isaacscript-common 26.4.0 → 26.5.1

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@@ -13726,6 +13726,8 @@ declare class RoomHistory extends Feature {
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  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
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  */
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  getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
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+ /** Helper function to detect if the player is on the first room of the room. */
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+ inFirstRoom(): boolean;
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  /**
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  * Helper function to detect if the game is in the state where the room index has changed to a new
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  * room, but the entities from the previous room are currently in the process of despawning. (At
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 26.4.0
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+ isaacscript-common 26.5.1
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -32445,6 +32445,9 @@ end
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  function RoomHistory.prototype.getLatestRoomDescription(self)
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  return getLastElement(nil, v.run.roomHistory)
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  end
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+ function RoomHistory.prototype.inFirstRoom(self)
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+ return #v.run.roomHistory == 1
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+ end
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  function RoomHistory.prototype.isLeavingRoom(self)
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  local level = game:GetLevel()
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  local stage = level:GetStage()
@@ -32463,6 +32466,7 @@ __TS__Decorate({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getRoomHistory", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
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+ __TS__Decorate({Exported}, RoomHistory.prototype, "inFirstRoom", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
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  return ____exports
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  end,
@@ -38,6 +38,8 @@ export declare class RoomHistory extends Feature {
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  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
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  */
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  getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
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+ /** Helper function to detect if the player is on the first room of the room. */
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+ inFirstRoom(): boolean;
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  /**
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  * Helper function to detect if the game is in the state where the room index has changed to a new
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  * room, but the entities from the previous room are currently in the process of despawning. (At
@@ -1 +1 @@
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- {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,gBAAgB,CAgCtB;IAEF;;;;;OAKG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;OAKG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;OAOG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAiB9D;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
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+ {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,gBAAgB,CAgCtB;IAEF;;;;;OAKG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;OAKG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;OAOG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAiB9D;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE,gFAAgF;IAEzE,WAAW,IAAI,OAAO;IAI7B;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
@@ -86,6 +86,9 @@ end
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  function RoomHistory.prototype.getLatestRoomDescription(self)
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  return getLastElement(nil, v.run.roomHistory)
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  end
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+ function RoomHistory.prototype.inFirstRoom(self)
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+ return #v.run.roomHistory == 1
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+ end
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  function RoomHistory.prototype.isLeavingRoom(self)
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  local level = game:GetLevel()
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  local stage = level:GetStage()
@@ -104,5 +107,6 @@ __TS__Decorate({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getRoomHistory", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
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+ __TS__Decorate({Exported}, RoomHistory.prototype, "inFirstRoom", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
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  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "26.4.0",
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+ "version": "26.5.1",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -133,6 +133,12 @@ export class RoomHistory extends Feature {
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  return getLastElement(v.run.roomHistory);
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  }
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+ /** Helper function to detect if the player is on the first room of the room. */
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+ @Exported
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+ public inFirstRoom(): boolean {
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+ return v.run.roomHistory.length === 1;
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+ }
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+
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  /**
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  * Helper function to detect if the game is in the state where the room index has changed to a new
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  * room, but the entities from the previous room are currently in the process of despawning. (At