isaacscript-common 28.0.0 → 28.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/dist/index.rollup.d.ts +119 -35
  2. package/dist/isaacscript-common.lua +166 -36
  3. package/dist/src/callbackClasses.d.ts +4 -0
  4. package/dist/src/callbackClasses.d.ts.map +1 -1
  5. package/dist/src/callbackClasses.lua +20 -0
  6. package/dist/src/callbacks.d.ts +39 -35
  7. package/dist/src/callbacks.d.ts.map +1 -1
  8. package/dist/src/callbacks.lua +4 -0
  9. package/dist/src/classes/callbacks/PostProjectileInitFilter.d.ts +9 -0
  10. package/dist/src/classes/callbacks/PostProjectileInitFilter.d.ts.map +1 -0
  11. package/dist/src/classes/callbacks/PostProjectileInitFilter.lua +23 -0
  12. package/dist/src/classes/callbacks/PostProjectileRenderFilter.d.ts +9 -0
  13. package/dist/src/classes/callbacks/PostProjectileRenderFilter.d.ts.map +1 -0
  14. package/dist/src/classes/callbacks/PostProjectileRenderFilter.lua +23 -0
  15. package/dist/src/classes/callbacks/PostProjectileUpdateFilter.d.ts +9 -0
  16. package/dist/src/classes/callbacks/PostProjectileUpdateFilter.d.ts.map +1 -0
  17. package/dist/src/classes/callbacks/PostProjectileUpdateFilter.lua +23 -0
  18. package/dist/src/classes/callbacks/PreProjectileCollisionFilter.d.ts +9 -0
  19. package/dist/src/classes/callbacks/PreProjectileCollisionFilter.d.ts.map +1 -0
  20. package/dist/src/classes/callbacks/PreProjectileCollisionFilter.lua +21 -0
  21. package/dist/src/enums/ModCallbackCustom.d.ts +99 -35
  22. package/dist/src/enums/ModCallbackCustom.d.ts.map +1 -1
  23. package/dist/src/enums/ModCallbackCustom.lua +43 -35
  24. package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts +20 -0
  25. package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  26. package/package.json +2 -2
  27. package/src/callbackClasses.ts +4 -0
  28. package/src/callbacks.ts +7 -0
  29. package/src/classes/callbacks/PostProjectileInitFilter.ts +22 -0
  30. package/src/classes/callbacks/PostProjectileRenderFilter.ts +25 -0
  31. package/src/classes/callbacks/PostProjectileUpdateFilter.ts +22 -0
  32. package/src/classes/callbacks/PreProjectileCollisionFilter.ts +24 -0
  33. package/src/enums/ModCallbackCustom.ts +68 -0
  34. package/src/interfaces/private/AddCallbackParametersCustom.ts +28 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PreProjectileCollisionFilter.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PreProjectileCollisionFilter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,4BAA6B,SAAQ,cAAc,CAAC,iBAAiB,CAAC,+BAA+B,CAAC;;IAUjH,UAAmB,UAAU,8BAAwB;IAGrD,OAAO,CAAC,sBAAsB,CAIiC;CAChE"}
@@ -0,0 +1,21 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
7
+ local ____shouldFire = require("src.shouldFire")
8
+ local shouldFireProjectile = ____shouldFire.shouldFireProjectile
9
+ local ____CustomCallback = require("src.classes.private.CustomCallback")
10
+ local CustomCallback = ____CustomCallback.CustomCallback
11
+ ____exports.PreProjectileCollisionFilter = __TS__Class()
12
+ local PreProjectileCollisionFilter = ____exports.PreProjectileCollisionFilter
13
+ PreProjectileCollisionFilter.name = "PreProjectileCollisionFilter"
14
+ __TS__ClassExtends(PreProjectileCollisionFilter, CustomCallback)
15
+ function PreProjectileCollisionFilter.prototype.____constructor(self)
16
+ CustomCallback.prototype.____constructor(self)
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+ self.shouldFire = shouldFireProjectile
18
+ self.preProjectileCollision = function(____, projectile, collider, low) return self:fire(projectile, collider, low) end
19
+ self.callbacksUsed = {{ModCallback.PRE_PROJECTILE_COLLISION, self.preProjectileCollision}}
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+ end
21
+ return ____exports
@@ -1671,6 +1671,21 @@ export declare enum ModCallbackCustom {
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  * ```
1672
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  */
1673
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  POST_PRESSURE_PLATE_UPDATE = 94,
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+ /**
1675
+ * The exact same thing as the vanilla `POST_PROJECTILE_INIT` callback, except this callback
1676
+ * allows you to specify extra arguments for additional filtration.
