isaacscript-common 27.13.0 → 28.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +107 -23
- package/dist/isaacscript-common.lua +210 -80
- package/dist/src/callbackClasses.d.ts +4 -0
- package/dist/src/callbackClasses.d.ts.map +1 -1
- package/dist/src/callbackClasses.lua +20 -0
- package/dist/src/callbacks.d.ts +21 -17
- package/dist/src/callbacks.d.ts.map +1 -1
- package/dist/src/callbacks.lua +5 -1
- package/dist/src/classes/callbacks/PostItemDischarge.d.ts +1 -1
- package/dist/src/classes/callbacks/PostNPCStateChanged.d.ts +2 -2
- package/dist/src/classes/callbacks/PostTearInitFilter.d.ts +9 -0
- package/dist/src/classes/callbacks/PostTearInitFilter.d.ts.map +1 -0
- package/dist/src/classes/callbacks/PostTearInitFilter.lua +23 -0
- package/dist/src/classes/callbacks/PostTearRenderFilter.d.ts +9 -0
- package/dist/src/classes/callbacks/PostTearRenderFilter.d.ts.map +1 -0
- package/dist/src/classes/callbacks/PostTearRenderFilter.lua +23 -0
- package/dist/src/classes/callbacks/PostTearUpdateFilter.d.ts +9 -0
- package/dist/src/classes/callbacks/PostTearUpdateFilter.d.ts.map +1 -0
- package/dist/src/classes/callbacks/PostTearUpdateFilter.lua +23 -0
- package/dist/src/classes/callbacks/PreTearCollisionFilter.d.ts +9 -0
- package/dist/src/classes/callbacks/PreTearCollisionFilter.d.ts.map +1 -0
- package/dist/src/classes/callbacks/PreTearCollisionFilter.lua +21 -0
- package/dist/src/classes/features/other/customStages/v.d.ts.map +1 -1
- package/dist/src/classes/features/other/extraConsoleCommands/v.d.ts.map +1 -1
- package/dist/src/core/constants.d.ts +1 -1
- package/dist/src/core/constants.lua +1 -1
- package/dist/src/enums/ModCallbackCustom.d.ts +81 -17
- package/dist/src/enums/ModCallbackCustom.d.ts.map +1 -1
- package/dist/src/enums/ModCallbackCustom.lua +25 -17
- package/dist/src/functions/mergeTests.lua +14 -14
- package/dist/src/functions/npcs.d.ts +2 -2
- package/dist/src/functions/npcs.lua +6 -6
- package/dist/src/functions/types.d.ts +3 -3
- package/dist/src/functions/types.lua +2 -2
- package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts +20 -0
- package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
- package/dist/src/shouldFire.d.ts +2 -2
- package/dist/src/shouldFire.d.ts.map +1 -1
- package/package.json +2 -2
- package/src/callbackClasses.ts +4 -0
- package/src/callbacks.ts +4 -0
- package/src/classes/callbacks/PostItemDischarge.ts +1 -1
- package/src/classes/callbacks/PostNPCStateChanged.ts +2 -2
- package/src/classes/callbacks/PostTearInitFilter.ts +22 -0
- package/src/classes/callbacks/PostTearRenderFilter.ts +22 -0
- package/src/classes/callbacks/PostTearUpdateFilter.ts +22 -0
- package/src/classes/callbacks/PreTearCollisionFilter.ts +24 -0
- package/src/classes/features/other/customStages/v.ts +2 -0
- package/src/classes/features/other/extraConsoleCommands/v.ts +2 -0
- package/src/core/constants.ts +1 -1
- package/src/enums/ModCallbackCustom.ts +68 -0
- package/src/functions/mergeTests.ts +14 -14
- package/src/functions/npcs.ts +6 -6
- package/src/functions/types.ts +3 -3
- package/src/interfaces/private/AddCallbackParametersCustom.ts +28 -0
- package/src/shouldFire.ts +8 -2
package/dist/index.rollup.d.ts
CHANGED
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@@ -53,7 +53,7 @@ import { LevelStage } from 'isaac-typescript-definitions';
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import { MinibossID } from 'isaac-typescript-definitions';
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import { ModCallback } from 'isaac-typescript-definitions';
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import { Music } from 'isaac-typescript-definitions';
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-
import {
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import { NPCState } from 'isaac-typescript-definitions';
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import { PickupPrice } from 'isaac-typescript-definitions';
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import { PickupVariant } from 'isaac-typescript-definitions';
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import { PillColor } from 'isaac-typescript-definitions';
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@@ -599,6 +599,11 @@ declare interface AddCallbackParametersCustom {
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callback: (spikes: GridEntitySpikes) => void,
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variant?: int
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];
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[ModCallbackCustom.POST_TEAR_INIT_FILTER]: [
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callback: (tear: EntityTear) => void,
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tearVariant?: TearVariant,
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subType?: int
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];
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[ModCallbackCustom.POST_TEAR_INIT_LATE]: [
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callback: (tear: EntityTear) => void,
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tearVariant?: TearVariant,
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@@ -609,6 +614,16 @@ declare interface AddCallbackParametersCustom {
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tearVariant?: TearVariant,
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subType?: int
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];
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[ModCallbackCustom.POST_TEAR_RENDER_FILTER]: [
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callback: (tear: EntityTear, renderOffset: Vector) => void,
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tearVariant?: TearVariant,
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subType?: int
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];
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[ModCallbackCustom.POST_TEAR_UPDATE_FILTER]: [
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callback: (tear: EntityTear) => void,
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tearVariant?: TearVariant,
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subType?: int
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];
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[ModCallbackCustom.POST_TNT_RENDER]: [
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callback: (tnt: GridEntityTNT) => void,
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variant?: int
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@@ -684,6 +699,11 @@ declare interface AddCallbackParametersCustom {
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variant?: int,
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subType?: int
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];
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[ModCallbackCustom.PRE_TEAR_COLLISION_FILTER]: [
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callback: (tear: EntityTear, collider: Entity, low: boolean) => boolean | undefined,
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tearVariant?: TearVariant,
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subtype?: int
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];
