isaacscript-common 28.1.3 → 28.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -12771,6 +12771,13 @@ export declare function onSetSeed(): boolean;
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export declare function onSheol(): boolean;
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12774
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/**
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* Helper function to check if the current room matches one of the given room types.
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*
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* This function is variadic, which means you can pass as many room types as you want to match for.
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*/
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export declare function onStage(...stages: LevelStage[]): boolean;
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/**
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* Helper function to check if the current stage is one that has the possibility to grant a natural
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* Devil Room or Angel Room after killing the boss.
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 28.
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isaacscript-common 28.2.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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6
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@@ -26802,6 +26802,8 @@ ____exports.STAGE_TYPE_TO_LETTER = {
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return ____exports
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end,
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["src.functions.stage"] = function(...)
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local ____lualib = require("lualib_bundle")
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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@@ -26952,6 +26954,15 @@ function ____exports.onSheol(self)
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local stageType = level:GetStageType()
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return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.ORIGINAL
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end
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function ____exports.onStage(self, ...)
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local stages = {...}
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local level = game:GetLevel()
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local thisStage = level:GetStage()
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return __TS__ArraySome(
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stages,
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function(____, stage) return stage == thisStage end
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)
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end
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function ____exports.onStageWithNaturalDevilRoom(self)
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local effectiveStage = ____exports.getEffectiveStage(nil)
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return inRange(nil, effectiveStage, LevelStage.BASEMENT_2, LevelStage.WOMB_2) and effectiveStage ~= LevelStage.BLUE_WOMB
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@@ -86,6 +86,12 @@ export declare function onFirstFloor(): boolean;
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*/
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export declare function onRepentanceStage(): boolean;
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export declare function onSheol(): boolean;
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/**
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* Helper function to check if the current room matches one of the given room types.
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*
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* This function is variadic, which means you can pass as many room types as you want to match for.
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*/
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export declare function onStage(...stages: LevelStage[]): boolean;
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/**
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* Helper function to check if the current stage is one that has the possibility to grant a natural
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* Devil Room or Angel Room after killing the boss.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,OAAO,EACP,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,MAAM,CAaR;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,iCAAiC,UAAQ,GACxC,MAAM,CAOR;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,KAAK,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO,CAa7E;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,OAAO,CAMrD;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
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{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,OAAO,EACP,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,MAAM,CAaR;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,iCAAiC,UAAQ,GACxC,MAAM,CAOR;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,KAAK,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO,CAa7E;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;;GAIG;AACH,wBAAgB,OAAO,CAAC,GAAG,MAAM,EAAE,UAAU,EAAE,GAAG,OAAO,CAIxD;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,OAAO,CAMrD;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
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local ____lualib = require("lualib_bundle")
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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@@ -201,6 +203,18 @@ function ____exports.onSheol(self)
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local stageType = level:GetStageType()
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return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.ORIGINAL
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end
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--- Helper function to check if the current room matches one of the given room types.
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--
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-- This function is variadic, which means you can pass as many room types as you want to match for.
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function ____exports.onStage(self, ...)
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local stages = {...}
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local level = game:GetLevel()
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local thisStage = level:GetStage()
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return __TS__ArraySome(
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stages,
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function(____, stage) return stage == thisStage end
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)
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end
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--- Helper function to check if the current stage is one that has the possibility to grant a natural
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-- Devil Room or Angel Room after killing the boss.
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function ____exports.onStageWithNaturalDevilRoom(self)
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package/package.json
CHANGED
package/src/functions/stage.ts
CHANGED
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@@ -288,6 +288,17 @@ export function onSheol(): boolean {
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);
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}
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/**
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* Helper function to check if the current room matches one of the given room types.
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*
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* This function is variadic, which means you can pass as many room types as you want to match for.
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*/
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export function onStage(...stages: LevelStage[]): boolean {
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const level = game.GetLevel();
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const thisStage = level.GetStage();
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return stages.some((stage) => stage === thisStage);
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}
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/**
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* Helper function to check if the current stage is one that has the possibility to grant a natural
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* Devil Room or Angel Room after killing the boss.
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