1677
+ *
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+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
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+ * - You can provide an optional third argument that will make the callback only fire if it
1680
+ * matches the `ProjectileVariant` provided.
1681
+ * - You can provide an optional fourth argument that will make the callback only fire if it
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+ * matches the sub-type provided.
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+ *
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+ * ```ts
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+ * function postProjectileInitFilter(tear: EntityTear): void {}
1686
+ * ```
1687
+ */
1688
+ POST_PROJECTILE_INIT_FILTER = 95,
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  /**
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  * Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
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  *
@@ -1687,7 +1702,37 @@ export declare enum ModCallbackCustom {
1687
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  * function postProjectileInitLate(projectile: EntityProjectile): void {}
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  * ```
1689
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  */
1690
- POST_PROJECTILE_INIT_LATE = 95,
1705
+ POST_PROJECTILE_INIT_LATE = 96,
1706
+ /**
1707
+ * The exact same thing as the vanilla `POST_PROJECTILE_RENDER` callback, except this callback
1708
+ * allows you to specify extra arguments for additional filtration.
1709
+ *
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+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
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+ * - You can provide an optional third argument that will make the callback only fire if it
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+ * matches the `ProjectileVariant` provided.
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+ * - You can provide an optional fourth argument that will make the callback only fire if it
1714
+ * matches the sub-type provided.
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+ *
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+ * ```ts
1717
+ * function postProjectileRenderFilter(tear: EntityTear, renderOffset: Vector): void {}
1718
+ * ```
1719
+ */
1720
+ POST_PROJECTILE_RENDER_FILTER = 97,
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+ /**
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+ * The exact same thing as the vanilla `POST_PROJECTILE_INIT` callback, except this callback
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+ * allows you to specify extra arguments for additional filtration.
1724
+ *
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+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
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+ * - You can provide an optional third argument that will make the callback only fire if it
1727
+ * matches the `ProjectileVariant` provided.
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+ * - You can provide an optional fourth argument that will make the callback only fire if it
1729
+ * matches the sub-type provided.
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+ *
1731
+ * ```ts
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+ * function postProjectileUpdateFilter(tear: EntityTear): void {}
1733
+ * ```
1734
+ */
1735
+ POST_PROJECTILE_UPDATE_FILTER = 98,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player first picks up a new
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  * item. The pickup returned in the callback is assumed to be the first pickup that no longer
@@ -1703,7 +1748,7 @@ export declare enum ModCallbackCustom {
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  * function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
1704
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  * ```
1705
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  */
1706
- POST_PURCHASE = 96,
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+ POST_PURCHASE = 99,
1707
1752
  /**
1708
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  * Fires from the `POST_RENDER` callback on every frame that a rock exists.
1709
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  *
@@ -1717,7 +1762,7 @@ export declare enum ModCallbackCustom {
1717
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  * function postRockRender(rock: GridEntityRock): void {}
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  * ```
1719
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  */
1720
- POST_ROCK_RENDER = 97,
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+ POST_ROCK_RENDER = 100,
1721
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  /**
1722
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  * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
1723
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  *
@@ -1731,7 +1776,7 @@ export declare enum ModCallbackCustom {
1731
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  * function postRockUpdate(rock: GridEntityRock): void {}
1732
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  * ```
1733
1778
  */
1734
- POST_ROCK_UPDATE = 98,
1779
+ POST_ROCK_UPDATE = 101,
1735
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  /**
1736
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  * Fires from the `POST_UPDATE` callback when the clear state of a room changes (as according to
1737
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  * the `Room.IsClear` method).
@@ -1748,7 +1793,7 @@ export declare enum ModCallbackCustom {
1748
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  * function postRoomClearChanged(roomClear: boolean): void {}
1749
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  * ```
1750
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  */
1751
- POST_ROOM_CLEAR_CHANGED = 99,
1796
+ POST_ROOM_CLEAR_CHANGED = 102,
1752
1797
  /**
1753
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  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
1754
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  * Room.
