isaacscript-common 28.7.0 → 29.0.0

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@@ -9127,14 +9127,14 @@ export declare function mapHasPlayer<V>(map: Map<PlayerIndex, V>, player: Entity
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  * All of the collectibles that grant vision on the map.
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  *
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  * Note that:
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- * - Book of Shadows is included, which is an "active mapping" instead of passive.
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  * - Spelunker Hat is included. Historically, Spelunker Hat was not considered to be mapping, but it
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  * was buffed in Repentance to show rooms two or more away.
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+ * - Book of Secrets is included, which is an "active mapping" instead of passive.
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  * - Luna is included, even though it is not a very powerful mapping item.
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  * - Cracked Orb is included, even though it requires the player to be damaged in order for it to be
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  * activated.
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  */
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- export declare const MAPPING_COLLECTIBLES: readonly [CollectibleType.COMPASS, CollectibleType.TREASURE_MAP, CollectibleType.BOOK_OF_SHADOWS, CollectibleType.SPELUNKER_HAT, CollectibleType.CRYSTAL_BALL, CollectibleType.BLUE_MAP, CollectibleType.MIND, CollectibleType.SOL, CollectibleType.LUNA, CollectibleType.CRACKED_ORB];
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+ export declare const MAPPING_COLLECTIBLES: readonly [CollectibleType.COMPASS, CollectibleType.TREASURE_MAP, CollectibleType.SPELUNKER_HAT, CollectibleType.CRYSTAL_BALL, CollectibleType.BLUE_MAP, CollectibleType.BOOK_OF_SECRETS, CollectibleType.MIND, CollectibleType.SOL, CollectibleType.LUNA, CollectibleType.CRACKED_ORB];
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  /**
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  * Helper function to set a value for a `DefaultMap` that corresponds to an entity, assuming that
@@ -13028,10 +13028,13 @@ declare class PersistentEntities extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.PERSISTENT_ENTITIES`.
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  *
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- * @returns A tuple containing the entity and the persistent entity index. You can use the index
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+ * @returns An object containing the entity and the persistent entity index. You can use the index
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  * with the `removePersistentEntity` function.
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  */
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- spawnPersistentEntity(entityType: EntityType, variant: int, subType: int, position: Vector): [Entity, int];
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+ spawnPersistentEntity(entityType: EntityType, variant: int, subType: int, position: Vector): {
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+ entity: Entity;
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+ persistentIndex: int;
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+ };
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  }
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  export declare type PickingUpItem = PickingUpItemNull | PickingUpItemCollectible | PickingUpItemTrinket;
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 28.7.0
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+ isaacscript-common 29.0.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -17661,10 +17661,10 @@ ____exports.LEVEL_GRID_ROW_WIDTH = 13
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  ____exports.MAPPING_COLLECTIBLES = {
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  CollectibleType.COMPASS,
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  CollectibleType.TREASURE_MAP,
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- CollectibleType.BOOK_OF_SHADOWS,
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  CollectibleType.SPELUNKER_HAT,
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  CollectibleType.CRYSTAL_BALL,
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  CollectibleType.BLUE_MAP,
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+ CollectibleType.BOOK_OF_SECRETS,
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  CollectibleType.MIND,
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  CollectibleType.SOL,
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  CollectibleType.LUNA,
@@ -50415,7 +50415,7 @@ function PersistentEntities.prototype.spawnPersistentEntity(self, entityType, va
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  position,
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  v.run.persistentEntityIndexCounter
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  )
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- return {entity, v.run.persistentEntityIndexCounter}
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+ return {entity = entity, persistentIndex = v.run.persistentEntityIndexCounter}
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  end
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  __TS__Decorate({Exported}, PersistentEntities.prototype, "removePersistentEntity", true)
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  __TS__Decorate({Exported}, PersistentEntities.prototype, "spawnPersistentEntity", true)
@@ -38,9 +38,12 @@ export declare class PersistentEntities extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.PERSISTENT_ENTITIES`.
