNG)
406
406
  end
407
407
  return newRoomGridIndex
408
408
  end
409
- --- Helper function to get the coordinates of a given grid index. The floor is represented by a 13x13
410
- -- grid.
409
+ --- Helper function to get the coordinates of a given room grid index. The floor is represented by a
410
+ -- 13x13 grid.
411
411
  --
412
412
  -- - Since the starting room is in the center, the starting room grid index of 84 is equal to
413
413
  -- coordinates of (6, 6).
@@ -415,9 +415,9 @@ end
415
415
  -- - The top-right grid index of 12 is equal to coordinates of: (0, 0)
416
416
  -- - The bottom-left grid index of 156 is equal to coordinates of: (0, 12)
417
417
  -- - The bottom-right grid index of 168 is equal to coordinates of: (12, 12)
418
- function ____exports.roomGridIndexToXY(self, roomGridIndex)
418
+ function ____exports.roomGridIndexToVector(self, roomGridIndex)
419
419
  local x = roomGridIndex % LEVEL_GRID_ROW_WIDTH
420
420
  local y = math.floor(roomGridIndex / LEVEL_GRID_ROW_WIDTH)
421
- return {x, y}
421
+ return Vector(x, y)
422
422
  end
423
423
  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "29.10.0",
3
+ "version": "30.0.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -213,6 +213,12 @@ export const RESOLUTION_FULL_SCREEN = Vector(480, 270);
213
213
  */
214
214
  export const RESOLUTION_1600_900 = Vector(533, 300);
215
215
 
216
+ /**
217
+ * The starting room of the floor is always at the same grid index, which is in the middle of the
218
+ * 13x13 grid.
219
+ */
220
+ export const STARTING_ROOM_GRID_INDEX = 84;
221
+
216
222
  /** After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount. */
217
223
  export const TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000;
218
224
 
@@ -542,8 +542,8 @@ export function roomExists(roomGridIndex: int): boolean {
542
542
  }
543
543
 
544
544
  /**
545
- * Helper function to get the coordinates of a given grid index. The floor is represented by a 13x13
546
- * grid.
545
+ * Helper function to get the coordinates of a given room grid index. The floor is represented by a
546
+ * 13x13 grid.
547
547
  *
548
548
  * - Since the starting room is in the center, the starting room grid index of 84 is equal to
549
549
  * coordinates of (6, 6).
@@ -552,9 +552,9 @@ export function roomExists(roomGridIndex: int): boolean {
552
552
  * - The bottom-left grid index of 156 is equal to coordinates of: (0, 12)
553
553
  * - The bottom-right grid index of 168 is equal to coordinates of: (12, 12)
554
554
  */
555
- export function roomGridIndexToXY(roomGridIndex: int): [x: int, y: int] {
555
+ export function roomGridIndexToVector(roomGridIndex: int): Vector {
556
556
  const x = roomGridIndex % LEVEL_GRID_ROW_WIDTH;
557
557
  const y = Math.floor(roomGridIndex / LEVEL_GRID_ROW_WIDTH);
558
558
 
559
- return [x, y];
559
+ return Vector(x, y);
560
560
  }