@@ -1763,7 +1808,7 @@ export declare enum ModCallbackCustom {
1763
1808
  * function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
1764
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  * ```
1765
1810
  */
1766
- POST_SACRIFICE = 100,
1811
+ POST_SACRIFICE = 103,
1767
1812
  /**
1768
1813
  * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
1769
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  *
@@ -1781,7 +1826,7 @@ export declare enum ModCallbackCustom {
1781
1826
  * ): void {}
1782
1827
  * ```
1783
1828
  */
1784
- POST_SLOT_ANIMATION_CHANGED = 101,
1829
+ POST_SLOT_ANIMATION_CHANGED = 104,
1785
1830
  /**
1786
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  * Fires from the `PRE_PLAYER_COLLISION` callback when when a player collides with a slot entity.
1787
1832
  * (It will not fire if any other type of entity collides with the slot entity.)
@@ -1805,7 +1850,7 @@ export declare enum ModCallbackCustom {
1805
1850
  * ): void {}
1806
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  * ```
1807
1852
  */
1808
- POST_SLOT_COLLISION = 102,
1853
+ POST_SLOT_COLLISION = 105,
1809
1854
  /**
1810
1855
  * Fires from the `POST_SLOT_UPDATE` or the `POST_ENTITY_REMOVE` callback when a slot machine is
1811
1856
  * destroyed or a beggar is removed.
@@ -1847,7 +1892,7 @@ export declare enum ModCallbackCustom {
1847
1892
  * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
1848
1893
  * ```
1849
1894
  */
1850
- POST_SLOT_DESTROYED = 103,
1895
+ POST_SLOT_DESTROYED = 106,
1851
1896
  /**
1852
1897
  * Fires when a new slot entity is initialized. Specifically, this is either:
1853
1898
  *
@@ -1866,7 +1911,7 @@ export declare enum ModCallbackCustom {
1866
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  * function postSlotInit(slot: Entity): void {}
1867
1912
  * ```
1868
1913
  */
1869
- POST_SLOT_INIT = 104,
1914
+ POST_SLOT_INIT = 107,
1870
1915
  /**
1871
1916
  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1872
1917
  *
@@ -1880,7 +1925,7 @@ export declare enum ModCallbackCustom {
1880
1925
  * function postSlotRender(slot: Entity): void {}
1881
1926
  * ```
1882
1927
  */
1883
- POST_SLOT_RENDER = 105,
1928
+ POST_SLOT_RENDER = 108,
1884
1929
  /**
1885
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  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
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  *
@@ -1894,7 +1939,7 @@ export declare enum ModCallbackCustom {
1894
1939
  * function postSlotUpdate(slot: Entity): void {}
1895
1940
  * ```
1896
1941
  */
1897
- POST_SLOT_UPDATE = 106,
1942
+ POST_SLOT_UPDATE = 109,
1898
1943
  /**
1899
1944
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
1900
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  *
@@ -1906,7 +1951,7 @@ export declare enum ModCallbackCustom {
1906
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  * function postSpikesRender(spikes: GridEntitySpikes): void {}
1907
1952
  * ```
1908
1953
  */
1909
- POST_SPIKES_RENDER = 107,
1954
+ POST_SPIKES_RENDER = 110,
1910
1955
  /**
1911
1956
  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
1912
1957
  *
@@ -1918,7 +1963,7 @@ export declare enum ModCallbackCustom {
1918
1963
  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
1919
1964
  * ```
1920
1965
  */
1921
- POST_SPIKES_UPDATE = 108,
1966
+ POST_SPIKES_UPDATE = 111,
1922
1967
  /**
1923
1968
  * The exact same thing as the vanilla `POST_TEAR_INIT` callback, except this callback allows you
1924
1969
  * to specify extra arguments for additional filtration.
@@ -1933,7 +1978,7 @@ export declare enum ModCallbackCustom {
1933
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  * function postTearInitFilter(tear: EntityTear): void {}
1934
1979
  * ```
1935
1980
  */
1936
- POST_TEAR_INIT_FILTER = 109,
1981
+ POST_TEAR_INIT_FILTER = 112,
1937
1982
  /**
1938
1983
  * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
1939
1984
  * `EntityTear.FrameCount` is equal to 0).
@@ -1951,7 +1996,7 @@ export declare enum ModCallbackCustom {
1951
1996
  * function postTearInitLate(tear: EntityTear): void {}
1952
1997
  * ```
1953
1998
  */
1954
- POST_TEAR_INIT_LATE = 110,
1999
+ POST_TEAR_INIT_LATE = 113,
1955
2000
  /**
1956
2001
  * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
1957
2002
  * `EntityTear.FrameCount` is equal to 1).