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}
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/**
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@@ -1048,12 +1068,12 @@ export declare function asCollectibleType(num: number): CollectibleType;
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export declare function asLevelStage(num: number): LevelStage;
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/**
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* Helper function to safely cast a `number` to a `
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* Helper function to safely cast a `number` to a `NPCState`. (This is better than using the `as`
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* TypeScript keyword to do a type assertion, since that can obfuscate compiler errors. )
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*
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* This is useful to satisfy the "isaacscript/strict-enums" ESLint rule.
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*/
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export declare function
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export declare function asNPCState(num: number): NPCState;
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/**
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* Helper function to safely cast an enum to a `number`. (This is better than using the `as`
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@@ -3764,7 +3784,7 @@ export declare function easeOutQuint(time: number): number;
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export declare function easeOutSine(time: number): number;
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/**
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* When Eggies take fatal damage, they go into
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* When Eggies take fatal damage, they go into NPCState.STATE_SUICIDE and spawn 14 Swarm Spiders
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* while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
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* value.
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*/
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@@ -7848,14 +7868,14 @@ export declare function isDoorToMomsHeart(door: GridEntityDoor): boolean;
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/**
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* Helper function to detect the custom death state of a Dump. When Dumps die, they go to
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* `
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* `NPCState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
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* tears.
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*/
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export declare function isDyingDump(npc: EntityNPC): boolean;
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/**
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* Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
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* dead by the game. Instead, when Eggies take fatal damage, they go into
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* dead by the game. Instead, when Eggies take fatal damage, they go into NPCState.STATE_SUICIDE and
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* spawn 14 Swarm Spiders while their StateFrame ticks upwards.
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*/
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export declare function isDyingEggyWithNoSpidersLeft(npc: EntityNPC): boolean;
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@@ -11101,6 +11121,21 @@ export declare enum ModCallbackCustom {
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* ```
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*/
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POST_SPIKES_UPDATE = 108,
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/**
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* The exact same thing as the vanilla `POST_TEAR_INIT` callback, except this callback allows you
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* to specify extra arguments for additional filtration.
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*
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* When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
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* - You can provide an optional third argument that will make the callback only fire if it
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* matches the `TearVariant` provided.
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* - You can provide an optional fourth argument that will make the callback only fire if it
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* matches the sub-type provided.
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*
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* ```ts
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* function postTearInitFilter(tear: EntityTear): void {}
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* ```
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*/
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POST_TEAR_INIT_FILTER = 109,
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/**
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* Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
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* `EntityTear.FrameCount` is equal to 0).
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@@ -11118,7 +11153,7 @@ export declare enum ModCallbackCustom {
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* function postTearInitLate(tear: EntityTear): void {}
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* ```
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*/
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POST_TEAR_INIT_LATE =
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POST_TEAR_INIT_LATE = 110,
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/**
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* Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
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* `EntityTear.FrameCount` is equal to 1).
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@@ -11135,7 +11170,37 @@ export declare enum ModCallbackCustom {
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* function postTearInitVeryLate(tear: EntityTear): void {}
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* ```
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*/
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POST_TEAR_INIT_VERY_LATE =
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POST_TEAR_INIT_VERY_LATE = 111,
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/**
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* The exact same thing as the vanilla `POST_TEAR_RENDER` callback, except this callback allows
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* you to specify extra arguments for additional filtration.
