isaacscript-common 26.5.0 → 26.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -13727,7 +13727,7 @@ declare class RoomHistory extends Feature {
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*/
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getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
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/** Helper function to detect if the player is on the first room of the room. */
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13730
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-
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+
inFirstRoom(): boolean;
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/**
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* Helper function to detect if the game is in the state where the room index has changed to a new
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* room, but the entities from the previous room are currently in the process of despawning. (At
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 26.5.
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+
isaacscript-common 26.5.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -32445,7 +32445,7 @@ end
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function RoomHistory.prototype.getLatestRoomDescription(self)
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return getLastElement(nil, v.run.roomHistory)
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end
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-
function RoomHistory.prototype.
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+
function RoomHistory.prototype.inFirstRoom(self)
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return #v.run.roomHistory == 1
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end
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function RoomHistory.prototype.isLeavingRoom(self)
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@@ -32466,7 +32466,7 @@ __TS__Decorate({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "getRoomHistory", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "
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+
__TS__Decorate({Exported}, RoomHistory.prototype, "inFirstRoom", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
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return ____exports
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end,
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@@ -39,7 +39,7 @@ export declare class RoomHistory extends Feature {
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*/
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getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
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/** Helper function to detect if the player is on the first room of the room. */
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-
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+
inFirstRoom(): boolean;
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/**
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* Helper function to detect if the game is in the state where the room index has changed to a new
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* room, but the entities from the previous room are currently in the process of despawning. (At
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@@ -86,7 +86,7 @@ end
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function RoomHistory.prototype.getLatestRoomDescription(self)
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return getLastElement(nil, v.run.roomHistory)
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end
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-
function RoomHistory.prototype.
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+
function RoomHistory.prototype.inFirstRoom(self)
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return #v.run.roomHistory == 1
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end
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function RoomHistory.prototype.isLeavingRoom(self)
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@@ -107,6 +107,6 @@ __TS__Decorate({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "getRoomHistory", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
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-
__TS__Decorate({Exported}, RoomHistory.prototype, "
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__TS__Decorate({Exported}, RoomHistory.prototype, "inFirstRoom", true)
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__TS__Decorate({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
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return ____exports
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package/package.json
CHANGED
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@@ -135,7 +135,7 @@ export class RoomHistory extends Feature {
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/** Helper function to detect if the player is on the first room of the room. */
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@Exported
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-
public
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+
public inFirstRoom(): boolean {
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return v.run.roomHistory.length === 1;
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}
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