@@ -1968,7 +2013,7 @@ export declare enum ModCallbackCustom {
1968
2013
  * function postTearInitVeryLate(tear: EntityTear): void {}
1969
2014
  * ```
1970
2015
  */
1971
- POST_TEAR_INIT_VERY_LATE = 111,
2016
+ POST_TEAR_INIT_VERY_LATE = 114,
1972
2017
  /**
1973
2018
  * The exact same thing as the vanilla `POST_TEAR_RENDER` callback, except this callback allows
1974
2019
  * you to specify extra arguments for additional filtration.
@@ -1983,7 +2028,7 @@ export declare enum ModCallbackCustom {
1983
2028
  * function postTearRenderFilter(tear: EntityTear, renderOffset: Vector): void {}
1984
2029
  * ```
1985
2030
  */
1986
- POST_TEAR_RENDER_FILTER = 112,
2031
+ POST_TEAR_RENDER_FILTER = 115,
1987
2032
  /**
1988
2033
  * The exact same thing as the vanilla `POST_TEAR_INIT` callback, except this callback allows you
1989
2034
  * to specify extra arguments for additional filtration.
@@ -1998,7 +2043,7 @@ export declare enum ModCallbackCustom {
1998
2043
  * function postTearUpdateFilter(tear: EntityTear): void {}
1999
2044
  * ```
2000
2045
  */
2001
- POST_TEAR_UPDATE_FILTER = 113,
2046
+ POST_TEAR_UPDATE_FILTER = 116,
2002
2047
  /**
2003
2048
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
2004
2049
  *
@@ -2010,7 +2055,7 @@ export declare enum ModCallbackCustom {
2010
2055
  * function postTNTRender(tnt: GridEntityTNT): void {}
2011
2056
  * ```
2012
2057
  */
2013
- POST_TNT_RENDER = 114,
2058
+ POST_TNT_RENDER = 117,
2014
2059
  /**
2015
2060
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
2016
2061
  *
@@ -2022,7 +2067,7 @@ export declare enum ModCallbackCustom {
2022
2067
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
2023
2068
  * ```
2024
2069
  */
2025
- POST_TNT_UPDATE = 115,
2070
+ POST_TNT_UPDATE = 118,
2026
2071
  /**
2027
2072
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player gains or loses a new
2028
2073
  * transformation.
@@ -2041,7 +2086,7 @@ export declare enum ModCallbackCustom {
2041
2086
  * ): void {}
2042
2087
  * ```
2043
2088
  */
2044
- POST_TRANSFORMATION = 116,
2089
+ POST_TRANSFORMATION = 119,
2045
2090
  /**
2046
2091
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
2047
2092
  *
@@ -2056,7 +2101,7 @@ export declare enum ModCallbackCustom {
2056
2101
  * ): void {}
2057
2102
  * ```
2058
2103
  */
2059
- POST_TRINKET_BREAK = 117,
2104
+ POST_TRINKET_BREAK = 120,
2060
2105
  /**
2061
2106
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback on the frame before a Berserk effect
2062
2107
  * ends when the player is predicted to die (e.g. they currently have no health left or they took
@@ -2072,7 +2117,7 @@ export declare enum ModCallbackCustom {
2072
2117
  * function preBerserkDeath(player: EntityPlayer): void {}
2073
2118
  * ```
2074
2119
  */
2075
- PRE_BERSERK_DEATH = 118,
2120
+ PRE_BERSERK_DEATH = 121,
2076
2121
  /**
2077
2122
  * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
2078
2123
  * to initiate a custom revival, return an integer that corresponds to the item or type of revival
@@ -2091,7 +2136,7 @@ export declare enum ModCallbackCustom {
2091
2136
  * function preCustomRevive(player: EntityPlayer): int | undefined {}
2092
2137
  * ```
2093
2138
  */
2094
- PRE_CUSTOM_REVIVE = 119,
2139
+ PRE_CUSTOM_REVIVE = 122,
2095
2140
  /**
2096
2141
  * The exact same thing as the vanilla `PRE_ENTITY_SPAWN` callback, except this callback allows
2097
2142
  * you to specify extra arguments for additional filtration.
@@ -2116,7 +2161,7 @@ export declare enum ModCallbackCustom {
2116
2161
  * ): [EntityType, int, int, int] | undefined {}
2117
2162
  * ```
2118
2163
  */
2119
- PRE_ENTITY_SPAWN_FILTER = 120,
2164
+ PRE_ENTITY_SPAWN_FILTER = 123,
2120
2165
  /**
2121
2166
  * The exact same thing as the vanilla `PRE_FAMILIAR_COLLISION` callback, except this callback
2122
2167
  * allows you to specify extra arguments for additional filtration.
