isaacscript-common 28.5.0 → 28.6.0

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@@ -9103,6 +9103,19 @@ export declare function mapGetPlayer<V>(map: Map<PlayerIndex, V>, player: Entity
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  */
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  export declare function mapHasPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer): boolean;
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+ /**
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+ * All of the collectibles that grant vision on the map.
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+ *
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+ * Note that:
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+ * - Book of Shadows is included, which is an "active mapping" instead of passive.
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+ * - Spelunker Hat is included. Historically, Spelunker Hat was not considered to be mapping, but it
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+ * was buffed in Repentance to show rooms two or more away.
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+ * - Luna is included, even though it is not a very powerful mapping item.
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+ * - Cracked Orb is included, even though it requires the player to be damaged in order for it to be
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+ * activated.
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+ */
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+ export declare const MAPPING_COLLECTIBLES: readonly [CollectibleType.COMPASS, CollectibleType.TREASURE_MAP, CollectibleType.BOOK_OF_SHADOWS, CollectibleType.SPELUNKER_HAT, CollectibleType.CRYSTAL_BALL, CollectibleType.BLUE_MAP, CollectibleType.MIND, CollectibleType.SOL, CollectibleType.LUNA, CollectibleType.CRACKED_ORB];
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+
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  /**
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  * Helper function to set a value for a `DefaultMap` that corresponds to an entity, assuming that
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  * the map uses `PtrHash` as an index.
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 28.5.0
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+ isaacscript-common 28.6.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -17614,6 +17614,7 @@ return ____exports
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  ["src.core.constants"] = function(...)
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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  local Dimension = ____isaac_2Dtypescript_2Ddefinitions.Dimension
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  local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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  local ItemPoolType = ____isaac_2Dtypescript_2Ddefinitions.ItemPoolType
@@ -17649,6 +17650,18 @@ ____exports.RENDER_FRAMES_PER_MINUTE = ____exports.RENDER_FRAMES_PER_SECOND * 60
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  ____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
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  ____exports.LEVEL_GRID_COLUMN_HEIGHT = 13
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  ____exports.LEVEL_GRID_ROW_WIDTH = 13
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+ ____exports.MAPPING_COLLECTIBLES = {
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+ CollectibleType.COMPASS,
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+ CollectibleType.TREASURE_MAP,
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+ CollectibleType.BOOK_OF_SHADOWS,
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+ CollectibleType.SPELUNKER_HAT,
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+ CollectibleType.CRYSTAL_BALL,
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+ CollectibleType.BLUE_MAP,
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+ CollectibleType.MIND,
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+ CollectibleType.SOL,
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+ CollectibleType.LUNA,
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+ CollectibleType.CRACKED_ORB
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+ }
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  ____exports.MAX_LEVEL_GRID_INDEX = 168
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  ____exports.MAX_NUM_FAMILIARS = 64
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  ____exports.MAX_NUM_INPUTS = 4
@@ -1,4 +1,4 @@
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- import { ItemPoolType } from "isaac-typescript-definitions";
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+ import { CollectibleType, ItemPoolType } from "isaac-typescript-definitions";
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  /**
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  * The combination of the following flags:
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  * - `DisplayFlag.VISIBLE` (1 << 0)
@@ -47,7 +47,7 @@ export declare const EMPTY_PNG_PATH = "gfx/none.png";
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  *
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  * This is equal to 4294967295.
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  */
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- export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: import("isaac-typescript-definitions").CollectibleType;
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+ export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: CollectibleType;
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  /** Game frames are what is returned by the `Game.GetFrameCount` method. */
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  export declare const GAME_FRAMES_PER_SECOND = 30;
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  /** Game frames are what is returned by the `Game.GetFrameCount` method. */
@@ -68,6 +68,18 @@ export declare const LEVEL_GRID_COLUMN_HEIGHT = 13;
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  * on.
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  */
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  export declare const LEVEL_GRID_ROW_WIDTH = 13;
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+ /**
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+ * All of the collectibles that grant vision on the map.
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+ *
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+ * Note that:
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+ * - Book of Shadows is included, which is an "active mapping" instead of passive.
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+ * - Spelunker Hat is included. Historically, Spelunker Hat was not considered to be mapping, but it
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+ * was buffed in Repentance to show rooms two or more away.