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  *
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- * @returns A tuple containing the entity and the persistent entity index. You can use the index
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+ * @returns An object containing the entity and the persistent entity index. You can use the index
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  * with the `removePersistentEntity` function.
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  */
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- spawnPersistentEntity(entityType: EntityType, variant: int, subType: int, position: Vector): [Entity, int];
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+ spawnPersistentEntity(entityType: EntityType, variant: int, subType: int, position: Vector): {
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+ entity: Entity;
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+ persistentIndex: int;
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+ };
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  }
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  //# sourceMappingURL=PersistentEntities.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"PersistentEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PersistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAMtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAmChD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,WAAW,CAAc;IAqBjC,OAAO,CAAC,gBAAgB,CAgBtB;IAEF;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,oBAAoB,CAkB1B;IAEF,OAAO,CAAC,aAAa;IAsBrB;;;;;;;;;;;OAWG;IAEI,sBAAsB,CAC3B,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI;IAiBP;;;;;;;;;;;;;;;;;OAiBG;IAEI,qBAAqB,CAC1B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf,CAAC,MAAM,EAAE,GAAG,CAAC;CAajB"}
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+ {"version":3,"file":"PersistentEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PersistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAMtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAmChD,qBAAa,kBAAmB,SAAQ,OAAO;IAI7C,OAAO,CAAC,WAAW,CAAc;IAqBjC,OAAO,CAAC,gBAAgB,CAgBtB;IAEF;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,oBAAoB,CAkB1B;IAEF,OAAO,CAAC,aAAa;IAsBrB;;;;;;;;;;;OAWG;IAEI,sBAAsB,CAC3B,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI;IAiBP;;;;;;;;;;;;;;;;;OAiBG;IAEI,qBAAqB,CAC1B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,GAAG,CAAA;KAAE;CAa5C"}
@@ -147,7 +147,7 @@ function PersistentEntities.prototype.spawnPersistentEntity(self, entityType, va
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  position,
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  v.run.persistentEntityIndexCounter
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  )
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- return {entity, v.run.persistentEntityIndexCounter}
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+ return {entity = entity, persistentIndex = v.run.persistentEntityIndexCounter}
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  end
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  __TS__Decorate({Exported}, PersistentEntities.prototype, "removePersistentEntity", true)
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  __TS__Decorate({Exported}, PersistentEntities.prototype, "spawnPersistentEntity", true)
@@ -72,14 +72,14 @@ export declare const LEVEL_GRID_ROW_WIDTH = 13;
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  * All of the collectibles that grant vision on the map.
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  *
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  * Note that:
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- * - Book of Shadows is included, which is an "active mapping" instead of passive.
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  * - Spelunker Hat is included. Historically, Spelunker Hat was not considered to be mapping, but it
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  * was buffed in Repentance to show rooms two or more away.
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+ * - Book of Secrets is included, which is an "active mapping" instead of passive.
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  * - Luna is included, even though it is not a very powerful mapping item.
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  * - Cracked Orb is included, even though it requires the player to be damaged in order for it to be
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  * activated.
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  */
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- export declare const MAPPING_COLLECTIBLES: readonly [CollectibleType.COMPASS, CollectibleType.TREASURE_MAP, CollectibleType.BOOK_OF_SHADOWS, CollectibleType.SPELUNKER_HAT, CollectibleType.CRYSTAL_BALL, CollectibleType.BLUE_MAP, CollectibleType.MIND, CollectibleType.SOL, CollectibleType.LUNA, CollectibleType.CRACKED_ORB];
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+ export declare const MAPPING_COLLECTIBLES: readonly [CollectibleType.COMPASS, CollectibleType.TREASURE_MAP, CollectibleType.SPELUNKER_HAT, CollectibleType.CRYSTAL_BALL, CollectibleType.BLUE_MAP, CollectibleType.BOOK_OF_SECRETS, CollectibleType.MIND, CollectibleType.SOL, CollectibleType.LUNA, CollectibleType.CRACKED_ORB];
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  /**
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  * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
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  * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
@@ -69,19 +69,19 @@ ____exports.LEVEL_GRID_ROW_WIDTH = 13
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  --- All of the collectibles that grant vision on the map.