@@ -2135,7 +2180,7 @@ export declare enum ModCallbackCustom {
2135
2180
  * ): void {}
2136
2181
  * ```
2137
2182
  */
2138
- PRE_FAMILIAR_COLLISION_FILTER = 121,
2183
+ PRE_FAMILIAR_COLLISION_FILTER = 124,
2139
2184
  /**
2140
2185
  * Fires from the `PRE_PICKUP_COLLISION` callback when a player touches a collectible pedestal and
2141
2186
  * meets all of the conditions to pick it up.
@@ -2155,7 +2200,7 @@ export declare enum ModCallbackCustom {
2155
2200
  * function preGetPedestal(player: EntityPlayer, collectible: EntityPickupCollectible): void {}
2156
2201
  * ```
2157
2202
  */
2158
- PRE_GET_PEDESTAL = 122,
2203
+ PRE_GET_PEDESTAL = 125,
2159
2204
  /**
2160
2205
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when an item becomes queued (i.e. when
2161
2206
  * the player begins to hold the item above their head).
@@ -2175,7 +2220,7 @@ export declare enum ModCallbackCustom {
2175
2220
  * ): void {}
2176
2221
  * ```
2177
2222
  */
2178
- PRE_ITEM_PICKUP = 123,
2223
+ PRE_ITEM_PICKUP = 126,
2179
2224
  /**
2180
2225
  * The exact same thing as the vanilla `PRE_KNIFE_COLLISION` callback, except this callback allows
2181
2226
  * you to specify extra arguments for additional filtration.
@@ -2194,7 +2239,7 @@ export declare enum ModCallbackCustom {
2194
2239
  * ): void {}
2195
2240
  * ```
2196
2241
  */
2197
- PRE_KNIFE_COLLISION_FILTER = 124,
2242
+ PRE_KNIFE_COLLISION_FILTER = 127,
2198
2243
  /**
2199
2244
  * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
2200
2245
  * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
@@ -2208,7 +2253,7 @@ export declare enum ModCallbackCustom {
2208
2253
  * function preNewLevel(player: EntityPlayer): void {}
2209
2254
  * ```
2210
2255
  */
2211
- PRE_NEW_LEVEL = 125,
2256
+ PRE_NEW_LEVEL = 128,
2212
2257
  /**
2213
2258
  * The exact same thing as the vanilla `PRE_NPC_COLLISION` callback, except this callback allows
2214
2259
  * you to specify extra arguments for additional filtration.
@@ -2229,7 +2274,7 @@ export declare enum ModCallbackCustom {
2229
2274
  * ): boolean | undefined {}
2230
2275
  * ```
2231
2276
  */
2232
- PRE_NPC_COLLISION_FILTER = 126,
2277
+ PRE_NPC_COLLISION_FILTER = 129,
2233
2278
  /**
2234
2279
  * The exact same thing as the vanilla `PRE_NPC_UPDATE` callback, except this callback allows you
2235
2280
  * to specify extra arguments for additional filtration.
@@ -2246,7 +2291,26 @@ export declare enum ModCallbackCustom {
2246
2291
  * function preNPCUpdateFilter(entity: Entity): boolean | undefined {}
2247
2292
  * ```
2248
2293
  */
2249
- PRE_NPC_UPDATE_FILTER = 127,
2294
+ PRE_NPC_UPDATE_FILTER = 130,
2295
+ /**
2296
+ * The exact same thing as the vanilla `PRE_PROJECTILE_COLLISION` callback, except this callback
2297
+ * allows you to specify extra arguments for additional filtration.
2298
+ *
2299
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
2300
+ * - You can provide an optional third argument that will make the callback only fire if it
2301
+ * matches the `ProjectileVariant` provided.
2302
+ * - You can provide an optional fourth argument that will make the callback only fire if it
2303
+ * matches the sub-type provided.
2304
+ *
2305
+ * ```ts
2306
+ * function preProjectileCollisionFilter(
2307
+ * tear: EntityTear,
2308
+ * collider: Entity,
2309
+ * low: boolean,
2310
+ * ): void {}
2311
+ * ```
2312
+ */
2313
+ PRE_PROJECTILE_COLLISION_FILTER = 131,
2250
2314
  /**
2251
2315
  * The exact same thing as the vanilla `PRE_ROOM_ENTITY_SPAWN` callback, except this callback
2252
2316
  * allows you to specify extra arguments for additional filtration.