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+ * - Luna is included, even though it is not a very powerful mapping item.
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+ * - Cracked Orb is included, even though it requires the player to be damaged in order for it to be
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+ * activated.
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+ */
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+ export declare const MAPPING_COLLECTIBLES: readonly [CollectibleType.COMPASS, CollectibleType.TREASURE_MAP, CollectibleType.BOOK_OF_SHADOWS, CollectibleType.SPELUNKER_HAT, CollectibleType.CRYSTAL_BALL, CollectibleType.BLUE_MAP, CollectibleType.MIND, CollectibleType.SOL, CollectibleType.LUNA, CollectibleType.CRACKED_ORB];
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  /**
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  * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
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  * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
@@ -1 +1 @@
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- {"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../../src/core/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,YAAY,EAEb,MAAM,8BAA8B,CAAC;AAWtC;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB;;;;EAI7B,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,iCAAiC,SAAS,CAAC;AAExD;;;GAGG;AACH,eAAO,MAAM,mBAAmB,4CAA4C,CAAC;AAE7E,mEAAmE;AACnE,eAAO,MAAM,kBAAkB,KAAK,CAAC;AAErC,iGAAiG;AACjG,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C,eAAO,MAAM,sBAAsB,wBAAwB,CAAC;AAE5D,gGAAgG;AAChG,eAAO,MAAM,qBAAqB,KAAK,CAAC;AAExC,eAAO,MAAM,qBAAqB,MAAM,CAAC;AAEzC,eAAO,MAAM,kBAAkB,KAAK,CAAC;AAErC;;;;GAIG;AACH,eAAO,MAAM,gCAAgC,KAAK,CAAC;AAEnD;;;GAGG;AACH,eAAO,MAAM,cAAc,iBAAiB,CAAC;AAE7C;;;;;;GAMG;AAEH,eAAO,MAAM,+BAA+B,wDAAmC,CAAC;AAEhF,2EAA2E;AAC3E,eAAO,MAAM,sBAAsB,KAAK,CAAC;AAEzC,2EAA2E;AAC3E,eAAO,MAAM,sBAAsB,QAA8B,CAAC;AAElE,8EAA8E;AAC9E,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C,8EAA8E;AAC9E,eAAO,MAAM,wBAAwB,QAAgC,CAAC;AAEtE,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,KAAK,CAAC;AAEvC;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,MAAM,CAAC;AAExC;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,KAAK,CAAC;AAEpC,6DAA6D;AAC7D,eAAO,MAAM,cAAc,IAAI,CAAC;AAEhC,iFAAiF;AACjF,eAAO,MAAM,2BAA2B,KAAK,CAAC;AAE9C;;;;;GAKG;AACH,eAAO,MAAM,yBAAyB,MAAM,CAAC;AAE7C,eAAO,MAAM,wBAAwB,QAA6B,CAAC;AAEnE,yFAAyF;AACzF,eAAO,MAAM,0BAA0B,MAAM,CAAC;AAE9C,qFAAqF;AACrF,eAAO,MAAM,qBAAqB,MAAM,CAAC;AAEzC;;;GAGG;AACH,eAAO,MAAM,cAAc,IAAM,CAAC;AAElC,yCAAyC;AACzC,eAAO,MAAM,uCAAuC,kBAGnD,CAAC;AAEF,iCAAiC;AACjC,eAAO,MAAM,sCAAsC,kBAGlD,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,gCAAgC,kBAA8B,CAAC;AAE5E,+EAA+E;AAC/E,eAAO,MAAM,iCAAiC,SAAS,CAAC;AAExD,eAAO,MAAM,cAAc,QAA+B,CAAC;AAE3D;;;GAGG;AACH,eAAO,MAAM,iBAAiB,QAAyB,CAAC;AAExD,eAAO,MAAM,yBAAyB,MAAM,CAAC;AAE7C,eAAO,MAAM,sBAAsB,OAAO,CAAC;AAC3C,eAAO,MAAM,sBAAsB,QAA8B,CAAC;AAElE,mGAAmG;AACnG,eAAO,MAAM,sBAAsB,QAAmB,CAAC;AAEvD;;;GAGG;AACH,eAAO,MAAM,mBAAmB,QAAmB,CAAC;AAEpD,6FAA6F;AAC7F,eAAO,MAAM,gDAAgD,QAAQ,CAAC;AAEtE,4CAA4C;AAC5C,eAAO,MAAM,8BAA8B,QAA4B,CAAC;AAExE,kEAAkE;AAClE,eAAO,MAAM,gBAAgB,QAAkB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,cAAc,KAAK,CAAC;AAEjC;;;;;GAKG;AACH,eAAO,MAAM,SAAS,kBAA0B,CAAC;AAEjD;;;;;GAKG;AACH,eAAO,MAAM,UAAU,kBAA0B,CAAC;AAElD;;;;;;;GAOG;AACH,eAAO,MAAM,YAAY,iBAA4B,CAAC;AAEtD;;;;GAIG;AACH,eAAO,MAAM,aAAa,kBAAgC,CAAC"}
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+ {"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../../src/core/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAGf,YAAY,EAEb,MAAM,8BAA8B,CAAC;AAWtC;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB;;;;EAI7B,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,iCAAiC,SAAS,CAAC;AAExD;;;GAGG;AACH,eAAO,MAAM,mBAAmB,4CAA4C,CAAC;AAE7E,mEAAmE;AACnE,eAAO,MAAM,kBAAkB,KAAK,CAAC;AAErC,iGAAiG;AACjG,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C,eAAO,MAAM,sBAAsB,wBAAwB,CAAC;AAE5D,gGAAgG;AAChG,eAAO,MAAM,qBAAqB,KAAK,CAAC;AAExC,eAAO,MAAM,qBAAqB,MAAM,CAAC;AAEzC,eAAO,MAAM,kBAAkB,KAAK,CAAC;AAErC;;;;GAIG;AACH,eAAO,MAAM,gCAAgC,KAAK,CAAC;AAEnD;;;GAGG;AACH,eAAO,MAAM,cAAc,iBAAiB,CAAC;AAE7C;;;;;;GAMG;AAEH,eAAO,MAAM,+BAA+B,iBAAmC,CAAC;AAEhF,2EAA2E;AAC3E,eAAO,MAAM,sBAAsB,KAAK,CAAC;AAEzC,2EAA2E;AAC3E,eAAO,MAAM,sBAAsB,QAA8B,CAAC;AAElE,8EAA8E;AAC9E,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C,8EAA8E;AAC9E,eAAO,MAAM,wBAAwB,QAAgC,CAAC;AAEtE,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,KAAK,CAAC;AAEvC;;;;;;;;;;GAUG;AACH,eAAO,MAAM,oBAAoB,wRAWvB,CAAC;AAEX;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,MAAM,CAAC;AAExC;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,KAAK,CAAC;AAEpC,6DAA6D;AAC7D,eAAO,MAAM,cAAc,IAAI,CAAC;AAEhC,iFAAiF;AACjF,eAAO,MAAM,2BAA2B,KAAK,CAAC;AAE9C;;;;;GAKG;AACH,eAAO,MAAM,yBAAyB,MAAM,CAAC;AAE7C,eAAO,MAAM,wBAAwB,QAA6B,CAAC;AAEnE,yFAAyF;AACzF,eAAO,MAAM,0BAA0B,MAAM,CAAC;AAE9C,qFAAqF;AACrF,eAAO,MAAM,qBAAqB,MAAM,CAAC;AAEzC;;;GAGG;AACH,eAAO,MAAM,cAAc,IAAM,CAAC;AAElC,yCAAyC;AACzC,eAAO,MAAM,uCAAuC,kBAGnD,CAAC;AAEF,iCAAiC;AACjC,eAAO,MAAM,sCAAsC,kBAGlD,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,gCAAgC,kBAA8B,CAAC;AAE5E,+EAA+E;AAC/E,eAAO,MAAM,iCAAiC,SAAS,CAAC;AAExD,eAAO,MAAM,cAAc,QAA+B,CAAC;AAE3D;;;GAGG;AACH,eAAO,MAAM,iBAAiB,QAAyB,CAAC;AAExD,eAAO,MAAM,yBAAyB,MAAM,CAAC;AAE7C,eAAO,MAAM,sBAAsB,OAAO,CAAC;AAC3C,eAAO,MAAM,sBAAsB,QAA8B,CAAC;AAElE,mGAAmG;AACnG,eAAO,MAAM,sBAAsB,QAAmB,CAAC;AAEvD;;;GAGG;AACH,eAAO,MAAM,mBAAmB,QAAmB,CAAC;AAEpD,6FAA6F;AAC7F,eAAO,MAAM,gDAAgD,QAAQ,CAAC;AAEtE,4CAA4C;AAC5C,eAAO,MAAM,8BAA8B,QAA4B,CAAC;AAExE,kEAAkE;AAClE,eAAO,MAAM,gBAAgB,QAAkB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,cAAc,KAAK,CAAC;AAEjC;;;;;GAKG;AACH,eAAO,MAAM,SAAS,kBAA0B,CAAC;AAEjD;;;;;GAKG;AACH,eAAO,MAAM,UAAU,kBAA0B,CAAC;AAElD;;;;;;;GAOG;AACH,eAAO,MAAM,YAAY,iBAA4B,CAAC;AAEtD;;;;GAIG;AACH,eAAO,MAAM,aAAa,kBAAgC,CAAC"}
@@ -1,5 +1,6 @@
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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  local Dimension = ____isaac_2Dtypescript_2Ddefinitions.Dimension
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  local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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  local ItemPoolType = ____isaac_2Dtypescript_2Ddefinitions.ItemPoolType
@@ -65,6 +66,27 @@ ____exports.LEVEL_GRID_COLUMN_HEIGHT = 13
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  -- by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
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  -- on.
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  ____exports.LEVEL_GRID_ROW_WIDTH = 13
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+ --- All of the collectibles that grant vision on the map.
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+ --
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+ -- Note that:
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+ -- - Book of Shadows is included, which is an "active mapping" instead of passive.
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+ -- - Spelunker Hat is included. Historically, Spelunker Hat was not considered to be mapping, but it
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+ -- was buffed in Repentance to show rooms two or more away.
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+ -- - Luna is included, even though it is not a very powerful mapping item.
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+ -- - Cracked Orb is included, even though it requires the player to be damaged in order for it to be
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+ -- activated.
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+ ____exports.MAPPING_COLLECTIBLES = {
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+ CollectibleType.COMPASS,
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+ CollectibleType.TREASURE_MAP,
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+ CollectibleType.BOOK_OF_SHADOWS,
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+ CollectibleType.SPELUNKER_HAT,
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+ CollectibleType.CRYSTAL_BALL,