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*
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* When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
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* - You can provide an optional third argument that will make the callback only fire if it
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* matches the `TearVariant` provided.
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* - You can provide an optional fourth argument that will make the callback only fire if it
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* matches the sub-type provided.
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*
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* ```ts
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* function postTearRenderFilter(tear: EntityTear, renderOffset: Vector): void {}
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* ```
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*/
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POST_TEAR_RENDER_FILTER = 112,
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/**
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* The exact same thing as the vanilla `POST_TEAR_INIT` callback, except this callback allows you
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* to specify extra arguments for additional filtration.
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*
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* When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
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* - You can provide an optional third argument that will make the callback only fire if it
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* matches the `TearVariant` provided.
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* - You can provide an optional fourth argument that will make the callback only fire if it
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* matches the sub-type provided.
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*
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* ```ts
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* function postTearUpdateFilter(tear: EntityTear): void {}
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* ```
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*/
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POST_TEAR_UPDATE_FILTER = 113,
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/**
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* Fires from the `POST_RENDER` callback on every frame that a TNT exists.
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*
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@@ -11147,7 +11212,7 @@ export declare enum ModCallbackCustom {
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* function postTNTRender(tnt: GridEntityTNT): void {}
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* ```
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*/
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POST_TNT_RENDER =
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POST_TNT_RENDER = 114,
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/**
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* Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
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*
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@@ -11159,7 +11224,7 @@ export declare enum ModCallbackCustom {
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* function postTNTUpdate(tnt: GridEntityTNT): void {}
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* ```
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*/
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POST_TNT_UPDATE =
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POST_TNT_UPDATE = 115,
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/**
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* Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player gains or loses a new
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* transformation.
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@@ -11178,7 +11243,7 @@ export declare enum ModCallbackCustom {
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* ): void {}
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* ```
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*/
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POST_TRANSFORMATION =
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POST_TRANSFORMATION = 116,
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/**
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* Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
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*
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@@ -11193,7 +11258,7 @@ export declare enum ModCallbackCustom {
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* ): void {}
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* ```
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*/
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POST_TRINKET_BREAK =
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POST_TRINKET_BREAK = 117,
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/**
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* Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback on the frame before a Berserk effect
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* ends when the player is predicted to die (e.g. they currently have no health left or they took
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@@ -11209,7 +11274,7 @@ export declare enum ModCallbackCustom {
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* function preBerserkDeath(player: EntityPlayer): void {}
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* ```
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*/
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PRE_BERSERK_DEATH =
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PRE_BERSERK_DEATH = 118,
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/**
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* Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
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* to initiate a custom revival, return an integer that corresponds to the item or type of revival
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@@ -11228,7 +11293,7 @@ export declare enum ModCallbackCustom {
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* function preCustomRevive(player: EntityPlayer): int | undefined {}
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* ```
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*/
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PRE_CUSTOM_REVIVE =
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PRE_CUSTOM_REVIVE = 119,
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/**
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* The exact same thing as the vanilla `PRE_ENTITY_SPAWN` callback, except this callback allows
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* you to specify extra arguments for additional filtration.
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@@ -11253,7 +11318,7 @@ export declare enum ModCallbackCustom {
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* ): [EntityType, int, int, int] | undefined {}
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* ```
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*/
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PRE_ENTITY_SPAWN_FILTER =
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PRE_ENTITY_SPAWN_FILTER = 120,
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/**
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* The exact same thing as the vanilla `PRE_FAMILIAR_COLLISION` callback, except this callback
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* allows you to specify extra arguments for additional filtration.
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@@ -11272,7 +11337,7 @@ export declare enum ModCallbackCustom {
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* ): void {}
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* ```
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*/
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PRE_FAMILIAR_COLLISION_FILTER =
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PRE_FAMILIAR_COLLISION_FILTER = 121,
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/**
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* Fires from the `PRE_PICKUP_COLLISION` callback when a player touches a collectible pedestal and
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* meets all of the conditions to pick it up.
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@@ -11292,7 +11357,7 @@ export declare enum ModCallbackCustom {
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* function preGetPedestal(player: EntityPlayer, collectible: EntityPickupCollectible): void {}
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* ```
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*/
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PRE_GET_PEDESTAL =
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PRE_GET_PEDESTAL = 122,
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/**
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* Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when an item becomes queued (i.e. when
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* the player begins to hold the item above their head).