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  --
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  -- Note that:
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- -- - Book of Shadows is included, which is an "active mapping" instead of passive.
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  -- - Spelunker Hat is included. Historically, Spelunker Hat was not considered to be mapping, but it
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  -- was buffed in Repentance to show rooms two or more away.
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+ -- - Book of Secrets is included, which is an "active mapping" instead of passive.
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  -- - Luna is included, even though it is not a very powerful mapping item.
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  -- - Cracked Orb is included, even though it requires the player to be damaged in order for it to be
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  -- activated.
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  ____exports.MAPPING_COLLECTIBLES = {
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  CollectibleType.COMPASS,
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  CollectibleType.TREASURE_MAP,
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- CollectibleType.BOOK_OF_SHADOWS,
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  CollectibleType.SPELUNKER_HAT,
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  CollectibleType.CRYSTAL_BALL,
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  CollectibleType.BLUE_MAP,
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+ CollectibleType.BOOK_OF_SECRETS,
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  CollectibleType.MIND,
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  CollectibleType.SOL,
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  CollectibleType.LUNA,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "28.7.0",
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+ "version": "29.0.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -201,7 +201,7 @@ export class PersistentEntities extends Feature {
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.PERSISTENT_ENTITIES`.
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  *
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- * @returns A tuple containing the entity and the persistent entity index. You can use the index
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+ * @returns An object containing the entity and the persistent entity index. You can use the index
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  * with the `removePersistentEntity` function.
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  */
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  @Exported
@@ -210,7 +210,7 @@ export class PersistentEntities extends Feature {
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  variant: int,
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  subType: int,
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  position: Vector,
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- ): [Entity, int] {
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+ ): { entity: Entity; persistentIndex: int } {
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  v.run.persistentEntityIndexCounter++;
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  const entity = this.spawnAndTrack(
@@ -221,6 +221,6 @@ export class PersistentEntities extends Feature {
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  v.run.persistentEntityIndexCounter,
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  );
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- return [entity, v.run.persistentEntityIndexCounter];
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+ return { entity, persistentIndex: v.run.persistentEntityIndexCounter };
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  }
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  }
@@ -108,9 +108,9 @@ export const LEVEL_GRID_ROW_WIDTH = 13;
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  * All of the collectibles that grant vision on the map.
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  *
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  * Note that:
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- * - Book of Shadows is included, which is an "active mapping" instead of passive.
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  * - Spelunker Hat is included. Historically, Spelunker Hat was not considered to be mapping, but it
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  * was buffed in Repentance to show rooms two or more away.
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+ * - Book of Secrets is included, which is an "active mapping" instead of passive.
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  * - Luna is included, even though it is not a very powerful mapping item.
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  * - Cracked Orb is included, even though it requires the player to be damaged in order for it to be
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  * activated.
@@ -118,10 +118,10 @@ export const LEVEL_GRID_ROW_WIDTH = 13;
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  export const MAPPING_COLLECTIBLES = [
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  CollectibleType.COMPASS, // 21
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  CollectibleType.TREASURE_MAP, // 54
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- CollectibleType.BOOK_OF_SHADOWS, // 58
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  CollectibleType.SPELUNKER_HAT, // 91
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  CollectibleType.CRYSTAL_BALL, // 158
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  CollectibleType.BLUE_MAP, // 246
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+ CollectibleType.BOOK_OF_SECRETS, // 287
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  CollectibleType.MIND, // 333
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  CollectibleType.SOL, // 588
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  CollectibleType.LUNA, // 589