isaacscript-common 26.3.1 → 26.5.0

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@@ -25,6 +25,7 @@ local MOD_CALLBACK_CUSTOM_TO_CLASS = {
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  [ModCallbackCustom.POST_DOOR_UPDATE] = cc.PostDoorUpdate,
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  [ModCallbackCustom.POST_EFFECT_INIT_LATE] = cc.PostEffectInitLate,
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  [ModCallbackCustom.POST_EFFECT_STATE_CHANGED] = cc.PostEffectStateChanged,
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+ [ModCallbackCustom.POST_ENTITY_KILL_FILTER] = cc.PostEntityKillFilter,
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  [ModCallbackCustom.POST_ESAU_JR] = cc.PostEsauJr,
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  [ModCallbackCustom.POST_FAMILIAR_INIT_LATE] = cc.PostFamiliarInitLate,
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  [ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED] = cc.PostFamiliarStateChanged,
@@ -0,0 +1,9 @@
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+ import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
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+ import { shouldFireEntity } from "../../shouldFire";
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+ import { CustomCallback } from "../private/CustomCallback";
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+ export declare class PostEntityKillFilter extends CustomCallback<ModCallbackCustom.POST_ENTITY_KILL_FILTER> {
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+ constructor();
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+ protected shouldFire: typeof shouldFireEntity;
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+ private postEntityKill;
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+ }
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+ //# sourceMappingURL=PostEntityKillFilter.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"PostEntityKillFilter.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostEntityKillFilter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,oBAAqB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,uBAAuB,CAAC;;IAUjG,UAAmB,UAAU,0BAAoB;IAGjD,OAAO,CAAC,cAAc,CAEpB;CACH"}
@@ -0,0 +1,23 @@
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__Class = ____lualib.__TS__Class
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+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local ____exports = {}
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+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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+ local ____shouldFire = require("src.shouldFire")
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+ local shouldFireEntity = ____shouldFire.shouldFireEntity
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+ local ____CustomCallback = require("src.classes.private.CustomCallback")
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+ local CustomCallback = ____CustomCallback.CustomCallback
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+ ____exports.PostEntityKillFilter = __TS__Class()
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+ local PostEntityKillFilter = ____exports.PostEntityKillFilter
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+ PostEntityKillFilter.name = "PostEntityKillFilter"
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+ __TS__ClassExtends(PostEntityKillFilter, CustomCallback)
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+ function PostEntityKillFilter.prototype.____constructor(self)
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+ CustomCallback.prototype.____constructor(self)
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+ self.shouldFire = shouldFireEntity
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+ self.postEntityKill = function(____, entity)
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+ self:fire(entity)
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+ end
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+ self.callbacksUsed = {{ModCallback.POST_ENTITY_KILL, self.postEntityKill}}
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+ end
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+ return ____exports
@@ -38,6 +38,8 @@ export declare class RoomHistory extends Feature {
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  * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
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  */
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  getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
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+ /** Helper function to detect if the player is on the first room of the room. */
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+ isFirstRoom(): boolean;
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  /**
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  * Helper function to detect if the game is in the state where the room index has changed to a new
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  * room, but the entities from the previous room are currently in the process of despawning. (At
@@ -1 +1 @@
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- {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,gBAAgB,CAgCtB;IAEF;;;;;OAKG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;OAKG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;OAOG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAiB9D;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
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+ {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":";AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,WAAY,SAAQ,OAAO;IActC,OAAO,CAAC,gBAAgB,CAgCtB;IAEF;;;;;OAKG;IAEI,kBAAkB,IAAI,GAAG;IAIhC;;;;;OAKG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;OAOG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAiB9D;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE,gFAAgF;IAEzE,WAAW,IAAI,OAAO;IAI7B;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,OAAO;CAwBhC"}
@@ -86,6 +86,9 @@ end
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  function RoomHistory.prototype.getLatestRoomDescription(self)
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  return getLastElement(nil, v.run.roomHistory)
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  end
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+ function RoomHistory.prototype.isFirstRoom(self)
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+ return #v.run.roomHistory == 1
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+ end
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  function RoomHistory.prototype.isLeavingRoom(self)
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  local level = game:GetLevel()
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  local stage = level:GetStage()
@@ -104,5 +107,6 @@ __TS__Decorate({Exported}, RoomHistory.prototype, "getNumRoomsEntered", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getRoomHistory", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getPreviousRoomDescription", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "getLatestRoomDescription", true)
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+ __TS__Decorate({Exported}, RoomHistory.prototype, "isFirstRoom", true)
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  __TS__Decorate({Exported}, RoomHistory.prototype, "isLeavingRoom", true)
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  return ____exports