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@@ -11312,7 +11377,7 @@ export declare enum ModCallbackCustom {
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* ): void {}
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11313
11378
|
* ```
|
|
11314
11379
|
*/
|
|
11315
|
-
PRE_ITEM_PICKUP =
|
|
11380
|
+
PRE_ITEM_PICKUP = 123,
|
|
11316
11381
|
/**
|
|
11317
11382
|
* The exact same thing as the vanilla `PRE_KNIFE_COLLISION` callback, except this callback allows
|
|
11318
11383
|
* you to specify extra arguments for additional filtration.
|
|
@@ -11331,7 +11396,7 @@ export declare enum ModCallbackCustom {
|
|
|
11331
11396
|
* ): void {}
|
|
11332
11397
|
* ```
|
|
11333
11398
|
*/
|
|
11334
|
-
PRE_KNIFE_COLLISION_FILTER =
|
|
11399
|
+
PRE_KNIFE_COLLISION_FILTER = 124,
|
|
11335
11400
|
/**
|
|
11336
11401
|
* Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
|
|
11337
11402
|
* player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
|
|
@@ -11345,7 +11410,7 @@ export declare enum ModCallbackCustom {
|
|
|
11345
11410
|
* function preNewLevel(player: EntityPlayer): void {}
|
|
11346
11411
|
* ```
|
|
11347
11412
|
*/
|
|
11348
|
-
PRE_NEW_LEVEL =
|
|
11413
|
+
PRE_NEW_LEVEL = 125,
|
|
11349
11414
|
/**
|
|
11350
11415
|
* The exact same thing as the vanilla `PRE_NPC_COLLISION` callback, except this callback allows
|
|
11351
11416
|
* you to specify extra arguments for additional filtration.
|
|
@@ -11366,7 +11431,7 @@ export declare enum ModCallbackCustom {
|
|
|
11366
11431
|
* ): boolean | undefined {}
|
|
11367
11432
|
* ```
|
|
11368
11433
|
*/
|
|
11369
|
-
PRE_NPC_COLLISION_FILTER =
|
|
11434
|
+
PRE_NPC_COLLISION_FILTER = 126,
|
|
11370
11435
|
/**
|
|
11371
11436
|
* The exact same thing as the vanilla `PRE_NPC_UPDATE` callback, except this callback allows you
|
|
11372
11437
|
* to specify extra arguments for additional filtration.
|
|
@@ -11383,7 +11448,7 @@ export declare enum ModCallbackCustom {
|
|
|
11383
11448
|
* function preNPCUpdateFilter(entity: Entity): boolean | undefined {}
|
|
11384
11449
|
* ```
|
|
11385
11450
|
*/
|
|
11386
|
-
PRE_NPC_UPDATE_FILTER =
|
|
11451
|
+
PRE_NPC_UPDATE_FILTER = 127,
|
|
11387
11452
|
/**
|
|
11388
11453
|
* The exact same thing as the vanilla `PRE_ROOM_ENTITY_SPAWN` callback, except this callback
|
|
11389
11454
|
* allows you to specify extra arguments for additional filtration.
|
|
@@ -11406,7 +11471,26 @@ export declare enum ModCallbackCustom {
|
|
|
11406
11471
|
* ): [EntityType | GridEntityXMLType, int, int] | undefined {}
|
|
11407
11472
|
* ```
|
|
11408
11473
|
*/
|
|
11409
|
-
PRE_ROOM_ENTITY_SPAWN_FILTER =
|
|
11474
|
+
PRE_ROOM_ENTITY_SPAWN_FILTER = 128,
|
|
11475
|
+
/**
|
|
11476
|
+
* The exact same thing as the vanilla `PRE_TEAR_COLLISION` callback, except this callback allows
|
|
11477
|
+
* you to specify extra arguments for additional filtration.
|
|
11478
|
+
*
|
|
11479
|
+
* When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
|
|
11480
|
+
* - You can provide an optional third argument that will make the callback only fire if it
|
|
11481
|
+
* matches the `TearVariant` provided.
|
|
11482
|
+
* - You can provide an optional fourth argument that will make the callback only fire if it
|
|
11483
|
+
* matches the sub-type provided.
|
|
11484
|
+
*
|
|
11485
|
+
* ```ts
|
|
11486
|
+
* function preTearCollisionFilter(
|
|
11487
|
+
* tear: EntityTear,
|
|
11488
|
+
* collider: Entity,
|
|
11489
|
+
* low: boolean,
|
|
11490
|
+
* ): void {}
|
|
11491
|
+
* ```
|
|
11492
|
+
*/
|
|
11493
|
+
PRE_TEAR_COLLISION_FILTER = 129
|
|
11410
11494
|
}
|
|
11411
11495
|
|
|
11412
11496
|
/**
|