@@ -2269,7 +2333,7 @@ export declare enum ModCallbackCustom {
2269
2333
  * ): [EntityType | GridEntityXMLType, int, int] | undefined {}
2270
2334
  * ```
2271
2335
  */
2272
- PRE_ROOM_ENTITY_SPAWN_FILTER = 128,
2336
+ PRE_ROOM_ENTITY_SPAWN_FILTER = 132,
2273
2337
  /**
2274
2338
  * The exact same thing as the vanilla `PRE_TEAR_COLLISION` callback, except this callback allows
2275
2339
  * you to specify extra arguments for additional filtration.
@@ -2288,6 +2352,6 @@ export declare enum ModCallbackCustom {
2288
2352
  * ): void {}
2289
2353
  * ```
2290
2354
  */
2291
- PRE_TEAR_COLLISION_FILTER = 129
2355
+ PRE_TEAR_COLLISION_FILTER = 133
2292
2356
  }
2293
2357
  //# sourceMappingURL=ModCallbackCustom.d.ts.map
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AAYA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;OAWG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;OAWG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;;;OAeG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;;OAcG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;;OAgBG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;OAcG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;OAcG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;;OAkBG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;;OAiBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;;;OAeG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;OAeG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;;;;;;;OAmBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;OAiBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;OAUG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;OAUG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;;;OAeG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;;OAgBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;OAUG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;OAeG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;;OAcG;IACH,aAAa,KAAA;IAEb;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,MAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,cAAc,MAAA;IAEd;;;;;;;;;;;;;;;;OAgBG;IACH,2BAA2B,MAAA;IAE3B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,mBAAmB,MAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,mBAAmB,MAAA;IAEnB;;;;;;;;;;;;;;;;;OAiBG;IACH,cAAc,MAAA;IAEd;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;OAUG;IACH,kBAAkB,MAAA;IAElB;;;;;;;;;;OAUG;IACH,kBAAkB,MAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,qBAAqB,MAAA;IAErB;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,MAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,MAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,MAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,MAAA;IAEvB;;;;;;;;;;OAUG;IACH,eAAe,MAAA;IAEf;;;;;;;;;;OAUG;IACH,eAAe,MAAA;IAEf;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,MAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,kBAAkB,MAAA;IAElB;;;;;;;;;;;;;;OAcG;IACH,iBAAiB,MAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,iBAAiB,MAAA;IAEjB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBAAuB,MAAA;IAEvB;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAA6B,MAAA;IAE7B;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;;;;;;;;;OAkBG;IACH,eAAe,MAAA;IAEf;;;;;;;;;;;;;;;;;OAiBG;IACH,0BAA0B,MAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,aAAa,MAAA;IAEb;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBAAwB,MAAA;IAExB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,MAAA;IAErB;;;;;;;;;;;;;;;;;OAiBG;IACH,+BAA+B,MAAA;IAE/B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,MAAA;IAE5B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAAyB,MAAA;CAC1B"}
@@ -196,74 +196,82 @@ ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER = 93
196
196
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER] = "POST_PRESSURE_PLATE_RENDER"
197
197
  ____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE = 94
198
198
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE] = "POST_PRESSURE_PLATE_UPDATE"
199
- ____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 95
199
+ ____exports.ModCallbackCustom.POST_PROJECTILE_INIT_FILTER = 95
200
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_INIT_FILTER] = "POST_PROJECTILE_INIT_FILTER"
201
+ ____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 96
200
202
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = "POST_PROJECTILE_INIT_LATE"
201
- ____exports.ModCallbackCustom.POST_PURCHASE = 96
203
+ ____exports.ModCallbackCustom.POST_PROJECTILE_RENDER_FILTER = 97
204
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_RENDER_FILTER] = "POST_PROJECTILE_RENDER_FILTER"
205
