isaacscript-common 26.5.0 → 26.6.0

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@@ -13691,6 +13691,12 @@ export declare function roomGridIndexToXY(roomGridIndex: int): [x: int, y: int];
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  declare class RoomHistory extends Feature {
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  private postNewRoomEarly;
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+ /**
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+ * Helper function to manually delete the last room description from the internal array. This is
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+ * useful if a mod needs to send the player to a room temporarily and the room should not count as
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+ * the player having traveled to that room.
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+ */
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+ deleteLastRoomDescription(): void;
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  /**
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  * Helper function to get the total number of rooms that the player has entered thus far on the
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  * run. (Re-entering the same room will increment the number returned.)
@@ -13727,7 +13733,7 @@ declare class RoomHistory extends Feature {
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  */
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  getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
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  /** Helper function to detect if the player is on the first room of the room. */
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- isFirstRoom(): boolean;
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+ inFirstRoom(): boolean;
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  /**
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  * Helper function to detect if the game is in the state where the room index has changed to a new
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  * room, but the entities from the previous room are currently in the process of despawning. (At
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 26.5.0
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+ isaacscript-common 26.6.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -32425,6 +32425,9 @@ function RoomHistory.prototype.____constructor(self)
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  end
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  self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_EARLY, self.postNewRoomEarly}}
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  end
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+ function RoomHistory.prototype.deleteLastRoomDescription(self)
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+ table.remove(v.run.roomHistory)
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+ end
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  function RoomHistory.prototype.getNumRoomsEntered(self)
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  return #v.run.roomHistory
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  end
@@ -32445,7 +32448,7 @@ end
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  function RoomHistory.prototype.getLatestRoomDescription(self)
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  return getLastElement(nil, v.run.roomHistory)
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  end
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- function RoomHistory.prototype.isFirstRoom(self)
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+ function RoomHistory.prototype.inFirstRoom(self)
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  return #v.run.roomHistory == 1
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  end
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  function RoomHistory.prototype.isLeavingRoom(self)
@@ -32462,11 +32465,12 @@ function RoomHistory.prototype.isLeavingRoom(self)
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  end
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  return startSeedString ~= latestRoomDescription.startSeedString or stage ~= latestRoomDescription.stage or stageType ~= latestRoomDescription.stageType or roomListIndex ~= latestRoomDescription.roomListIndex or roomVisitedCount ~= latestRoomDescription.roomVisitedCount
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  end
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+ __TS__Decorate({Exported}, RoomHistory.prototype, "deleteLastRoomDescription", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getRoomHistory", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
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- __TS__Decorate({Exported}, RoomHistory.prototype, "isFirstRoom", true)
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+ __TS__Decorate({Exported}, RoomHistory.prototype, "inFirstRoom", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
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  return ____exports
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  end,
@@ -3,6 +3,12 @@ import { RoomDescription } from "../../../interfaces/RoomDescription";
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  import { Feature } from "../../private/Feature";
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  export declare class RoomHistory extends Feature {
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  private postNewRoomEarly;
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+ /**
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+ * Helper function to manually delete the last room description from the internal array. This is
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+ * useful if a mod needs to send the player to a room temporarily and the room should not count as
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+ * the player having traveled to that room.
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+ */
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+ deleteLastRoomDescription(): void;
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  /**
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  * Helper function to get the total number of rooms that the player has entered thus far on the
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  * run. (Re-entering the same room will increment the number returned.)
@@ -39,7 +45,7 @@ export declare class RoomHistory extends Feature {
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  */
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  getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
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  /** Helper function to detect if the player is on the first room of the room. */
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- isFirstRoom(): boolean;
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+ inFirstRoom(): boolean;
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  /**
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  * Helper function to detect if the game is in the state where the room index has changed to a new
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  * room, but the entities from the previous room are currently in the process of despawning. (At
@@ -1 +1 @@
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- {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,gBAAgB,CAgCtB;IAEF;;;;;OAKG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;OAKG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;OAOG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAiB9D;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE,gFAAgF;IAEzE,WAAW,IAAI,OAAO;IAI7B;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
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+ {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,gBAAgB,CAgCtB;IAEF;;;;OAIG;IAEI,yBAAyB,IAAI,IAAI;IAIxC;;;;;OAKG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;OAKG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;OAOG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAiB9D;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE,gFAAgF;IAEzE,WAAW,IAAI,OAAO;IAI7B;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
@@ -66,6 +66,9 @@ function RoomHistory.prototype.____constructor(self)
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  end
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  self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_EARLY, self.postNewRoomEarly}}
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  end
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+ function RoomHistory.prototype.deleteLastRoomDescription(self)
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+ table.remove(v.run.roomHistory)
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+ end
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  function RoomHistory.prototype.getNumRoomsEntered(self)
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  return #v.run.roomHistory
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  end
@@ -86,7 +89,7 @@ end
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  function RoomHistory.prototype.getLatestRoomDescription(self)
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  return getLastElement(nil, v.run.roomHistory)
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  end
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- function RoomHistory.prototype.isFirstRoom(self)
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+ function RoomHistory.prototype.inFirstRoom(self)
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  return #v.run.roomHistory == 1
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  end
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  function RoomHistory.prototype.isLeavingRoom(self)
@@ -103,10 +106,11 @@ function RoomHistory.prototype.isLeavingRoom(self)
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  end
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  return startSeedString ~= latestRoomDescription.startSeedString or stage ~= latestRoomDescription.stage or stageType ~= latestRoomDescription.stageType or roomListIndex ~= latestRoomDescription.roomListIndex or roomVisitedCount ~= latestRoomDescription.roomVisitedCount
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  end
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+ __TS__Decorate({Exported}, RoomHistory.prototype, "deleteLastRoomDescription", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getRoomHistory", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
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- __TS__Decorate({Exported}, RoomHistory.prototype, "isFirstRoom", true)
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+ __TS__Decorate({Exported}, RoomHistory.prototype, "inFirstRoom", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
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  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "26.5.0",
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+ "version": "26.6.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -69,6 +69,16 @@ export class RoomHistory extends Feature {
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  v.run.roomHistory.push(roomDescription);
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  };
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+ /**
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+ * Helper function to manually delete the last room description from the internal array. This is
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+ * useful if a mod needs to send the player to a room temporarily and the room should not count as
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+ * the player having traveled to that room.
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+ */
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+ @Exported
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+ public deleteLastRoomDescription(): void {
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+ v.run.roomHistory.pop();
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+ }
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+
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  /**
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  * Helper function to get the total number of rooms that the player has entered thus far on the
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  * run. (Re-entering the same room will increment the number returned.)
@@ -135,7 +145,7 @@ export class RoomHistory extends Feature {
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  /** Helper function to detect if the player is on the first room of the room. */
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  @Exported
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- public isFirstRoom(): boolean {
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+ public inFirstRoom(): boolean {
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  return v.run.roomHistory.length === 1;
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  }
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