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+ CollectibleType.BLUE_MAP,
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+ CollectibleType.MIND,
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+ CollectibleType.SOL,
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+ CollectibleType.LUNA,
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+ CollectibleType.CRACKED_ORB
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+ }
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  --- The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
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  -- by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
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  -- on. The maximum room index possible is 168. (It is not 169 because we start at 0 instead of 1.)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "28.5.0",
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+ "version": "28.6.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -1,4 +1,5 @@
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  import {
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+ CollectibleType,
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  Dimension,
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  DisplayFlag,
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  ItemPoolType,
@@ -103,6 +104,30 @@ export const LEVEL_GRID_COLUMN_HEIGHT = 13;
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  */
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  export const LEVEL_GRID_ROW_WIDTH = 13;
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+ /**
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+ * All of the collectibles that grant vision on the map.
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+ *
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+ * Note that:
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+ * - Book of Shadows is included, which is an "active mapping" instead of passive.
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+ * - Spelunker Hat is included. Historically, Spelunker Hat was not considered to be mapping, but it
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+ * was buffed in Repentance to show rooms two or more away.
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+ * - Luna is included, even though it is not a very powerful mapping item.
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+ * - Cracked Orb is included, even though it requires the player to be damaged in order for it to be
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+ * activated.
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+ */
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+ export const MAPPING_COLLECTIBLES = [
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+ CollectibleType.COMPASS, // 21
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+ CollectibleType.TREASURE_MAP, // 54
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+ CollectibleType.BOOK_OF_SHADOWS, // 58
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+ CollectibleType.SPELUNKER_HAT, // 91
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+ CollectibleType.CRYSTAL_BALL, // 158
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+ CollectibleType.BLUE_MAP, // 246
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+ CollectibleType.MIND, // 333
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+ CollectibleType.SOL, // 588
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+ CollectibleType.LUNA, // 589
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+ CollectibleType.CRACKED_ORB, // 675
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+ ] as const;
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+
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  /**
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  * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
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  * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so