+ ____exports.ModCallbackCustom.POST_PROJECTILE_UPDATE_FILTER = 98
206
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_UPDATE_FILTER] = "POST_PROJECTILE_UPDATE_FILTER"
207
+ ____exports.ModCallbackCustom.POST_PURCHASE = 99
202
208
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PURCHASE] = "POST_PURCHASE"
203
- ____exports.ModCallbackCustom.POST_ROCK_RENDER = 97
209
+ ____exports.ModCallbackCustom.POST_ROCK_RENDER = 100
204
210
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_RENDER] = "POST_ROCK_RENDER"
205
- ____exports.ModCallbackCustom.POST_ROCK_UPDATE = 98
211
+ ____exports.ModCallbackCustom.POST_ROCK_UPDATE = 101
206
212
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_UPDATE] = "POST_ROCK_UPDATE"
207
- ____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 99
213
+ ____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 102
208
214
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = "POST_ROOM_CLEAR_CHANGED"
209
- ____exports.ModCallbackCustom.POST_SACRIFICE = 100
215
+ ____exports.ModCallbackCustom.POST_SACRIFICE = 103
210
216
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
211
- ____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 101
217
+ ____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 104
212
218
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
213
- ____exports.ModCallbackCustom.POST_SLOT_COLLISION = 102
219
+ ____exports.ModCallbackCustom.POST_SLOT_COLLISION = 105
214
220
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_COLLISION] = "POST_SLOT_COLLISION"
215
- ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 103
221
+ ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 106
216
222
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
217
- ____exports.ModCallbackCustom.POST_SLOT_INIT = 104
223
+ ____exports.ModCallbackCustom.POST_SLOT_INIT = 107
218
224
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
219
- ____exports.ModCallbackCustom.POST_SLOT_RENDER = 105
225
+ ____exports.ModCallbackCustom.POST_SLOT_RENDER = 108
220
226
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
221
- ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 106
227
+ ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 109
222
228
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
223
- ____exports.ModCallbackCustom.POST_SPIKES_RENDER = 107
229
+ ____exports.ModCallbackCustom.POST_SPIKES_RENDER = 110
224
230
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_RENDER] = "POST_SPIKES_RENDER"
225
- ____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 108
231
+ ____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 111
226
232
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_UPDATE] = "POST_SPIKES_UPDATE"
227
- ____exports.ModCallbackCustom.POST_TEAR_INIT_FILTER = 109
233
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_FILTER = 112
228
234
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_FILTER] = "POST_TEAR_INIT_FILTER"
229
- ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 110
235
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 113
230
236
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
231
- ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 111
237
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 114
232
238
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
233
- ____exports.ModCallbackCustom.POST_TEAR_RENDER_FILTER = 112
239
+ ____exports.ModCallbackCustom.POST_TEAR_RENDER_FILTER = 115
234
240
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_RENDER_FILTER] = "POST_TEAR_RENDER_FILTER"
235
- ____exports.ModCallbackCustom.POST_TEAR_UPDATE_FILTER = 113
241
+ ____exports.ModCallbackCustom.POST_TEAR_UPDATE_FILTER = 116
236
242
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_UPDATE_FILTER] = "POST_TEAR_UPDATE_FILTER"
237
- ____exports.ModCallbackCustom.POST_TNT_RENDER = 114
243
+ ____exports.ModCallbackCustom.POST_TNT_RENDER = 117
238
244
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_RENDER] = "POST_TNT_RENDER"
239
- ____exports.ModCallbackCustom.POST_TNT_UPDATE = 115
245
+ ____exports.ModCallbackCustom.POST_TNT_UPDATE = 118
240
246
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_UPDATE] = "POST_TNT_UPDATE"
241
- ____exports.ModCallbackCustom.POST_TRANSFORMATION = 116
247
+ ____exports.ModCallbackCustom.POST_TRANSFORMATION = 119
242
248
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
243
- ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 117
249
+ ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 120
244
250
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
245
- ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 118
251
+ ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 121
246
252
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
247
- ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 119
253
+ ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 122
248
254
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
249
- ____exports.ModCallbackCustom.PRE_ENTITY_SPAWN_FILTER = 120
255
+ ____exports.ModCallbackCustom.PRE_ENTITY_SPAWN_FILTER = 123
250
256
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ENTITY_SPAWN_FILTER] = "PRE_ENTITY_SPAWN_FILTER"
251
- ____exports.ModCallbackCustom.PRE_FAMILIAR_COLLISION_FILTER = 121
257
+ ____exports.ModCallbackCustom.PRE_FAMILIAR_COLLISION_FILTER = 124
252
258
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_FAMILIAR_COLLISION_FILTER] = "PRE_FAMILIAR_COLLISION_FILTER"
253
- ____exports.ModCallbackCustom.PRE_GET_PEDESTAL = 122
259
+ ____exports.ModCallbackCustom.PRE_GET_PEDESTAL = 125
254
260
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_GET_PEDESTAL] = "PRE_GET_PEDESTAL"
255
- ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 123
261
+ ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 126
256
262
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
257
- ____exports.ModCallbackCustom.PRE_KNIFE_COLLISION_FILTER = 124
263
+ ____exports.ModCallbackCustom.PRE_KNIFE_COLLISION_FILTER = 127
258
264
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_KNIFE_COLLISION_FILTER] = "PRE_KNIFE_COLLISION_FILTER"
259
- ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 125
265
+ ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 128
260
266
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
261
- ____exports.ModCallbackCustom.PRE_NPC_COLLISION_FILTER = 126
267
+ ____exports.ModCallbackCustom.PRE_NPC_COLLISION_FILTER = 129
262
268
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NPC_COLLISION_FILTER] = "PRE_NPC_COLLISION_FILTER"
263
- ____exports.ModCallbackCustom.PRE_NPC_UPDATE_FILTER = 127
269
+ ____exports.ModCallbackCustom.PRE_NPC_UPDATE_FILTER = 130
264
270
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NPC_UPDATE_FILTER] = "PRE_NPC_UPDATE_FILTER"
265
- ____exports.ModCallbackCustom.PRE_ROOM_ENTITY_SPAWN_FILTER = 128
271
+ ____exports.ModCallbackCustom.PRE_PROJECTILE_COLLISION_FILTER = 131
272
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_PROJECTILE_COLLISION_FILTER] = "PRE_PROJECTILE_COLLISION_FILTER"
273
+ ____exports.ModCallbackCustom.PRE_ROOM_ENTITY_SPAWN_FILTER = 132
266
274
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ROOM_ENTITY_SPAWN_FILTER] = "PRE_ROOM_ENTITY_SPAWN_FILTER"
267
- ____exports.ModCallbackCustom.PRE_TEAR_COLLISION_FILTER = 129
275
+ ____exports.ModCallbackCustom.PRE_TEAR_COLLISION_FILTER = 133
268
276
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_TEAR_COLLISION_FILTER] = "PRE_TEAR_COLLISION_FILTER"
269
277
  return ____exports
@@ -457,10 +457,25 @@ export interface AddCallbackParametersCustom {
457
457
  callback: (pressurePlate: GridEntityPressurePlate) => void,
458
458
  pressurePlateVariant?: PressurePlateVariant
459
459
  ];
460
+ [ModCallbackCustom.POST_PROJECTILE_INIT_FILTER]: [
461
+ callback: (projectile: EntityProjectile) => void,
462
+ projectileVariant?: ProjectileVariant,
463
+ subType?: int
464
+ ];
460
465
  [ModCallbackCustom.POST_PROJECTILE_INIT_LATE]: [
461
466
  callback: (projectile: EntityProjectile) => void,
462
467
  projectileVariant?: ProjectileVariant
463
468
  ];
469
+ [ModCallbackCustom.POST_PROJECTILE_UPDATE_FILTER]: [
470
+ callback: (projectile: EntityProjectile) => void,
471
+ projectileVariant?: ProjectileVariant,
472
+ subType?: int
473
+ ];
474
+ [ModCallbackCustom.POST_PROJECTILE_RENDER_FILTER]: [
475
+ callback: (projectile: EntityProjectile, renderOffset: Vector) => void,
476
+ projectileVariant?: ProjectileVariant,
477
+ subType?: int
478
+ ];
464
479
  [ModCallbackCustom.POST_PURCHASE]: [
465
480
  callback: (player: EntityPlayer, pickup: EntityPickup) => void,
466
481
  pickupVariant?: PickupVariant,
@@ -617,6 +632,11 @@ export interface AddCallbackParametersCustom {
617
632
  variant?: int,
618
633
  subType?: int
619
634
  ];
635
+ [ModCallbackCustom.PRE_PROJECTILE_COLLISION_FILTER]: [
636
+ callback: (projectile: EntityProjectile, collider: Entity, low: boolean) => boolean | undefined,
637
+ projectileVariant?: ProjectileVariant,
638
+ subtype?: int
639
+ ];
620
640
  [ModCallbackCustom.PRE_ROOM_ENTITY_SPAWN_FILTER]: [
621
641
  callback: (entityTypeOrGridEntityXMLType: EntityType | GridEntityXMLType, variant: int, subType: int, gridIndex: int, seed: Seed) => [EntityType | GridEntityXMLType, int, int] | undefined,
622
642
  entityTypeOrGridEntityXMLType?: EntityType | GridEntityXMLType,